Freedom Reborn

Community Forums => Posting Games => Topic started by: catwhowalksbyhimself on October 18, 2015, 12:07:24 AM

Title: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 18, 2015, 12:07:24 AM
We were talking before about doing Gloomweaver.  If we do, we can continue the story later with Zombie Spite and Zombie Gloomweaver.

So you know the drill by now.  Claim a hero.

(http://www.sotm.freedomforceforever.com/banners/bunker.png)
Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Fright Train), Iron Legacy
A soldier with a suit of military designed power armor, Bunker is a bit like Iron Man, only he can't fly and has a lot more guns.  Switches between different modes to gain different abilities.

(http://www.sotm.freedomforceforever.com/banners/fanatic.png)
Team: Prime Wardens
Nemesis: Apostate
Mistreated for the pair of wings she is gifted with, Fanatic has chosen to side with the angels--literally--in the fight against evil.  Holy warrior type powered by holy relics.

(http://www.sotm.freedomforceforever.com/banners/Haka.png)
Team: Prime Wardens
Nemesis: Ambuscade
A gentile soul gifted with super strength, ancient warrior traditions, and immortality.  He's like the Hulk if the Hulk looked more like a normal person, was highly educated, and was an elementary school teacher for his day job.  Okay, he's nothing like Hulk, but he does like to smash.

(http://www.sotm.freedomforceforever.com/banners/Legacy.png)
Team: Freedom Five (Leader)
Nemesis: Baron Blade, Vengeance Five (Baron Blade)
From a long line of Legacies starting with the Revolutionary War, each generation of Persons have developed a new power and passing it and all previous ones on to the next.  The current Legacy possesses flight, super strength, durability, and danger sense.  His daughter has laser vision.  Yeah, he's like a hybrid of Captain America and Superman, but plays most like the former, inspiring his team mates to greatness.

(http://www.sotm.freedomforceforever.com/banners/ra.png)
Team: None
Nemsis: The Ennead
Finding the staff of the Egyptian sun god Ra, a humble archeaologist uses it to transform into Ra, god of the sun!  Yeah, he's Thor with fire powers, basically.

(http://www.sotm.freedomforceforever.com/banners/tachyon.png)
Team: Freedom Five
Nemesis: Matriarch, Vengeance Five(Friction), Iron Legacy
A scientist with the power of super speed.  Not much else to say.  Plays a lot of cards and builds up momentum for spectacular stuff later on.

(http://www.sotm.freedomforceforever.com/banners/tempest.png)
Team: Prime Wardens
Nemesis: Grand Warlord Voss, Iron Legacy
Former alien slave who escaped from the warlord Voss only to end up in the hands of suspicious humans.  He has powers over the weather and is also aquatic.  He even sometimes talks to the fishes.

(http://www.sotm.freedomforceforever.com/banners/Wrath.png)
Team: Freedom Five
Nemesis: Spite, Vengeance Five (Ermine), Iron Legacy
Billionaire heiress by day, stalker of criminals by night.  Female Batman, essentially.

(http://www.sotm.freedomforceforever.com/banners/absolutezero.png)
Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Proletariate), Iron Legacy
A lab accident has turned him into a creature of frost and cold.  As his cryo suit and chamber is quite expensive, he is forced by the government to join the Freedom Five in exchange for being allowed to live.  He isn't terribly thrilled about it.  The most complex hero in the game, he relies on hurting himself to damage his enemies.

(http://www.sotm.freedomforceforever.com/banners/visionary.png)
Team: None
Nemesis: The Dreamer
A powerful psychic from the future who has come to the past to save her younger self from the life of a lab rat that she suffered through.  Manipulates decks and offers buffs and debuffs rather that direct attacks.

(http://www.sotm.freedomforceforever.com/banners/Unity.png)
Team: Freedom Five (Auxiliary member)
Nemesis: Unknown, Iron Legacy
A technopath who serves as Tachyon's lab assistant.  She builds an army of robots to assist her in battle.

(http://www.sotm.freedomforceforever.com/banners/scholar.png)
Team: None
Nemesis: Biomancer
As old man who spends most of his time relaxing in his houseboat. Also he possesses the philosopher's stone and sometimes goes off to fight supervillains. The games most tanky tank who can depending on which form he is using can ignore most damage, or heal it back and hurt the enemy in response.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
Team: Dark Watch
Nemesis: The Chairman
An elderly blind mechanic who happens to be a master martial artist. Fixer gets only one power, but can modify it with various tool and style cards.

(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
Team: Dark Watch
Nemesis: Citizen Dawn
Rejected by her supervillain mother for having no powers, Expat proves that you don't need powers to fight supervillains, just lots and lots of guns. She plays lots and lots of guns with their own attack power and modifies them with bullet cards.

(http://www.sotm.freedomforceforever.com/banners/argentadept.png)
Team: Prime Wardens (Leader)
Nemesis: Akash'Bhuta
With the power of ancient magical instruments, he puts the power of music to use.  A total support hero who make his team mates a little more awesome.

(http://www.sotm.freedomforceforever.com/banners/nightmist.png)
Team: Dark Watch (Leader)
Nemesis: Gloomweaver
Cursed into a form of mist and magic, this private eye uses powerful spells and ancient artifacts to take down the forces of darkness.  Another self damaging hero who can actually tank pretty well too.

(http://www.sotm.freedomforceforever.com/banners/Chronoranger.png)
Team: None
Nemesis: Plague Rat
The Sherrif of the 1800's town of Silver Gultch who fell into a time portal, Jim Brooks soon found himself in a faroff future where the world has been destroyed and taken over by monster. His arm bitten off buy a rat-man, he survived by wandering into the friendly sapient bunker Con, but upgraded him with cyberneticss, gave him time travel technology and sent him into the past to the destroy those who would create this desolute future. Chrono is the master of the plink damage.  He deals one point of damage, and he deals it a LOT in addition to play bounties that let him do other things.

(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
Team: None
Nemesis: Omnitron
Far into the future, Omnitron-IX, having been destroyed and rebuilt countless times over the centuries decides to solve the problem of always beeing defeated by weak heroes by giving his next incarnation the one thing the heroes have that he doesn't--compassion.  The new Omnitron-X prompty repented of everything he'd done in his past models and went back in time to destroy himself.  Upgrades himself to grant new, usually automatic, abilities.

(http://www.sotm.freedomforceforever.com/banners/Parse.png)
Team: None
Nemesis: Miss Information
An analyst whose exposure to Omnitron's code has upgrades her mind, Parse can analyse any situation and discover every possible outcode, an ability which also makes her an uncanny archer.  A deck manipulator who can also deal damage.

(http://www.sotm.freedomforceforever.com/banners/Setback.png)
Team: Dark Watch
Nemesis: Kismet
Setback has always had wild swings of luck.  Really bad things happen to him out of nowhere, but then really lucky things always happen to.  Like when he was randomly kidnapped by Baron Blade to be the subject of deadly experiment, then was the only one to survive them and gain superpowers.  Lucky!  He has his own resource, Unlucky points.  By player cards that represent unlucky things happening, he can trade the points for really lucky things later.

(http://www.sotm.freedomforceforever.com/banners/Naturalist.png)
Team: None
Nemesis: Deadline
Cursed by the evil earth spirit Akashbhuta to live as an animal, he was freed from his curse by the Argent Adept and now uses his ability to transform into animals to protect nature from those who would destroy it.  A shapeshifter whose abilities and card effects vary according to what shape he's in.  Can fulfil multiple team roles.

(http://www.sotm.freedomforceforever.com/banners/sentinels.png)
Team: N/A
Nemesis: La Capitan
A team of 4 heroes that play off a single deck they are Dr. Medico, M.D. with light powers, his best friend with super strength and endurance Mainstay, his adoptive daughter with psychic powers The Idealist, and reformed criminal and living shadow Writhe.

(http://www.sotm.freedomforceforever.com/banners/knyfe.png)
Team: None
Nemesis: Progeny
A former member of FILTER who went rogue, she is a trained soldier and spy with energy focusing powers.  A damage dealer with some interesting combos.

(http://www.sotm.freedomforceforever.com/banners/captaincosmic.png)
Team: None
Nemesis: Infinitor
Infused with yellow energy, Captain Cosmic can create constructs out of yellow light!  Yes, he's Green Lantern, but with yellow.  Puts out lots of little targets that buff his teammates.

(http://www.sotm.freedomforceforever.com/banners/skyscraper.png)
Team: None
Nemesis: Kargura Warfang
A member of the Thorathian resistance that fought against the tyranny of Grand Warlord Voss using her size changing powers, she was captured by Kargura Warfang and forced to fight in her arena, until freed by Earth's heroes.

(http://www.sotm.freedomforceforever.com/banners/guise.png)
Team: NoneI'm worth 5 or 6 teams at least!
Nemesis: Wager MasterHis jokes aren't as funny as mine, but he has great fashion sense!
Once an ordinaryBoring! You already know I'm awesome, so just pick me!
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on October 18, 2015, 08:21:55 AM
Fix me up with Mister Fixer!
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on October 18, 2015, 11:02:10 AM
Omnitron-X I choose you.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on October 18, 2015, 11:21:36 AM
Quote from: Spade on October 18, 2015, 11:02:10 AM
Omnitron-X I choose you.

Omni has been my favourite character so far. Enjoy!
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on October 18, 2015, 04:23:19 PM
Wraith reporting for duty.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on October 18, 2015, 06:28:52 PM
Guise back for more....
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 18, 2015, 06:30:00 PM
I do believe that leaves us with just one spot left.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on October 19, 2015, 02:41:16 AM
Ok. Since we are up against a demon. I'll try Ra the Sun God.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 19, 2015, 02:51:32 AM
And that is that.  Team roster is full.

Let's talk environments.  Thematically and avoiding anything we just did, the Realm of Discord or Megalopolis would both make sense, but pick whatever interests you.

(http://www.sotm.freedomforceforever.com/banners/Atlantis.png)
The ruins of the lost city of Atlantis, home to amazing relics and the terrifying Kraken.

(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)
The home city of Legacy and the Freedom Five.  A shining vast metropolis.

(http://www.sotm.freedomforceforever.com/banners/wagner.png)
Wagner Mars Base, a research and military base located on Mars, it is the first stop for would-be conquerors from the stars.

(http://www.sotm.freedomforceforever.com/banners/insulaprimalis.png)
A land lost in time, where dinosaurs and other ancient creatures still live.

(http://www.sotm.freedomforceforever.com/banners/rookcity.png)
Often known by it's nickname of Crook city, it is full of crime and curruption and is the home of Wraith and Darkwatch.

(http://www.sotm.freedomforceforever.com/banners/pike.png)
More than just strictly legal production and research goes on here.  Beware of dangerious chemicals and mutated vermin.

(http://www.sotm.freedomforceforever.com/banners/discord.png)
A strange magical dimension where the laws of physics are constantly in flux

(http://www.sotm.freedomforceforever.com/banners/anubis.png)
The tomb of Anubis, Egyptian death god, full of traps trails and the occassional reward.

(http://www.sotm.freedomforceforever.com/banners/timecat.png)
Time has gone completely bannannas here.  Creatures and places form throughout time and space are all mixed together, and that can't be good for the space-time continuum.

(http://www.sotm.freedomforceforever.com/banners/block.png)
FILTER's interdimensional prison, where the worst of the worst are held.  The prison is ungoing a riot and the heroes are unfortunately not any more popular with the guards than they are with the prisoners.

(http://www.sotm.freedomforceforever.com/banners/silvergulch.png)
A time Portal has connected the present with Chronoranger's home down, right in the middle of a gunfight with a family of bandits.

(http://www.sotm.freedomforceforever.com/banners/finalwasteland.png)
In the far future that Chrono-Ranger ended up in, strange cryptids have multiplied and destroyed all human life.  Only Chronoranger, lost through a time portal, and the eternal warrior Haka are still alive.

(http://www.sotm.freedomforceforever.com/banners/freedomtower.png)
The headquarters of the Freedom Five and target of villains looking to get ahead.  It was, in fact, designed with that in mind.

(http://www.sotm.freedomforceforever.com/banners/mobiledefenceplatform.png)
Baron Blade's giant craft have been loaned out to villains of many kinds, along with their Blade Batalion crews.

(http://www.sotm.freedomforceforever.com/banners/dok%20thorath.png)
The homeworld of General Voss, Dok'Thorath has been thrown into chaos following his death.  The rebels want his freedom.  The military wants control.  The now leaderless gene-bound creatures want only to feed on both sides.

(http://www.sotm.freedomforceforever.com/banners/enclave.png)
Far out in space lies the Enclave of the Endless, a refuge where the last members of dead species can live out away from the ravages of time and the grasp of death.  The mistress of this place cares nothing for good or evil.  Wonders can be found here, but horrors too.

(http://www.sotm.freedomforceforever.com/banners/omniiv.png)
The fourth incarnation of Omnitron is a barely sentient automated robot factory, trying to piece itself together.  The dangers are extreme, but the promises of Omnitron-based technology are enough to lure many villains here, and draw many heroes to fight them.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on October 19, 2015, 06:13:15 AM
Im okay with Realm of Discord.(Omnitron-4 also sounds interesting)
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on October 19, 2015, 02:09:28 PM
Being a street-level hero, I lean a bit more towards Megaopolis, but I'm cool with Realm of Discord as well.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on October 19, 2015, 07:42:32 PM
I also tend towards the more grounded settings, so Megalopolis gets my vote.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on October 20, 2015, 04:01:18 AM
Besides something that we haven't tried before, Realm of Discord seems to fit the villain we are fighting.

But i'm ok with Megalopolis if that's what you guys want. (There's a particular monster in the Realm of Discord that we could do without anyway so... :P)
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 20, 2015, 11:57:49 PM
Looks like Megalopolis is the most requested.

Don't know why I haven't been posting some of the official story info before, but here's some more on Gloomy!

QuoteGloomWeaver is an extra-dimensional demon worshiped by many Voodoo cults and primitive tribes. He feeds on the gloom and despair of mankind, awarding dark magic to those who worship him in return for their sacrifices, encouraging them to inflict suffering on the world around them to feed his powers. Although he often sends his thoughts and power into this world for brief periods of time, he has failed to permanently breach the veil that separates him from the feast of desperate souls that our world offers.

But that is about to change. Terrible battles between villains and heroes have grown more frequent over the past few decades - the gloom and despair their battles have wrought have increased his power. Cultists have begun collecting the terrible relics of GloomWeaver: the Pouch of Bones, the Drum of Despair, Grimoire of Curses. If all three are brought together and GloomWeaver is invoked, the seals will be broken! The world's greatest heroes gather, intent on stopping the demon's plot, but GloomWeaver is pleased - their strife and anguish will feed his power, and spur his cultists on to bring discord and despair into this world, permanently. And with the heroes defeated, GloomWeaver and his worshipers will be free to spread gloom, despair, and death across the multiverse indefinitely.

The heroes have a special win condition--have all three Relics in the trash at once, and Gloomweaver's attempt to enter our world fails.

Can Mr. Fixer, Omnitron-X, Wraith, Guise, and Ra stop Gloomweaver before he enters our world?  Do any of them expect him to use Spite as his backup plan?  Who can tell?  What we can tell is there is one hero here who really doesn't want to be.

QuoteThe old mechanic that runs "Slim's Auto Shop" only answers to "Slim". There was a time when he went by "H. R. Walker" - everyone just called him "H.R." back then. But those were simpler times. H.R. used to run a martial arts school for kids, most of whom never paid for their classes, but about 25 years ago, a group of his students were killed for standing up for themselves, gunned down by drug dealers for being in the wrong place at the wrong time. It wasn't even mentioned in the papers. No one cared. H.R. closed down the school the next day, telling students, "The only way to stay safe is to not fight back."

Now, Slim just runs his auto shop, and everyone in the neighborhood knows it's the best place to get your car fixed. Slim doesn't use the fancy diagnostic computer like the big shops, but he always gets the cars running better than before, and doesn't charge much at all. Few people even remember that H.R. ever existed, much less the martial arts school.

However, the pushers and dealers are expanding their territory, and there's been a rash of criminal activity on Slim's block. He maintains a policy of "Don't fight back. Give them what they want." But his shop assistant, Charlie, has been getting pushed around lately by some unsavory thugs, and "Don't fight back" won't protect him for long...
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 20, 2015, 11:58:35 PM
The starting state of affairs.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 90/90
Deck: 20
Trash: 0
In Play: 5
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2

Spoiler

Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 28/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 36
Hand: 4
Spoiler

Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 25/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 36
Hand: 4
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Elemental Exochassis:Ongoing,Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 26/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler

Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 27/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler

Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 30/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.


Deck: 36
Hand: 4
Spoiler

Flame Spike: One-Shot--Ra deals 1 target 1 Fire Damage. You may use an additional power this turn.
Summon Staff: One-Shot--Search your deck for the Staff of Ra and put it into your hand. Shuffle your deck.You may draw a card. You may play a card.
Summon Staff: One-Shot--Search your deck for the Staff of Ra and put it into your hand. Shuffle your deck.You may draw a card. You may play a card.
Inferno: One-Shot--Ra deals 1 target 3 Fire Damage. Ra deals up to 5 other Targets 1 Fire Damage each.
Trash: 0
In Play: 0
Spoiler



For reference, the Staff of Ra
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 15
Trash: 0
In Play: 0


Spoiler

Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 21, 2015, 12:12:49 AM
(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)

Start: Nothing

Play: Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.

End: The zombies begin their attack!  Ra, Ra again, Fixer, and Guise take 2 damage each.  Either Ra, Fixer, or Wraith takes the last 2.  Who wants it?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on October 21, 2015, 12:45:39 AM
I can take that last zombie hit.

Whats the plan? Focus on Zombies or Grimoire?

Seems to me that taking out the zombies would only take a round if we all went for it, but that Grimoire is going to do our heads in pretty quickly.

Edit: I just looked at Gloomweaver's cards. They're almost all targets with HP, consisting of relics, zombies, voodoo pins and cultists. In general, as long as the zombies are kept out of the picture, Gloomweaver won't do a whole lot of damage unless we opt not to discard or destroy cards, so as long as we're careful we can steady the flow of damage. If Omnitron can get set up right, we can take out zombies almost automatically and worry about the relics.

I couldn't spot any way he can pull a relic from the trash, and he only has one of each of the three in his deck. So if we destroy one quite quickly, he shouldn't ever flip - did I miss something there?

So my guesswork strategy would be to prioritise:
Zombies > Voodoo Pins > Cultists > Relics
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on October 21, 2015, 03:25:50 PM
I thought we still had to decide which version of Wraith and such was being used. Or did I miss that?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on October 21, 2015, 03:40:30 PM
I'm fine with classic Wraith if it's easier.

And as to Reep's post, focusing on the relics seems to be the best bet.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on October 21, 2015, 04:51:33 PM
Hmmm...i'm not sure but i think the zombies attack deal (H/5 heroes) less 2...so their attacks could be 3hp damage each.

Reep's idea to target the zombies first might be a good idea.

Just a question about the relic "Grimoire of Curses". If at the start of the villains turn (which will be next round), all of us were to discard 1 card each, we would not receive any damage? (h/5 heroes) less (5 cards discarded) = zero?

Gloomweaver will start healing like crazy once all 3 of his relics are out in play. So it's also vital we could at least send 1 relic to the trash. So that doesn't happen.

Cultists can also deal some good damage to us as well, and some of them can revive zombies. Or just by destroying a cultist brings out a zombie. So it's hard to ignore them too.

Voodoo pins  can deal a much higher damage too.

I dunno, Reeps plan seems to be ok to me. We'll just have to take out as much damage dealing villain cards out there and maybe try to control their numbers i guess. Zombies seems to be easier to take out given their low hp.

There's also the Vast Following card we have to be wary of. It can shuffle then search the top (h/5) cards of Gloomweaver's trash pile?! for relics/cultists. Hmmm... if that's the case, it could revive a relic/cultist we just destroyed. Making our efforts to put it there in there go to waste.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 21, 2015, 07:31:30 PM
Quote from: Deaths Jester on October 21, 2015, 03:25:50 PM
I thought we still had to decide which version of Wraith and such was being used. Or did I miss that?

I decided not to bother with it this time.  The promo are virtually never chosen.  I can resume that next time though.

Also, I have played again Gloomweaver many times and have seen him flip exactly never.  Keep the relics down and it won't happen.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 21, 2015, 07:32:19 PM
Quote from: Outcast on October 21, 2015, 04:51:33 PM
Hmmm...i'm not sure but i think the zombies attack deal (H/5 heroes) less 2...so their attacks could be 3hp damage each.

That's what I get for doing that from memory.  I'll have to redo the damage calculations.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 21, 2015, 10:30:51 PM
So revising the zombie strike, Ra takes it, then Fixer, Guise, Ra again, then Wraith.

That makes it Mr. Fixer's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 90/90
Deck: 19
Trash: 0
In Play: 6
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Grimoire of Curses--Relic, HP: 25/25

Spoiler

Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 25/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 36
Hand: 4
Spoiler

Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 25/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 36
Hand: 4
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Elemental Exochassis:Ongoing,Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 23/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler

Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler

Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 24/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.


Deck: 36
Hand: 4
Spoiler

Flame Spike: One-Shot--Ra deals 1 target 1 Fire Damage. You may use an additional power this turn.
Summon Staff: One-Shot--Search your deck for the Staff of Ra and put it into your hand. Shuffle your deck.You may draw a card. You may play a card.
Summon Staff: One-Shot--Search your deck for the Staff of Ra and put it into your hand. Shuffle your deck.You may draw a card. You may play a card.
Inferno: One-Shot--Ra deals 1 target 3 Fire Damage. Ra deals up to 5 other Targets 1 Fire Damage each.
Trash: 0
In Play: 0
Spoiler



For reference, the Staff of Ra
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 15
Trash: 0
In Play: 0


Spoiler

Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on October 21, 2015, 11:15:48 PM
Man, I did not realise that Vast Following took from the trash. Looks like he has three instances of that card as well.

