ok i'm working on something that will use the belt pellets from rens composite superman, but i want them to go on both sides of the belt.
is there a way to mirror or flip them any time i've tried they float away from the mesh during animations
edit anyone know how to transfer the cord for flying, i managed to transfer the cord and the animation but the cords are connected and showing at all times rather than just in flight/swing
Make sure you're deleting the NiSkinInstance from the pellet. And paste it directly onto the belt, not onto the Scene Root.
i tried that and though i can rotate them awkwardly in to place they don't show up in CT
i was looking at other meshs for this idea but the only other option can't be used due to the meshers skoping rules
While it may not be the soution you are looking for, here is another possiblity:
http://tommyboymeshes.freedomforceforever.com/mm/stationery/ThumbnailGrid/Batman_tf.jpg (http://tommyboymeshes.freedomforceforever.com/mm/stationery/ThumbnailGrid/Batman_tf.jpg)
AT Tommyboy's site:http://tommyboymeshes.freedomforceforever.com/DC%20meshes%20B.html (http://tommyboymeshes.freedomforceforever.com/DC%20meshes%20B.html)
The belt pods are a hexable piece that go all the way round. Hope this helps.
Quote from: doctorchallenger on January 18, 2009, 02:12:19 PM
While it may not be the soution you are looking for, here is another possiblity:
http://tommyboymeshes.freedomforceforever.com/mm/stationery/ThumbnailGrid/Batman_tf.jpg (http://tommyboymeshes.freedomforceforever.com/mm/stationery/ThumbnailGrid/Batman_tf.jpg)
AT Tommyboy's site:http://tommyboymeshes.freedomforceforever.com/DC%20meshes%20B.html (http://tommyboymeshes.freedomforceforever.com/DC%20meshes%20B.html)
The belt pods are a hexable piece that go all the way round. Hope this helps.
yeah i looked at that but decided against as i'm doing a bats skope and don't want to break tommys rules, about using his parts for the same character
Ahh.. Had a feeling there was something like that, but I posted before my morning coffee, so I couldn't fully process your second post.
not a worry mate, thanks for trying anyway :)
updated with a new problem