Freedom Reborn

MMO Forums => Champions Online General Discussion => Topic started by: RTTingle on February 09, 2009, 06:24:15 AM

Title: Champions Online
Post by: RTTingle on February 09, 2009, 06:24:15 AM
Well...

...someone had to do a new thread.

I decided to enter the new costume contest at the last minute.

Check it out. (http://img.photobucket.com/albums/v170/rttingle/LondonFog.jpg)

I'm hoping I win.  Until then, my girlfriend will never believe why I was taking pictures of myself in a gasmask and a trenchcoat at 1 am.

RTT
Title: Re: Champions Online
Post by: MJB on February 09, 2009, 08:54:01 AM
. . .

-MJB
Title: Re: Champions Online
Post by: jtharris86 on February 09, 2009, 03:05:01 PM
 :blink:
Title: Re: Champions Online
Post by: UnkoMan on February 09, 2009, 04:27:15 PM
Hmm... I've got a luchadore costume I like to throw on every now and then...
Is that THIS (http://www.champions-online.com/contest_heroic_poses_and_NYCC) contest?
Title: Re: Champions Online
Post by: GrizzlyBearTalon on February 09, 2009, 09:35:53 PM
Quote from: UnkoMan on February 09, 2009, 04:27:15 PM
Hmm... I've got a luchadore costume I like to throw on every now and then...
Is that THIS (http://www.champions-online.com/contest_heroic_poses_and_NYCC) contest?

I really want to see a picture... I really do...

Man this makes me think of Direwolf, I saw a picture of him once in costume. I think I have a copy of it somewhere...
Title: Re: Champions Online
Post by: Midnite on February 22, 2009, 06:22:09 AM
NYCC '09 Champions Online Panel (http://tentonhammer.com/node/64001)
Title: Re: Champions Online
Post by: UnkoMan on February 22, 2009, 04:56:02 PM
Quote from: GrizzlyBearTalon on February 09, 2009, 09:35:53 PM
I really want to see a picture... I really do...

Man this makes me think of Direwolf, I saw a picture of him once in costume. I think I have a copy of it somewhere...

Spoiler

(http://sjhftac.comicgenesis.com/pictures/lucha1.jpg)
(http://sjhftac.comicgenesis.com/pictures/lucha2.jpg)
(http://sjhftac.comicgenesis.com/pictures/lucha3.jpg)
Title: Re: Champions Online
Post by: lugaru on March 30, 2009, 06:06:47 PM
BTW they are registering people for an alpha or beta or something. I threw my name in the hat, since I've done those before and enjoyed it.
Title: Re: Champions Online
Post by: DMenacer on April 02, 2009, 03:31:00 AM
Has any of our FR leaders here put FR up into the Guild Beta Signup yet?
I sure that we have enough members to add enough email addresses to it for a Super Team Guild.
Title: Re: Champions Online
Post by: JeyNyce on April 03, 2009, 01:40:40 PM
Has anybody played the beta?  A friend of mine plays the beta and he said the you don't use the mouse in the game.  Everything is done on the keyboard.
Title: Re: Champions Online
Post by: lugaru on April 03, 2009, 07:33:21 PM
I havent heard back from them yet and I dont know if I will, I said I dont spend that many hours a week playing games.
Title: Re: Champions Online
Post by: DMenacer on April 04, 2009, 12:36:15 AM
So Freedom Reborn is not signed up for the SuperTeam Guild invites?

Its Apirl now and theres talk about a June 2nd release date because its been posted on one site.
Its also been posted on the Champions site that another wave of beta invites is going out next week.
Its also been posted of U.S. game prices of $49.99 up to the German game price of $100.00 for the final release price.

