Freedom Reborn

Freedom Force Forums => Mods => Topic started by: catwhowalksbyhimself on December 25, 2008, 08:11:16 AM

Title: Liberty Bay
Post by: catwhowalksbyhimself on December 25, 2008, 08:11:16 AM
Greetings all.

I've been tinkering with things some, you'll be glad to hear.  Nothing stupendous so far, but I've changed a couple of meshes around in issue one, so, for example, the freeze ray mafiosos will actually have freeze rays.  I've also got some untested coding changes, namely for the new canisters, so they act just like the built ins, and a new attribute for Microcosm, Energy Containment, which lets him store canisters to use later.  Although I think I just realizes something I forgot to do for that attribute.  Easy to fix.

Anyhow, Gremlin and I earlier agreed that Jester and Microcosm would be upgrade to main characters and Blue Defender downgraded to recruitable.

One thing I could use is for someone to run the ghosting fix on the trenchcoat mesh used for the guy dinos.  It would be greatly appreciated.
Title: Re: Liberty Bay
Post by: Epimethee on December 27, 2008, 04:13:37 PM
Great to see LB getting new momentum, Cat. :)
Title: Re: Liberty Bay
Post by: catwhowalksbyhimself on December 27, 2008, 08:33:13 PM
Well, it's more minor tinkering at this point.  At least I've produced some potentially useful stuff for FFX.

By the way, I've finished my other custom attribute for Microcosm, Alternate Reality, which causes all canisters (new and old) save the hero point canister to have half it's normal effect.  I'll probably create the opposite just for people to use as they wish, but it won't be used in the mod.

This means I can finish up Microcosm.

I admit that coming back to it after all this time has me with a bunch of fresh ideas, even if I haven't coded in forever.  I've already knocked down some issues with the new canister and the new attributes that I couldn't figure out before almost effortlessly, and think I can solve similar problems in the last almost completed mission almost as easily.  I guess a fresh perspective can be useful some times.
Title: Re: Liberty Bay
Post by: BentonGrey on December 29, 2008, 09:57:39 PM
Hey Cat, great to hear it!  What do you mean by "Ghosting Fix"?  If it is something that I can do, I'd be happy to help out.
Title: Re: Liberty Bay
Post by: Previsionary on December 30, 2008, 01:39:39 AM
I'm assuming he means the fix Conduit brought to the community's attention which you can find in the archives. That or he means Tommy's fix which you can find on his site. I'm leaning towards the former.
Title: Re: Liberty Bay
Post by: BentonGrey on December 30, 2008, 02:05:54 AM
Okey doke, thanks Prev.  I'll look into it tomorrow, and assuming it is within my capabilities (limited though they are), I'll take a crack at it.
Title: Re: Liberty Bay
Post by: Gremlin on December 30, 2008, 02:30:45 AM
After not touching this for a little under a year (sorry, Cat >.> <.< >.>) I've been throwing together a shooting script again.

You can all feel free to yell at me to get it done if I slack off again. Well, not yell. Politely remind me.
Title: Re: Liberty Bay
Post by: catwhowalksbyhimself on December 30, 2008, 04:54:46 AM
QuoteI'm assuming he means the fix Conduit brought to the community's attention which you can find in the archives. That or he means Tommy's fix which you can find on his site. I'm leaning towards the former.

Well, I actually mean nifskope's built in ability to now fix this, although I don't understand the technical aspects of this.

In general progress, I'm currently working on implementing Microcosm.  I've decided to make him a built-in style transformer, able to switch between tiny size, which specializes in ranged radiation and energy attacks, and normal size, which has some nasty attack of its own.  Both sizes share one power tier, but have a completely different second one.  I've got the tiny version down, but I'm still looking for the right set of keyframes for the normal sized one.

