Sooooooo......
those of you with excessively long memories, or who read the old archived forums may recall my working on a map so big that it was quite big indeed. And in said map were new buildings fashioned in the manner of New York City(real) and New York Marvel (fictional).
Here's a smattering of pictures to jog your memories or pique your interest:
Spoiler
The view from above. Far far above.
(http://i15.photobucket.com/albums/a384/tommyboy2002/map1.jpg)
And a brief tour of places of interest, starting with the baxter building and kooky greenwich village
(http://i15.photobucket.com/albums/a384/tommyboy2002/map2.jpg)
Views on the riverfront, Lady Liberty and errr... some Bridge, possibly Brooklyn, or GW.
(http://i15.photobucket.com/albums/a384/tommyboy2002/map3.jpg)
Why not take in a movie in colourful 1970's Times Square? Or visit the UN building? Anachronisms? We got 'em.
(http://i15.photobucket.com/albums/a384/tommyboy2002/map4.jpg)
5th Avenue hosts swanky Avengers Mansion. Gasp at the grandeur of the Flatiron and Chrysler Buildings.
(http://i15.photobucket.com/albums/a384/tommyboy2002/map5.jpg)
These are just some of the sights of New York, theres also a lot of smaller buildings, cars, boats, bridges, the helicarrier, columbia university, central park and probably some other stuff.
If you want to see more pics, and read lots of development discussions, go here:
http://freedomreborn.net/archive/index.php?topic=47730.0
"Why are you telling us all this? Where is this leading? Get to the point. You are starting to aggravate me." I hear you say.
OK, OK. The point is this. There are still some bugs, like not being able to stand on the taller buildings, and some other buildings dont have a "destruction" version. I ran out of steam. They aren't getting fixed by me, any time soon.
But it would be a shame to just sit on what I have achieved, and maybe someone else can fix the probs or use some of it, or just play with it.
So, I propose to release it all "as is", unsightly warts and all, in a Mod format.
But you don't want a Mod you say. You just want the map. Tough. It's being released as a Mod because it contains the FF to FFV3r mappack buildings, FFX, and several bonus maps (and by "bonus", asssume I mean unfinished, broken or otherwise unreleasable). You need the art assets, you need the building templates entered in the Dat files. You need much of what's in there.
Should someone else have the time and energy to just package up only the bare minimum needed for the Marvel New York map (or any of the other versions contained in it), that's great. Good on you.
You can plunder it for your own maps and Mods, or simply use it as the starting point for your own Mod.
CAVEATS, WARNINGS, BEWARE, ACHTUNG, DANGER WILL ROBINSON!this Mod weighs in at 195Mb when rar'ed up. When installed it comes to approximately 1.3 Gigs. Make sure you can spare the space.
Each version of the megamap/new york is typically over 100mb. It takes a while to load up in the game, and a looooong time to load up in the Editor, or to save it after changing anything in the editor, for me it was typically 30 mins to an hour to load up and save the map in the Editor.
If you are impatient, this is not for you.
The Marvel New York Map has 25000+ items in it to load up. If you have a slow PC or not much memory (I have 2 gigs of memory, so I know that much works), it may not run at all, may run very slowly, may crash the game or even crash your PC. None of this is my fault/responsibility/problem. It's a sort of Beta, unfinished Mod thing. If that worries or bothers you, don't download, install or run it. I make no promises that it will work on every PC, or that it will cause no damage. I can only tell you it runs on mine, and appears to not have killed my PC yet.
If it won't run on your system, live without it. It's not that good, or that important. It's just vaguely cool for a while to run around a bigger map than usual. I'm pretty sure any of the custom buildings and stuff I made that are any good will appear in other maps in due time. There is nothing life changing about a bigger map, it will not bestow upon you happiness, enlightenment, financial acumen or charisma.
Minimum spec to run it?
I don't know. I have a 2.6gig core duo, 2 gig of memory and a geforce 8800gt running under winXP, and I can run it at 1280x1024 with all bells and whistles, at a nominally OK framerate, (though it stutters a bit if you spin the view round quickly). Lesser PC users may want to turn off shadows, AA, drop the resolution etc.
Is it FF or FFv3R?
Both. There will I hope be one Map mod for each game. For now the one I have "ready" to go is FFV3R. Soon as I can, I'll bundle up the FF version.
