I was just wondering if anyone knew of any specific MB-type gun meshes out there, specifically ones with animations for dual guns and/or a shotgun? I'd like to start putting together a set of keyframes for my Two-Face mesh, and the more variety I have to look at in terms of animation, the better.
Texas Jacks male_shoulder_holster (aka Blkcasanova) mesh has twin pistolas! ;)
ren's vigilante is a two-gun guy!the phantom mesh has good gun action too.
Yeah....but Two face wouldn't have "exposed" guns or hip holsters. ;) TJ's Van Helsing mesh would work too.
Wouldnt Two-Face be good on the Male_Suit mesh by Gren? I think so.
You can hide the holsters in the Phantom DX mesh (got the idea from a skin that included a PDX mesh with no holsters). The gun looks like it appears from noplace, but no one may care.
Mk, just to clarify... I'm not skoping anything from another mesh, I'd be using My own mesh pieces, but setting them up so they can use existing animations (with a few additional ones specific to Two-Face)
Grenadier had a few meshes which used guns: Ammo, Taskmaster, Deathstroke, Punisher, Male_Suit_Gun, and I'm sure there were a few others.
Edit: There was also Deadpool by Shevek (sp)
Male Hunter? pistols and Shot gun. Also, GNI's meshes have shotguns and pistols.
Don't forget Punisher by TJ.
That's got guns coming out the wazoo.
is there an indentical mesh to male_shoulder_holster?
I've got Male_Shoulderholsters_Nopantscuffs, but what do you mean?
Just can't find that particular mesh, I've got a skin or a hex or something for it but I cannot locate it and I read something about meshes that are essentially the same but called something different.
Yes, as a rule of thumb, a hex has pieces hidden, but nothing really changed otherwise.
Ah, the grand ole hex...what fun we had with those before skoping came around. Was like doing higher math but without all the equations...those were interesting times...
It was pretty fun when we learned that it was possible to hex edit keyframes manually before m25's tool came out. It took so long to copy and paste the keyframe data, but it was always fun searching through the files in a hex editor. I felt like Neo in the Matrix.