Freedom Reborn

Freedom Force Forums => Hero File Discussion => Topic started by: naitvalis on July 04, 2009, 07:23:22 AM

Title: about summoner...
Post by: naitvalis on July 04, 2009, 07:23:22 AM
well i have this problem: i want create a good summoner but with the summoner attribute my characters can cast summoned ally only if i check enemies.
to evade this i have used the other tecnique of swap projectile to summon in ffx edit, and this is good and work very nice ingame......but i can only summon one object template.
there is a way to summon different object template with the summon swap in ffx? or maybe summon characters created ingame and not the characters listed in the ffedit template?

any other way for a good summoner? i'm open to suggests.
Title: Re: about summoner...
Post by: Gremlin on July 04, 2009, 06:27:44 PM
I think you can use the FFX Editor to customize what and how you summon allies with the Summoner attribute. Otherwise, I'd recommend Plasma Sculptor.
Title: Re: about summoner...
Post by: naitvalis on July 05, 2009, 09:21:32 AM
hya gremlin thx for your reply, but:
1) when i use plasma sculptor my characters do a boom boom boom noise indipendent from the effect used .(can't hear that sound once more)
2) i can't get the ia use plasma sculptor and summoner.
3) as i said before i don't like the fact i must check the enemies for summon with summoner attribute.

so if everyone use other methods pliz share wisdom .