Freedom Reborn

Freedom Force Forums => Hex Editing => Topic started by: Ewzzy on September 16, 2009, 10:10:34 PM

Title: Using Blender to modify meshes.
Post by: Ewzzy on September 16, 2009, 10:10:34 PM
I've posted a much requested tutorial on using Blender to modify meshes. Check it out here (http://freedomforce.ewzzy.com/blender.php).

In the tutorial I walk you though creating this weirdo.
(http://lh5.ggpht.com/_5lIbUH5s9lc/SrFj6Hjn7wI/AAAAAAAAKPQ/-DqOO5bkE5M/s800/Fullscreen%20capture%209162009%2020535%20PM.jpg)

Discuss.
Title: Re: Using Blender to modify meshes.
Post by: doctorchallenger on September 16, 2009, 10:32:22 PM
Awesome. Just what I was hoping for. Thanks, E. Now if I can only find the time to play with it.
Title: Re: Using Blender to modify meshes.
Post by: GogglesPizanno on September 16, 2009, 10:56:53 PM
Nicely done.

However I brought this up in another forum when I realized the latest blender plugins started allowing this kind of editing, I think care should be taken about getting permissions (possibly amending the nifscope permission list) as this is really like nifskope on steroids and has the power to add a lot of new creative possibilities, but also cross some lines that meshers may be uncomfortable with. I remember back in the day whenever importing and modifying nif files in 3D Max was brought up, things always got a little tense... we are kind of seeing a modding resurgence and i wouldn't want that to suffer because of abuses.

but that's just my 2 cents....
Title: Re: Using Blender to modify meshes.
Post by: Podmark on September 17, 2009, 02:51:29 AM
Quote from: GogglesPizanno on September 16, 2009, 10:56:53 PM
Nicely done.

However I brought this up in another forum when I realized the latest blender plugins started allowing this kind of editing, I think care should be taken about getting permissions (possibly amending the nifscope permission list) as this is really like nifskope on steroids and has the power to add a lot of new creative possibilities, but also cross some lines that meshers may be uncomfortable with. I remember back in the day whenever importing and modifying nif files in 3D Max was brought up, things always got a little tense... we are kind of seeing a modding resurgence and i wouldn't want that to suffer because of abuses.

but that's just my 2 cents....

Good point Goggles. I'll add any permissions to the list as they come in.
Title: Re: Using Blender to modify meshes.
Post by: Outcast on September 19, 2009, 06:15:26 AM
Blender looks like a very powerful tool to create even more variety for this game. Although i'm not really good at understanding these kind of stuff (having a difficult time with nifskope as it is). Thanks Ewzzy for taking the time and trouble to make the links and tutorial.  :xancool
Title: Re: Using Blender to modify meshes.
Post by: Failed_Hero on September 20, 2009, 12:24:10 AM
I have had no look using blender to work with nifs  I may have downloaded or uploaded something wrong is there anyone who can give me a blow by blow of how to download and set up blender?
Title: Re: Using Blender to modify meshes.
Post by: Ewzzy on September 20, 2009, 04:01:29 AM
Thanks for replies. This opens up a new world for many of us to play in. It is worth noting, as always, great power comes with great responsibility.

@Outcast: I don't really understand it all that well either. I know that there will be people far better at this than me. I just hope someone can take my tutorial and run with it.

@Failed_Hero: My your name is appropriate, isn't it. Lets see if we can, un-fail you. Are you getting any errors in particular? Without more information, I can only recommend un-installing Blender, PyFFI, NifScripts, and Python then re-installing them in the order I prescribe in the tutorial.
Title: Re: Using Blender to modify meshes.
Post by: Failed_Hero on October 29, 2009, 12:57:07 AM
How can you remove a head in blender?or delete triangles?
Title: Re: Using Blender to modify meshes.
Post by: Tomato on November 05, 2009, 02:14:05 AM
In advance: Any of my base meshes will fall under full permissions for this kind of thing.