Outcast: Yes, if we all discarded on the villain round, the grimoire would deal us no damage. However, a lot of his other cards have a similar effect - so if we went for 100% no damage, we'd be rapidly out of cards. So I guess it's a case of discarding enough each round to keep the damage slow. I'll keep a hold of Salvage Yard for a while so that we can all reclaim any equipment cards - lower risk there.

I'm going for the zombies. We've got to keep Gloomweaver's damage output low so we can control it.

For now, Mister Fixer will play Tire Iron, then use Strike to knock out one of the zombies.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 21, 2015, 11:51:30 PM
You draw
Spoiler

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.

It is now Omnitron's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 90/90
Deck: 19
Trash: 1
In Play: 5
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Grimoire of Curses--Relic, HP: 25/25

Spoiler

Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 25/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 35
Hand: 4
Spoiler

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Trash: 0
In Play: 1
-Tire Iron--Equipment, Tool
Spoiler

Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 25/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 36
Hand: 4
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Elemental Exochassis:Equipment,Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 23/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler

Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler

Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 24/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.


Deck: 36
Hand: 4
Spoiler

Flame Spike: One-Shot--Ra deals 1 target 1 Fire Damage. You may use an additional power this turn.
Summon Staff: One-Shot--Search your deck for the Staff of Ra and put it into your hand. Shuffle your deck.You may draw a card. You may play a card.
Summon Staff: One-Shot--Search your deck for the Staff of Ra and put it into your hand. Shuffle your deck.You may draw a card. You may play a card.
Inferno: One-Shot--Ra deals 1 target 3 Fire Damage. Ra deals up to 5 other Targets 1 Fire Damage each.
Trash: 0
In Play: 0
Spoiler



For reference, the Staff of Ra
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 15
Trash: 0
In Play: 0


Spoiler

Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on October 22, 2015, 05:21:33 AM
I play Ablative coating,use my power and draw a card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 22, 2015, 08:57:49 AM
Use your power on which deck?  You need to specifiy.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on October 22, 2015, 11:53:47 AM
I forgot about Omni's power. He could load up Gloomweaver's trash pretty quickly to lessen the chance of vast following pulling back any relics. Cool!
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on October 22, 2015, 12:09:05 PM
Sorry.
Then on GWs deck.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 22, 2015, 07:59:56 PM
Quote from: Spade on October 22, 2015, 12:09:05 PM
Sorry.
Then on GWs deck.

Typically he's used to play hero cards faster, but I can see the merit in this case.

Top cards is
Spoiler
Crimson Pin: 9 HP, Voodoo Pin--When this card enters play, place it next to the Hero Character with the highest HP. At the end of that Hero's turn, Gloomweaver deals them (H) minus 2 Irreducible Toxic Damage.

Discard or put it into play?
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on October 23, 2015, 04:54:10 AM
Discard.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 24, 2015, 02:39:04 AM
I should point out that using Timeshift to cycle through the villains cards could also have the effect of making him reshuffle rather quickly, preventing a relic win while also leaving yourself weak since Omni-X needs a lot of cards out to be effective, and Timeshift is the best way to do that.

You draw
Spoiler
Technological Advancement: One-Shot--Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck.You may draw a card.

It is now Wraith's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 90/90
Deck: 19
Trash: 1
In Play: 5
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Grimoire of Curses--Relic, HP: 25/25

Spoiler

Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 25/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 35
Hand: 4
Spoiler

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Trash: 0
In Play: 1
-Tire Iron--Equipment, Tool
Spoiler

Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 25/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 35
Hand: 4
Spoiler

Technological Advancement: One-Shot--Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck.You may draw a card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Trash: 0
In Play: 1
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 23/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler

Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler

Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 24/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.


Deck: 36
Hand: 4
Spoiler

Flame Spike: One-Shot--Ra deals 1 target 1 Fire Damage. You may use an additional power this turn.
Summon Staff: One-Shot--Search your deck for the Staff of Ra and put it into your hand. Shuffle your deck.You may draw a card. You may play a card.
Summon Staff: One-Shot--Search your deck for the Staff of Ra and put it into your hand. Shuffle your deck.You may draw a card. You may play a card.
Inferno: One-Shot--Ra deals 1 target 3 Fire Damage. Ra deals up to 5 other Targets 1 Fire Damage each.
Trash: 0
In Play: 0
Spoiler



For reference, the Staff of Ra
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 15
Trash: 0
In Play: 0


Spoiler

Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on October 24, 2015, 04:23:53 PM
This is going to sound weird but... Can I throat-jab the Grimoire?

Would that keep it from dealing damage without anyone having to discard?  Would it be worth doing?
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 25, 2015, 01:12:27 AM
Quote from: Glitch Girl on October 24, 2015, 04:23:53 PM
This is going to sound weird but... Can I throat-jab the Grimoire?

Would that keep it from dealing damage without anyone having to discard?  Would it be worth doing?

Yes, you can throat jab the Grimoire.  It would not prevent the damage, because the Grimoire does not do damage.  It makes Gloomweaver deal damage.  If you used Throat Jab on him instead, it would indead shut down the Grimoire's effects for a turn.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on October 25, 2015, 01:51:37 AM
In that case, I'm going to play Throat Jab, pop Gloomweaver with it, and I think I still have a power phase, which means I'm going to go Stealth (or not if I don't).
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 25, 2015, 02:06:16 AM
Quote from: Glitch Girl on October 25, 2015, 01:51:37 AM
In that case, I'm going to play Throat Jab, pop Gloomweaver with it, and I think I still have a power phase, which means I'm going to go Stealth (or not if I don't).

Playing a card is a completely different action from using a power, and you get to do one of each each turn, so yes you can.

You draw
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.

It is now Guise's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Gloomweaver cannot deal damage(Throat Jab)
Reduce the next damage deal to Wraith by 1.(Stealth)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 88/90
Deck: 19
Trash: 1
In Play: 5
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Grimoire of Curses--Relic, HP: 25/25

Spoiler

Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 25/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 35
Hand: 4
Spoiler

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Trash: 0
In Play: 1
-Tire Iron--Equipment, Tool
Spoiler

Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 25/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 35
Hand: 4
Spoiler

Technological Advancement: One-Shot--Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck.You may draw a card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Trash: 0
In Play: 1
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 23/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler

Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler

Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 24/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.


Deck: 36
Hand: 4
Spoiler

Flame Spike: One-Shot--Ra deals 1 target 1 Fire Damage. You may use an additional power this turn.
Summon Staff: One-Shot--Search your deck for the Staff of Ra and put it into your hand. Shuffle your deck.You may draw a card. You may play a card.
Summon Staff: One-Shot--Search your deck for the Staff of Ra and put it into your hand. Shuffle your deck.You may draw a card. You may play a card.
Inferno: One-Shot--Ra deals 1 target 3 Fire Damage. Ra deals up to 5 other Targets 1 Fire Damage each.
Trash: 0
In Play: 0
Spoiler



For reference, the Staff of Ra
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 15
Trash: 0
In Play: 0


Spoiler

Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on October 25, 2015, 06:03:27 PM
I'll play Beefcake, hit a zombie, and draw 2 cards.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 25, 2015, 06:39:21 PM
You draw
Spoiler

Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.

It is now Ra's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Gloomweaver cannot deal damage(Throat Jab)
Reduce the next damage deal to Wraith by 1.(Stealth)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 88/90
Deck: 19
Trash: 1
In Play: 5
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Grimoire of Curses--Relic, HP: 25/25

Spoiler

Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 25/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 35
Hand: 4
Spoiler

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Trash: 0
In Play: 1
-Tire Iron--Equipment, Tool
Spoiler

Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 25/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 35
Hand: 4
Spoiler

Technological Advancement: One-Shot--Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck.You may draw a card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Trash: 0
In Play: 1
-Ablative Coating--Equipment, Plating
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 23/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler

Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 34
Hand: 5
Spoiler

Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 0
In Play: 1
-Total Beefcake--Ongoing, Limited
Spoiler

Total Beefcake: Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 24/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.


Deck: 36
Hand: 4
Spoiler

Flame Spike: One-Shot--Ra deals 1 target 1 Fire Damage. You may use an additional power this turn.
Summon Staff: One-Shot--Search your deck for the Staff of Ra and put it into your hand. Shuffle your deck.You may draw a card. You may play a card.
Summon Staff: One-Shot--Search your deck for the Staff of Ra and put it into your hand. Shuffle your deck.You may draw a card. You may play a card.
Inferno: One-Shot--Ra deals 1 target 3 Fire Damage. Ra deals up to 5 other Targets 1 Fire Damage each.
Trash: 0
In Play: 0
Spoiler



For reference, the Staff of Ra
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 15
Trash: 0
In Play: 0


Spoiler


Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on October 26, 2015, 02:33:27 AM
I'll play Summon Staff, to put a Staff in my hand, draw a card, then play my 2nd "Summon Staff" card, to put another Staff in my hand, draw a card...

Then, i'll wait to see what the 2 cards i draw, before deciding what card to play.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 26, 2015, 02:39:17 AM
Your draws are
Spoiler

Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Summon Staff: One-Shot--Search your deck for the Staff of Ra and put it into your hand. Shuffle your deck.You may draw a card. You may play a card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on October 26, 2015, 02:45:25 AM
Oh, sorry.   :doh:  Another Summon Staff once more, to get one more Staff out of the deck into my hand. Draw another card and wait to see what it is.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 26, 2015, 02:55:54 AM
This time you get
Spoiler

Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on October 26, 2015, 03:05:27 AM
Hmmm..don't want to waste Inferno if i can't destroy all the zombies in one shot. I can only destroy 1 extra zombie with it.

I'll play Staff of Ra. To heal 3hp. So i can take that one extra zombie's ( the one i could have killed) damage next round.

That way you can leave all the zombies to me next round and can concentrate either on Gloom Weaver or the Curses Relic.

Use my power to destroy one zombie.

Draw a card to end my turn.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 26, 2015, 03:06:51 AM
Which power?  Your base power or your staff's power?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on October 26, 2015, 03:16:27 AM
Sorry. Base power of course. Wouldn't want to destroy the Staff yet since it increases my fire damage. Which i plan to take advantage of next round if i'll be using Inferno.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on October 26, 2015, 01:01:15 PM
[has a mental image of RA juggling three staffs at once like a circus pro]
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on October 26, 2015, 03:32:03 PM
Quote from: Glitch Girl on October 26, 2015, 01:01:15 PM
[has a mental image of RA juggling three staffs at once like a circus pro]

Haha yes i could imagine you would.

:P Search cards are common in Yu-Gi-Oh. So it's become a habit for me to use them as such to increase my draws and chances of getting the cards i want/need faster. :wacko:
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 29, 2015, 01:14:55 AM
Err, sorry, forget about this.  Been busy.

Using Call Staff like that is a common tactic.  As is destroying the staff to play another one and heal, which is why I was asking.

You draw
Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.

This makes it the Environment's turn

(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Start: Nothing

Play: Plummeting Monorail Train: 10 HP, Train--At the start of the Environment turn, this card deals the 2 Targets with the highest HP 5 Melee Damage each.

End: Nothing

It is now Gloomweaver's turn

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)

Start: The Grimiore of Curses can't do anything, so no one discards anything

Play: Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.

End: Zombies hit Ra, then Fixer and Omnitron.

It is now Mr. Fixer's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Gloomweaver cannot deal damage(Throat Jab)
Reduce the next damage deal to Wraith by 1.(Stealth)
Increase all damage dealt by Ra by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 88/90
Deck: 19
Trash: 2
In Play: 3
-Zombie Servant--Zombie, HP: 1/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Grimoire of Curses--Relic, HP: 25/25
-Pouch of Bones--Relic, HP: 25/25

Spoiler

Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 22/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 35
Hand: 4
Spoiler

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Trash: 0
In Play: 1
-Tire Iron--Equipment, Tool
Spoiler

Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 24/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 35
Hand: 4
Spoiler

Technological Advancement: One-Shot--Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck.You may draw a card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Trash: 0
In Play: 1
-Ablative Coating--Equipment, Plating
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 23/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler

Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 34
Hand: 5
Spoiler

Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 0
In Play: 1
-Total Beefcake--Ongoing, Limited
Spoiler

Total Beefcake: Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 24/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 29
Hand: 9
Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Flame Spike: One-Shot--Ra deals 1 target 1 Fire Damage. You may use an additional power this turn.
Inferno: One-Shot--Ra deals 1 target 3 Fire Damage. Ra deals up to 5 other Targets 1 Fire Damage each.
Trash: 3
In Play: 1
-The Staff of Ra--Equipment, Relic, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 14
Trash: 0
In Play: 1
-Plummeting Monorail Train--Train, HP: 10/10

Spoiler

Plummeting Monorail Train: 10 HP, Train--At the start of the Environment turn, this card deals the 2 Targets with the highest HP 5 Melee Damage each.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on October 29, 2015, 01:14:36 PM
Outcast, are you planning on hitting the zombies with inferno this round? It seems you'll need to still deal one additional damage with the bag of bones in play.

I also notice the two highest targets are Gloomweaver and a Relic. Sounds as though we should keep the train in play for the time being? Is it worth taking some damage off it anyway?

I'll choose my play based on Outcast's plan.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on October 29, 2015, 04:07:38 PM
Yeah that Pouch of Bones sure is a stinker. Besides it being the 2nd Relic in play (Now GloomWeaver only needs one more relic to flip.) It also ruined my plan to effective use Inferno to clear the zombies and for you guys to concentrate on a relic or GloomWeaver. The zombies could now also block Mr. Fixer's base power now too. :doh:

As far as i can tell the immediate threats to us are the zombies, the plummeting monorail train, and the Curses Relic (There's a limit to Wraith's throat jabbing Gloom Weaver you know, who by the way doesn't seem to have a throat? :P)

I guess those of us who can kill a zombie should probably make use of it. Unless he/she can deal more than a zombies hitpoints, wherein it would be best to use those attacks either to stop that Plummeting Monorail Train or one of the Relics like Curses. Wraith can choose to delay Gloom Weaver's ability to hurt us next round. ( What was Gloom Weaver's base attack again? I'm not sure.)

Omnitron-X could choose to use his base power to play the cards in his deck we could use some of his abilities to heal or do damage automatically (meaning he can still play cards and use powers together with those abilities.).

While using his base power on Gloom Weaver could be beneficial if we ended up drawing a relic or something bad, it still kinda increases/speeds up his draw of cards per round to 2 cards instead of 1. If that other relic is somewhere in the middle, we could end reaching that card sooner and if he draws that on his turn...well..

I think Wraith's eyepiece could do a better job at controlling GloomWeaver's deck.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on October 29, 2015, 05:13:48 PM
FYI Cat didn't update my hand.  Throat Jab was a one shot and I don't have it anymore.  Razor Ordinance  replaces it.

I'm going to suggest going after the Pouch of Bones, as it seems to be causing the most headaches. 
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 29, 2015, 09:38:38 PM
Quote from: Glitch Girl on October 29, 2015, 05:13:48 PM
FYI Cat didn't update my hand.  Throat Jab was a one shot and I don't have it anymore.  Razor Ordinance  replaces it.

I'm going to suggest going after the Pouch of Bones, as it seems to be causing the most headaches.

Sorry, I'll fix it after Fixer's turn.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on October 30, 2015, 12:06:19 AM
Looking through it again, going for a Zombie with Bloody Knuckles just isn't worth the time. I'll certainly take Glitch's advice.

I'll play Tool Box, followed by Strike to the Sack of Bones.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 30, 2015, 12:14:30 AM
You draw
Spoiler

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Driving Mantis: Ongoing, Style--The first time each turn that Mr. Fixer would be  dealt 2 or less Damage, you may redirect that Damage to a Target of your choice. When this card enters play, destroy all other Style cards in play.

It is now Omnitron-X's turn

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Gloomweaver cannot deal damage(Throat Jab)
Reduce the next damage deal to Wraith by 1.(Stealth)
Increase all damage dealt by Ra by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 88/90
Deck: 19
Trash: 2
In Play: 3
-Zombie Servant--Zombie, HP: 1/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Grimoire of Curses--Relic, HP: 25/25
-Pouch of Bones--Relic, HP: 25/25

Spoiler

Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 22/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 32
Hand: 6
Spoiler

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Driving Mantis: Ongoing, Style--The first time each turn that Mr. Fixer would be  dealt 2 or less Damage, you may redirect that Damage to a Target of your choice. When this card enters play, destroy all other Style cards in play.
Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 0
In Play: 2
-Tire Iron--Equipment, Tool
-Tool Box--Equipment
Spoiler

Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 24/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 35
Hand: 4
Spoiler

Technological Advancement: One-Shot--Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck.You may draw a card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Trash: 0
In Play: 1
-Ablative Coating--Equipment, Plating
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 23/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 34
Hand: 5
Spoiler

Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 0
In Play: 1
-Total Beefcake--Ongoing, Limited
Spoiler

Total Beefcake: Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 24/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 29
Hand: 9
Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Flame Spike: One-Shot--Ra deals 1 target 1 Fire Damage. You may use an additional power this turn.
Inferno: One-Shot--Ra deals 1 target 3 Fire Damage. Ra deals up to 5 other Targets 1 Fire Damage each.
Trash: 3
In Play: 1
-The Staff of Ra--Equipment, Relic, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 14
Trash: 0
In Play: 1
-Plummeting Monorail Train--Train, HP: 10/10

Spoiler

Plummeting Monorail Train: 10 HP, Train--At the start of the Environment turn, this card deals the 2 Targets with the highest HP 5 Melee Damage each.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 30, 2015, 12:34:23 AM
In other news, the makers of the app version have just released Sentinels of the Multiverse the Video Game Learn to Play Edition.  Play as Wraith, Legacy, Tachyon, and Bunker against Baron Blade in Insula Primalis for free as often as you'd like.

http://sentinelsdigital.com/learntoplay.html
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 30, 2015, 01:45:30 AM
Sorry, I just realized that I completely forgot to post a list of the card tech advancement can pull out.  You might need that to decide what you want to do.  Here you go.

Spoiler

Electro-Deployment Unit: Equipment, Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Innervation Ray: Equipment, Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Temporal Shielding: Equipment, Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on October 30, 2015, 04:12:00 AM
Quote from: catwhowalksbyhimself on October 30, 2015, 12:34:23 AM
In other news, the makers of the app version have just released Sentinels of the Multiverse the Video Game Learn to Play Edition.  Play as Wraith, Legacy, Tachyon, and Bunker against Baron Blade in Insula Primalis for free as often as you'd like.

http://sentinelsdigital.com/learntoplay.html

Too bad i only have an ipod touch and not an ipad, or i would have liked to try this out. :(

Edit: Looks like i could play it on pc windows. Downloading now. :)
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on October 30, 2015, 04:19:32 AM
Can Guise's Retcon destroy that Monorail Train that's falling on top of us?

It could save some of us (Omnitron-X, Guise or Ra) some major headache.

Otherwise i could use Flame Spike to deal a high damage (around 8hp damage?) combo to it at the expense of my staff. But i won't be able to destroy it alone.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 30, 2015, 09:01:03 AM
Quote from: Reepicheep on October 29, 2015, 01:14:36 PMI also notice the two highest targets are Gloomweaver and a Relic. Sounds as though we should keep the train in play for the time being? Is it worth taking some damage off it anyway?

The environment can be your ally.  Don't assume it's your enemy.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on October 30, 2015, 09:38:01 AM
Quote from: catwhowalksbyhimself on October 30, 2015, 09:01:03 AM
Quote from: Reepicheep on October 29, 2015, 01:14:36 PMI also notice the two highest targets are Gloomweaver and a Relic. Sounds as though we should keep the train in play for the time being? Is it worth taking some damage off it anyway?

The environment can be your ally.  Don't assume it's your enemy.

Sorry. I failed to notice that it isn't particular to heroes or villains. :doh: :banghead:

If it works like that, then it is certainly worth keeping then. :thumbup:

Quote from: Reepicheep on October 29, 2015, 01:14:36 PM
I also notice the two highest targets are Gloomweaver and a Relic. Sounds as though we should keep the train in play for the time being? Is it worth taking some damage off it anyway?

I suppose we or i could soften the train up a little bit so we could easily take it out when the time comes...not sure how much damage i should do though.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on October 30, 2015, 02:57:29 PM
We're all under 25 HP, which means the train will nail a relic and GW.  I don't think it needs softening. 
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on October 30, 2015, 05:11:47 PM
Quote from: Glitch Girl on October 30, 2015, 02:57:29 PM
We're all under 25 HP, which means the train will nail a relic and GW.  I don't think it needs softening.

Well maybe we don't need to destroy it right now but i think there will come a time when we will need to. Since i think we will be helping the train reduce the HP of those relics by attacking the relics at the same time? Or are we gonna target Gloom Weaver and maybe some zombies?

Just want to be prepared for it. But i think saving 1 of Guise's retcon card for it would probably be enough?  :unsure:


Edit: Just tried out the free LearntoplaySentinels pc game for windows.  It was a tough battle and thought i might lose or lose at least one of my heroes. But in the end i won before Baron Blade could kill any members of the team.   :cool:



Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on October 30, 2015, 05:33:37 PM
Ah I thought it was a one-shot but yeah it does continue to do damage after next round,  my bad.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on October 31, 2015, 01:35:40 AM
I'd say let's focus on the pouch of bones and let the train hit the grimoire and GW. Our biggest concern is GW flipping, and that means taking out a relic is our highest priority. It may well be that a relic and GW have more HP than us for some future rounds, especially if we're struggling to get rid of the zombies.

Anyways, the stage is Spade's.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on October 31, 2015, 05:31:34 AM
I play reactive plating subroutine,use the power on myself and draw a card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 31, 2015, 02:51:12 PM
Timeshift plays Slip Through Time: Ongoing, Limited--At the end of your turn, you may play a card and you may use a Power. At the start of your turn, destroy this card.

As it is the end of your turn, you may play an additional card (you do not have any more powers to use)
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on October 31, 2015, 03:17:47 PM
Ofc I will keep that.And I will play Technological Advancement to search for Focused Plasma cannon(If thats an option) then draw a card and end my turn.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on October 31, 2015, 04:29:08 PM
You draw
Spoiler

Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Technological Advancement: One-Shot--Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck.You may draw a card.