So it seems to me that a faster way for alot of us to get in the beta would be to sign FR into the SuperTeam Guild beta invites.
Title: Re: Champions Online
Post by: UnkoMan on April 04, 2009, 01:15:19 AM
Well... I nominate you! No, seriously. Go for it. I encourage it. Maybe it will finally get me to put parallels desktop on my mac so I can actually play this game.
Title: Re: Champions Online
Post by: DMenacer on April 04, 2009, 05:50:14 AM
I wish but it will take one one the leaders of FR to do it because they will need all of our email addresses to put in the Champioms Beta Guild Sign up. They could use our email addresses from here to sign up all that have posted in the Freedom Reborn SuperTeam thread at Champions.

Or we could start a list of who all is interested in being part of the Champions Freedom Reborn SuperTeam Guild.
Title: Re: Champions Online
Post by: UnkoMan on April 04, 2009, 06:53:33 AM
Sure, I am down with that. I will throw my email onto the list.

It is jollyolly at hotmail dot com.
Title: Re: Champions Online
Post by: lugaru on April 07, 2009, 12:53:08 PM
If somebody does a guild I am in

lugaruclone at yahoo dot com
Title: Re: Champions Online
Post by: DMenacer on April 07, 2009, 05:44:54 PM
Is one one the FR leaders going to start a FR Guild on Champions or don't they care about it anymore since the next issue of CoHaV/COX is about to be released? I'm just wondering because if not, someone else could at least start it for us.

My emaill address is DDWyatt@Comcast.NET
Title: Re: Champions Online
Post by: BentonGrey on April 07, 2009, 08:32:08 PM
I am still interested in this game, so I would like to see the Beta.  I really want to know if they can achieve "action game" style gameplay rather than the usual MMO point and click boredom.  My email is username@yahoo.com.
Title: Re: Champions Online
Post by: lugaru on April 07, 2009, 08:45:38 PM
Honestly I liked City of Heroes but I felt like I was "done" with it a little too quickly. You know, it was the everquest thing, I felt like I was killing the same rat only a different color when I leveled up.

This game looks a bit more modern, open ended and varied, so I'm really looking forward to it. For sure I will be recreating my city of heroes character (The Vocalist, an 80's hair metal frontman with sonic powers) and I'll probably start up a character called "Lugaru" as well.
Title: Re: Champions Online
Post by: BentonGrey on April 07, 2009, 09:24:54 PM
Yeah, City of Heroes entertained me somewhat, but I just don't find that style of gameplay particularly fun.  Some button mashing would go a long way to make the experience more visceral, in my opinion.
Title: Re: Champions Online
Post by: Tortuga on April 08, 2009, 01:54:00 AM
At this time, FR members playing/soon to be playing CO are more than welcome to start a guild/supergroup.  We ask you not use the name "Freedom Reborn" at this time.
Title: Re: Champions Online
Post by: DMenacer on April 08, 2009, 03:55:57 AM
But that is what we are asking about, that one of our leaders start a Freedom Reborn Guild.

We can go join other guilds at are larger then the little one we would start but if FR started a guild there is a good chance it would be a larger one then what we could start with. All we need is for one of you to start it so no one else will take the name which is possible. You can set the ranking of leadership later once the game goes full time.
Title: Re: Champions Online
Post by: Alaric on April 08, 2009, 01:18:30 PM
Quote from: DMenacer on April 08, 2009, 03:55:57 AM
But that is what we are asking about, that one of our leaders start a Freedom Reborn Guild.

We can go join other guilds at are larger then the little one we would start but if FR started a guild there is a good chance it would be a larger one then what we could start with. All we need is for one of you to start it so no one else will take the name which is possible. You can set the ranking of leadership later once the game goes full time.

And I think that what Tort's saying is that, at least for the moment, they are NOT going to do that. I'd just respect that and move on.
Title: Re: Champions Online
Post by: lugaru on April 08, 2009, 01:30:35 PM
My advice: just start a guild. Tomorrow we can either jump ship for the Freedom Reborn one, or be members of two guilds, or turn it into the Freedom Reborn one.