When will it be out? Is it out yet? How about now?
I have yet to write a readme/credits file, that may take a day or two. That is the last thing I need to do (unless you count making something work properly, and clearly, I don't). Oh, and it may not upload as one 195Mb file so I may have to split it into smaller chunks. So lets say, "out within a week, provisionally".
Woohooo!!! :thumbup:
You can count on me being the first in line for downloading that map... unfinished or not. Just looking at those pictures just begs me to have a massive rumble room brawl between a handful of Sentinels and a team of X-Men. Within less then the time it takes to microwave a bag of popcorn half of that massive map will be smoking rubble and probably with Wolverine standing on a husk of a building eye to eye with the last remaining Sentinel going "Okay, Bub...I get it... We do it the hard way!!! *snikt*"
- CQ
:huh: ???
I have a feeling my laptop specs, and my sheer level of impatience will make this hard for me....
It looks incredible. Glad to see it will be released.
:shock2:
It is the God of all maps. :shock2:
YES.
Quote from: crimsonquill on February 18, 2009, 10:19:01 PM
Woohooo!!! :thumbup:
You can count on me being the first in line for downloading that map... unfinished or not. Just looking at those pictures just begs me to have a massive rumble room brawl between a handful of Sentinels and a team of X-Men. Within less then the time it takes to microwave a bag of popcorn half of that massive map will be smoking rubble and probably with Wolverine standing on a husk of a building eye to eye with the last remaining Sentinel going "Okay, Bub...I get it... We do it the hard way!!! *snikt*"
- CQ
I'm thinking massive alien invasion myself. Or Superman fighting Doomsday. Hulk destroying everything. Godzilla!
Speedsters, teleporters, fliers and jumpers are gonna be WAY more important on this map. I can definitely see a mod on this where you have to stop some threat that spawns in a dozen areas at once and you have to MOVE. Or maybe an extended version of Patriot City? That'd be cool. Spawn in random threats as you go patrolling.
Is anyone considering finishing this up?
That is the insane-est thing I've seen for this game yet!
Congratulations, Tommy. I'm just gobsmacked :)
MWA-HA-HA-HA!!!!
Death Destruction
Carnage Corruption
Godzilla versus Galactus versus Sentinels versus Robotech Monster versus Optimus Prime versus Voltron versus Hulk!!!!!!!
Tommyboy, you are insane! I can't wait to play with this!!! Is it EZscript ready?
Quote from: detourne_me on February 19, 2009, 02:11:45 AM
Is it EZscript ready?
Sort of.
Because I wanted to use it in freeroam mod, it has some encounter markers in some of the maps.
I worry that the custom AI might not be able to handle that many objects smoothly. I'll have to do some tweaking of the code.
That's pretty scary in it's size, but very cool.
Quote from: M25 on February 19, 2009, 03:20:34 AM
I worry that the custom AI might not be able to handle that many objects smoothly. I'll have to do some tweaking of the code.
Something else I failed to consider...
If it helps any, I've run large-ish battles on the map with ffx and m25 AI in effect, and I didn't notice any issues, but I suppose the danger may lie in slow-down once you have 10-40 AIs all trying to unfold their tourist maps and itineraries:
The Wrecker; "I wanna see the Guggenheim and then catch Mama Mia on broadway!"
Count Nefaria; "I'm off to ellis island and thence to rob a bank somewhere."
The Hulk; "hulk smash tourist destinations!"
Anyway, unforeseen reasons why it may not work aside, we have a good news/bad news scenario viz the release date. This morning I received an email from OW_TIOBE_SB containing his promised contribution buildings. This means we get a Daily Bugle, and nicer versions of the Baxter Building and Sanctum Sanctorum (though I'll leave my old ones in in case anyone wants 'em, they wont be on the map). That's the good news. The bad news part is integrating them into the map may add a few days onto the release date. It may not, but I'd prefer caution to blind optimism.
So, it will be better, but possibly slightly later. Since you've waited since last august, a few more days shouldn't be too much to bear, I hope.
This is great. Congrats on finishing it Tommy.
I am tempted to work an altered version into my mod. Though I would prefer something maybe half of that :P
Those modern buildings really entice me. For obvious reasons. ;)
Quote from: C4 on February 19, 2009, 12:52:04 PM
This is great. Congrats on finishing it Tommy.