It is now Wraith's turn

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Gloomweaver cannot deal damage(Throat Jab)
Reduce the next damage deal to Wraith by 1.(Stealth)
Increase all damage dealt by Ra by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 88/90
Deck: 19
Trash: 2
In Play: 3
-Zombie Servant--Zombie, HP: 1/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Grimoire of Curses--Relic, HP: 25/25
-Pouch of Bones--Relic, HP: 25/25

Spoiler

Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 22/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 32
Hand: 6
Spoiler

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Driving Mantis: Ongoing, Style--The first time each turn that Mr. Fixer would be  dealt 2 or less Damage, you may redirect that Damage to a Target of your choice. When this card enters play, destroy all other Style cards in play.
Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 0
In Play: 2
-Tire Iron--Equipment, Tool
-Tool Box--Equipment
Spoiler

Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 24/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 31
Hand: 4
Spoiler

Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Technological Advancement: One-Shot--Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck.You may draw a card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Trash: 1
In Play: 4
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
-Slip Through Time--Ongoing, Limited
Spoiler

Slip Through Time: Ongoing, Limited--At the end of your turn, you may play a card and you may use a Power. At the start of your turn, destroy this card.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 23/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 34
Hand: 5
Spoiler

Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 0
In Play: 1
-Total Beefcake--Ongoing, Limited
Spoiler

Total Beefcake: Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 24/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 29
Hand: 9
Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Flame Spike: One-Shot--Ra deals 1 target 1 Fire Damage. You may use an additional power this turn.
Inferno: One-Shot--Ra deals 1 target 3 Fire Damage. Ra deals up to 5 other Targets 1 Fire Damage each.
Trash: 3
In Play: 1
-The Staff of Ra--Equipment, Relic, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 14
Trash: 0
In Play: 1
-Plummeting Monorail Train--Train, HP: 10/10

Spoiler

Plummeting Monorail Train: 10 HP, Train--At the start of the Environment turn, this card deals the 2 Targets with the highest HP 5 Melee Damage each.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on November 02, 2015, 03:49:43 PM
I'm going to play Razor Ordinance and use it on Pouch of Bones .
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 03, 2015, 01:12:40 AM
You draw
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.

It is now Guise's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Gloomweaver cannot deal damage(Throat Jab)
Reduce the next damage deal to Wraith by 1.(Stealth)
Increase all damage dealt by Ra by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 88/90
Deck: 19
Trash: 2
In Play: 3
-Zombie Servant--Zombie, HP: 1/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Grimoire of Curses--Relic, HP: 25/25
-Pouch of Bones--Relic, HP: 22/25

Spoiler

Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 22/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 32
Hand: 6
Spoiler

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Driving Mantis: Ongoing, Style--The first time each turn that Mr. Fixer would be  dealt 2 or less Damage, you may redirect that Damage to a Target of your choice. When this card enters play, destroy all other Style cards in play.
Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 0
In Play: 2
-Tire Iron--Equipment, Tool
-Tool Box--Equipment
Spoiler

Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 24/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 31
Hand: 4
Spoiler

Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Technological Advancement: One-Shot--Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck.You may draw a card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Trash: 1
In Play: 4
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
-Slip Through Time--Ongoing, Limited
Spoiler

Slip Through Time: Ongoing, Limited--At the end of your turn, you may play a card and you may use a Power. At the start of your turn, destroy this card.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 23/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 35
Hand: 4
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 0
In Play: 1
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 34
Hand: 5
Spoiler

Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 0
In Play: 1
-Total Beefcake--Ongoing, Limited
Spoiler

Total Beefcake: Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 24/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 29
Hand: 9
Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Flame Spike: One-Shot--Ra deals 1 target 1 Fire Damage. You may use an additional power this turn.
Inferno: One-Shot--Ra deals 1 target 3 Fire Damage. Ra deals up to 5 other Targets 1 Fire Damage each.
Trash: 3
In Play: 1
-The Staff of Ra--Equipment, Relic, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 14
Trash: 0
In Play: 1
-Plummeting Monorail Train--Train, HP: 10/10

Spoiler

Plummeting Monorail Train: 10 HP, Train--At the start of the Environment turn, this card deals the 2 Targets with the highest HP 5 Melee Damage each.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on November 03, 2015, 09:35:51 PM
I'll hit the Bag of Bones and draw 2.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 04, 2015, 01:19:47 AM
You draw
Spoiler
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.

It is now Ra's turn

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Gloomweaver cannot deal damage(Throat Jab)
Reduce the next damage deal to Wraith by 1.(Stealth)
Increase all damage dealt by Ra by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 88/90
Deck: 19
Trash: 2
In Play: 3
-Zombie Servant--Zombie, HP: 1/2
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2
-Grimoire of Curses--Relic, HP: 25/25
-Pouch of Bones--Relic, HP: 21/25

Spoiler

Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 22/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 32
Hand: 6
Spoiler

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Driving Mantis: Ongoing, Style--The first time each turn that Mr. Fixer would be  dealt 2 or less Damage, you may redirect that Damage to a Target of your choice. When this card enters play, destroy all other Style cards in play.
Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 0
In Play: 2
-Tire Iron--Equipment, Tool
-Tool Box--Equipment
Spoiler

Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 24/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 31
Hand: 4
Spoiler

Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Technological Advancement: One-Shot--Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck.You may draw a card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Trash: 1
In Play: 4
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
-Slip Through Time--Ongoing, Limited
Spoiler

Slip Through Time: Ongoing, Limited--At the end of your turn, you may play a card and you may use a Power. At the start of your turn, destroy this card.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 23/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 35
Hand: 4
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 0
In Play: 1
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 32
Hand: 7
Spoiler

Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 1
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 24/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 29
Hand: 9
Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Flame Spike: One-Shot--Ra deals 1 target 1 Fire Damage. You may use an additional power this turn.
Inferno: One-Shot--Ra deals 1 target 3 Fire Damage. Ra deals up to 5 other Targets 1 Fire Damage each.
Trash: 3
In Play: 1
-The Staff of Ra--Equipment, Relic, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 14
Trash: 0
In Play: 1
-Plummeting Monorail Train--Train, HP: 10/10

Spoiler

Plummeting Monorail Train: 10 HP, Train--At the start of the Environment turn, this card deals the 2 Targets with the highest HP 5 Melee Damage each.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on November 04, 2015, 04:21:00 AM
I'll go ahead and play Inferno as i think i can still wipe all the 3 remaining zombies.

First (3+1-1) fire damage goes to kill one zombie with 2hp.

While the other 5 targets for (1+1) damage goes to the following:
-first to kill the weakest zombie with 1hp. (1+1-1)
-second to the pouch of bones. (1+1)
-third to gloom weaver. (1+1)
-fourth to the monorail train, just because i can. (1+1)
-fifth to the remaining zombie just weakening it. (1+1-1)

The use "Pyre" to kill the remaining zombie (2+1).

Draw a card to end my turn.


*Ended up buying the full pc game. Even though i have avoided Steam all these years. This game made me join up and buy from them.   :wacko: :P
Enjoying the game. Tried fighting Omnitron last night, and manage to beat him. Of course i brought 5 heroes with me to be sure i can.  :P
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 04, 2015, 10:51:40 PM
Feel free to look me up on Steam if you want in on some multiplayer action.

Ra draws

Spoiler
Excavation: One-Shot--Put up to 3 cards from the Environment trash on the bottom of the Environment deck. You may draw as many cards as you moved this way.

It is now the Environment's turn.

(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Start: The train crashes into Gloomweaver and the Grimoire of Curses.

Play: Impending Casualty: At the start of the Environment turn, each Hero may destroy 1 of their Ongoing cards. This card deals any Hero that does not destroy an Ongoing card 3 Psychic Damage. At the end of the Environment turn, 1 Player may discard 1 card to destroy this card.

End: Does anyone wish to discard a card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on November 05, 2015, 01:12:02 AM
I'm going to discard "Inventory Barrage". 
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 05, 2015, 01:33:34 AM
That destroys Impending Casualty.

It is now Gloomweaver's turn.

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)

Start: Each player may now choose whether or not to discard a card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on November 05, 2015, 05:41:32 AM
I discard Self Sabotage.
Btw can I use Disruptive Fletchetes to destroy the 2 relics?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on November 05, 2015, 07:27:00 AM
Thanks for the invite Cat. Maybe i'll give it a try someday.

I can discard Excavation.

As for the Disruptive Flechettes, i think they can only destroy ongoing cards. Regrettably, the relics aren't ongoing cards. I think the only way to get rid of them right now is to bring their hp down to 0.

Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on November 05, 2015, 12:23:42 PM
I'll discard Charge
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on November 05, 2015, 02:03:13 PM
Do I need to discard an additional card? 

I guess I can drop Stun Bolt or Suture Self, though I don't really want to.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on November 05, 2015, 04:58:49 PM
Quote from: Glitch Girl on November 05, 2015, 02:03:13 PM
Do I need to discard an additional card? 

I guess I can drop Stun Bolt or Suture Self, though I don't really want to.

You don't have to, but we'll all take damage to the amount of whoever didn't discard.

But can you live with yourself knowing that you made that decision, Glitch?



Can you?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on November 05, 2015, 05:23:05 PM
Actually, yes I could so nyah  :P

YOUR GUILT TRIPS HAVE NO POWER OVER ME!!!! 

(At any rate,  I did want to check first before I dumped a card I didn't want to lose.)
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on November 05, 2015, 09:07:23 PM
I'll junk Say Cheese!
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 05, 2015, 09:44:22 PM
Quote from: Glitch Girl on November 05, 2015, 02:03:13 PM
Do I need to discard an additional card? 

I guess I can drop Stun Bolt or Suture Self, though I don't really want to.

It specifically says that every hero may discard "1" card, so no discarding any additional cards.  Doesn't matter, because 1 card from everyone means 0 damage.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 06, 2015, 03:06:25 AM
Quote from: Glitch Girl on November 05, 2015, 02:03:13 PM
Do I need to discard an additional card? 

I guess I can drop Stun Bolt or Suture Self, though I don't really want to.

Yeah, now I understand.  You meant you discard one for the environment and now you need to decide whether to discard one now.  It is totally your choice.  It would only mean 1 point of damage if you didn't though.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on November 06, 2015, 04:26:14 AM
I guess I'll drop Stun Bolt.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on November 08, 2015, 05:18:32 PM
I'm away for the next few days, so in advance I'm gonna be playing grease monkey fist and hitting the grimoire with my power.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 08, 2015, 05:40:26 PM
Sorry.  I kinda forgot to finish this.

So the Grimiore does nothing.  Gloomweaver plays Sable Pin: 9 HP, Voodoo Pin--When this card enters play, place it next to the Hero with the most cards in play. At the end of that Hero's turn, that Hero's Player destroys 1 of their cards or Gloomweaver deals that Hero (H) Psychic Damage.

It goes next to Omnitron-X.  Reep already posted Fixer's turn, so that makes it Omnitron's turn unless he changes his mind.  First Slip through time destroys itself, then your Plasma Cannon goes off.  Choose your target.  After  you hit something with it, the Sable Pin goes off and you must either take damage (Losing your Plasma in the process) or destroy another of your cards in play.

Fixer draws

Spoiler

Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Gloomweaver cannot deal damage(Throat Jab)
Reduce the next damage deal to Wraith by 1.(Stealth)
Increase all damage dealt by Ra by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 81/90
Deck: 19
Trash: 2
In Play: 3
-Grimoire of Curses--Relic, HP: 18/25
-Pouch of Bones--Relic, HP: 19/25
-Sable Pin--Voodoo Pin, Next to Omnitron-X, HP: 9/9

Spoiler

Sable Pin: 9 HP, Voodoo Pin--When this card enters play, place it next to the Hero with the most cards in play. At the end of that Hero's turn, that Hero's Player destroys 1 of their cards or Gloomweaver deals that Hero (H) Psychic Damage.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 22/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 31
Hand: 6
Spoiler

Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Driving Mantis: Ongoing, Style--The first time each turn that Mr. Fixer would be  dealt 2 or less Damage, you may redirect that Damage to a Target of your choice. When this card enters play, destroy all other Style cards in play.
Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 1
In Play: 2
-Tire Iron--Equipment, Tool
-Grease Monkey Fist--Ongoing, Style
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 24/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 31
Hand: 3
Spoiler

Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Technological Advancement: One-Shot--Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck.You may draw a card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Trash: 2
In Play: 4
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
-Slip Through Time--Ongoing, Limited
Spoiler

Slip Through Time: Ongoing, Limited--At the end of your turn, you may play a card and you may use a Power. At the start of your turn, destroy this card.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 23/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 35
Hand: 2
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 2
In Play: 1
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 32
Hand: 6
Spoiler

Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 2
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 24/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 28
Hand: 6
Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Flame Spike: One-Shot--Ra deals 1 target 1 Fire Damage. You may use an additional power this turn.
Trash: 5
In Play: 1
-The Staff of Ra--Equipment, Relic, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 14
Trash: 0
In Play: 1
-Plummeting Monorail Train--Train, HP: 8/10

Spoiler

Plummeting Monorail Train: 10 HP, Train--At the start of the Environment turn, this card deals the 2 Targets with the highest HP 5 Melee Damage each.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on November 08, 2015, 05:47:10 PM
I target GW with cannon.Can I choose Slip thru time for pins effect?
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 08, 2015, 05:51:33 PM
Quote from: Spade on November 08, 2015, 05:47:10 PM
I target GW with cannon.Can I choose Slip thru time for pins effect?

No, I was very specific on the order.  Start of turn effect work in the order in which they were played, so Slip in Time destroys itself before the Sable Pin gets a chance to act.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on November 08, 2015, 06:03:18 PM
Then is plasma cannon valid?
Then I play Tech advancement and search for another Plasma Cannon.Then use my power on Wraith and draw a card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 11, 2015, 02:56:14 AM
Quote from: Spade on November 08, 2015, 06:03:18 PM
Then is plasma cannon valid?
Then I play Tech advancement and search for another Plasma Cannon.Then use my power on Wraith and draw a card.

Sorry, do you mean can you destroy it?  Yes you can.  The only reason why would couldn't choose Slip Through Time is that it acted first, and it's action was to destroy itself, so it was no longer around when the Pin did it's thing.  You may choose any card you have in play.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on November 11, 2015, 05:56:12 AM
Yes,I choose Plasma c. For destruction.I already posted the rest of my turn.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on November 12, 2015, 08:20:56 PM
My move when it comes up:

Spoiler
Play Where Did I leave that, keep the two cards, hit the bag of bones, and draw 2.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on November 13, 2015, 04:44:44 AM
Quote from: Deaths Jester on November 12, 2015, 08:20:56 PM
My move when it comes up:

Spoiler
Play Where Did I leave that, keep the two cards, hit the bag of bones, and draw 2.

Or....

Spoiler
Would you consider using Retcon before playing Where Did i leave that? That way  we can destroy 2 birds in one round. The monorail train and the sable pin? That is if Wraith would lend me a hand in destroying the sable pin. I can only deal up to 8hp damage to a single target at the cost of one my staff.

Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 14, 2015, 11:54:30 PM
Sorry about my recent negligent.  I've been generally lazy about my hobby-related commitments recently.

So you draw.
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.

You power plays Wraith's card Suture Self: One-Shot-The Wraith regains 3 HP.

I can think of no reason why you wouldn't play it, so I'm assuming you do.

It is now Wraith's turn

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Gloomweaver cannot deal damage(Throat Jab)
Reduce the next damage deal to Wraith by 1.(Stealth)
Increase all damage dealt by Ra by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 19
Trash: 2
In Play: 3
-Grimoire of Curses--Relic, HP: 18/25
-Pouch of Bones--Relic, HP: 19/25
-Sable Pin--Voodoo Pin, Next to Omnitron-X, HP: 9/9

Spoiler

Sable Pin: 9 HP, Voodoo Pin--When this card enters play, place it next to the Hero with the most cards in play. At the end of that Hero's turn, that Hero's Player destroys 1 of their cards or Gloomweaver deals that Hero (H) Psychic Damage.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 22/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 31
Hand: 6
Spoiler

Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Driving Mantis: Ongoing, Style--The first time each turn that Mr. Fixer would be  dealt 2 or less Damage, you may redirect that Damage to a Target of your choice. When this card enters play, destroy all other Style cards in play.
Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 1
In Play: 2
-Tire Iron--Equipment, Tool
-Grease Monkey Fist--Ongoing, Style
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 24/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 29
Hand: 5
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Trash: 2
In Play: 6
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
-Slip Through Time--Ongoing, Limited
Spoiler

Slip Through Time: Ongoing, Limited--At the end of your turn, you may play a card and you may use a Power. At the start of your turn, destroy this card.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 26/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 35
Hand: 2
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 2
In Play: 1
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 32
Hand: 6
Spoiler

Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 2
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 24/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 28
Hand: 6
Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Flame Spike: One-Shot--Ra deals 1 target 1 Fire Damage. You may use an additional power this turn.
Trash: 5
In Play: 1
-The Staff of Ra--Equipment, Relic, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 14
Trash: 0
In Play: 1
-Plummeting Monorail Train--Train, HP: 8/10

Spoiler

Plummeting Monorail Train: 10 HP, Train--At the start of the Environment turn, this card deals the 2 Targets with the highest HP 5 Melee Damage each.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on November 15, 2015, 03:24:11 PM
I'm going to play  Trust Fund and pop a Razor Ordinance into the Grimoire.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 15, 2015, 04:58:29 PM
Trust Fund gets you
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.

Choose 2 cards in your hand to discard.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on November 15, 2015, 07:00:41 PM
Appended move when mine comes up:

Spoiler
Play retcon to destroy the Monorail, hit bag of bones, and draw 3 cards.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on November 15, 2015, 08:28:08 PM
Gonna ditch Inventory  Barrage  and Stun Bolt and keep Impromptu Invention and Infrared Eyepiece.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 15, 2015, 09:44:34 PM
Kinda surprised you kept Suture.

You draw
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.

That makes it Guise's turn.

Guise draws
Spoiler

Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.

This makes it Ra's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Gloomweaver cannot deal damage(Throat Jab)
Reduce the next damage deal to Wraith by 1.(Stealth)
Increase all damage dealt by Ra by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 19
Trash: 2
In Play: 3
-Grimoire of Curses--Relic, HP: 18/25
-Pouch of Bones--Relic, HP: 18/25
-Sable Pin--Voodoo Pin, Next to Omnitron-X, HP: 9/9

Spoiler

Sable Pin: 9 HP, Voodoo Pin--When this card enters play, place it next to the Hero with the most cards in play. At the end of that Hero's turn, that Hero's Player destroys 1 of their cards or Gloomweaver deals that Hero (H) Psychic Damage.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 22/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 31
Hand: 6
Spoiler

Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Driving Mantis: Ongoing, Style--The first time each turn that Mr. Fixer would be  dealt 2 or less Damage, you may redirect that Damage to a Target of your choice. When this card enters play, destroy all other Style cards in play.
Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 1
In Play: 2
-Tire Iron--Equipment, Tool
-Grease Monkey Fist--Ongoing, Style
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 24/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 29
Hand: 5
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Trash: 2
In Play: 6
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
-Slip Through Time--Ongoing, Limited
Spoiler

Slip Through Time: Ongoing, Limited--At the end of your turn, you may play a card and you may use a Power. At the start of your turn, destroy this card.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 26/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 35
Hand: 5
Spoiler

Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 4
In Play: 1
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 29
Hand: 8
Spoiler

Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 3
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 24/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 28
Hand: 6
Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Flame Spike: One-Shot--Ra deals 1 target 1 Fire Damage. You may use an additional power this turn.
Trash: 5
In Play: 1
-The Staff of Ra--Equipment, Relic, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 13
Trash: 2
In Play: 0
-Plummeting Monorail Train--Train, HP: 8/10

Spoiler

Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on November 16, 2015, 03:08:09 AM
Ok. I think i can still destroy the Sable pin that's attached to Omnitron-X on my own.

Play Flame Spike (1+1), Use Base power (2+1), and then choose to use the additional power of the Staff (3+1). That should let me deal a total of 9hp damage to the pin.

Draw a card to end my turn.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on November 16, 2015, 02:21:17 PM
QuoteKinda surprised you kept Suture.
Actually I thought I could only discard from the four I drew.  If it's any card in my hand, is it too late to swap Stun Bolt for Suture Self?
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 16, 2015, 08:56:21 PM
Quote from: Glitch Girl on November 16, 2015, 02:21:17 PM
QuoteKinda surprised you kept Suture.
Actually I thought I could only discard from the four I drew.  If it's any card in my hand, is it too late to swap Stun Bolt for Suture Self?

Not at all.  That's kinda why I mentioned it.  This game is VERY literal.  If it doesn't specifically say discard 2 of them, then you are free to discard any cards from your hand, whether you just drew them or not.  There are cards that do specify that, but this is not one of them.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 17, 2015, 08:48:10 PM
Just announced today, Guise now has an alternate character card, Santa Guise!  I will make him available to choose starting next game.

Also, I'll get this turn processed shortly.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 18, 2015, 03:48:00 AM
Ra draws
Spoiler

Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.

This makes it the environment turn.

(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Start: Nothing

Play: Targeting Innocents: 10 HP   --At the start of the Environment turn, this card deals each Hero Target (H) minus 1 Fire Damage. Then, look through the Environment trash for Impending Casualty and put it into play.

End: Nothing

It is now Gloomweaver's turn

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)

Start: The Grimoire goes off.  Who wants to discard for it?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on November 18, 2015, 02:56:41 PM
Depends: do I have two Infrared Eyepieces in my hand or is that a misprint?
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 18, 2015, 09:03:58 PM
Quote from: Glitch Girl on November 18, 2015, 02:56:41 PM
Depends: do I have two Infrared Eyepieces in my hand or is that a misprint?