But for now let's just get something out there that we can mess around with. Perhaps a villains guild so that when the heroes guild starts we have proper menace for them. Or perhaps a guild for our weirder ideas, doing something like the X-Men where it is not primetime (Avengers or JLA) but instead of a collection of odd looking characters with strange powers. It could even be a role play guild, where everyone has powers from a shared narrative origin like a school for the gifted or factory workers in a facility that had a nuclear accident.

I dont want to come off as "all talk" but I cant start a guild myself, I'm not invited into the game yet and my girlfriend is REALLY jelaouse when it comes to me playing games so there is no way I'm running a guild on weekday mornings and for 20 minutes before work.
Title: Re: Champions Online
Post by: Figure Fan on April 08, 2009, 09:04:18 PM
Has the monthly fee for this game been announced yet? If it's cheap, I might play, but otherwise we'll see.

my e-mail is listed by my PM and whatnot.
Title: Re: Champions Online
Post by: RTTingle on April 18, 2009, 02:19:32 AM
I was so on the fence about the game...

now?

It can't come quick enough. (http://pc.ign.com/articles/974/974086p1.html)

RTT
Title: Re: Champions Online
Post by: clownprince on April 18, 2009, 03:00:33 AM
That looks awesome  :lol:
Title: Re: Champions Online
Post by: electro on April 19, 2009, 03:47:49 AM
Just preordered from Amazon after the Video - A new Superhero MMO around the corner now it seems real :blink:
Title: Re: Champions Online
Post by: lugaru on April 20, 2009, 12:39:31 PM
Yeah, it's one of those things where "worse comes to worse it is city of heroes" which is already good, just not good enough to hold my attention.
Title: Re: Champions Online
Post by: Uncle Yuan on April 20, 2009, 04:49:08 PM
Wasn't this originally slated to be PC and PS3?  I had basically tuned this out because of that.  Now I see that it's PC and XBox360!!  I am so in.  I still have my 1st ed Champions rule books (with those ridiculous Mark Williams illustrations) in the back of the closet . . .
Title: Re: Champions Online
Post by: Tomato on April 22, 2009, 08:21:30 PM
Quote from: Uncle Yuan on April 20, 2009, 04:49:08 PM
Wasn't this originally slated to be PC and PS3?  I had basically tuned this out because of that.  Now I see that it's PC and XBox360!!  I am so in.  I still have my 1st ed Champions rule books (with those rediculous in the back of the closet . . .

You're thinking of DCU Online, I think. I looked that up today, it's PS3 and PC

As for champions... I'm excited. If it's too much I won't get more then a demo, but it's pretty awesome right now. Definitely wanna at least try it out.
Title: Re: Champions Online
Post by: Xenolith on April 23, 2009, 01:01:50 AM
My bad.
Sorry.
Title: Re: Champions Online
Post by: Uncle Yuan on April 23, 2009, 01:03:39 AM
So much for that NDA . . .
Title: Re: Champions Online
Post by: BentonGrey on April 24, 2009, 09:29:27 PM
New article and video about nemesis and gameplay:

http://www.gamespot.com/pc/rpg/championsonline/news.html?sid=6208494&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;2

I am still excited. ^_^
Title: Re: Champions Online
Post by: JeyNyce on April 24, 2009, 10:40:10 PM
I want to get excited about this, but there's nothing there to get excited about.  To me, it looks like a COH clone.  Am I missing something?
Title: Re: Champions Online
Post by: BentonGrey on April 24, 2009, 11:14:03 PM
Well, for me, the difference is entirely in the combat system.  Supposedly it is supposed to play more like a fighting game.  The click to attack bit that most MMOs use really bores me, but being able to actually use a gamepad and feel a more visceral combat experience could be much more engaging.  I get really sick of 'click on bad guy, hit 1, hit 2, hit 3, hit 4.  Wait for energy to replenish, rinse, repeat.'  CO will, reportedly, have attacks that don't use energy and have no cool down time, so you can actually do real-time combat like MUA.
Title: Re: Champions Online
Post by: gengoro on April 24, 2009, 11:41:05 PM
Quote from: BentonGrey on April 24, 2009, 11:14:03 PM
Well, for me, the difference is entirely in the combat system.  Supposedly it is supposed to play more like a fighting game.  The click to attack bit that most MMOs use really bores me, but being able to actually use a gamepad and feel a more visceral combat experience could be much more engaging.  I get really sick of 'click on bad guy, hit 1, hit 2, hit 3, hit 4.  Wait for energy to replenish, rinse, repeat.'  CO will, reportedly, have attacks that don't use energy and have no cool down time, so you can actually do real-time combat like MUA.

