Freedom Reborn

Freedom Force Forums => Technical Issues => Topic started by: Zivon23 on January 10, 2009, 11:42:01 PM

Title: Irrational meshes and Nifskope
Post by: Zivon23 on January 10, 2009, 11:42:01 PM
I am running version 0.9.5 of NifSkope and everytime I open a :ff: mesh by Irrational, like Pan for example, it doesn't show in my view screen.  Am I missing a patch or something?

I have never been able to see them, but I would like to.
Title: Re: Irrational meshes and Nifskope
Post by: GogglesPizanno on January 11, 2009, 12:53:45 AM
Nifskope is up to version 1.017 so you are a bit behind there (almost 2 years).
http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735

I don't know for sure that updating will fix that particular problem as I never tried opening the irrational meshes, but updating your nifskope definitely couldn't hurt....
Title: Re: Irrational meshes and Nifskope
Post by: Zivon23 on January 11, 2009, 09:29:43 AM
Quote from: GogglesPizanno on January 11, 2009, 12:53:45 AM
Nifskope is up to version 1.017 so you are a bit behind there (almost 2 years).
http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735

I don't know for sure that updating will fix that particular problem as I never tried opening the irrational meshes, but updating your nifskope definitely couldn't hurt....

Thanks.....got the latest now.
Title: Re: Irrational meshes and Nifskope
Post by: Cyber Burn on January 13, 2009, 08:01:27 AM
   If you're still having problems, see whether the standard skin is a (.tga) or (.dds), and then sheck in nifskope to see what type of skin file the mesh requires, and make changes to make sure the two match. That's solved some problems for me anyway. Wish I could be of more help.