You do indeed have two.  1 from Trust Fund and one from your regular draw.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on November 18, 2015, 10:18:51 PM
Discard one of them.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on November 19, 2015, 04:19:29 PM
Discard one Gritty Reboot.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on November 19, 2015, 04:49:11 PM
Im gonna take the damage this time.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on November 19, 2015, 08:54:35 PM
Quote from: Spade on November 19, 2015, 04:49:11 PM
Im gonna take the damage this time.

We all take damage, Spade. I'm fine with this since its still early game and its better to get set up, just be aware that it totals 5 damage to the team.

I'll discard Driving Mantis.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 19, 2015, 10:48:31 PM
In my experience if one or two players really needs to keep their cards, taking 1 or 2 damage temporarily is usually worth it.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on November 19, 2015, 11:45:19 PM
I'll discard Drawn to the Flame.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 22, 2015, 03:32:03 AM
everyone takes 1 damage, but Wraiths earlier Stealth protects her.

Gloomy plays Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.

That makes it Mr. Fixer's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 1. (Profane Zealot)
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Increase all damage dealt by Ra by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 19
Trash: 3
In Play: 2
-Grimoire of Curses--Relic, HP: 18/25
-Pouch of Bones--Relic, HP: 18/25
-Profane Zealot--Cultist, HP: 5/5

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 21/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 31
Hand: 5
Spoiler

Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 2
In Play: 2
-Tire Iron--Equipment, Tool
-Grease Monkey Fist--Ongoing, Style
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 23/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 29
Hand: 5
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Trash: 2
In Play: 6
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
-Slip Through Time--Ongoing, Limited
Spoiler

Slip Through Time: Ongoing, Limited--At the end of your turn, you may play a card and you may use a Power. At the start of your turn, destroy this card.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 26/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 35
Hand: 4
Spoiler

Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 5
In Play: 1
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 29
Hand: 7
Spoiler

Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 4
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 23/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 27
Hand: 5
Spoiler

Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.
Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 8
In Play: 0
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 12
Trash: 2
In Play: 1
-Targeting Innocents--HP: 10/10

Spoiler

Targeting Innocents: 10 HP   --At the start of the Environment turn, this card deals each Hero Target (H) minus 1 Fire Damage. Then, look through the Environment trash for Impending Casualty and put it into play.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on November 23, 2015, 10:26:06 PM
I'll use overdrive to deal 4 damage to the grimoire.

I'm cool with letting the zealot stay alive for a little while.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 23, 2015, 10:33:01 PM
Quote from: Reepicheep on November 23, 2015, 10:26:06 PM
I'll use overdrive to deal 4 damage to the grimoire.

I'm cool with letting the zealot stay alive for a little while.

Overdrive would only deal 2 damage, thanks to that same zealot.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on November 24, 2015, 01:52:10 PM
Quote from: catwhowalksbyhimself on November 23, 2015, 10:33:01 PM
Quote from: Reepicheep on November 23, 2015, 10:26:06 PM
I'll use overdrive to deal 4 damage to the grimoire.

I'm cool with letting the zealot stay alive for a little while.

Overdrive would only deal 2 damage, thanks to that same zealot.

Ah, nuts. I read it as reduced damage to Gloomweaver. I see.

In that case, I'll play Tool Box instead to draw two cards. I'll then strike the Zealot for a rather meagre 1 damage.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on November 24, 2015, 02:27:02 PM
Keep in mind guys that destroying a cultist, would put a Zombie from the trash in play. And thanks to pouch of bones, every time a zombie comes to play, every villain target will heal 5 hp. 

We also have to watch out for the environment card Targeting Innocents, which can deal 4hp damage to each of us.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on November 25, 2015, 08:50:09 PM
For when my turn comes up...

Spoiler
Play Best Car Ever and damage the Bag of Bones, followed by Where Did I leave That to bring Retcon back and play it to get rid of the Innocents, hit the bones once more with my power, and draw 3 cards.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on November 26, 2015, 09:46:19 AM
Quote from: Outcast on November 24, 2015, 02:27:02 PM
Keep in mind guys that destroying a cultist, would put a Zombie from the trash in play. And thanks to pouch of bones, every time a zombie comes to play, every villain target will heal 5 hp. 

We also have to watch out for the environment card Targeting Innocents, which can deal 4hp damage to each of us.

In that case I'll change my target to the Grimoire
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 27, 2015, 06:53:58 PM
You draw
Spoiler

Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.

It is now Omnitron's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 1. (Profane Zealot)
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Increase all damage dealt by Ra by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 18
Trash: 3
In Play: 3
-Grimoire of Curses--Relic, HP: 17/25
-Pouch of Bones--Relic, HP: 18/25
-Profane Zealot--Cultist, HP: 5/5

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 21/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 28
Hand: 7
Spoiler

Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 2
In Play: 3
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
-Tire Iron--Equipment, Tool
-Grease Monkey Fist--Ongoing, Style
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 23/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 29
Hand: 5
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Trash: 2
In Play: 6
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
-Slip Through Time--Ongoing, Limited
Spoiler

Slip Through Time: Ongoing, Limited--At the end of your turn, you may play a card and you may use a Power. At the start of your turn, destroy this card.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 26/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 35
Hand: 4
Spoiler

Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 5
In Play: 1
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 29
Hand: 7
Spoiler

Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 4
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 23/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 27
Hand: 5
Spoiler

Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.
Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 8
In Play: 0
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 12
Trash: 2
In Play: 1
-Targeting Innocents--HP: 10/10

Spoiler

Targeting Innocents: 10 HP   --At the start of the Environment turn, this card deals each Hero Target (H) minus 1 Fire Damage. Then, look through the Environment trash for Impending Casualty and put it into play.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on November 28, 2015, 06:02:11 AM
I target the pouch of bones with plasma cannon.Play Elemental Ex-use my power on myself-draw a card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on November 30, 2015, 11:22:40 PM
Timeshift reveals Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.  As it is already in play, it goes into your hand.

It is now Wraith's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 1. (Profane Zealot)
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochassis)
Increase all damage dealt by Ra by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 18
Trash: 3
In Play: 3
-Grimoire of Curses--Relic, HP: 17/25
-Pouch of Bones--Relic, HP: 16/25
-Profane Zealot--Cultist, HP: 5/5

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 21/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 28
Hand: 7
Spoiler

Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 2
In Play: 3
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
-Tire Iron--Equipment, Tool
-Grease Monkey Fist--Ongoing, Style
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 23/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 27
Hand: 5
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 3
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 26/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 35
Hand: 4
Spoiler

Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 5
In Play: 1
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 29
Hand: 7
Spoiler

Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 4
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 23/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 27
Hand: 5
Spoiler

Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.
Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 8
In Play: 0
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 12
Trash: 2
In Play: 1
-Targeting Innocents--HP: 10/10

Spoiler

Targeting Innocents: 10 HP   --At the start of the Environment turn, this card deals each Hero Target (H) minus 1 Fire Damage. Then, look through the Environment trash for Impending Casualty and put it into play.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on December 01, 2015, 03:52:19 AM
I'll play Impromptu Invention to make a makeshift Utility Belt and put it into play.  I will then play Infrared Eyepiece as well as my first power and then Razor Ordinance the Pouch of Bones for my second power.

(also didn't I get rid of "Suture Self?" earlier?)
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 01, 2015, 03:59:49 AM
Quote from: Glitch Girl on December 01, 2015, 03:52:19 AM
I'll play Impromptu Invention to make a makeshift Utility Belt and put it into play.  I will then play Infrared Eyepiece as well as my first power and then Razor Ordinance the Pouch of Bones for my second power.

(also didn't I get rid of "Suture Self?" earlier?)

You had two copies of it.

Infrared reveals

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Indigo Pin   : 9 HP, Voodoo Pin--When this card enters play, place it next to the Hero with the fewest cards in play. At the end of that Hero's turn, that Hero's Player discards a card, chosen randomly.

Choose one for the top of the deck and one on the bottom.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on December 01, 2015, 05:37:14 AM
Maybe I missed something,but what was my regular draw?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on December 01, 2015, 01:19:11 PM
Quote from: catwhowalksbyhimself on December 01, 2015, 03:59:49 AM
Quote from: Glitch Girl on December 01, 2015, 03:52:19 AM
I'll play Impromptu Invention to make a makeshift Utility Belt and put it into play.  I will then play Infrared Eyepiece as well as my first power and then Razor Ordinance the Pouch of Bones for my second power.

(also didn't I get rid of "Suture Self?" earlier?)

You had two copies of it.

Infrared reveals

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Indigo Pin   : 9 HP, Voodoo Pin--When this card enters play, place it next to the Hero with the fewest cards in play. At the end of that Hero's turn, that Hero's Player discards a card, chosen randomly.

Choose one for the top of the deck and one on the bottom.

Could I suggest you keep the Zealot on top? Once he's active I can hit one of the relics with Riveting Crane active and all damage to it will be irreducible.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on December 01, 2015, 02:22:38 PM
Sounds like a plan.

Zealot on top of the deck, the Pin to the bottom.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 01, 2015, 11:02:03 PM
Quote from: Spade on December 01, 2015, 05:37:14 AM
Maybe I missed something,but what was my regular draw?

So sorry, your draw is
Spoiler

Temporal Shielding: Equipment, Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.

Wraith draws
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.

It is now Guise's turn.

Guise plays Best Card Ever.

Best Card Ever draws
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.

Since you drew Retcon, do you still wish to play Where Did I Leave that?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on December 02, 2015, 04:03:52 PM
No, I'll just play the one I drew.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 03, 2015, 03:33:14 AM
You draw
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.

It is now Ra's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 1. (Profane Zealot)
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochassis)
Increase all damage dealt by Ra by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 18
Trash: 3
In Play: 3
-Grimoire of Curses--Relic, HP: 17/25
-Pouch of Bones--Relic, HP: 13/25
-Profane Zealot--Cultist, HP: 5/5

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 21/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 28
Hand: 7
Spoiler

Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 2
In Play: 3
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
-Tire Iron--Equipment, Tool
-Grease Monkey Fist--Ongoing, Style
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 23/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 27
Hand: 5
Spoiler

Temporal Shielding: Equipment, Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 3
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 26/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 32
Hand: 6
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 5
In Play: 3
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 24
Hand: 10
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 6
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 23/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 27
Hand: 5
Spoiler

Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.
Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 8
In Play: 0
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 12
Trash: 3
In Play: 0

Spoiler
0
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on December 03, 2015, 11:44:02 AM
Play Blazing Tornado. Use it's power on Pouch of Bones. Draw a card to end my turn.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 05, 2015, 08:20:00 PM
Ra draws

Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.

Its is now the environment's turn

(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Start: Nothing

Play: Cramped Quarters Combat: Change the type of all damage to Melee Damage. Increase all Damage dealt by 1. At the start of the Environment turn, destroy this card.

End: Nothing

That Makes it Gloomweaver's turn

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)

Start: Who wants to discard a card?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on December 06, 2015, 04:29:57 AM
I'll discard my extra Razor Ordinance
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on December 06, 2015, 06:18:37 AM
Discard Lemme See That.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on December 06, 2015, 06:23:47 AM
Discard temporal shielding.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on December 06, 2015, 01:56:10 PM
Discard Charge
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on December 06, 2015, 11:13:06 PM
Discard Scorched Earth.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 07, 2015, 01:58:15 AM
That's 0+1 damage to everyone.

Next he plays, to the shock of no one, Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.

That makes it Mr. Fixer's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 2. (Profane Zealot)x2
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochassis)

Environment Ongoing Effects
All damage is changed to Melee damage and is increased by 1.(Cramped Quarters Combat)

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 17
Trash: 3
In Play: 4
-Grimoire of Curses--Relic, HP: 17/25
-Pouch of Bones--Relic, HP: 11/25
-Profane Zealot(1)--Cultist, HP: 5/5
-Profane Zealot(2)--Cultist, HP: 5/5

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 20/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 28
Hand: 6
Spoiler

Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 3
In Play: 3
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
-Tire Iron--Equipment, Tool
-Grease Monkey Fist--Ongoing, Style
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 22/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 27
Hand: 5
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 6
In Play: 3
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 25/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 32
Hand: 5
Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 6
In Play: 3
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 24
Hand: 9
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 7
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 22/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 27
Hand: 4
Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 9
In Play: 1
Spoiler

Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 11
Trash: 3
In Play: 1
Spoiler

Cramped Quarters Combat:Change the type of all damage to Melee Damage. Increase all Damage dealt by 1. At the start of the Environment turn, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on December 07, 2015, 06:41:57 AM
You know what i find difficult about Mr. Fixer is that he can't use more than 1 Style or more than 1 Tool at the same time.

Since there are 2 Zealots now providing each Villain Target an "armor" of 2 points, Mr. Fixer would need to have the Tool "Pipe Wrench" and the Ongoing "Harmony" in play to effectively use Riveting Crane Style, so the rest of us can continue to target the Relics of GloomWeaver.

Well at least "Cramped Quarters" is helping increase damage by 1 (to both sides) for this round, so we have that at least.

There is also his Alternating Tiger Claw Style, but only Mr. Fixer's attacks would become irreducible.  And i think the best tool to combine this with, is his Jack Handle Tool enabling him to attack many villain targets per attack. Combine this with his ongoing Harmony, to add at least 1 more damage to his attacks. Bloody Knuckles could help for at least one round to add more if he wants to do more damage.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on December 07, 2015, 02:07:10 PM
Ah, nuts. You're right. I misunderstood the riveting crane card. It's pretty clear that I have to land a few HP's worth of damage before any further attacks are irreducible...

Since my plan clearly won't work this round, i'll play bloody knuckles and land what I think comes to a healthy 3 damage (1+1+1+2-1-1) on the pouch of bones

Even with the zealots alive, it looks to me like we can finish the pouch off this round, so we can safely destroy the zealots after.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 07, 2015, 11:27:19 PM
You draw

Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.

It is now Omnitron's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 2. (Profane Zealot)x2
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochassis)
Increase all damage dealt to and by Mr. Fixer by 2. (Bloody Knuckles)

Environment Ongoing Effects
All damage is changed to Melee damage and is increased by 1.(Cramped Quarters Combat)

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 17
Trash: 3
In Play: 4
-Grimoire of Curses--Relic, HP: 17/25
-Pouch of Bones--Relic, HP: 8/25
-Profane Zealot(1)--Cultist, HP: 5/5
-Profane Zealot(2)--Cultist, HP: 5/5

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 20/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 27
Hand: 7
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 3
In Play: 3
-Tire Iron--Equipment, Tool
-Grease Monkey Fist--Ongoing, Style
-Bloody Knuckles--Ongoing
Spoiler

Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 22/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 27
Hand: 5
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 6
In Play: 3
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 25/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 32
Hand: 5
Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 6
In Play: 3
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 24
Hand: 9
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 7
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 22/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 27
Hand: 4
Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 9
In Play: 1
Spoiler

Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 11
Trash: 3
In Play: 1
Spoiler

Cramped Quarters Combat:Change the type of all damage to Melee Damage. Increase all Damage dealt by 1. At the start of the Environment turn, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on December 08, 2015, 06:28:40 AM
I target pouch with plasma cannon(its irreducible),play ablative coating.Play my power on Mr. Fixer(play the card if possible) and draw a card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on December 10, 2015, 06:17:10 PM
I think Cat's gotten distracted again.

To expedite things, I'll post my move since I'm next.

I'm going to Impromptu Invention myself a Micro-Targeting Computer and put it into play.  Then  I want to play trust fund to pack my hand a little more.

For my power phase, I will activate the Infrared Eyepiece, then hit the Pouch of Bones with Razor Ordinance. 

I don't know if the Micro Targeting Computer bonus will be available since all damage is converted to melee - does the MTC kick in before the damage is converted or after?  If after, no problem, I wanted to get it out there at least.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 11, 2015, 04:04:22 AM
Top card of Mr. Fixer's deck is

Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.

Do you still wish to play it?
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 11, 2015, 04:06:50 AM
Quote from: Glitch Girl on December 10, 2015, 06:17:10 PM
I don't know if the Micro Targeting Computer bonus will be available since all damage is converted to melee - does the MTC kick in before the damage is converted or after?  If after, no problem, I wanted to get it out there at least.

For effects tied to damage type, they only apply to whatever the final damage type ends up being.  In a sense, what is happening is that it gets the bonus, then loses it the second the damage type changes.  This is why a certain card that Ra has that turns everyone's damage to fire and ups it by one can be annoying to Wraith.  And REALLY annoying to Absolute Zero, but no one's played him yet.

And one more thing, if two damage type changes are both happening, as in Mr. Fixer's case right now, then the hero decides the order, although that would have made no difference whatsoever in his previous turn.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on December 11, 2015, 06:21:15 AM
Yes,play the crane.And I draw a card ofc.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 11, 2015, 10:28:04 AM
You draw

Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.

My appologies, Glitch, but I forgot to remove some cards from your hand list.  You don't have either of the cards you wanted to play.

Villain Ongoing Effects
Damage to Villain targets reduced by 2. (Profane Zealot)x2
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochassis)
Increase all damage dealt to and by Mr. Fixer by 2. (Bloody Knuckles)

Environment Ongoing Effects
All damage is changed to Melee damage and is increased by 1.(Cramped Quarters Combat)

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 17
Trash: 3
In Play: 4
-Grimoire of Curses--Relic, HP: 17/25
-Pouch of Bones--Relic, HP: 5/25
-Profane Zealot(1)--Cultist, HP: 5/5
-Profane Zealot(2)--Cultist, HP: 5/5

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 20/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 26
Hand: 7
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 4
In Play: 3
-Tire Iron--Equipment, Tool
-Riveting Crane--Ongoing, Style
-Bloody Knuckles--Ongoing
Spoiler

Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 22/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 27
Hand: 6
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 6
In Play: 3
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 25/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 32
Hand: 3
Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 6
In Play: 3
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 24
Hand: 9
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 7
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 22/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 27
Hand: 4
Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 9
In Play: 1
Spoiler

Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 11
Trash: 3
In Play: 1
Spoiler

Cramped Quarters Combat:Change the type of all damage to Melee Damage. Increase all Damage dealt by 1. At the start of the Environment turn, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on December 11, 2015, 12:43:54 PM
Woah, woah, woah, woah, don't play the crane!
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on December 11, 2015, 02:02:06 PM
Quote from: Reepicheep on December 11, 2015, 12:43:54 PM
Woah, woah, woah, woah, don't play the crane!
You dont have any other styles out and I think irreducible damage would help us.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on December 11, 2015, 02:37:28 PM
Quote from: Spade on December 11, 2015, 02:02:06 PM
Quote from: Reepicheep on December 11, 2015, 12:43:54 PM
Woah, woah, woah, woah, don't play the crane!
You dont have any other styles out and I think irreducible damage would help us.

Yes I did, I had grease monkey fist.

The irreducible effect only happens if I'm able to actually incur some damage in the first place. I'd still need +2 damage from somewhere to be able to do that at all (bloody knuckles runs out at the start of my turn, and with grease monkey fist gone I only get +1 from the environment card). Until either one of zealots is gone or I'm able to find another damage boost, crane would stop me from doing damage at all.

I think my hand might be a bit misleading, it shows I still have a copy of bloody knuckles. I think I've spent it, otherwise that would have solved the problem.

Believe me, I'm excited to play crane, but it won't help any of us out just yet.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on December 11, 2015, 05:33:37 PM
QuoteMy appologies, Glitch, but I forgot to remove some cards from your hand list.  You don't have either of the cards you wanted to play.

Well, poop.

Okay, not going to play a card this round, but I am going to activate Razor Ordinance on the Pouch and then activate Infrared Eyepiece.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 12, 2015, 12:16:14 AM
Quote from: Spade on December 11, 2015, 02:02:06 PM
Quote from: Reepicheep on December 11, 2015, 12:43:54 PM
Woah, woah, woah, woah, don't play the crane!
You dont have any other styles out and I think irreducible damage would help us.

I will allow you to change that particular decision if you wish, as it won't impact anything else.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on December 12, 2015, 02:08:46 AM
Please do. Sorry, Spade. Not sure Mr Fixer is the best target for Timeshift. Building him up is a little awkward.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 12, 2015, 02:17:11 AM
Quote from: Reepicheep on December 12, 2015, 02:08:46 AM
Please do. Sorry, Spade. Not sure Mr Fixer is the best target for Timeshift. Building him up is a little awkward.

Technically that is Spade's call.  I do agree that Fixer is not a good timeshift target.  The best target is Omni himself.  Wraith is built up, but both Ra and Guise have lots of powerful one shots and ra have plenty of things has hasn't gotten in play yet.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on December 12, 2015, 06:14:20 AM
Ok,then retcon that.And I target myself.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 12, 2015, 02:06:14 PM
Quote from: Spade on December 12, 2015, 06:14:20 AM
Ok,then retcon that.And I target myself.

Sorry, I won't let you retcon the target of the power, as information has already been revealed, I will just let you discard the card instead of playing it.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on December 12, 2015, 02:21:57 PM
Quote from: catwhowalksbyhimself on December 12, 2015, 02:06:14 PM
Quote from: Spade on December 12, 2015, 06:14:20 AM
Ok,then retcon that.And I target myself.

Sorry, I won't let you retcon the target of the power, as information has already been revealed, I will just let you discard the card instead of playing it.
then just discard it.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 13, 2015, 02:20:25 AM
The Eyepiece reveals

Spoiler

Indigo Pin    : 9 hp, Voodoo Pin--When this card enters play, place it next to the Hero with the fewest cards in play.At the end of that Hero's turn, that Hero's Player discards a card, chosen randomly.
Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on December 13, 2015, 05:28:02 AM
Put the priest on top and I'll use Omni's powers via my I Can Do That Too card to make Gloom discard it! Means I'd actually have a move to make this round.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 13, 2015, 05:42:25 AM
Quote from: Deaths Jester on December 13, 2015, 05:28:02 AM
Put the priest on top and I'll use Omni's powers via my I Can Do That Too card to make Gloom discard it! Means I'd actually have a move to make this round.

Very clever!  Even experienced players often forget that they can use TimeShift in that way.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on December 13, 2015, 02:50:47 PM
Okay guys, pin or acolyte? The pin will hit Guise, so I really want to hear from him.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 13, 2015, 05:25:02 PM
He already weighed in.