This will require further tweaks to the Energy Containment code.  Sigh.  Should be doable, though.
Title: Re: Liberty Bay
Post by: kkhohoho on December 30, 2008, 05:36:01 AM
Nice to see work being done on this. :)
Title: Re: Liberty Bay
Post by: Gremlin on December 30, 2008, 07:10:42 AM
Did we ever get those photographers? The civilians with cameras who ran to danger, instead of away from it, and you had to keep them safe while they flashed stun cones at you and your enemies?
Title: Re: Liberty Bay
Post by: catwhowalksbyhimself on December 30, 2008, 07:46:31 AM
I got that mesh from Tommyboy a LONG time ago.  Could probably use a few skins, though.

I haven't really worked on that mission yet.  It's the last one from Issue 2, and the only one that isn't nearly completed.
Title: Re: Liberty Bay
Post by: UnkoMan on December 30, 2008, 12:49:15 PM
Can't wait to see what you've done with Microcosm. He sounds really fun.

I'm glad this is getting some work done on it again. I realize it's a lot of stuff for one person and commend you on coming back to it, Cat.
Title: Re: Liberty Bay
Post by: Epimethee on December 30, 2008, 10:41:26 PM
Quote from: Gremlin on December 30, 2008, 07:10:42 AM
Did we ever get those photographers? The civilians with cameras who ran to danger, instead of away from it, and you had to keep them safe while they flashed stun cones at you and your enemies?
Quite nice.
Title: Re: Liberty Bay
Post by: BentonGrey on January 23, 2009, 06:47:20 AM
Cat....consider yourself officially bothered.
Title: Re: Liberty Bay
Post by: catwhowalksbyhimself on January 24, 2009, 01:45:32 PM
Forget it, my initial reaction was the wrong one to take.

Anyway, I've gotten once again distracted by other computer games and thus haven't even touched it recently.  Unfortunately, I am like the worst person possible to take on a project like this; I just have no attention span.

Hopefully I'll get something done eventually.
Title: Re: Liberty Bay
Post by: tommyboy on January 24, 2009, 01:57:12 PM
Quote from: catwhowalksbyhimself on January 24, 2009, 01:45:32 PM
After the current debate elsewhere, I really don't care to do anything for this community anymore.  There's too much danger of somebody getting offended at something I release, so it really isn't worth it anymore.  Perhaps after things cool down again I'll actually get back to work.

In the mean time, I'm still hanging around the community, so do feel free to say hi.

Hi.
Sorry to hear you too are "having a rest".
I hope you feel like making stuff again soon.
Title: Re: Liberty Bay
Post by: Previsionary on January 24, 2009, 01:57:46 PM
Sorry to hear this, Cat, especially since Gremlin showed me a bit of the script and it was looking awesome.
Title: Re: Liberty Bay
Post by: catwhowalksbyhimself on January 24, 2009, 01:59:54 PM
See modified post above.  I think the opposite approach is actually the right one, but given my five second attention span, it hardly matters.
Title: Re: Liberty Bay
Post by: tommyboy on January 24, 2009, 02:02:28 PM
Quote from: catwhowalksbyhimself on January 24, 2009, 01:59:54 PM
See modified post above.  I think the opposite approach is actually the right one, but given my five second attention span, it hardly matters.

Yay! For the change of heart.
I'm pretty distracted by other games/stuff myself nowadays, but hope to keep releasing bits here and there.
If I can help LB in any way (maybe a better Photographer mesh?), let me know.
Title: Re: Liberty Bay
Post by: catwhowalksbyhimself on January 24, 2009, 02:16:35 PM
The photographer's actually pretty great as is, and if that bit stay in (which unfortunately it might get cut) it's fine as is for such a brief use.
Title: Re: Liberty Bay
Post by: tommyboy on January 24, 2009, 02:18:44 PM
Quote from: catwhowalksbyhimself on January 24, 2009, 02:16:35 PM
The photographer's actually pretty great as is, and if that bit stay in (which unfortunately it might get cut) it's fine as is for such a brief use.

OK, the offers still on the table if you need any other half-baked meshes though..
Title: Re: Liberty Bay
Post by: catwhowalksbyhimself on January 24, 2009, 02:31:19 PM
I'll certainly keep that in mind.  Thanks.
Title: Re: Liberty Bay
Post by: BentonGrey on January 05, 2010, 05:33:06 PM
Whoops! *trip-bump*