I feel the same way when it comes to MMO's(and pc rpgs and some jrpgs), but will that make any difference if the mission structure is the same as most MMOs.  I really tried to like city of heroes but the missions just bored me to tears.  Loved the costume creator but it was like I was paying monthly(only lasted a month) to play an endless beatem up.
Title: Re: Champions Online
Post by: BentonGrey on April 24, 2009, 11:42:37 PM
Once again, based on what has been SAID, since I haven't actually seen the game, they are going to spend a lot more time and effort making missions unique and interesting.  There is supposed to be an overarching storyline, for one.
Title: Re: Champions Online
Post by: Tomato on April 25, 2009, 03:33:57 AM
I guess part of what excited me slightly more about this game in terms of what we currently KNOW about it, is just the graphics system. CoH just always looked grungy to me compared with FF's bright colors. Champions, on the other hand, actually LOOKS like what I'd want out of a superhero game
Title: Re: Champions Online
Post by: Figure Fan on April 25, 2009, 03:18:08 PM
Wow! It comes out a day before my birthday! Sweeeeeeet..
Title: Re: Champions Online
Post by: UnkoMan on April 25, 2009, 03:25:14 PM
Quote from: Tomato on April 25, 2009, 03:33:57 AM
I guess part of what excited me slightly more about this game in terms of what we currently KNOW about it, is just the graphics system. CoH just always looked grungy to me compared with FF's bright colors. Champions, on the other hand, actually LOOKS like what I'd want out of a superhero game

And here I had found it going a bit TOO overboard with this, and passing into the realm of cartoons. I haven't been too big on their art style from the start, though it is getting more refined as they progress. I will probably be fine with it when it is finished. I never really liked CoH's either though. I think DC Online is visually what I would want.

BUT, that being said... did you see ice slide? Did you see rope swing? Did you see those huge rocket packs? Pure awesome.
Title: Re: Champions Online
Post by: RTTingle on April 25, 2009, 05:29:30 PM
I see some things in here that are pluses because its what I'd like to see in CoX... true power customization and travel powers like the swinging.

Some things I don't care for, but can pass over --- like the style.  I don't like the way it looks.  I'm ok with it being cartoony, I think WoW looks just fine like that.  But the cell shading, just gives it this look that doesn't make it look like true 3d as much as well, South Park style 3-d.  It doesn't look like it has depth as much as well, set layers.

I hear the UI is AWFUL and the actual gameplay could kill it for me.  I'm not a button-masher or a fast player.  I like being able to move, but I don't like the action happening so fast that I can't keep up.  This honestly sounds like its more along the lines a game that should be for the gaming consoles and not a pc.  I'll get a gamepad, which has been suggested for this game... and give it a shot.

RTT
Title: Champions Online Release Date announced
Post by: DMenacer on April 25, 2009, 05:52:45 PM
Champions Online Release Date announced, check it out.

http://forums.champions-online.com/showthread.php?p=424030#post424030
Title: Re: Champions Online
Post by: Reepicheep on April 25, 2009, 08:44:22 PM
I've gotten excited about this, although I wasn't even remotely interested previously.

Will probably see a lot of you guys when this comes around!!
Title: Re: Champions Online
Post by: DMenacer on April 26, 2009, 02:33:46 AM
Well I'm involved in a guild over there called the Spartans.
The Spartans are  Heroes from the past, present and future that believe in Freedom for All.
I have also talked to them about starting another group called the Knights.
The Knights are Heroes from the past, present and future that believe in Justice for All.