Quote from: Deaths Jester on December 13, 2015, 05:28:02 AM
Put the priest on top and I'll use Omni's powers via my I Can Do That Too card to make Gloom discard it! Means I'd actually have a move to make this round.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on December 13, 2015, 05:50:34 PM
Since we still won't know what the top card of the villain deck is, shall we keep the pouch of bones in play the rest of this round, just in case GW plays Vast Following?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on December 13, 2015, 07:07:39 PM
As I'll be off for a bit..here's my next move:

Spoiler
I'll play I Can Do That Too to use Omni's Timeshift on Gloomweaver discarding whatever card it is that comes up, hit the bag of bones with my power and drawing 2 cards.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on December 13, 2015, 08:06:05 PM
Okay, since it doesn't really matter, pin on top.

Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 15, 2015, 02:28:31 AM
Wraith draws
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.

It is now Guise's turn.

Guise does his thing and draws

Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.

That makes it Ra's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 2. (Profane Zealot)x2
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochassis)
Increase all damage dealt to and by Mr. Fixer by 2. (Bloody Knuckles)
The next damage dealt to Wraith is reduced by 2(Stealth)

Environment Ongoing Effects
All damage is changed to Melee damage and is increased by 1.(Cramped Quarters Combat)

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 12
Trash: 9
In Play: 4
-Grimoire of Curses--Relic, HP: 17/25
-Pouch of Bones--Relic, HP: 3/25
-Profane Zealot(1)--Cultist, HP: 5/5
-Profane Zealot(2)--Cultist, HP: 5/5

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 20/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 26
Hand: 7
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 4
In Play: 3
-Tire Iron--Equipment, Tool
-Riveting Crane--Ongoing, Style
-Bloody Knuckles--Ongoing
Spoiler

Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 22/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 27
Hand: 6
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 6
In Play: 3
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 25/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 31
Hand: 4
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 6
In Play: 3
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 22
Hand: 10
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 8
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 22/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 27
Hand: 4
Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 9
In Play: 1
Spoiler

Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 11
Trash: 3
In Play: 1
Spoiler

Cramped Quarters Combat:Change the type of all damage to Melee Damage. Increase all Damage dealt by 1. At the start of the Environment turn, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on December 16, 2015, 01:25:21 AM
Quote from: Reepicheep on December 13, 2015, 05:50:34 PM
Since we still won't know what the top card of the villain deck is, shall we keep the pouch of bones in play the rest of this round, just in case GW plays Vast Following?

Copy that. I'll play Staff of Ra. To heal and add 1hp damage to my attacks. Then use the power of Blazing Inferno on the Grimoire of Curses. Draw a card to end my turn.

Lets just hope the next card isn't the relic Drum of Despair or we will be losing more cards/hp than we could afford.

Building up Omnitron-X can be a little tricky too since his Ongoing Plating cards acts just like Mr. Fixer's Ongoing Style cards. Only one of them can be in play at any given time. Not to mention his one shot "Self Sabotage", which like Wraith's "Inventory Barrage" would destroy all components (equipment when it comes to Wraith) that's already in play.

Edit:  :doh: I forgot that Omnitron-X's power has the option to discard a card rather than play it. So it's still a good option to build up Omnitron-X. (Especially now that all of his components are destroyed. :o)
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 16, 2015, 01:32:53 AM
Quote from: Outcast on December 16, 2015, 01:25:21 AM
Quote from: Reepicheep on December 13, 2015, 05:50:34 PM
Since we still won't know what the top card of the villain deck is, shall we keep the pouch of bones in play the rest of this round, just in case GW plays Vast Following?

Copy that. I'll play Staff of Ra. To heal and add 1hp damage to my attacks. Then use the power of Blazing Inferno on the Grimoire of Curses. Draw a card to end my turn.

Lets just hope the next card isn't the relic Drum of Despair or we will be losing more cards/hp than we could afford.

Building up Omnitron-X can be a little tricky too since his Ongoing Plating cards acts just like Mr. Fixer's Ongoing Style cards. Only one of them can be in play at any given time. Not to mention his one shot "Self Sabotage", which like Wraith's "Inventory Barrage" would destroy all components (equipment when it comes to Wraith) that's already in play.

He also has singularity, although he can choose how much to destroy.  Also, he is not limited to just his own cards with Singularity, and it hits everything.  Just the thing to take out a bunch of relics at once should the third one come out.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 16, 2015, 01:46:40 AM
Ra draws
Spoiler

Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.

It is now the Environment's turn.

(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Start: Cramped Quarters Combat destroys itself

Play: Traffic Pileup:10 hp--Players cannot draw cards.

End: Nothing

It is now Gloomweaver's turn.

Start: Nothing

Play: Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.

End: Cursed Acolyte hits everyone for 3 and 3. Fixer takes 5 and 5 because of Bloody Knuckles.  Wraith takes 1 and 3 instead.  As Omnitron has taken 5 or more damage in a single turn, all his Components are destroyed.

It is now Fixer's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 2. (Profane Zealot)x2
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Increase all damage dealt to and by Mr. Fixer by 2. (Bloody Knuckles)
The next damage dealt to Wraith is reduced by 2(Stealth)

Environment Ongoing Effects
Players cannot draw cards(Traffic Pileup)

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 11
Trash: 9
In Play: 5
-Grimoire of Curses--Relic, HP: 14/25
-Pouch of Bones--Relic, HP: 3/25
-Profane Zealot(1)--Cultist, HP: 5/5
-Profane Zealot(2)--Cultist, HP: 5/5
-Cursed Acolyte--Cultist, HP: 6/6

Spoiler

Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.
Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 10/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 26
Hand: 7
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 4
In Play: 3
-Tire Iron--Equipment, Tool
-Riveting Crane--Ongoing, Style
-Bloody Knuckles--Ongoing
Spoiler

Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 27
Hand: 6
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 7
In Play: 2
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 31
Hand: 4
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 6
In Play: 3
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 22
Hand: 10
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 8
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 25/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 26
Hand: 4
Spoiler

Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 9
In Play: 1
-The Staff of Ra--Equipment, Relic
-Blazing Tornado--Ongoing, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 10
Trash: 4
In Play: 1
-Traffic Pileup--HP: 10/10
Spoiler

Traffic Pileup:10 hp--Players cannot draw cards.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on December 16, 2015, 02:07:47 AM
Damn traffic pileup..(grumble grumble)  <_<

Damn damage causing cultist too.  <_<

It's a good thing Cat forgot about us needing to discard a card to avoid being hit by Grimoire of Curses or we'll be in deep...whoops cross that Cat.  :o

Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 16, 2015, 02:59:08 AM
Yeah, do the discard thing again.  Please note that the damage penalty to Fixer still counts if the damage to him is 0.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on December 16, 2015, 11:39:52 AM
Discard Scorched Earth. Options getting fewer with so little cards left. :P

Flame Barrier seems to be a good counter attack card though.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on December 16, 2015, 01:42:48 PM
I discard Reactive Plating subrutine.
This is the worst hand I ever had in almost any CG.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on December 16, 2015, 03:16:24 PM
Holy crap, did he just hit me for 12?!?

I'll discard one of my salvage yards.

Since we have a lot of targets out, I'll use Grease Gun to make all the baddies harmless next round. That should give us extra time to knock out the pouch o' bones, two zealots, the traffic pileup, the acolyte and the zombies that emerge as a result. (In that order? Seem wise?)

I then can't do anything else anyway.

(Cat, I think my hand needs updating a little. I shouldn't have bloody knuckles in my hand, and we need to retcon Monkey Fist back in instead of the Crane.)

(Edit 2: Just realised that the zealots don't actually effect the traffic pileup, so it might be worth getting rid of it first.)
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on December 16, 2015, 10:34:11 PM
Discard Suture Self
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 16, 2015, 10:47:46 PM
I apparently got lazy and made a lot of errors last round and am still trying to fix them all. So be patient and let me know when you spot in.  I'll correct the ones on Fixer when I update next.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on December 17, 2015, 04:15:47 AM
Junk Sell Out.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 18, 2015, 12:40:03 AM
Hmm, Wraith should have drawn an extra card from Eyepiece, so I'll fix that now.

That makes it Omnitron's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 2. (Profane Zealot)x2
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Non-Hero Targets cannot deal damage(Grease Gun)

Environment Ongoing Effects
Players cannot draw cards(Traffic Pileup)

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 11
Trash: 9
In Play: 5
-Grimoire of Curses--Relic, HP: 14/25
-Pouch of Bones--Relic, HP: 3/25
-Profane Zealot(1)--Cultist, HP: 5/5
-Profane Zealot(2)--Cultist, HP: 5/5
-Cursed Acolyte--Cultist, HP: 6/6

Spoiler

Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.
Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 26
Hand: 5
Spoiler

Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 6
In Play: 3
-Tire Iron--Equipment, Tool
-Riveting Crane--Ongoing, Style
-Grease Gun--Equipment
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 27
Hand: 5
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 8
In Play: 2
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 30
Hand: 4
Spoiler

Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trash: 7
In Play: 3
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 22
Hand: 9
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 9
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 25/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 26
Hand: 3
Spoiler

Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 10
In Play: 1
-The Staff of Ra--Equipment, Relic
-Blazing Tornado--Ongoing, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 10
Trash: 4
In Play: 1
-Traffic Pileup--HP: 10/10
Spoiler

Traffic Pileup:10 hp--Players cannot draw cards.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on December 18, 2015, 07:10:01 AM
Can I just play Disruptive Flec. For its damage?
Then I will use my power on myself.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 19, 2015, 05:59:14 PM
Quote from: Spade on December 18, 2015, 07:10:01 AM
Can I just play Disruptive Flec. For its damage?

You can, but due to the current damage reduction, it won't do anything at all.

EDIT: Okay, it would hit the Traffic Pileup.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on December 19, 2015, 06:22:26 PM
Then I just use my power on myself and thats it.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 19, 2015, 06:48:45 PM
Your power reveals Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.

No reason not to put it into play.  Its a very useful one.

It is now Wraith's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 2. (Profane Zealot)x2
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Non-Hero Targets cannot deal damage(Grease Gun)

Environment Ongoing Effects
Players cannot draw cards(Traffic Pileup)

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 11
Trash: 9
In Play: 5
-Grimoire of Curses--Relic, HP: 14/25
-Pouch of Bones--Relic, HP: 3/25
-Profane Zealot(1)--Cultist, HP: 5/5
-Profane Zealot(2)--Cultist, HP: 5/5
-Cursed Acolyte--Cultist, HP: 6/6

Spoiler

Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.
Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 26
Hand: 5
Spoiler

Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 6
In Play: 3
-Tire Iron--Equipment, Tool
-Riveting Crane--Ongoing, Style
-Grease Gun--Equipment
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 26
Hand: 5
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 8
In Play: 3
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
Spoiler

Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 30
Hand: 4
Spoiler

Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trash: 7
In Play: 3
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 22
Hand: 9
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 9
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 25/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 26
Hand: 3
Spoiler

Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 10
In Play: 1
-The Staff of Ra--Equipment, Relic
-Blazing Tornado--Ongoing, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 10
Trash: 4
In Play: 1
-Traffic Pileup--HP: 10/10
Spoiler

Traffic Pileup:10 hp--Players cannot draw cards.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on December 20, 2015, 03:11:50 PM
Let's start by using the Grappling Hook to take out the traffic Pileup. 

The use Infrared Eyepiece, and pop the Pouch of Bones with Razor Ordinance (I think it only does 1 point, but it makes it that much easier to kill later)
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on December 20, 2015, 04:37:52 PM
That seems perfect. Looks to me now that Guise can knock 4 HP off a zealot and then finish off the bones.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 20, 2015, 10:57:55 PM
The eyepiece reveals
Spoiler

Chosen Disciple: 7 HP, Cultist--At the end of the Villain turn, move 1 Zombie card from the Villain trash into play. Then, this card deals the Hero Target with the highest HP X Melee Damage, where X = the number of Zombies in play plus 2.
Sable Pin: 9 HP, Voodoo Pin: When this card enters play, place it next to the Hero with the most cards in play. At the end of that Hero's turn, that Hero's Player destroys 1 of their cards or Gloomweaver deals that Hero (H) Psychic Damage.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on December 21, 2015, 12:35:52 AM
Does anyone have a way to deal with the Disciple quickly?  If not, I'm thinking Sable Pin might be the better choice to top card.  What do y'all think?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on December 21, 2015, 12:43:49 AM
We're about to bring a few zombies into play when we destroy the two zealots. That means that the disciple may hit all of us hard if we don't deal with them in time.

I think the sable pin might be the better choice here. With grease gun, it'll at least be ineffective next round...

Guise is the most likely to be affected by it, so I guess it's his call. If we can get rid of both zealots near the start of next round then we should be able to get rid of it quite quickly.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on December 23, 2015, 01:03:05 AM
If you guys think you can dump the pin quickly then go for it.

I don't see how though you come up with me causing 4 damage to zealot or finish off the bag, Reep. The zealot's powers are going to keep me from doing any real damage.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on December 23, 2015, 05:45:36 AM
Wouldn't X-treeeeeeme sort you out for a round?

Then your power should let you play Say Cheese and Look what I Found on a zealot, which will give you 2 damage on the pouch for your last hit. I dunno if anyone has an idea for a better combo, but that was the best I could come up with.

Edit: DJ, my plan is to use salvage yard on my next turn and then fire off grease gun again on the turn after. That means that you should only likely need to discard 1 card on account of sable pin - we'd have plenty of time to destroy it. (Harmless this round, might hit next round, harmless the round after)
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on December 23, 2015, 05:39:07 PM
That works out Reep but I had hoped to hold onto Look What I Found and chain it with Blatant Reference against either Gloom or one of the artifacts. That and Look What I Found works better as a first attack because it makes the next attack more powerful....but I guess we could go that way...
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on December 23, 2015, 08:46:55 PM
You've got two copies of Look What I found there. I think you can do both?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on December 29, 2015, 08:37:29 PM
K..so Reep's idea is what I'll be doing for my move...

Runs like this: X-treeeeeme followed by my power, Say Cheese, and Look What I Found on one of the zealots...I can't do the two points to the Bones because the zealots are at full hp...so I'll just draw.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on December 29, 2015, 11:08:59 PM
Sounds like Sable Pin to the top then.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 30, 2015, 12:59:01 AM
You draw
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.

DJ, I'm a bit confused by your plan.  Are you doing all three instances of damage (Power, Say Cheese, Look What I found) to one of the zealots?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on December 30, 2015, 01:56:05 AM
Quote from: Deaths Jester on December 29, 2015, 08:37:29 PM
K..so Reep's idea is what I'll be doing for my move...

Runs like this: X-treeeeeme followed by my power, Say Cheese, and Look What I Found on one of the zealots...I can't do the two points to the Bones because the zealots are at full hp...so I'll just draw.

ooooh, yeah. So killing off the Bones with your last hit would totally heal the zealot. I missed that part of their description. But we totally need to take out the bones before anything else. My bad. Overlooked that.

You could hit the acolyte with the irreducable (1+3) from Say Cheese and Look What I found Instead, then you should be able to finish the last 2 hp off the bones with the (1+1) from your last attack.

But it's totally up to you what you do, especially since attacking a zealot is useless right now. Just as long as that bag of bones can be gone, then we can whittle down the zealots.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on December 30, 2015, 02:20:06 AM
He does have enough damage to straight out kill a zealot as an alternative.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on December 30, 2015, 02:47:31 AM
I was thinking about that but was put off by the two relucs healing... But since I miscounted the zealot healing. I haven't quite worked it out, but I think either way we won't destroy both a zealot and the bones until around Wraith/Guises' next turn.

What do people think? Since Cat mentioned it, I'm leaning towards taking out a Zealot now so that our damage output is immediately greater.

(Edit: i work it out that we can feasibly have destroyed the bones by Omni's next turn, and the second zealot by Guise.)
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on December 30, 2015, 08:00:23 PM
I say we at least get rid of one of the zealots, that way the environment and the other zealot cancel each other out...am more than willing to have the zealot show up as a zombie than to heal something.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on December 31, 2015, 05:38:31 PM
Suits me, though the environment card that boosted damage is gone I'm afraid. Anyone got any objections to the relics lasting slightly longer?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on December 31, 2015, 07:17:32 PM
Quote from: Deaths Jester on December 30, 2015, 08:00:23 PM
I say we at least get rid of one of the zealots, that way the environment and the other zealot cancel each other out...am more than willing to have the zealot show up as a zombie than to heal something.

Once a cultist/zealot show up as a zombie, as long as pouch of bones is still around, it will heal every villain target in play.

If pouch of bones heals itself, i figure we just lost some time trying to damage it.

On the other hand if the Zealots are really in the way, and keeps us from being able to do more damage, then i guess we can still kill it quickly if there are no more damage reductions in the way.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on December 31, 2015, 09:53:11 PM
A safer option right this moment might be:

Xtreeme, Look what I found (Pouch -3, dead), Power (Zealot -1).

Then I think Ra can knock the Remaining HP off the Zealot with Using and a Playing Staff of Ra (Zealot - 3+1+1-2 = 4, dead).

It wastes the bonus from Look What I Found, but has the best damage output to make the most of Xtreeeme and kills targets quickest, and nobody heals. Guise could throw in a Say Cheese attack on the Acolyte, playing it before Look What I Found, but whatever.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 03, 2016, 07:05:39 PM
So do we have a final decision on this, or is more discussion needed?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on January 03, 2016, 07:10:57 PM
I think DJ is suffering a hangover from new years 2013
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on January 03, 2016, 07:11:28 PM
No..no more discussion...I'll play it like this...X-treeeeme, followed by my power on the Zealot, followed by  Look what I found on the bag of bones then draw a card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 03, 2016, 08:01:07 PM
You draw
Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.

It is now Ra's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 2. (Profane Zealot)x2
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Non-Hero Targets cannot deal damage(Grease Gun)

Environment Ongoing Effects
Players cannot draw cards(Traffic Pileup)

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 11
Trash: 10
In Play: 4
-Grimoire of Curses--Relic, HP: 14/25
-Profane Zealot(1)--Cultist, HP: 5/5
-Profane Zealot(2)--Cultist, HP: 5/5
-Cursed Acolyte--Cultist, HP: 6/6

Spoiler

Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.
Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 26
Hand: 5
Spoiler

Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 6
In Play: 3
-Tire Iron--Equipment, Tool
-Riveting Crane--Ongoing, Style
-Grease Gun--Equipment
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 26
Hand: 5
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 8
In Play: 3
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
Spoiler

Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 27
Hand: 6
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 8
In Play: 3
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 21
Hand: 8
Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Trash: 10
In Play: 1
-X-treeeeeeeeme!!!--Ongoing, Limited
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 25/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 26
Hand: 3
Spoiler

Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 10
In Play: 1
-The Staff of Ra--Equipment, Relic
-Blazing Tornado--Ongoing, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 10
Trash: 5
In Play: 0
Spoiler

Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on January 04, 2016, 02:29:59 AM
I thought I took care of the traffic pileup on my turn.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 04, 2016, 03:31:52 AM
Quote from: Glitch Girl on January 04, 2016, 02:29:59 AM
I thought I took care of the traffic pileup on my turn.

You did.  I often forget to update the effect, but the actual environment card list is generally correct.  Fixed for now.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on January 04, 2016, 07:07:42 AM
Hmm.. i don't think DJ's attack on the zealot reflected any damage because of the order his attack went. I think DJ should have attacked the pouch of bones first by using his power to play Look What I Found on it, which also gives him the chance to play Say Cheese and target a Zealot to deal (1+1) damage at least. :unsure: Well at least Pouch of Bones is gone now.

Sorry i wasn't able to contribute much to the discussion. Or review the other possible attack strategies we can use. Those Zealots and damage reduction powers are indeed troublesome.

As i can only have 1 Staff of Ra in Play, i'm afraid i can only deal one target (3+1-1-1) 2 damage only by using any of 1 of the powers available to me at the moment. Like Blazing Inferno.

It's a good thing that Reep has that Grease Gun of his in play. Or that cursed acolyte is will be dealing each of us 6 hp damage each by the next round. Leaving Reep with a very weakened Mister Fixer. So are we gonna target the acolyte or a zealot next? It's truly difficult to see any good options thanks to those Zealots nerfing most of our powers or ability to do any real damage.

As of the moment, i think the Zealots are the priority as they are providing a very good defense for them at the moment.

If nobody has any other suggestion, i guess i'll go by playing Flame Barrier and using Blazing Inferno on one of the Zealots. Then draw a card to end my turn.


Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on January 04, 2016, 07:53:50 AM
I say we take out Zealots first.BTW whose turn is it?
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 04, 2016, 10:35:17 AM
Quote from: Spade on January 04, 2016, 07:53:50 AM
I say we take out Zealots first.BTW whose turn is it?

It is Ra's turn, which is why he is asking for suggestions.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on January 04, 2016, 11:18:06 AM
Keep in mind though that there is still the threat of that acolyte being able to hit all of us with 6hp damage by the 2nd round after this one. So if you guys want to avoid that multiple hit attack, i can target the acolyte instead so we could probably kill him by the next round.

Only there will be a new offensive threat coming which we all know is the sable pin which can still deal considerable damage to one of us.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on January 04, 2016, 03:48:26 PM
Ah, nuts. I was really counting on a Zealot going down by the end of this round. I don't see a better move than what you've suggested.

Bring the second zealot in was my idea, sorry guys - I misunderstood how riveting crane works. I think I really shot us in the foot. Fixer's damage output is a bit lacking.

I'll still play salvage yard next round because I think grease gun is needed again as a matter of urgency, but unfortunately my double strike will be ineffective. Unless the environment happens to raise a card that increases damage again. I have a feeling I'm gonna be slaughtered miserably before the end of this match, but I'll do what I can in the meantime.

