Added effects to beyonder's male basic teen tall mesh.
get it here.
http://www.mediafire.com/?sharekey=accdcecef0d41cc234ec03e3e223c21f11ccbbd4634cc2c1 (http://www.mediafire.com/?sharekey=accdcecef0d41cc234ec03e3e223c21f11ccbbd4634cc2c1)
Base skin by Courtnall6.
I redid this mesh again. As per Herodad's post. It now has Jik's Spidey Keys version too. Now with Alternate Idles Keyframes
Enjoy.
~Z23~
Click on the Link to get both meshes.
Btw there is a hex editing topic, this would be where the meshes go :cool:
Quote from: Vertex on December 23, 2008, 12:42:21 AM
Btw there is a hex editing topic, this would be where the meshes go :cool:
Discussion of Freedom Force meshing techniques and the promotion of meshes (hexed and unhexed) for comment. Please note - requests for meshes or their location belong the Requests forum.
V, you know me...I am usually not a jerk, but this is where this kind of thing belongs if I am reading the description right. If I am not then I concede that I am wrong. And If I am wrong than I say Sorry in advanced.
~Z23~
Well I apologize myself, apparently those who BE have decide to allow hexes into the mesh forum..
I prefer however to keep them in the hex section to avoid confusion between the two.
Hexers do absolutely astounding work with nifskope and such. I'm always amazed at how much they can accomplish using the methods that they do. I personally can't understand how to operate nifsKope beyond hiding and unhiding objects. Hexers are a big part of the community especially since so we're a smaller crowd lately and ever little bit helps.
Anyways like I said, I just support skins being in skins and hexes being in hexes and meshes in meshes... you wouldn't know how often I've been approached to make a skin for someone.. even though I can barely operate Paint Shop Pro.
Quote from: Vertex on December 23, 2008, 12:58:20 AM
Well I apologize myself, apparently those who BE have decide to allow hexes into the mesh forum..
I prefer however to keep them in the hex section to avoid confusion between the two.
Hexers do absolutely astounding work with nifskope and such. I'm always amazed at how much they can accomplish using the methods that they do. I personally can't understand how to operate nifsKope beyond hiding and unhiding objects. Hexers are a big part of the community especially since so we're a smaller crowd lately and ever little bit helps.
Anyways like I said, I just support skins being in skins and hexes being in hexes and meshes in meshes... you wouldn't know how often I've been approached to make a skin for someone.. even though I can barely operate Paint Shop Pro.
I agree...Maybe the powers that be should change the descriptions......Let's put hexed and skoped meshes where they belong. Change Hex editing to Hex and Skopes. Let's put the skoped or hex releases there. :thumbup:
What does everything else think?
~Z23~
Edit: I have no signature....................
errrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
I agree with IPS and Vertex, unless it is a new mesh it goes in hex forum.
just a thought but that male_basic_teen_tall mesh would make a good spiderman.just the right proportions.i threw on some spidey skins and gave it tj's male_nimble kf's(modified the idles with the m25 keyframe transfer) and it looks really cool.just wish jiks spiderman kf's worked on it.it needs web swinging.
And now here.
http://games.groups.yahoo.com/group/Zivon23Skopes/ (http://games.groups.yahoo.com/group/Zivon23Skopes/)
How can i apply the skins to the game??
http://frworld.wikispaces.com/Installing+skins+and+meshes
That should help explain it.
tnx man. But I guess this wasn't made for me, coz' I could not understand it. :D
Thanks! This is great. I love it because this is like the John Romita Jr. style. And my other spidey skins work great with it!