They have decided to wait on forming the Knights until the game allows coalations so if we wanted we could start that Guild and coalation with the Spartans once coalations are allowed since Freedom Reborn won't form a guild there yet. The idea was started as another guild where we can placed other toons so we can have toons spread out in levels so we could always log on one thats with-in the level of the team you are needed for.

Come on over the the Champions Online Website and join the Spartans in the Superteam thread and once the game goes live we can start the Knights so some of them can join us to have a place to put their extra toons. Then when ever Freedom Reborn starts a guild over there we can join them also.
Title: Re: Champions Online
Post by: Lionheart on April 26, 2009, 03:06:20 AM
Quote from: BentonGrey on April 24, 2009, 11:14:03 PM
Well, for me, the difference is entirely in the combat system.  Supposedly it is supposed to play more like a fighting game.  The click to attack bit that most MMOs use really bores me, but being able to actually use a gamepad and feel a more visceral combat experience could be much more engaging.  I get really sick of 'click on bad guy, hit 1, hit 2, hit 3, hit 4.  Wait for energy to replenish, rinse, repeat.'  CO will, reportedly, have attacks that don't use energy and have no cool down time, so you can actually do real-time combat like MUA.

Bear in mind what has been described for the combat system though (on the public forums): An endurance builder power that you have to mash repeatedly to open up other powers. So instead of 1,2,3,4, etc., it's 1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,3 and so on. Rapidly mashing the same power over and over does not equal "action." Also, only having seven powers to choose from (also public info) really cuts down on the tactical combat component. It becomes a button masher; power choice doesn't really matter that much.

With CoH, the powers I use, the order that I use them in, and so forth depends on the tactical situation. I don't have a set pattern, because it's not necessary nor the most efficient method of combat. It's fun having to think on my feet in the heat of combat to deploy the right powers at the right time.

I've decided to stick with CoH. I prefer the looks, gameplay, and combat style over CO. Add in being able to design my own missions with the Mission Architect, and it's a no brainer for me. However, this is personal opinion only. Different players will like different aspects.

I think CoH, CO, and DCUO will all have their niche audiences. CoH will appeal to the MMORPG players more, CO to the console players, and DCUO to the MMO PvP players.

Based on the descriptions on the public forums, my anticipation for CO was *huge*. Now it's nonexistent. Just not interested anymore.
Title: Re: Champions Online
Post by: Figure Fan on April 26, 2009, 05:56:10 AM
Hmm, they haven't worked out the pricing structure yet, according to the Champions site.

Maybe it will be different than standard MMO fare?
Title: Re: Champions Online
Post by: RTTingle on April 26, 2009, 08:05:48 AM
QuoteBear in mind what has been described for the combat system though (on the public forums): An endurance builder power that you have to mash repeatedly to open up other powers. So instead of 1,2,3,4, etc., it's 1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,3 and so on.

Really?

Crud.

If that is fact then I'm definitely not going to enjoy the playing style.  My eye hand coordination was never great to begin with.  I'm hoping I don't need to bloody my thumbs to enjoy this game.

RTT

Title: Re: Champions Online
Post by: JeyNyce on April 26, 2009, 12:47:55 PM
Quote from: UnkoMan on April 25, 2009, 03:25:14 PM
BUT, that being said... did you see ice slide? Did you see rope swing? Did you see those huge rocket packs? Pure awesome.

Because CO was suppose to be Marvel Universe Online.  When the Marvel MMO got cancel they took the game and made Champions Online.
Title: Re: Champions Online
Post by: gengoro on April 26, 2009, 02:02:47 PM
QuoteBear in mind what has been described for the combat system though (on the public forums): An endurance builder power that you have to mash repeatedly to open up other powers. So instead of 1,2,3,4, etc., it's 1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,3 and so on. Rapidly mashing the same power over and over does not equal "action." Also, only having seven powers to choose from (also public info) really cuts down on the tactical combat component. It becomes a button masher; power choice doesn't really matter that much.

