Freedom Reborn

Freedom Force Forums => Hex Editing => Topic started by: Blkcasanova247 on September 22, 2009, 05:38:41 AM

Title: Modifying file versions
Post by: Blkcasanova247 on September 22, 2009, 05:38:41 AM
Heya gang,
      I'm trying to work with some of the game fx...their file type is 10.0.1.0 and ffvstr character nifs are 10.1.0.0. The EZ nif converter doesn't work to fix 'em. Does anyone know how to convert 'em in Nifskope? Thanks in advance. ;)
Title: Re: Modifying file versions
Post by: detourne_me on September 22, 2009, 08:40:08 AM
JP just posted in another thread about how he converts the troublesome mesh into .obj and imports them with nifskope.  maybe that will work?
Title: Re: Modifying file versions
Post by: Johnny Patches on September 22, 2009, 09:47:47 AM
yup yup OBJ is the way. :thumbup:. cuz ;)
and blender with nifskope pluggings does wonders cas
Title: Re: Modifying file versions
Post by: Blkcasanova247 on September 22, 2009, 12:04:52 PM
But if I do that won't they lose the animation that already have and become just a static shape?
Title: Re: Modifying file versions
Post by: Johnny Patches on September 22, 2009, 12:57:58 PM
then my advice try blender  :thumbup:
it convert all static pyshiques 100% from :ffvstr: to :ff: ;) just a afew minor details
animations about 30% will work depending
i tried a few fx's with great resaults