The sable pin's damage can be totally reduced by the target removing a card. GW's hand will be able to hit us next round, but as long as I survive then not the round after. That's quite a lot of time to get rid of Zealots, the Acolyte and the Sable Pin before we can carry on busting the Grimoire. I'm glad we didn't opt to heal them.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 05, 2016, 03:31:34 AM
Quote from: Reepicheep on January 04, 2016, 03:48:26 PMFixer's damage output is a bit lacking.

Most veteran players consider Fixer to be a suport rather than a damage dealer.  His damage output may be on the low side normally, but he is very, very versatile.  He's pretty much the best hero of any of them for clearing out masses of low HP goons.

He does however, take some getting used to.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on January 05, 2016, 04:40:45 AM
As of now, i think only DJ, GG and I can get past the damage reductions to deal enough damage to kill the acolyte. So if they agree on that plan, i'll go ahead and target the acolyte using Blazing Inferno. Just after i play Flame Barrier of course.

I'm tempted to use the Staff's power and let it get destroyed since you will be using Salvage yard. But having it still around to give my damage a boost could be handy should i draw a card that lets me attack more than once or attack multiple enemies. Not to mention boosting the damage done by my Flame Barrier.

I think the style that would help Mr. Fixer the most at the moment would be Alternating Tiger Claw, since that helps ignore any damage reductions effects in play. Combine that with tools/equipment that provide some damage boost like Dual Crowbar, Pipe Wrench or Grease Monkey Fist. Dual Crowbar would be the best out of the 3 since you can hit 2 targets in one turn.

Combine those 2 with the ongoing Harmony card to further boost damage and you're set.

So just waiting for GG and DJ if they also agree to hit the acolyte.

As long as the environment doesn't surprise us with something else, i think we should be able to kill the acolyte next round.




Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 05, 2016, 11:25:54 AM
Due to a recent ruling, Dual Crowbar is even better than it seems, since the base damage for the second hit, equals the total damage for the first, so any damage bonuses get added a second time.  So if Fixer is dealing +2 damage, the first hit with his power would do 3 damage, the second would deal 5.

It's a neat little combo, if you can get it.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on January 05, 2016, 11:38:32 AM
I could delay my salvage yard for a round and use meditation to put alternating tiger claw in play instead. Then I can help knock
1 hp off the acolyte this round and guarantee my double strike will hit next round.

Would love me some harmony and dual crowbars right now, though. But I think i may be dead before I get to see both.

The environment is our biggest risk, but it can't actually do any damage this round. If it is something mean, both Spade and GG have the means to eliminate it.

An alternative option is that you play Flesh of the Sun God next turn. That way the Acolyte can only deal 3 infernal damage. I'll drop to 5 hp, but I'd still rather use the time I have left to focus on knocking out the zealots. That way we can finish off one zealot by DJ's next turn, then defeat the acolyte with less damage reduced, then onto the other zealot.

(Edit: Maybe even putting Flesh of the Sun God into play now ready for next round, then if you get a good damage dealing one-shot this draw you'll be able to hit with it next round.)

We take some damage, but it'll speed things up. So it's down to whether we want to play it slow and safe or to quickly clear out the zealots at the expense of some damage.

I'm certainly leaning towards clearing quickly, even though it's me at the most risk.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on January 05, 2016, 04:28:37 PM
I can target my damage at acolyte no problem.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on January 05, 2016, 09:25:12 PM
I really don't care that much..if you want my damage on the Acolyte fine.  My plan for next round is to come out with Guise the Barbarian followed by my power, then either retcon (if the environment messes with us) or Say Cheese (to cause more damage) and then Blatant Reference and empty my hand for hits each round on stuff.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on January 05, 2016, 11:32:07 PM
Quote from: Reepicheep on January 05, 2016, 11:38:32 AM
I could delay my salvage yard for a round and use meditation to put alternating tiger claw in play instead. Then I can help knock
1 hp off the acolyte this round and guarantee my double strike will hit next round.

Would love me some harmony and dual crowbars right now, though. But I think i may be dead before I get to see both.

The environment is our biggest risk, but it can't actually do any damage this round. If it is something mean, both Spade and GG have the means to eliminate it.

An alternative option is that you play Flesh of the Sun God next turn. That way the Acolyte can only deal 3 infernal damage. I'll drop to 5 hp, but I'd still rather use the time I have left to focus on knocking out the zealots. That way we can finish off one zealot by DJ's next turn, then defeat the acolyte with less damage reduced, then onto the other zealot.

(Edit: Maybe even putting Flesh of the Sun God into play now ready for next round, then if you get a good damage dealing one-shot this draw you'll be able to hit with it next round.)

We take some damage, but it'll speed things up. So it's down to whether we want to play it slow and safe or to quickly clear out the zealots at the expense of some damage.

I'm certainly leaning towards clearing quickly, even though it's me at the most risk.

Quote from: Deaths Jester on January 05, 2016, 09:25:12 PM
.....  My plan for next round is to come out with Guise the Barbarian followed by my power, then either retcon (if the environment messes with us) or Say Cheese (to cause more damage) and then Blatant Reference and empty my hand for hits each round on stuff.

Those ideas sound good to me. Ok then, we'll try to clear things quickly at the expense of some damage.

I'll play Flesh of the Sun God for now. Then use Blazing Inferno's power on a Zealot to start softening him up for you guys to hit later. I won't be able to help you guys deal damage next round if i will be using Flesh of the Sun God to protect everyone.

Draw a card to end my turn.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on January 06, 2016, 12:13:04 AM
DJ's plan actually works wonders. I figure that it will be Guise's Barbarian + Say Cheese that knocks out the Zealot. He can then play the damage from his power on the acolyte (3-1=2) as well as the attack from blatant reference (3-1=2) you'll then have no problem finishing him off with blazing inferno or staff of Ra (3+1-1=3). We'll have the other zealot and the sable pin down in no time after that.

(edit: i just realised knocking out the zealot with say cheese would be counter productive. But, hitting the acolyte with it instead knocks 1hp off, then blatant reference can play, then his power can finish off the zealot. I assume he can play blatant reference at the end of his own turn, if so you'll still be able to finish off the acolyte.)

I think it's still worth playing Flesh of the Sun God now, just in case i'm wrong. It happens a lot.

If the environment does mess us up, both Spade and GG can deal with it.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 06, 2016, 12:41:20 AM
In other news, my copy of the latest Sentinels expansion, Villains of the Multiverse, just arrived! 5 new Environments, 1 regular Villain, and 10 new team up villains!  And just a few days before that my order of the unofficial fan made expansion Cauldron Experimental came in, so I have new Sentinel stuff everywhere!

Now back to the game at hand, Ra draws
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.

That makes it the environment's turn

(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Start: Nothing

Play: Rooftop Combat: Increase all Damage dealt by 1. When this card enters play, destroy all other Environment cards. While this card is in play, Environment cards cannot be played.When Hero Targets deal non-Hero Character cards 10 or more Damage in a single round, destroy this card.

End: Nothing

It is now Gloomy's turn

Start: The Grimoire does its thing. Since it can't hurt you, I'm assuming you don't discard cards.

Play: Sable Pin: 9 HP, Voodoo Pin: When this card enters play, place it next to the Hero with the most cards in play. At the end of that Hero's turn, that Hero's Player destroys 1 of their cards or Gloomweaver deals that Hero (H) Psychic Damage.

End:  Things try to hurt you.  They all slip on grease and fail.  Including a pin somehow.

Everyone but Guise has exactly 3 cards in play, so decide amongst yourselves who gets it.  It can't doing anything just yet, so I'll let you all decide after I finish this turn.

It is now Fixer's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 2. (Profane Zealot)x2
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Non-Hero Targets cannot deal damage(Grease Gun)
Ra is immune to fire damage(Flesh of the Sun God)

Environment Ongoing Effects
All damage increased by 1.(Rooftop Combat)

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 10
Trash: 10
In Play: 5
-Grimoire of Curses--Relic, HP: 14/25
-Profane Zealot(1)--Cultist, HP: 3/5
-Profane Zealot(2)--Cultist, HP: 5/5
-Cursed Acolyte--Cultist, HP: 6/6
-Sable Pin--Voodoo Pin, HP: 9/9

Spoiler

Sable Pin: 9 HP, Voodoo Pin: When this card enters play, place it next to the Hero with the most cards in play. At the end of that Hero's turn, that Hero's Player destroys 1 of their cards or Gloomweaver deals that Hero (H) Psychic Damage.
Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.
Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 26
Hand: 5
Spoiler

Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 6
In Play: 3
-Tire Iron--Equipment, Tool
-Riveting Crane--Ongoing, Style
-Grease Gun--Equipment
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 26
Hand: 5
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 8
In Play: 3
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
Spoiler

Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 27
Hand: 6
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 8
In Play: 3
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 21
Hand: 8
Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Trash: 10
In Play: 1
-X-treeeeeeeeme!!!--Ongoing, Limited
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 25/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 25
Hand: 3
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 10
In Play: 3
-The Staff of Ra--Equipment, Relic
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
Spoiler

Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 9
Trash: 5
In Play: 1

-Rooftop Combat
Spoiler

Rooftop Combat: Increase all Damage dealt by 1. When this card enters play, destroy all other Environment cards. While this card is in play, Environment cards cannot be played.When Hero Targets deal non-Hero Character cards 10 or more Damage in a single round, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on January 06, 2016, 12:56:21 AM
Wow, thanks, the Environment!!!

that means it'll make no difference to my damage if I use my original plan.

I'll play Salvage Yard. I had to double check, but I played overdrive a few rounds ago, so I should be able to use overdrive and hit the same zealot that Ra hit with the first hit. It destroys it thanks to tire iron! Woo! Second hit on the Acolyte.

(I should still have Grease Monkey Fist in play, since we discarded when Omni drew out that riveting crane.)
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 06, 2016, 01:09:20 AM
I just checked, and you did not, in fact, play Overdrive.  You were going to, but changed your mind and played Toolbox instead.

So that plan is not going to work.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on January 06, 2016, 01:12:14 AM
Dagnabbit.

In that case, I'll play the overdrive I have in my hand without salvage yard to the same effect.

In addition, I'll take the sable pin and destroy my tire iron. I'll play salvage yard next round anyway, so can get it back if need be. Nobody else has as expendible equipment.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 06, 2016, 01:27:23 AM
You draw
Spoiler

Alternating Tiger Claw: Ongoing, Style--Damage dealt by Mr. Fixer is irreducible. When this card enters play, destroy all other Style cards.

It is now Omni-X's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 1. (Profane Zealot)
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Ra is immune to fire damage(Flesh of the Sun God)

Environment Ongoing Effects
All damage increased by 1.(Rooftop Combat)

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 12
Trash: 8
In Play: 5
-Grimoire of Curses--Relic, HP: 14/25
-Profane Zealot(2)--Cultist, HP: 5/5
-Cursed Acolyte--Cultist, HP: 4/6
-Zombie Servant--Zombie, HP: 2/2

Spoiler

Sable Pin: 9 HP, Voodoo Pin: When this card enters play, place it next to the Hero with the most cards in play. At the end of that Hero's turn, that Hero's Player destroys 1 of their cards or Gloomweaver deals that Hero (H) Psychic Damage.
Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.
Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 25
Hand: 5
Spoiler

Alternating Tiger Claw: Ongoing, Style--Damage dealt by Mr. Fixer is irreducible. When this card enters play, destroy all other Style cards.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 9
In Play: 1
-Grease Monkey Fist--Ongoing, Style
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 26
Hand: 5
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 8
In Play: 3
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
Spoiler

Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 27
Hand: 6
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 8
In Play: 3
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 21
Hand: 8
Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Trash: 10
In Play: 1
-X-treeeeeeeeme!!!--Ongoing, Limited
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 25/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 25
Hand: 3
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 10
In Play: 3
-The Staff of Ra--Equipment, Relic
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
Spoiler

Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 9
Trash: 5
In Play: 1

-Rooftop Combat
Spoiler

Rooftop Combat: Increase all Damage dealt by 1. When this card enters play, destroy all other Environment cards. While this card is in play, Environment cards cannot be played.When Hero Targets deal non-Hero Character cards 10 or more Damage in a single round, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 06, 2016, 02:49:55 AM
Reep was editing his turn while I was posting the updates, so some wires got crossed.  Will edit the above summary to reflect that.

EDIT: Done!
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 09, 2016, 06:46:06 PM
Still waiting on Omnitron X
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on January 10, 2016, 06:09:58 AM
I play Elemental Exo,use my power on myself and draw a card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 10, 2016, 06:17:02 AM
Your power plays Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.

You draw
Spoiler

Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.

It is now Wraith's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 1. (Profane Zealot)
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Ra is immune to fire damage(Flesh of the Sun God)

Environment Ongoing Effects
All damage increased by 1.(Rooftop Combat)

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 12
Trash: 8
In Play: 5
-Grimoire of Curses--Relic, HP: 14/25
-Profane Zealot(2)--Cultist, HP: 5/5
-Cursed Acolyte--Cultist, HP: 4/6
-Zombie Servant--Zombie, HP: 2/2

Spoiler

Sable Pin: 9 HP, Voodoo Pin: When this card enters play, place it next to the Hero with the most cards in play. At the end of that Hero's turn, that Hero's Player destroys 1 of their cards or Gloomweaver deals that Hero (H) Psychic Damage.
Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.
Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 25
Hand: 5
Spoiler

Alternating Tiger Claw: Ongoing, Style--Damage dealt by Mr. Fixer is irreducible. When this card enters play, destroy all other Style cards.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 9
In Play: 1
-Grease Monkey Fist--Ongoing, Style
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 24
Hand: 6
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 8
In Play: 4
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 27
Hand: 6
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 8
In Play: 3
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 21
Hand: 8
Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Trash: 10
In Play: 1
-X-treeeeeeeeme!!!--Ongoing, Limited
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 25/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 25
Hand: 3
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 10
In Play: 3
-The Staff of Ra--Equipment, Relic
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
Spoiler

Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 9
Trash: 5
In Play: 1

-Rooftop Combat
Spoiler

Rooftop Combat: Increase all Damage dealt by 1. When this card enters play, destroy all other Environment cards. While this card is in play, Environment cards cannot be played.When Hero Targets deal non-Hero Character cards 10 or more Damage in a single round, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on January 10, 2016, 08:00:35 PM
To help speed this along..here's what I plan on for my turn...

Spoiler
Play Guise the Barbarian, followed by my power on the Acolyte if it's still around...otherwise I'll on of the Zealots, followed by Blatant Reference, discarding all but Retcon and Look What I Found from my hand (so bye bye to both Where'd I leave That, Say Cheese, and Gritty Reboot)  to attack the following until they are gone or I run out of cards: Zealot, Zealot, and Sable Pin.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on January 11, 2016, 03:19:09 AM
I'll start by playing Trust Fund, the Use Razor Ordinance on the Acolyte and finally use Infrared Eyepeice.

(I must be channeling DJ, I almost typed "Alchoholyte")
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 11, 2016, 03:39:29 AM
Trust Fund gets you
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on January 11, 2016, 05:53:00 PM
Before I decide, can the targeting computers stack?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on January 11, 2016, 06:51:57 PM
Unfortunately not, the 'limited' tag means only one can be in play at once.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 11, 2016, 09:10:10 PM
Quote from: Reepicheep on January 11, 2016, 06:51:57 PM
Unfortunately not, the 'limited' tag means only one can be in play at once.

This is correct, otherwise it would.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on January 12, 2016, 12:33:22 AM
Then I'll dump a Micro Targeting Computer and a Razor Ordinance.  What did the eyepiece draw?
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 12, 2016, 01:57:29 AM
Had to wait until you discarded, since that might change your choice.

The villain deck reveals.

Chosen Disciple: 7 HP, Cultist--At the end of the Villain turn, move 1 Zombie card from the Villain trash into play. Then, this card deals the Hero Target with the highest HP X Melee Damage, where X = the number of Zombies in play plus 2.
Vast Following: One-Shot--Shuffle the Villain trash and reveal the top (H) cards. Put any revealed Cultists and Relics into play. Put the other revealed cards back in the trash. Play the top card of the Villain deck.

Choose one for the top and one for the bottom.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on January 12, 2016, 03:38:52 AM
Yuck and YUCK! 

What do y'all think?  Disciple on top, Vast Following on bottom?
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on January 12, 2016, 06:31:00 AM
Sure,okay.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on January 12, 2016, 09:42:27 AM
Bah! I think you're right. Maybe Guise and Ra try and make sure there aren't any zombies out at the end of our turn.

If possible, target zombies instead of the second Zealot. At least the Zealot can't damage us. If the zombies are gone, and we all discard for the Grimoire, then GW will only net 5 damage to higher hp heroes. I was kinda hoping to hang on and watch Omni wipe them all out with disruptive flechettes.

I'll definitely have some peace of mind with Vast Following at the bottom.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on January 12, 2016, 03:49:07 PM
Okay, let's go with that.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 13, 2016, 12:28:47 AM
Wraith draws
Spoiler

Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.

Same targets for Guise as planned?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on January 13, 2016, 11:51:17 PM
Yes.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 14, 2016, 12:11:43 AM
You draw
Spoiler

Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?

It is now Ra's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 1. (Profane Zealot)
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Ra is immune to fire damage(Flesh of the Sun God)

Environment Ongoing Effects
All damage increased by 1.(Rooftop Combat)

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 12
Trash: 8
In Play: 5
-Grimoire of Curses--Relic, HP: 14/25
-Profane Zealot(2)--Cultist, HP: 3/5
-Zombie Servant--Zombie, HP: 2/2
-Zombie Servant--Zombie, HP: 2/2

Spoiler

Sable Pin: 9 HP, Voodoo Pin: When this card enters play, place it next to the Hero with the most cards in play. At the end of that Hero's turn, that Hero's Player destroys 1 of their cards or Gloomweaver deals that Hero (H) Psychic Damage.
Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.
Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 25
Hand: 5
Spoiler

Alternating Tiger Claw: Ongoing, Style--Damage dealt by Mr. Fixer is irreducible. When this card enters play, destroy all other Style cards.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 9
In Play: 1
-Grease Monkey Fist--Ongoing, Style
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 24
Hand: 6
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 8
In Play: 4
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 13
Hand: 8
Spoiler

Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 16
In Play: 3
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 20
Hand: 6
Spoiler

Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Trash: 10
In Play: 2
-Gritty Reboot--Ongoing, Limited
-Guise The Barbarian--Ongoing, Limited
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 25/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 25
Hand: 3
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 10
In Play: 3
-The Staff of Ra--Equipment, Relic
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
Spoiler

Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 9
Trash: 5
In Play: 1

-Rooftop Combat
Spoiler

Rooftop Combat: Increase all Damage dealt by 1. When this card enters play, destroy all other Environment cards. While this card is in play, Environment cards cannot be played.When Hero Targets deal non-Hero Character cards 10 or more Damage in a single round, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on January 14, 2016, 05:03:47 AM
So i'm assuming Guise attacked and killed the acolyte, and then hit the remaining Zealot?

I think it might have been better if he killed off one of the zombies instead.

Because if i kill a zombie right now, that would heal the Zealot, thereby negating DJ's attack. If i don't want that to happen and kill the Zealot though, we end up with 3 Zombies. Wherein DJ can kill 1 with blatant reference and 2 zombies would remain.

But if i kill a zombie instead of the Zealot, and DJ kills of the 2nd zombie with Blatant Reference. We get no zombies but a fully healed up Zealot with an hp of 5 at the end of the turn.

Ok, so who should i kill? A zombie? or the last Zealot? The next villain card is a cultist who deals more damage the more zombies are around.

Still with the Zealot gone, we might be able to destroy the Sable pin next round. At the expense of some damage from the new cultist and i think 3 zombies that will be in play by then.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on January 14, 2016, 07:54:35 AM
As our hero with highest hp, it's really your call. Here's the two scenarios:
Ra kills Zealot
Guise kills zombie
Disciple revives Zombie
Disciple hits Ra for 5 - ra has 20hp
Zombie hits Wraith for 3 - Wraith has 18hp
Zombie hits Ra for 3 - Ra has 17hp
Zombie hots Wraith for 3 - Wraith has 15hp

The nice thing about this is, Omni will be able to wipe out all the zombies in one shot.

Or

Ra kills zombie
Zealot has 5hp
Guise kills Zombie
Disciple revives Zombie
Disciple hits Ra for 3 - Ra has 22hp
Zombie hits Ra for 3 - Ra has 19hp

So it's down to how much hp the Zealot is worth to you and Wraith

I've worked it out that I can survive the next two rounds with sable pin without it affecting my play too much, thanks to grease gun and meditation.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on January 14, 2016, 08:51:27 AM
I'll be playing my Flame Barrier this round, so i could counter attack and probably kill any zombie that would attack me.

So it might not be that bad. I can still heal 3hp later using the last Staff of Ra in my hand.

Hmm, if everyone is ok with it. I'll go ahead and kill the last Zealot. So everyone can help do more damage to the enemy.  Oh, and i'll use the Staff's power this time to kill the Zealot as i intend to play the last Staff next round.

Then draw a card to end my turn.

Edit: With Rooftop Combat (environment) in play, this will add +1 to every hit the zombie/cultist makes. This is gonna hurt me and Wraith a little bit more. It also negates the effect of that one Zealot. Are you guys sure?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on January 14, 2016, 09:04:35 AM
Rooftop combat should have expired already. We only had to accumulate 10 damage dealt throughout the whole round. I'm not sure when it would have ran out.

I'll be playing Salvage Yard next round, so staff os a good choice.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on January 14, 2016, 09:29:29 AM
Well, if Rooftop Combat is gone by the end of my turn, i guess i should go on ahead and kill the freakin Zealot with the original plan. :P

Guise will be using Blatant Reference to kill a zombie i presume after my turn?

Next environment card, play nice now. :rolleyes:
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 14, 2016, 10:11:47 AM
Quote from: Outcast on January 14, 2016, 09:29:29 AM
Well, if Rooftop Combat is gone by the end of my turn, i guess i should go on ahead and kill the freakin Zealot with the original plan. :P

Guise will be using Blatant Reference to kill a zombie i presume after my turn?

