i've recently started making enhanced versions of the normal heroes. what could spidey do? fly? maybe plasma sculptor with webs?
also, any ideas for a cosmic captain america? has he ever been anything more than cap? i can't recall anything. maybe werewolf cap...but that's sad.
and has there ever been a skin of captain universe spiderman?
here you go brearded http://games.groups.yahoo.com/group/Courtnall6_skins3/files/....merry christmas!
Here is what my hero file looks like for the cosmic Spidey:
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Hero File: mh-spidey captain universe
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Info:
File Type: FFv3R
Mesh: library\characters\spidey\character.nif
Skin: cosmic spiderman
Material: Flesh
Weight: 170 lbs
AI: CGenericHero
Voice: AN
Stats:
Strength: 10 Mighty
Speed: 6 Extremely Fast
Agility: 6 Extremely Agile
Endurance: 10 Invulnerable
Energy: 7 Extraordinarily Powerful
Attributes:
Flier
Fast Healing
Power Cosmic
Strange Visitor
Solid Skeleton
Powers:
melee (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: None
Stun: Low
Knockback: Medium
Swiftness: Fast
Arc: No Arc
Level: 2
Animation Name: melee_punch1
Attached FX Name: pan_kick
unipower smash! (Melee):
DamageType: Crushing
Magnitude: Very High
Energy Point Cost: Low
Stun: Medium
Knockback: High
Swiftness: Fast
Arc: No Arc
Level: 2
Animation Name: melee_4
Attached FX Name: microwave_materialise
healing (Melee):
DamageType: Mercy
Magnitude: Very High
Energy Point Cost: None
Arc: No Arc
Level: 2
Animation Name: melee_punch1
Attached FX Name: energy_punch_blue
webbing (Ranged - Beam):
DamageType: Stasis
Magnitude: Very High
Energy Point Cost: Low
Stun: None
Knockback: None
Velocity: Fast
Range: Long
Accuracy: Extreme
Level: 2
Animation Name: ranged_2
Attached FX Name: spider_web
kinetic bolt (Ranged - Beam):
DamageType: Crushing
Magnitude: Very High
Energy Point Cost: Low
Stun: None
Knockback: High
Velocity: Fast
Range: Long
Accuracy: Extreme
Level: 2
Animation Name: ranged
Attached FX Name: blue_beam
plasma beam (Ranged - Beam):
DamageType: Heat
Magnitude: Very High
Energy Point Cost: Low
Stun: Low
Knockback: None
Velocity: Fast
Range: Long
Accuracy: Extreme
Level: 2
Animation Name: ranged
Attached FX Name: plasma_beam
omnipower (Ranged - Beam):
DamageType: Energy
Magnitude: Very High
Energy Point Cost: Low
Stun: Low
Knockback: None
Velocity: Fast
Range: Long
Accuracy: Extreme
Level: 2
Animation Name: ranged
Attached FX Name: Energy_Ball_Beam
elemental conversion (Direct):
DamageType: Ignition
Magnitude: Very High
Energy Point Cost: Low
Stun: None
Knockback: None
Range: Long
Level: 2
Animation Name: ranged
Attached FX Name: eldiablo_ignite
molecular conversion (Direct):
DamageType: Molecular Excitation
Magnitude: Very High
Energy Point Cost: Low
Stun: None
Knockback: None
Range: Long
Level: 2
Animation Name: ranged
Attached FX Name: bullet_energize
invulnerability (Passive Defense):
Block Type: Normal
Success Rating: Occasional
Level: 2
Animation Name:
Attached FX Name:
Damage Blocked: Mental
Mystical
Acid
Radiation
Crushing
Piercing
Energy
Electrical
Cold
Fire
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Area
Direct
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generated by EZHERO
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