Freedom Reborn

Freedom Force Forums => Scripting Forum => Topic started by: stumpy on May 15, 2009, 08:48:07 PM

Title: FF-related coding project roundup
Post by: stumpy on May 15, 2009, 08:48:07 PM
Okay, for my 3333rd FR post, I thought to post a roundup of some of the FF-related coding projects that I have been working on lately, on and off. The hope for this thread is that others who might have some projects sitting around might post summaries of theirs, too, and maybe the thread and some feedback will spur others on and give us all a little push to finish some of these up.  :lol:

I know that, personally, I have a pile of projects at various stages of chaos at any given time and it's tough to get them out the door. As with any creative work, I go in with a full head of steam when the concept occurs to me and there is some challenging problem to figure out or some cool feature to create, or some new way to do something we already do. (As the owner of a slow PC where I play FF, I am especially a fan of code that runs faster and causes fewer game delays!) But, once I get the tough part done and I have satisfied myself that it works at a basic level, I sort of lose the will to polish it up and make it available for others, which can take more time than overcoming the conceptually interesting challenge that motivated me in the first place.

So, I will post some of my FF-related projects and maybe get some feedback. And, I hope others will feel free to add to the roundup with your coding projects here. The sorts of things I have in mind are
I am not thinking so much in terms of posting code, but more of summarizing the project and maybe what's interesting or challenging about it. And asking for concept help here is totally cool, as long as it's not too basic. It's perfectly fine to say "I had this idea and I got this far and now I'm stuck. Does anyone have an idea of how to tackle this?" But, let's not post "This cut-scene isn't working right. Help!" stuff. (Not that there is anything wrong with those threads; I like and encourage them, but that isn't what this thread is about.) And, if one wants to post code and get direct help, it's always fine to start a thread.

I'll start out with some of mine, categorized as coding projects that are basically done (released or about ready for release), in progress / sketched out (the concept is hammered out and some code is written, but they aren't close to done yet), and back burner / to-do list neverland (ideas that may or may not have some work done on them, but somehow got lost in the shuffle or didn't keep my interest enough to finish).


DONE

IN PROGRESS / SKETCHED OUT

BACK BURNER / TO-DO LIST NEVERLAND


 
Anyway, I'm glad to have that off my chest. Please post comments and your own project summaries so we can all see what people have been working on.
Title: Re: FF-related coding project roundup
Post by: GogglesPizanno on May 15, 2009, 09:22:47 PM
Ive been sorta burned out recently, but in the last week I started revisiting a few smaller FFX plug ins I was toying with


As for non plug Ins..


So that's my list of maybe might finish someday projects...