Next environment card, play nice now. :rolleyes:

Fixer did 3 damage, Wraith did 3, so Rooftop Combat destroyed itself at the end of Guise's turn.  Sorry I forgot to keep track of that.  It's already gone now, and the Zealot has 2 hp, not 3.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on January 14, 2016, 04:57:06 PM
Copy that. Sticking to the original plan then.

Play Flame Barrier. Use Staff's Power to kill Zealot, turning him into a zombie.

Draw a card to end my turn. And brace for the attacks coming my way. :)
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on January 14, 2016, 09:36:25 PM
Change of targets for my Blatant Reference..will be Zealots till both are gone and then turn to the zombies instead of the Sable pin..will keep Gimmicky Character in hand so in case I have to discard a card for something else.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 15, 2016, 03:51:02 AM
Who's the Sable Pin next to?  I never wrote it down, nor did I have it do its thing.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on January 15, 2016, 08:56:20 AM
It's next to me. I destroyed my Tire Iron. It happened correctly.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 18, 2016, 06:16:48 PM
Ra draws Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.

Guise discards to kill a zombie.

It is now the environment's turn.

(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Start: Nothing

Play: Impending Casualty: At the start of the Environment turn, each Hero may destroy 1 of their Ongoing cards. This card deals any Hero that does not destroy an Ongoing card 3 Psychic Damage. At the end of the Environment turn, 1 Player may discard 1 card to destroy this card.

End: Does anyone wish to discard one card to destroy Impending Casualty?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on January 18, 2016, 06:47:38 PM
Discard one of my mega computers to get rid of that thing.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 19, 2016, 12:15:10 AM
The makes it Gloomweaver's turn.

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)

Start: The Grimoire does its thing.  Who wants to discard?
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on January 19, 2016, 06:02:12 AM
I discard Ablative coating.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on January 19, 2016, 02:27:34 PM
Discard the other mega computer.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on January 19, 2016, 04:43:07 PM
Discard Alternating Pirate Claw
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on January 19, 2016, 05:03:47 PM
If Reepicheep is gonna play Salvage Yard this round i think i can discard my Staff of Ra, since i can get it and the other 2 staffs in my trash pile?

Otherwise, i'll just discard the new card "Drawn to the Flame".
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 19, 2016, 08:50:00 PM
Quote from: Outcast on January 19, 2016, 05:03:47 PM
If Reepicheep is gonna play Salvage Yard this round i think i can discard my Staff of Ra, since i can get it and the other 2 staffs in my trash pile?

Otherwise, i'll just discard the new card "Drawn to the Flame".
Correct on both accounts (he already sent me his plans for the next few rounds)
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on January 20, 2016, 01:12:59 AM
Discard Gimmicky Character
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 22, 2016, 12:13:27 AM
Grimoire hits everyone for 0 Damage then.

Play: Chosen Disciple: 7 HP, Cultist--At the end of the Villain turn, move 1 Zombie card from the Villain trash into play. Then, this card deals the Hero Target with the highest HP X Melee Damage, where X = the number of Zombies in play plus 2.

End: Zombie hits Ra for 3 Melee damage.  The Flame Barrier goes off and destroys it.  Not known for being intelligent, the next zombie does the same thing with the same result.(That's the first damage per turn by a particular target, in case you were wondering, so it can go off multiple times.)

The Chosen Disciple brings back one Zombie.  She then hits Ra for 3 Melee damage.

The last Zombie can either hit Wraith and survive or hit Ra and go extra crispy.  I assume you all want the later, but I'll let you decide.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on January 22, 2016, 03:20:09 AM
I don't mind. Make mine "extra crispy". :)
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 22, 2016, 03:43:17 AM
Very well, that makes it Fixer's turn.  As Reep is out of town, he already sent me his next couple of moves.

He plays Salvage Yard.  All Equipment cards in the trash return to their owner's hands.

This lets him play Overdrive and he hits the pin twice.  Monkey Fist is destroyed and he draws
Spoiler
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.

Also, Guise hits the Sable Pin I think.  The other targets are dead and that was original one, so I'll go with it and it can be retconned later.

That makes it Omnitron's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Ra is immune to fire damage(Flesh of the Sun God)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 11
Trash: 11
In Play: 3
-]Sable Pin--Voodoo Pin, HP: 2/9, Next to Fixer
-Grimoire of Curses--Relic, HP: 14/25
-Chosen Disciple--Cultist, HP: 7/7

Spoiler

Chosen Disciple: 7 HP, Cultist--At the end of the Villain turn, move 1 Zombie card from the Villain trash into play. Then, this card deals the Hero Target with the highest HP X Melee Damage, where X = the number of Zombies in play plus 2.
Sable Pin: 9 HP, Voodoo Pin: When this card enters play, place it next to the Hero with the most cards in play. At the end of that Hero's turn, that Hero's Player destroys 1 of their cards or Gloomweaver deals that Hero (H) Psychic Damage.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 24
Hand: 6
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Trash: 10
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 22
Hand: 9
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Temporal Shielding: Equipment, Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 4
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 18/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 12
Hand: 15
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 10
In Play: 3
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 20
Hand: 3
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Trash: 13
In Play: 2
-Gritty Reboot--Ongoing, Limited
-Guise The Barbarian--Ongoing, Limited
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 15/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 23
Hand: 5
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Trash: 9
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
Spoiler

Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 8
Trash: 7
In Play: 0

Spoiler

Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on January 22, 2016, 03:51:11 AM
If the cultist Chosen Disciple attacked me, then my flame barrier should have burnt him a little as well.  :unsure:
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 22, 2016, 03:57:38 AM
Quote from: Outcast on January 22, 2016, 03:51:11 AM
If the cultist Chosen Disciple attacked me, then my flame barrier should have burnt him a little as well.  :unsure:

She did not in fact hit you.  She hit someone else.  Hitting them then made you eligible again for highest.  I mistyped that, I am afraid and am too lazy to figure it out, but I adjusted the numbers properly.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on January 22, 2016, 06:08:23 AM
I play Focused Plasma Cannon,then use Defensive Blast to discard Elemental Exo,and I draw a card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 23, 2016, 11:25:07 PM
That's enough to kill the Pin and injure a lot of other things for 4 damage apiece.

You draw
Spoiler
Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each. If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.

As Guise's target list is now all dead, I will need to know if he wishes to keep hitting things and what he wishes to hit.  He could kill the disciple right now if desired.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on January 23, 2016, 11:53:43 PM
If I have anything other than Retcon and Look What I Found left, then sure. If not, I'll hold off.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 23, 2016, 11:56:55 PM
Quote from: Deaths Jester on January 23, 2016, 11:53:43 PM
If I have anything other than Retcon and Look What I Found left, then sure. If not, I'll hold off.

You currently have four cards, enough to attack both now and on Wraith's turn without using either of those two cards.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 24, 2016, 01:01:33 AM
Actually, I was wrong.  A card stuck to another card, so you just had the three, but this last attack still goes through.  That makes it Wraith's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Ra is immune to fire damage(Flesh of the Sun God)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 74/90
Deck: 11
Trash: 12
In Play: 2
-Grimoire of Curses--Relic, HP: 10/25
-Zombie Servant--Zombie, HP: 2/2

Spoiler

Chosen Disciple: 7 HP, Cultist--At the end of the Villain turn, move 1 Zombie card from the Villain trash into play. Then, this card deals the Hero Target with the highest HP X Melee Damage, where X = the number of Zombies in play plus 2.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 24
Hand: 6
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Trash: 10
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Temporal Shielding: Equipment, Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 4
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 18/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 12
Hand: 15
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 10
In Play: 3
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 20
Hand: 2
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 14
In Play: 2
-Gritty Reboot--Ongoing, Limited
-Guise The Barbarian--Ongoing, Limited
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 15/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 23
Hand: 5
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Trash: 9
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
Spoiler

Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 8
Trash: 7
In Play: 0

Spoiler

Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on January 24, 2016, 08:33:12 PM
Okay, before I do anything, I think my deck needs fixing.  Too many duplicate cards,  including a few I discarded during environment's turn.  Unless I missed something.  (goes back to review)

edit: nevermind,  missed this bit
QuoteHe plays Salvage Yard.  All Equipment cards in the trash return to their owner's hands.

Play Micro targeting computer, hit the Grimoire with Razor ordinance, then scan his deck with Infrared eyepiece.

Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 24, 2016, 09:19:21 PM
Top two cards are
Vast Following: One-Shot--Shuffle the Villain trash and reveal the top (H) cards. Put any revealed Cultists and Relics into play. Put the other revealed cards back in the trash. Play the top card of the Villain deck.
Ophidia the Deceiver: 8 HP, Familia --At the end of the Villain turn, this card deals the Hero Target with the highest HP X Toxic Damage, where  X = (H) plus the number of Voodoo Pins in play.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on January 25, 2016, 02:14:45 AM
No pins in play so Ophidia on top, Vast Following on bottom. 
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 25, 2016, 02:18:11 AM
Wraith draws
Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.

It is now Guise's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Ra is immune to fire damage(Flesh of the Sun God)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 74/90
Deck: 11
Trash: 12
In Play: 2
-Grimoire of Curses--Relic, HP: 5/25
-Zombie Servant--Zombie, HP: 2/2

Spoiler

Chosen Disciple: 7 HP, Cultist--At the end of the Villain turn, move 1 Zombie card from the Villain trash into play. Then, this card deals the Hero Target with the highest HP X Melee Damage, where X = the number of Zombies in play plus 2.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 24
Hand: 6
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Trash: 10
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Temporal Shielding: Equipment, Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 4
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 18/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 10
Hand: 15
Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 10
In Play: 4
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 20
Hand: 2
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 15/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 23
Hand: 5
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Trash: 9
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
Spoiler

Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 8
Trash: 7
In Play: 0

Spoiler

Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on January 25, 2016, 08:20:00 PM
Whack the Book with my power and draw 2.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 25, 2016, 09:17:54 PM
You draw

Spoiler

Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.

It is now Ra's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Ra is immune to fire damage(Flesh of the Sun God)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 74/90
Deck: 11
Trash: 12
In Play: 2
-Grimoire of Curses--Relic, HP: 4/25
-Zombie Servant--Zombie, HP: 2/2

Spoiler

Chosen Disciple: 7 HP, Cultist--At the end of the Villain turn, move 1 Zombie card from the Villain trash into play. Then, this card deals the Hero Target with the highest HP X Melee Damage, where X = the number of Zombies in play plus 2.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 24
Hand: 6
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Trash: 10
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Temporal Shielding: Equipment, Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 4
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 18/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 10
Hand: 15
Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 10
In Play: 4
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 18
Hand: 4
Spoiler

Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 15/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 23
Hand: 5
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Trash: 9
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
Spoiler

Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 8
Trash: 7
In Play: 0

Spoiler

Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on January 26, 2016, 10:59:34 AM
I'll play Staff of Ra to heal 3hp. That way i can take the hit from Ophidia the Deceiver instead of Wraith.

Then, since everyone is targeting the Grimoire, i might as well destroy it using the staff's power.

That way DJ can keep the few cards he has left. But i think Wraith will have to bear the attack from the zombie.

Unless anybody has any objections, i'll go ahead with that and draw a card to end my turn.

Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on January 26, 2016, 02:48:34 PM
I'll soak the damage, no problem. 

Sidenote: put in an order for this game at my LCS.  Turns out I missed a local event last weekend, but they had leftover card packs so I got one of some Termi-N*tion characters.  So even though they're not in play, I FINALLY have physical cards to look at.  :)
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 26, 2016, 08:55:22 PM
Sadly I missed the Termi-Nation/Santa Guise promos from the web store by 1 day.  Sadness.

Ra draws

Spoiler

Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.

It is now the Environment's turn.

(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Start: None

Play: Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.

End: Police Backup shoots Gloomweaver for 1 damage.

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)

Start: Nothing

Play: Ophidia the Deceiver: 8 HP, Familiar --At the end of the Villain turn, this card deals the Hero Target with the highest HP X Toxic Damage, where  X = (H) plus the number of Voodoo Pins in play.

End: The Zombie hits either Ra or Wraith.  I think the plan was for it to hit Ra, right?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on January 27, 2016, 12:22:57 AM
Wraith to absorb the hit of the Zombie. So Ra can take the hit from Ophidia the Deceiver.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 27, 2016, 04:08:12 AM
That makes it Fixer's turn.  He plays Grease Gun.

It is now Omnitron's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 73/90
Deck: 10
Trash: 13
In Play: 2
-Zombie Servant--Zombie, HP: 2/2
-Ophidia the Deceiver--Zombie, HP: 6/8

Spoiler

Ophidia the Deceiver: 8 HP, Familia --At the end of the Villain turn, this card deals the Hero Target with the highest HP X Toxic Damage, where  X = (H) plus the number of Voodoo Pins in play.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 24
Hand: 5
Spoiler

Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Trash: 10
In Play: 1
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Temporal Shielding: Equipment, Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 4
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 10
Hand: 15
Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 10
In Play: 4
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 18
Hand: 4
Spoiler

Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 13/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 22
Hand: 5
Spoiler

Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
Spoiler

Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 7
Trash: 7
In Play: 1

Spoiler

Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on January 27, 2016, 06:16:53 AM
Didnt I play FOcused Plasma cannon,and discarded 1 elemental exo?
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 27, 2016, 10:02:21 AM
Quote from: Spade on January 27, 2016, 06:16:53 AM
Didnt I play FOcused Plasma cannon,and discarded 1 elemental exo?
Every single
Equipment card in your trash was returned to you hand.  You had spares.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on January 27, 2016, 11:09:34 AM
I target Ophidia with FCP.
Play another FCP.
And ditch another elemental exo for defensive blast.And I draw a card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on January 27, 2016, 03:38:05 PM
Quote from: catwhowalksbyhimself on January 27, 2016, 10:02:21 AM
Quote from: Spade on January 27, 2016, 06:16:53 AM
Didnt I play FOcused Plasma cannon,and discarded 1 elemental exo?
Every single
Equipment card in your trash was returned to you hand.  You had spares.
Yeah that whole bit was a bit disorienting.  Last turn I was wondering how my hand bloated up so much until I spotted that. 
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 27, 2016, 10:50:50 PM
You all might be interested in an ARG currently being worked on my the Sentinels community which appears to be telling the story leading up to the final expansion.  And there is a lot of fun stuff here.

http://greaterthangames.com/forum/topic/whose-tim-cosing-8227
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 27, 2016, 10:55:17 PM
Quote from: Spade on January 27, 2016, 11:09:34 AM
I target Ophidia with FCP.
Play another FCP.
And ditch another elemental exo for defensive blast.And I draw a card.

You were right, there was some kind of issue with your hand.

Here is your corrected hand, before doing anything on your turn.

Spoiler
Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Temporal Shielding: Equipment, Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.

You still have an extra Focused Plasma Cannon, but the other Elemental is already in play, so it isn't in your hand.  Temporal Shielding will do the same amount of damage though.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on January 28, 2016, 06:31:15 AM
Ok,then I discard temporal shielding for defensive blast,everything else stays the same.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on January 28, 2016, 07:30:17 PM
I'm home from my India adventure folks. Thanks for doing my turns, Cat.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 30, 2016, 11:02:00 PM
Sorry for the delay.  I was rather disctracted by that ARG.  All over now, revealing 9 different comic book story panels, snipits of other story, and finally the final expansion to the game--Oblivaeon.

Omnitron-X draws
Spoiler

Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.

It is now Wraith's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 69/90
Deck: 10
Trash: 15
In Play: 0

Spoiler

Ophidia the Deceiver: 8 HP, Familia --At the end of the Villain turn, this card deals the Hero Target with the highest HP X Toxic Damage, where  X = (H) plus the number of Voodoo Pins in play.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 24
Hand: 5
Spoiler

Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Trash: 10
In Play: 1
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler

Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
Spoiler

Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 10
Hand: 15
Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 10
In Play: 4
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 18
Hand: 4
Spoiler

Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 13/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 22
Hand: 5
Spoiler

Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
Spoiler

Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 7
Trash: 7
In Play: 1

Spoiler

Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on January 31, 2016, 08:16:58 PM
Did Spade take out Ophidia and the Zombie?   If he did I play Stun Bolt, if not I play Throwing Knives. 

Either way I use whatever I played to hit the enemy, then scan with Infrared Eyepiece.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on January 31, 2016, 08:34:48 PM
He cleared the board, yes.

Two cards are

Vast Following: One-Shot--Shuffle the Villain trash and reveal the top (H) cards. Put any revealed Cultists and Relics into play. Put the other revealed cards back in the trash. Play the top card of the Villain deck.
Indigo Pin    : 9 hp, Voodoo Pin--When this card enters play, place it next to the Hero with the fewest cards in play.At the end of that Hero's turn, that Hero's Player discards a card, chosen randomly.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on February 01, 2016, 12:32:09 AM
Is everyone cool with Vast Following on bottom, Sable Pin on top?  It will target Guise I think. 
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on February 01, 2016, 06:18:22 AM
Sure.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on February 01, 2016, 07:53:44 AM
I think anything would be better than Vast Following.  We could probably destroy the pin the next round? Spade/Omnitron X could use his power to play the top card of Guise's deck to compensate for Guise discarding a card?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on February 01, 2016, 09:50:11 AM
i guess that the priority right now is forcing GW to play that last relic. We've got a nice little window of relative calmness with which to build up our strengths. The pin should go down easy, hopefully before Guise's next turn.

Are all three Vast Followings together in GW's deck right now?
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 01, 2016, 10:01:53 AM
Quote from: Reepicheep on February 01, 2016, 09:50:11 AMAre all three Vast Followings together in GW's deck right now?

Yes.  Assuming the Eyepiece is used every round, you have 4 rounds until two of them end up on top of the deck together.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on February 01, 2016, 12:24:26 PM
It's a shame Omni goes before Wraith, or we would be able to control and discard them.

Given how many cards we've sent to the bottom, it might be worth asking omni to use his timeshift power on GW each turn. I'd bet you that the last relic pops up within the next two rounds. Instant discard = instant win.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on February 01, 2016, 08:53:51 PM
Don't forget, I could use Um, Yeah I'm That Guy! to use either...oops..nevermind..for Ongoing Only...crap...
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on February 02, 2016, 07:59:58 PM
My turn:

Spoiler
Hit GW with power, draw 2 cards.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 04, 2016, 03:31:17 AM
Sorry, I forgot to finish that update.  And it was an Indigo, not a Sable pin.  Feel free to recon that if needed.

You Draw
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.

That makes it Guise's turn.  He draws.

Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.

That makes it Ra's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 65/90
Deck: 10
Trash: 15
In Play: 0

Spoiler

Ophidia the Deceiver: 8 HP, Familia --At the end of the Villain turn, this card deals the Hero Target with the highest HP X Toxic Damage, where  X = (H) plus the number of Voodoo Pins in play.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 24
Hand: 5
Spoiler

Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Trash: 10
In Play: 1
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler

Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
Spoiler

Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 9
Hand: 15
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 10
In Play: 5
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 18
Hand: 6
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 13/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 22
Hand: 5
Spoiler

Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
Spoiler

Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 7
Trash: 7
In Play: 1

Spoiler

Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on February 04, 2016, 04:37:59 AM
So are Ophidia the Deceiver and the Zombie gone? Cleared out? In Play cards for the villain is 0. So i assume they are.

If there are no other targets, I'll play Wrathful Gaze. Use Power of Blazing Tornado on Gloom Weaver. Draw to end my turn.

Otherwise if there are still other targets in play, i'll change my play.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 04, 2016, 10:16:24 AM
Quote from: Outcast on February 04, 2016, 04:37:59 AM
So are Ophidia the Deceiver and the Zombie gone? Cleared out? In Play cards for the villain is 0. So i assume they are.

If there are no other targets, I'll play Wrathful Gaze. Use Power of Blazing Tornado on Gloom Weaver. Draw to end my turn.

Otherwise if there are still other targets in play, i'll change my play.

Please refer to my answer to Glitch Girl when she asked exactly the same question.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on February 05, 2016, 02:58:58 AM
Sorry i think i got confused when i saw their descriptions inside the Spoiler tags.

Not getting enough sleep lately too, so my senses/memory are duller than usual. Failed to notice that i have no staff of Ra in play.

I'll play Staff of Ra, to heal and boost attack. Use Blazing Tornado on Gloom Weaver. Draw a card to end my turn.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 05, 2016, 03:25:00 AM
I see no reason to remove the Zombie's description, since more keep coming back.  Descriptions are just there for reference.  They are not an indication of what is actually in play.

Ra draws
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.

It is now the environment's turn.

(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Start: Nothing.

Play: Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.

End:  The Police hit Gloomy for 1 and 1.


That makes it Gloomweaver's turn.

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)

Start: Nothing

Play: Indigo Pin: 9 hp, Voodoo Pin--When this card enters play, place it next to the Hero with the fewest cards in play.At the end of that Hero's turn, that Hero's Player discards a card, chosen randomly.
It goes on Guise.

End: Nothing

It is now Mr. Fixer's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)
Damage dealt by Ra is increased by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 59/90
Deck: 10
Trash: 15
In Play: 1
-Indigo Pin--Voodoo Pin, In Front of Guise, HP: 9/9


Spoiler

Indigo Pin: 9 hp, Voodoo Pin--When this card enters play, place it next to the Hero with the fewest cards in play.At the end of that Hero's turn, that Hero's Player discards a card, chosen randomly.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 24
Hand: 5
Spoiler

Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Trash: 10
In Play: 1
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler

Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
Spoiler

Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 9
Hand: 15
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 10
In Play: 5
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 18
Hand: 6
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 16/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 21
Hand: 5
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 6
Trash: 7
In Play: 2
-Police Backup
-Police Backup

Spoiler

Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on February 05, 2016, 05:59:35 AM
Just for future reference-should I use my power on GW to try to get the relic or should I continue playing as usual?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on February 05, 2016, 08:52:21 AM
My vote would be to try and knock out the relic with it. Anything to get this done with before those vast followings pop up. I'd even go as far as to ask Glitch to stop using the eyepiece, to delay their arrival.

Edit: unless someone can work out a strategy that stops the vast followings entering play, but every which way I look at it, we end up playing one.