I am tempted to work an altered version into my mod. Though I would prefer something maybe half of that :P
Those modern buildings really entice me. For obvious reasons. ;)
thanks.
I actually have a map "template" that is smaller, but it's unpopulated. What I may try to do if my enthusiasm holds up is to make maps half the size and 1/4 the size, and have them "generically" populated via Stumpy's excellent python scripts. This would mean the same four blocks repeated over and over, but its a start. In theory I could edit down my level.txt for the megamap to the smaller sizes, but for now I just want to get the big one out before I become sidetracked yet again.
As for the modern buildings, they can be removed from the megamap and re-used, and when I get time I'll make them downloadable separately for map/mod makers to use. My releasing the helicarrier mesh was the first step down that road.
It's a gorgeous and positively gigantic map....Amazing work, Tom....And I'll never, ever top it (Runs away crying).
Dana ;)
Im geeked about this! :wacko: I've been wondering what the update was! :thumbup: But I can wait shoot I'm soon getting a gaming laptop that should handle the map no prob! Besides I'm just gonna have gaming stuff and comic scans on it anyway! :P
Well, my poor old computer probably can't handle this in anything like a useable timeline, but here is no way I'm not gonna download this sucker and burn it to a CD, because one day, when I get my Cray...
Quote from: tommyboy on February 19, 2009, 12:21:50 PM
Quote from: M25 on February 19, 2009, 03:20:34 AM
I worry that the custom AI might not be able to handle that many objects smoothly. I'll have to do some tweaking of the code.
Something else I failed to consider...
If it helps any, I've run large-ish battles on the map with ffx and m25 AI in effect, and I didn't notice any issues, but I suppose the danger may lie in slow-down once you have 10-40 AIs all trying to unfold their tourist maps and itineraries:
You would have seen a significant stutter in gameplay every 5 seconds or so with even a single AI. If you didn't, then there may not be an issue after all. :)
Alright Tommy! You've finally got this out. This thing is unbelievably HUGE! I can't believe all of these beautiful new objects....I can't believe you'd got Lady Liberty in there. That's just beautiful Tommy. :D
Quote from: tommyboy on February 19, 2009, 12:21:50 PM
Quote from: M25 on February 19, 2009, 03:20:34 AM
I worry that the custom AI might not be able to handle that many objects smoothly. I'll have to do some tweaking of the code.
The Wrecker; "I wanna see the Guggenheim and then catch Mama Mia on broadway!"
Count Nefaria; "I'm off to ellis island and thence to rob a bank somewhere."
The Hulk; "hulk smash tourist destinations!"
:lol:
Amazing. I'd never be able to play on it but it's still a feat.
Awesome,
When and how will you be releasing to the public. I would like to see if my PC can handle it.
Quote from: cripp12 on February 20, 2009, 02:39:26 PM
Awesome,
When and how will you be releasing to the public. I would like to see if my PC can handle it.
See the first post:
Quote from: tommyboy on February 18, 2009, 09:59:38 PM
When will it be out? Is it out yet? How about now?
I have yet to write a readme/credits file, that may take a day or two. That is the last thing I need to do (unless you count making something work properly, and clearly, I don't). Oh, and it may not upload as one 195Mb file so I may have to split it into smaller chunks. So lets say, "out within a week, provisionally".
As to how, as a mod, available from my website is the current plan.
Holy Moley! That is impressive, man! Great Job!
I just took a couple of hours to throw this together:
(http://i15.photobucket.com/albums/a384/tommyboy2002/huge_city_preview1.jpg)
It's a bit dark so it's hard to see, but it's a smaller version of the Megamap, called Huge_City. It's a "mere" 10x10 blocks (the megacity was 14X14), so there's "only" 15000 or so items to load.
It should provide an alternative to those whose systems are hard pressed to run the Megamap.
And obviously, I'll be trying to make a smaller one than that, maybe 7X7 blocks, still bigger than any existing map, I think, but in a range that everyone should be able to manage. Thankfully Stumpy's map populating Python script does most of the hard work of filling in the buildings, lights and whatnot, I just have to delete stuff in Max and re-export. Easy Peasy.
Again, the inclusion and creation of these extra maps may add a day or two to the delivery time, but I think it will be worth it.
