Ok, I have made two meshes. I final have completed my original villian's Cheshires Mesh. He is a cross between, Carnage, Plastic Man (more limited), and Random power wise, but personality wise like Jason Maclendale. I have work for months getting the nodes right and building the key frames to get everything perfect. It is built from Texas Jack's Plastic Man Mesh, Battalion Mesh, and Male_basic_symbiote. All of the selected keyframes work. However I need some one toe help me figure out a way to get the node's to disappear on idle and melee idle animations. This mesh is perfect save for that one problem.
Two, it is a similar problem basically needing to get nodes to be invisible during melee idle and idle animations built from Texas Jack's Checkmate Knight and Tommyboy's Batman_Beyond_t mesh.
These skopes are both as close to perfect as a skoper can get them with very good working key frames, save for idle's and melee_idles that will hide the nodes. (weapons, dummy hands, wings etc)
If some would could tell me how to do work build these animations, or be willing to take a look at them I would appreciate it.
Here are some images of the skoped Cheshire keyframes and mesh sorry for the distance character viewer has no zoom
(http://www.infinitysedge.org/freedomforce/Helpfiles/cheshire1.gif)
(http://www.infinitysedge.org/freedomforce/Helpfiles/cheshire2.gif)
(http://www.infinitysedge.org/freedomforce/Helpfiles/cheshire3.gif)
(http://www.infinitysedge.org/freedomforce/Helpfiles/cheshire4.gif)
(http://www.infinitysedge.org/freedomforce/Helpfiles/cheshire5.gif)
(http://www.infinitysedge.org/freedomforce/Helpfiles/cheshire6.gif)
(http://www.infinitysedge.org/freedomforce/Helpfiles/cheshire8.gif)
note have not fixed the issue, still need help!