Freedom Reborn

Freedom Force Forums => Scripting Forum => Topic started by: BentonGrey on August 18, 2009, 07:34:13 PM

Title: Headless
Post by: BentonGrey on August 18, 2009, 07:34:13 PM
So, my side project is acting oddly.  One mission is working fine, with talking heads showing up and doing their thing, but the other refuses to use talking heads, despite having had the language files updated.  Any clue what could cause this?
Title: Re: Headless
Post by: GogglesPizanno on August 18, 2009, 07:57:17 PM
Guillotine?

The only two things I can think to check
- Head.nif file exists in the character's folder.
- Resources tab has entries for the head.nif and they point to the correct location.

Title: Re: Headless
Post by: BentonGrey on August 18, 2009, 11:56:06 PM
Check and check Goggles.  I've exhausted all of the usual suspects.  It works fine for me, but Prev's machine is apparently deficient and won't make them show up. 
Title: Re: Headless
Post by: GogglesPizanno on August 19, 2009, 12:41:35 AM
Well then clearly the old rule has re-asserted itself.... Its all Prevs fault.
Title: Re: Headless
Post by: BentonGrey on August 19, 2009, 03:14:03 PM
Quote from: GogglesPizanno on August 19, 2009, 12:41:35 AM
Well then clearly the old rule has re-asserted itself.... Its all Prevs fault.

I'm entirely in agreement with that....but the bum isn't so cooperative.
Title: Re: Headless
Post by: Previsionary on August 19, 2009, 04:52:42 PM
as far as I'm concerned, both of you can go suck on a nugget! Also, Shirley, if you'd get off tour... maybe you could be more heeeelpful. :P
Title: Re: Headless
Post by: GogglesPizanno on August 19, 2009, 05:34:58 PM
Oh Im working up to it.
I sit down I stare at things for a little while.
I type something.
It doesn't work.
I decide to make a milkshake instead.
Get sidetracked by something shiny...

But just you wait.
When I get something to work, and I'm out of ice cream.
...WATCH OUT!