Another "bonus" map that will be in the Mod, Moonscape:
(http://i15.photobucket.com/albums/a384/tommyboy2002/moonmap_preview1.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/moonmap_preview2.jpg)
It's a decent sized moonscape textured with a few modeled craters for good measure, and a built in "starry" skyscape.
There is a version included with some rocks dotted about placed via the editor.
On the minus side the huge_city version is being problematic as I try to add in the custom buildings layout. I'm sure I can fix it, but it's holding things up a bit.
Mod ETA thurs-fri-sat of the coming week 26-26 feb 2009. Do not sue me if it fails to appear then...
And in a similar vein, a Mars map:
(http://i15.photobucket.com/albums/a384/tommyboy2002/marsmap_preview2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/marsmap_preview1.jpg)
This is truly awe inspiring.
I'm glad my computer is up to snuff.. I'll be rocking that mega map a lot!
Another bonus map: Big_Island.
I haven't fully populated it yet, so it's a bit sparse on trees and such, but you can get the general idea..
top view
(http://i15.photobucket.com/albums/a384/tommyboy2002/big_island1.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/big_island2.jpg)
Blackjack takes a dip..
(http://i15.photobucket.com/albums/a384/tommyboy2002/big_island3.jpg)
Awesome! Very nice Tommy! I can definitely see that coming in handy with Aquaman. :D
i been ready to roll with this bad boy :thumbup:
dual quad, turbo changed nitro pc rules :lol:
Wow! :blink: Great map, Tom! Do the characters make the water walk sounds when they enter the water area (I mean, is the water terrain set as being water?)?
Dana
It is set as water. I'll have to check if the correct sounds play, as I usually have my sound turned down to spare my neighbours.
Better beaches and more plants and rocks;
(http://i15.photobucket.com/albums/a384/tommyboy2002/big_island5.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/big_island4.jpg)
I'm hoping that I can get an animated texture on the beach to have the waves lapping at the shore. Dunno if it will work well or not yet.
Ooooooooooooooooooooooooooooooh! :thumbup:
Feh.
I've created an IFL and exported with it applied to the shore. It works in Max, it works in NifSkope, but in game, it only shows one texture instead of rotating between three as it should.
I also tried animating the "water" plane to rise and fall, as an alternate way of getting waves, but this too fails to show up in-game.
Presumably Terrain is treated differently somehow to other game objects, as it appears to neither allow animation of geometry, or textures.
Unless I've done something wrong.
Anyone know of any terrain which IS animated or uses the IFL animated textures?
The lava pit in the rescue bullet level is animated.
Quote from: yell0w_lantern on February 24, 2009, 06:07:40 PM
The lava pit in the rescue bullet level is animated.
Thanks.
I'm not seeing how its animated in nifskope though. It doesn't appear to use IFLs.
I even made a separate "shore" object, and placed it in the map, still no animation in the textures...
I'll just play some more then give up.
Awesome stuff, TB! Can't wait to play on these maps!
Now available at my site. Un rar to it's own folder and run as a mod;
http://tommyboymeshes.freedomforceforever.com/other%20meshes%207.html
As an alternative, I have uploaded it to Mediafire.
http://www.mediafire.com/?sharekey=c762357f31aa745c5bf1f12f1ff3f30a8746a20c6f5f4a465621d66e282a0ee8
Download the three parts and the "create" file.
Run the "create" file. This creates an RAR (of 213Mb).
Unpack this to its own directory (called "maps") wherever ffv3r is installed.
Then create an FFX enabled shortcut to play the Mod (I give an example of it in the readme).
If you don't know what an "rar" file is, ask Google, not me.
If you don't know how to create a shortcut, Google is your friend, not me.
As for the Mod and what's in it?
It is in essence a big collection of content with no story whatsoever.
It's in the format of a Mod because that is easier for me to see that it works, and so all the needed resources for every map are available.
It should be considered a "beta", unfinished, unpolished product. Most of the Maps are use-able as is, but could be better. It is unlikely that I will fix any problems with them, or bugs.
Here is the readme/credits.txt, so you get an idea whats in it.
Spoiler
25/feb/2009
This Mod is a collection of Maps made by tommyboy, as well as much of FFX and and the converted-to-ffv3r FF buildings that came in the FFX mappack.
