Freedom Reborn

Freedom Force Forums => Mods => Topic started by: daglob on August 10, 2009, 03:21:22 AM

Title: Still fighting with Weapons Master.
Post by: daglob on August 10, 2009, 03:21:22 AM
Well, I got it installed and working (the default "pistol" is a LAWS-like flamethrower, however), but FFXEdit doesn't give me the ability to choose any other weapons. In FF1 you got pull-down menus, and now there is nothing.

What do I need to do?

Also: where are the weapons located? I want to put my NPI weapons pack there.
Title: Re: Still fighting with Weapons Master.
Post by: daglob on August 12, 2009, 04:03:35 PM
Boy, it's awful quiet around here...
Title: Re: Still fighting with Weapons Master.
Post by: BentonGrey on August 12, 2009, 04:07:36 PM
Sorry Daglob, I'm fairly inexperienced with Weapons Master.  I believe there is a folder called "weapons" in the art directory. Try the area_specific folder.  There is an entry in the manual about making and incorporating weapons, but I remember it being a little hard to find.  I'm sorry I don't have time to locate it for you at the moment, though.
Title: Re: Still fighting with Weapons Master.
Post by: daglob on August 12, 2009, 10:10:38 PM
That's okay; it's a place to start.
Title: Re: Still fighting with Weapons Master.
Post by: GogglesPizanno on August 13, 2009, 01:05:42 AM
To get other weapons to show up in the drop down I think you need to add entries for them in the ffxcustom.py file (in the scripts directory) I believe the default install just has a single pistol (set as a flamethrower) as an option.

*EDIT*
SO i just briefly tried it and if you open ffxcustom.py and go to the weapon master section, you will see that there are actually 2 entries for "default". The first entry is what the game loads, so if you replace that first one with the other one (that has the 3 weapon entries instead of just the one) it should work fine. To add new weapons, you will have to set them up first in FFEdit as objects in the template tab (use the default weapons as a guide). If you want the weapon to have a nice name and description, you will also need to add entries for the new weapons in the strings.txt file and regenerate the language files. Once your new weapons are added you can then use them in game by adding them to one of the slots in ffxcustom.py.
Title: Re: Still fighting with Weapons Master.
Post by: daglob on August 13, 2009, 03:30:35 AM
Okay, I'll do that and see what happens.

Thanks!