Fixer will use meditate to reclaim and play the Grease Monkey Fist, then bop the indigo pin on the head.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on February 05, 2016, 10:04:11 AM
I'm inclined to agree with Reep's plan for Omni to use his power on GW's deck in the hopes that we can pick the last relic and discard it for the win.

GW's deck has 9 cards remaining if i am not mistaken. The 5 bottom cards we already know thanks to Wraith's Infra-Red Eyepiece.

Taking note of what we've encountered so far, i believe the remaining 4 cards that remain on top of his deck are as follows (and in no particular order that we know of).

-Crimson Pin
-Cursed Acolyte
-Drum of Despair (the last relic)
-Strength of the Grave (GW's only ongoing card)

The last 5 cards will be in the following order:
-Indigo Pin
-Chosen Disciple
-Vast Following
-Vast Following
-Vast Following

In the case that the relic does come out during GW's turn. It will have 25hp. And we will probably need some time to destroy it if ever. I'm not sure. So it would indeed help if we refrain from using Wraith's Infra Red Eyepiece from now on? So as not to speed up Gloom Weaver's deck draw. Besides the biggest threat of "Vast Following" are all together below GW's deck.

Whatever villain card comes into play, Wraith, Guise and Ra could probably take them out before they can do any serious damage.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 05, 2016, 10:09:58 AM
Fixer draws
Spoiler

Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.

It is now Omnitron-X's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)
Damage dealt by Ra is increased by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 59/90
Deck: 10
Trash: 15
In Play: 1
-Indigo Pin--Voodoo Pin, In Front of Guise, HP: 7/9


Spoiler

Indigo Pin: 9 hp, Voodoo Pin--When this card enters play, place it next to the Hero with the fewest cards in play.At the end of that Hero's turn, that Hero's Player discards a card, chosen randomly.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 23
Hand: 5
Spoiler

Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Trash: 11
In Play: 1
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler

Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
Spoiler

Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 9
Hand: 15
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 10
In Play: 5
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 18
Hand: 6
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 16/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 21
Hand: 5
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 6
Trash: 7
In Play: 2
-Police Backup
-Police Backup

Spoiler

Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on February 05, 2016, 10:49:33 AM
So there's pretty much a 50-50 chance that the last relic is discarded or that it is played within the next two rounds, if Omni uses his power on GW and Glitch doesn't use the Eyepiece.

If we're unlucky and the relic gets played, then we can reduce GW to using only one of the Vast Followings using Omni's power to discard two of them. GW would then immediately reshuffle his deck though, and we'd be in a totally unpredictable situation. But as far as I can tell, that's the best case scenario.

Edit: just realised how bad that situation actually is. If GW reshuffles then the relics are out of the trash. If the relic is in play this round or next, then I think we may just need to drop everything and focus on knocking it down within two or three rounds. Big job...

Ok, I have a new plan. Hear me out.

Omni uses timeshift on GW. If it's the relic, we win.
If that doesn't work, glitch uses the eyepiece. If the relic is revealed, it goes on the bottom
(If the relic isn't revealed, then the forth card is the relic and we discard it and win.)
omni discards the pin and we let GW play the disciple. We don't use the eyepiece.
Omni discards the first vast following
Glitch places the next one under the pile
The third one gets played, we hope it doesn't bring back a relic (this is a risk no matter how we play it.)
Omni discards the relic
We win

This plan givescus a 100% chance of winning before GW reshuffles, provided that a relic isn't drawn from the vast following.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on February 05, 2016, 11:13:26 AM
Even if the last relic plays on GW turn. I think we can still destroy it in 2 rounds or so.

Wraith alone can deal 9 hp damage from Stun Bolt and Razor Ordinance (thanks to her Utility Belt). That's 18 hp damage in 2 rounds. Omnitron-X also has his Defensive Blast going for him. I'm not sure how much it deals right now, but i think it's significantly high enough to clear most of the enemies that had remained thus far. Guise can deal multiple attacks as well. And i can save Living Conflagration to help deal at least 7 hp damage in one round. You have overdrive for 4 hp  additional damage and who knows what other tools you could get later.

Not to mention, i can take some damage from it, so my flame barrier can counter and add 3hp worth of damage per round.

I think we can destroy it in one round. Provided there are no interference from the Environment.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on February 05, 2016, 11:20:48 AM
Quote from: Outcast on February 05, 2016, 11:13:26 AM
Even if the last relic plays on GW turn. I think we can still destroy it in 2 rounds or so.

Wraith alone can deal 9 hp damage from Stun Bolt and Razor Ordinance (thanks to her Utility Belt). That's 18 hp damage in 2 rounds. Omnitron-X also has his Defensive Blast going for him. I'm not sure how much it deals right now, but i think it's significantly high enough to clear most of the enemies that had remained thus far. Guise can deal multiple attacks as well. And i can save Living Conflagration to help deal at least 7 hp damage in one round. You have overdrive for 4 hp  additional damage and who knows what other tools you could get later.

Not to mention, i can take some damage from it, so my flame barrier can counter and add 3hp worth of damage per round.

Oh awesome. I didn't realise we had that kind of damage output.

So Glitch can put the relic on top with the eyepiece instead, if it pops up. Then we go all guns blazing.

If it doesn't pop up, then we can be certain that Omni will discard it next round.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on February 05, 2016, 11:54:03 AM
Yeah, we could still use Glitch's Eyepiece if you want. But even if none of the two cards was the relic, i don't think that guarantees the next card on top would be the relic though. Oh unless you mean Omni will still be using his power on GW's deck. Then Glitch would use Eyepiece. If one of the two is the relic, we can go guns a blazing. If not, that last remaining card could be discarded by Omni next round. Wonderful.

I made a slight mistake on Wraith's total damage output. It would be 8 not 9. Still a huge amount though.

Of course, there's still the Environment to take into account.

Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on February 05, 2016, 12:14:08 PM
Ok,both cannons on GW,I play Gausian coil,use my power on GW and draw a card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 05, 2016, 03:49:51 PM
The card revealed and discarded is Strength of the Grave: Ongoing--Increase Damage dealt by Zombies by X, where X = the number of Zombies in play. Reduce Damage dealt to Zombies by 1.


You draw
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.

As for Defensive blast, I've been reading it wrong.  It's damage is based on the plating in play, not the one discarded, so it will do 4 instances of 1 damage regardless of what is discarded.

It is now Wraith's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochasis)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)
Damage dealt by Ra is increased by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 55/90
Deck: 10
Trash: 15
In Play: 1
-Indigo Pin--Voodoo Pin, In Front of Guise, HP: 7/9


Spoiler

Indigo Pin: 9 hp, Voodoo Pin--When this card enters play, place it next to the Hero with the fewest cards in play.At the end of that Hero's turn, that Hero's Player discards a card, chosen randomly.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 23
Hand: 5
Spoiler

Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Trash: 11
In Play: 1
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
-Gaussian Coil Blaster--Equipment, Component
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 9
Hand: 15
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 10
In Play: 5
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 18
Hand: 6
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 16/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 21
Hand: 5
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 6
Trash: 7
In Play: 2
-Police Backup
-Police Backup

Spoiler

Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 05, 2016, 04:16:36 PM
By the way, I did some quick math, and based only on the cards currently in hand and not counting Flame Barrier, I got a potential 33 points of damage in a single round.  Might be possible to get even higher.

EDIT: I missed an extra 4, so make that 37.

EDIT 2: Found another 2, so 39.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on February 05, 2016, 05:31:04 PM
Quote from: catwhowalksbyhimself on February 05, 2016, 04:16:36 PM
By the way, I did some quick math, and based only on the cards currently in hand and not counting Flame Barrier, I got a potential 33 points of damage in a single round.  Might be possible to get even higher.

EDIT: I missed an extra 4, so make that 37.

EDIT 2: Found another 2, so 39.

Who's side are you even on?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on February 05, 2016, 06:00:14 PM
Okay, going to play Throwing Knives to get it on the table just in case.  Next I use Razor Ordinance to hit the pin.  Then I Infrared Eyepiece his deck and cross my fingers.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 05, 2016, 06:02:56 PM
Quote from: Reepicheep on February 05, 2016, 05:31:04 PM
Quote from: catwhowalksbyhimself on February 05, 2016, 04:16:36 PM
By the way, I did some quick math, and based only on the cards currently in hand and not counting Flame Barrier, I got a potential 33 points of damage in a single round.  Might be possible to get even higher.

EDIT: I missed an extra 4, so make that 37.

EDIT 2: Found another 2, so 39.

Who's side are you even on?

Side? I am on no one's side, because no one is on my side.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 05, 2016, 06:05:30 PM
Eyepiece reveals

Crimson Pin: 9 HP, Voodoo Pin--When this card enters play, place it next to the Hero Character with the highest HP. At the end of that Hero's turn, Gloomweaver deals them (H) minus 2 Irreducible Toxic Damage.
Drum of Despair: 25 HP,Relic--At the start of the Villain turn, each Player may discard 2 cards or destroy 1 of their cards. If they do neither, Gloomweaver deals their Hero (H) minus 1 Infernal Damage.

Which one on top?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on February 05, 2016, 06:50:41 PM
If I understand the plan correctly,  Drum on top, Pin on bottom.  Right guys?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on February 05, 2016, 06:57:06 PM
That would do it. If we finish the pin off this round then we should have no problem winning next round.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 05, 2016, 07:49:33 PM
Wraith draws
Spoiler

Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.

It is now Guise's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochasis)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)
Damage dealt by Ra is increased by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 55/90
Deck: 10
Trash: 15
In Play: 1
-Indigo Pin--Voodoo Pin, In Front of Guise, HP: 4/9


Spoiler

Indigo Pin: 9 hp, Voodoo Pin--When this card enters play, place it next to the Hero with the fewest cards in play.At the end of that Hero's turn, that Hero's Player discards a card, chosen randomly.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 23
Hand: 5
Spoiler

Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Trash: 11
In Play: 1
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
-Gaussian Coil Blaster--Equipment, Component
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 8
Hand: 16
Spoiler

Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Trash: 10
In Play: 6
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
-Throwing Knives--Equipment, Limited
Spoiler

Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 18
Hand: 6
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 16/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 21
Hand: 5
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 6
Trash: 7
In Play: 2
-Police Backup
-Police Backup

Spoiler

Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on February 06, 2016, 03:14:02 AM
Should the pin be at 2 instead of 4?  I still have targeting computer active so that adds a +2 to that 3 damage and I don't see any damage reducers in effect.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on February 06, 2016, 04:16:11 AM
Quote from: Glitch Girl on February 06, 2016, 03:14:02 AM
Should the pin be at 2 instead of 4?  I still have targeting computer active so that adds a +2 to that 3 damage and I don't see any damage reducers in effect.

Yeah pin should have 2 hp right now since Fixer hit it first.

With Omnitron-X's double focused plasma cannons, gaussian coil blaster, defensive blast. Ra's Flame Barrier. And Fixer's overdrive. Wraith's Razor and Stun Bolt. Guise can finish off the Drum Relic for the win.

(2+2+1+4), (3), (2+2), (5+3). A total of 24 hp damage to the Drum after Wraith's attack.

Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 06, 2016, 04:51:41 AM
It should be at two.  I failed to adjust it after Fixer's turn.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on February 07, 2016, 06:22:06 PM
Is Guise playing now?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on February 07, 2016, 08:02:21 PM
I'll play Guise the Barbarian, use my power on the pin, and draw two cards.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 08, 2016, 04:05:54 AM
Guise draws
Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.

It is now Ra's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochasis)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)
Damage dealt by Ra is increased by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 55/90
Deck: 10
Trash: 16
In Play: 0


Spoiler

Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 23
Hand: 5
Spoiler

Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Trash: 11
In Play: 1
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
-Gaussian Coil Blaster--Equipment, Component
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 8
Hand: 16
Spoiler

Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Trash: 10
In Play: 6
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
-Throwing Knives--Equipment, Limited
Spoiler

Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 17
Hand: 6
Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 1
-Guise The Barbarian--Ongoing, Limited

Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 16/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 21
Hand: 5
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 6
Trash: 7
In Play: 2
-Police Backup
-Police Backup

Spoiler

Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Outcast on February 08, 2016, 11:06:06 AM
Play Wrathful Gaze. Use Blazing Tornado on Gloom Weaver. Draw a card to end my turn.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 08, 2016, 12:06:05 PM
Ra draws
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

It is now the Environment's turn

(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Start: None

Play: Hostage Situation: Hero cards cannot be played. At the start of the Environment turn, each Player may discard 1 card each to destroy this card.

End: Police Backups hit Gloomweaver

It is now Gloomweaver's turn

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)

Start: Nothing

Play: Drum of Despair: 25 HP,Relic--At the start of the Villain turn, each Player may discard 2 cards or destroy 1 of their cards. If they do neither, Gloomweaver deals their Hero (H) minus 1 Infernal Damage.

End: Nothing

It is now Mr. Fixer's turn

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochasis)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)
Damage dealt by Ra is increased by 1.(Staff of Ra)

Environment Ongoing Effects
Hero Cards cannot be Played(Hostage Situation)

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 49/90
Deck: 10
Trash: 16
In Play: 1
-Drum of Despair--Relic

Spoiler

Drum of Despair: 25 HP,Relic--At the start of the Villain turn, each Player may discard 2 cards or destroy 1 of their cards. If they do neither, Gloomweaver deals their Hero (H) minus 1 Infernal Damage.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 23
Hand: 5
Spoiler

Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Trash: 11
In Play: 1
-Grease Monkey Fist--Ongoing
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
-Gaussian Coil Blaster--Equipment, Component
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 8
Hand: 16
Spoiler

Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Trash: 10
In Play: 6
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
-Throwing Knives--Equipment, Limited
Spoiler

Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 17
Hand: 6
Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 1
-Guise The Barbarian--Ongoing, Limited

Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 16/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 20
Hand: 5
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
-Wrathful Gaze--Ongoing
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 5
Trash: 7
In Play: 3
-Police Backup
-Police Backup
-Hostage Situation

Spoiler

Hostage Situation: Hero cards cannot be played. At the start of the Environment turn, each Player may discard 1 card each to destroy this card.
Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on February 09, 2016, 12:08:16 AM
"Hero cards cannot be played"

*shakes fist*

I guess I'll hit the relic with strike for 2hp.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 09, 2016, 12:45:09 AM
Fixer draws
Spoiler

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.

It is now Omnitron's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochasis)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)
Damage dealt by Ra is increased by 1.(Staff of Ra)

Environment Ongoing Effects
Hero Cards cannot be Played(Hostage Situation)

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 49/90
Deck: 10
Trash: 16
In Play: 1
-Drum of Despair--Relic, HP: 23/25

Spoiler

Drum of Despair: 25 HP,Relic--At the start of the Villain turn, each Player may discard 2 cards or destroy 1 of their cards. If they do neither, Gloomweaver deals their Hero (H) minus 1 Infernal Damage.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 22
Hand: 6
Spoiler

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Trash: 11
In Play: 1
-Grease Monkey Fist--Ongoing
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
-Gaussian Coil Blaster--Equipment, Component
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 8
Hand: 16
Spoiler

Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Trash: 10
In Play: 6
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
-Throwing Knives--Equipment, Limited
Spoiler

Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 17
Hand: 6
Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 1
-Guise The Barbarian--Ongoing, Limited

Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 16/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 20
Hand: 5
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
-Wrathful Gaze--Ongoing
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 5
Trash: 7
In Play: 3
-Police Backup
-Police Backup
-Hostage Situation

Spoiler

Hostage Situation: Hero cards cannot be played. At the start of the Environment turn, each Player may discard 1 card each to destroy this card.
Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on February 09, 2016, 06:43:53 AM
With coil blaster I target relic and GW,then I target relic with both cannons.
I use Bio- Beam to destroy Hostage Situation(if possible) and assign the damage to relic.And I draw a card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 09, 2016, 09:57:04 AM
Omnitron draws
Spoiler

Innervation Ray: Equipment, Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.

It is now Wraith's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochasis)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)
Damage dealt by Ra is increased by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 48/90
Deck: 10
Trash: 16
In Play: 1
-Drum of Despair--Relic, HP: 16/25

Spoiler

Drum of Despair: 25 HP,Relic--At the start of the Villain turn, each Player may discard 2 cards or destroy 1 of their cards. If they do neither, Gloomweaver deals their Hero (H) minus 1 Infernal Damage.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 22
Hand: 6
Spoiler

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Trash: 11
In Play: 1
-Grease Monkey Fist--Ongoing
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 20
Hand: 11
Spoiler

Innervation Ray: Equipment, Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
-Gaussian Coil Blaster--Equipment, Component
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 8
Hand: 16
Spoiler

Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Trash: 10
In Play: 6
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
-Throwing Knives--Equipment, Limited
Spoiler

Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 17
Hand: 6
Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 1
-Guise The Barbarian--Ongoing, Limited

Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 16/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 20
Hand: 5
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
-Wrathful Gaze--Ongoing
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 5
Trash: 8
In Play:2
-Police Backup
-Police Backup

Spoiler

Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on February 09, 2016, 02:34:57 PM
Play Throat Jab the Drum (does it HAVE a throat?), then hit it with Razor Ordinance and hit both the Drum and GW with Throwing Knives.

Basically, 10 points to the Drum, 3 to GW.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on February 09, 2016, 03:33:17 PM
I guess you jabbed one of these? (http://www.partswarehouse.com/Ridgid-Plate-1-In-Drum-Throat-RG-825808-2-p/rg-825808-2.htm)
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on February 09, 2016, 03:59:33 PM
it was a very precise jab.  ;)
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 09, 2016, 10:22:50 PM
Wraith draws
Spoiler

Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.

It is now Guise's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochasis)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)
Damage dealt by Ra is increased by 1.(Staff of Ra)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 45/90
Deck: 10
Trash: 16
In Play: 1
-Drum of Despair--Relic, HP: 6/25

Spoiler

Drum of Despair: 25 HP,Relic--At the start of the Villain turn, each Player may discard 2 cards or destroy 1 of their cards. If they do neither, Gloomweaver deals their Hero (H) minus 1 Infernal Damage.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 22
Hand: 6
Spoiler

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Trash: 11
In Play: 1
-Grease Monkey Fist--Ongoing
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.


(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 20
Hand: 11
Spoiler

Innervation Ray: Equipment, Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
-Gaussian Coil Blaster--Equipment, Component
Spoiler

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 7
Hand: 16
Spoiler

Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Trash: 11
In Play: 6
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
-Throwing Knives--Equipment, Limited
Spoiler

Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 17
Hand: 6
Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Trash: 16
In Play: 1
-Guise The Barbarian--Ongoing, Limited

Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/ra.png)
HP: 16/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 20
Hand: 5
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
-Wrathful Gaze--Ongoing
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)

Deck: 5
Trash: 8
In Play:2
-Police Backup
-Police Backup

Spoiler

Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 09, 2016, 10:24:12 PM
In other news, the kickstarter for the final expansion is now live and is at 325,000 after about 8 hours.  This is about 9 times the goal and 3 times the highest stretch goal.  They haven't even formally sent out all the announcements yet.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on February 10, 2016, 01:12:18 AM
Play Look What I Found on Drum, power on Drum, and Look What I Found on Drum...then draw one card.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 10, 2016, 01:20:41 AM
And that does it!  With the Drum shattered, Gloomweaver is banished from this world.  Or so it seems. . .

Heroes Win!
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on February 10, 2016, 02:16:32 AM
Whoo!!  We rock!  I can finally put all these cards down!  :D
Title: Re: Sentinels of the Multiverse Game 9
Post by: HarryTrotter on February 10, 2016, 06:33:45 AM
The game lasted almost 5 months.
So another one?
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on February 10, 2016, 07:05:26 AM
Phew! I'm not going to miss Mr Fixer. Super fun, though!
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on February 10, 2016, 02:19:45 PM
5 months?

[checks]

Dang.  That WAS an epic battle.

I'm game for another though.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on February 10, 2016, 09:01:25 PM
I will start one soonish.  Was thinking of either Kaargra Warfang, with her very different style of play, or one of the two base set villain we haven't done yet.  Or we can take on Mad Bomber Baron Blade.

Meanwhile in the Kickstarter campaign, a whopping 11 new heroes have been revealed including 5 villains who join the heroes side to face Oblivaeon and the Sentinels as four separate hero decks.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Glitch Girl on March 04, 2016, 07:55:49 PM
While we await the next game, guess what I finally picked up today!

I'm going to see if I can talk my gaming group into taking a session off from Pathfinder to try it out.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Deaths Jester on March 15, 2016, 06:55:00 PM
When are we going to pick up the new game?
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on March 15, 2016, 08:28:23 PM
Eventually.  I'm in a bit of Sentinels slump and am badly neglecting the other game I'm supposed to be running, so I'm not about to start neglecting another one.

Soonish, though.
Title: Re: Sentinels of the Multiverse Game 9
Post by: Reepicheep on March 16, 2016, 06:27:30 PM
In your own time, Cat. That was a pretty long slog.

But I'm pretty excited for another game.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on April 08, 2016, 01:28:02 AM
I am slowly updating the hero profiles to include every possible variant.  This is taking a while, but will ultimately be worth it I think.

In other news, the fan expansion for the game called the Cauldron is now officially allowed to sell on drivethrucards.com.  This is especially exciting since I helped design a variant for that and now officially have a game design credit.  I'm credited on this link as D Himes.

http://www.drivethrucards.com/product/170568/The-Cauldron--Promo-cards?manufacturers_id=9195
Title: Re: Sentinels of the Multiverse Game 9
Post by: laughing paradox on April 10, 2016, 12:06:23 AM
Do any of you play the digital form of this game?

If so, and want a new team member, let me know! I'd love to play a game or three.
Title: Re: Sentinels of the Multiverse Game 9
Post by: catwhowalksbyhimself on April 10, 2016, 04:41:09 AM
I do.  Very often.
Title: Re: Sentinels of the Multiverse Game 9
Post by: laughing paradox on April 10, 2016, 08:03:09 PM
Do you play it on Steam? My name there is agent.panix so you can add me, if you'd like.