The Maps are largely unfinished, so this is a Beta, resource type thing, not a polished flawless product.
It is for ffv3r, NOT for FF. There will be a seperate FF version later
Contents:
in missions you will find the following maps;
marvel_new_york = the big one. NYC with marvel buildings. Very big, over 25000 objects to load. Not for puny systems.
Moon = a big moon map. Not much on it, just a few craters built in.
Mars = a big mars map. Not much on it, just a few craters built in.(yes, it's just a retexture of the moon map..).
big_island = a large island surrounded by water, with lots of trees.
big_island_jungle = a large island surrounded by water, with lots and lots and lots of trees.Not for puny systems.
huge_city = a smaller version of the marvel new york map, approx 2/3 of the size. Still huge, but less so. about 12000 objects IIRC.
helicarrier_mission = by GogglesPizanno, objects by me. The Helicarrier. As a Map. To play on.
Megacity_ffv3r = the big one. Again. No marvel stuff, and uses about 50% ffv3r buildings as opposed to ff ones. very much unfinished.
Credits:
Due to the delay between starting this and releasing it, there may be some omission of credits, or mis-crediting, if so, please let me know so that I can correct it.
All original buildings by Irrational, converted by Renegade and/or GogglesPizanno.
FFX by Dr.Mike2000, M25, Stumpy, TaskmasterX, Epimethee, Kuertee, and others.
Daily Bugle building by OW_TIOBE_SB. Thanks for that and the other, as yet unimplemented, buildings.
Avengers Mansion, Quinjet, Lady Liberty, Chrysler Bldg, Flatiron Bldg, Madison Square Garden, Baxter Bldg, Sanctum_Sanctorum, UN Complex, Bridges, Skyspheres, Helicarrier and original Maps by tommyboy. Maps put together from Irrationals parts.
Helicarrier Map put together by GogglesPizanno
Many thanks to Stumpy for writing Python code which did the basic population of the megamap. Without him, this would not have happened.
Thanks too go to Conduit for telling me how to increase the view distance, allowing for the whole map to be seen.
Thanks also go in no particular order to OW_TIOBE_SB, GogglesPizanno, Lunarman, cmdrkoenig67, Boalt92, catwhowalksbyhimself, herodad1, Epimethee and others whom I may have forgotten, who all offered advice, information, ideas and encouragement during the process.
My thanks to everyone else who posted encouraging comments or suggestions, it all helps.
Installation:
This is a self contained Mod. Just put the Maps folder in your FFv3r directory and create an ffx enabled shortcut ie ""C:\programfiles\freedom force vs 3rd reich\ffvt3r.exe" -game maps -log".
Your install path may be different from that example, if so adjust accordingly.
Then run the game from the shortcut and the maps will be use-able in the rumble room.
N.B. ALWAYS BACKUP FILES BEFORE OVERWRITING OR MERGING DATS!!!11!!!!
To put the map(s) into another Mod or the main game is a bit trickier. Depending on the map you want,
You need to copy:
the mission file(s) from "\maps\missions"
the terrain files from "\maps\art\library\terrain"
the art assets from FF from "\maps\art\library\area_speciff1"
The new buildings from "\maps\art\library\area_specific\city\buildings"
The textures from "\maps\art\library\area_specific\_textures"
the characters from "\maps\art\library\characters"
You also need to merge "objects.dat" from the Maps Mod into your own Mod or the main game.
Quote from: tommyboy on February 26, 2009, 03:39:20 PM
If you don't know how to create a shortcut, Google is your friend, not me.
but I want to be your friend.
Thanks Tommy!
25,521 loaded up just fines :thumbup:
its F@*#$&^$%^# big DUDE!!
man i never seen anything like this :thumbup:
now ill start playing :ffvstr: :lol:
EDIT: i used speedsters to rome around to get to the end is unbelieable
Played with it a bit... it takes a while to load and then another while for all of the scripts to initialize, but once they do, it runs surprisingly well. I had to turn off object shadows, crank up the clipping distance, and I think the custom AI does need a tweak to work with that many objects, but... wow... that's impressive tommyboy.
Well as I feared, my little laptop ALMOST has the juice to run it... It plays, but its stuttery (like M25 mentioned, shadows enabled absolutely kills it for me).
That said, "big" doesn't do it justice, just getting a character into the park and dropping the camera down and looking around and feeling like you are in a city was really cool. Wow indeed.
Quote from: cripp12 on February 26, 2009, 07:59:11 PMQuote from: tommyboy on February 26, 2009, 03:39:20 PMIf you don't know how to create a shortcut, Google is your friend, not me.
but I want to be your friend.
Don't bother, he's a jerk. :P
Downloading now...this is gonna be FUN. Thanks, Tommy!
:o OMG!
Thanks! Great work! And until tommyboy gives up modding for Freedom Force, Make Mine Marvel! :thumbup:
Quote from: Torch on March 04, 2009, 02:37:45 AM
Thanks! Great work! And until tommyboy gives up modding for Freedom Force, Make Mine Marvel! :thumbup:
Thanks, and welcome to the community.
:angry: tommy for some reason my screen come up dark and nothing happen when trying to run the maps.
any help! :huh:
I'm going to run Battle of the Celestials. All I'm sayin. :)
Quote from: djfredski on March 04, 2009, 11:43:18 PM
:angry: tommy for some reason my screen come up dark and nothing happen.
any help! :huh:
At what stage?
Did you get the loading bar?
Did it count up through 25000 or so objects being loaded?
Did this just happen with one map? Did any of the others in the Mod work work?
The more information you give, the more likely it is that I can help you.
Like, system specs, including memory, video card and so forth.
the mode loaded all the way, but before the mode start to play it seem to stop at that point.
all i get is a dark screen.
may be i don't have the memory to run the mode.
the marvel NY.
I will try one of the other. :banghead: :banghead: :banghead:
i might have to delay my trip to NY. :D :banghead: :angry: :D
Mines load up but everythings dark?
Quote from: style on March 26, 2009, 10:20:54 PM
Mines load up but everythings dark?
Too little info.Can't help.
Quote from: style on March 26, 2009, 10:20:54 PM
Mines load up but everythings dark?
the map might be off center after it loads. That happened to me but it was to slow to move it back.
Tommyboy you mentioned that you were going to work on :ff: versions of these maps. Since you are cutting back on meshing is that still going to happen? No pressure to do so just curious. If not any idea on what would need to be done to convert them to :ff:?
Quote from: Gremlin on February 19, 2009, 12:44:46 AM
Or Superman fighting Doomsday.
You've got you universes mixed up.
Anyways, great map can't wait to download it.
And is this the project you said you'd be taking a meshing break for?
nope, this isn't "the project".
I'll get around to packaging and uploading the FF megamap in the next week or two. I'm embarrassed to admit it had been forgotten by me...such a short attention span...
anyway, I hope, within a week or two to get the FF version up.
I had no clue this was actually released. I need to get it. ^_^
:D Tommy i got a chance to play the Big_Island and Marvel NY, how to you get that sky line view?
do i need to download something or what?
Because i can't get that high. :rolleyes:
i love the maps. :wub:
They are awesome! :thumbup: :D
Quote from: tommyboy on April 14, 2009, 10:39:40 AM
nope, this isn't "the project".
I'll get around to packaging and uploading the FF megamap in the next week or two. I'm embarrassed to admit it had been forgotten by me...such a short attention span...
anyway, I hope, within a week or two to get the FF version up.
WOW really ask & you shall receive. :thumbup:
Thanks tommyboy from all the people still playing :ff:
http://www.mediafire.com/?sharekey=c762357f31aa745c5bf1f12f1ff3f30acbd165b0b481579bc95965eaa7bc68bc
Spoiler
(http://i15.photobucket.com/albums/a384/tommyboy2002/map3.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/map5.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/helicarrier3.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/big_island4.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/marsmap_preview2.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/moonmap_preview1.jpg)
(http://i15.photobucket.com/albums/a384/tommyboy2002/map1.jpg)
(pics from ffv3r version, too lazy to take new FF ones)
It's the megamap mod pack for FF.
Released as is, unfinished and unsupported.
If you cant get it to work, then you cant get it to work, I will not be fixing it, or talking anyone through how to install or use it.
Feel free to use in Mods etc, but please give credit where it's due.
I've tried to open the marvel mega map (since it is so great) but I don't think my computer can handle it :(
I'll just have to upgrade my computer! :thumbup:
:ff: is it now available for ff1???????!!!!!!!!