Damn it :angry:.  Why cant someone just make an offline open world superhero rpg similar to oblivion, GTA, or something.  Throw in a character creator, multiplayer modes, and real time combat with the option to pause and issue orders to teammates and BAM!













Or hell, just give us another freedom force. :thumbup:
Title: Re: Champions Online
Post by: BentonGrey on April 26, 2009, 02:56:57 PM
Ha, I would kill for another Freedom Force, but in the interim, CO looks pretty good. 

Lionheart, good point, but from what I've read there are/can be multiple attacks that don't use energy.  In fact, as I understand it, the majority of attacks are used to "build up" your energy so you can unleash one big one.  So, not so much 1, 1, 1, 1, as 1, 2, 1, 3, 5, 3, what have you.  It seems like it will be pleasantly close to MUA.  Once again though, this is what has been reported, not from actual experience.
Title: Re: Champions Online
Post by: Lionheart on April 26, 2009, 06:59:36 PM
Not sure of the source on that one, Benton. But I can't really comment further on the reasons for my perceptions at this point.

CO is off my radar. Some will love it, some hate it. It's nice that CoH and DCUO will be around too. Variety is good. :)
Title: Re: Champions Online
Post by: Figure Fan on April 26, 2009, 09:37:31 PM
Quote from: Lionheart on April 26, 2009, 06:59:36 PM
CO is off my radar. Some will love it, some hate it. It's nice that CoH and DCUO will be around too. Variety is good. :)

Yeah, exactly. Now we can switch between games :)
Title: Re: Champions Online
Post by: UnkoMan on April 27, 2009, 05:17:50 PM
Welp, different plays for different play styles. I'm in the camp that finds the pointing and clicking of CoH to be boring for a super hero game. I'm looking for MUA, but online and makin' your own characters. This is what I would like for a super hero game.

Now if it was a MMO adventure game, that's something else.

Anyhow, I am going to at least try this game out... they're gonna have a free trial, right?
Title: Re: Champions Online
Post by: lugaru on April 27, 2009, 05:39:56 PM
What I'm interested in is that COH was already more action based than most MMO's, so it should not be too huge a transition to make it centered on action. I hope they dont want me to pay for the box and the suscription, it might be a while before I can justify that but I do want to try it.
Title: Re: Champions Online
Post by: Courtnall6 on May 02, 2009, 02:13:58 AM
Swinging travel power looks sweet...although it looks like it doesn't take the environment into account much. Some of the ropelines are attached to the sky.

http://www.gametrailers.com/player/48350.html

Sadly this will just lead to Spider-Man clones all over the place.
Title: Re: Champions Online
Post by: BentonGrey on May 02, 2009, 03:21:38 AM
I imagine that is unavoidable in any case....besides, if I end up getting it, I'll be unable to resist making an Aquaman clone and taking him to the underwater zone.... :unsure:
Title: Re: Champions Online
Post by: UnkoMan on May 05, 2009, 11:55:43 AM
Well Unko Man is totally a Doc Savage clone. Just dumb instead of smart and wearing a costume and being nothing like Doc Savage really.

But, umm... Spider-Man clones? How about all the Batman clones there are sure to be? In the end, it also doesn't matter. I'm just glad it is in. It may become default for my characters who don't actually have super powers, which is a lot of them. Unko will definately use it.
Title: Re: Champions Online
Post by: electro on May 05, 2009, 11:04:58 PM
I'm itching to see if I can bring some of my City O' Heroes toons over to Champions but, I will not be able to resist making an Electro or Ronan the Accuser clone at some point - I'm not really worried about seeing to many Spider-Man or Batman clones thow because those guys will get popped by the devs pretty quickly - Especially in the first year but, I am worried about to many grappling hookers filling the skyline - I mean how stupid would it look to see whole teams of grappling hookers everywhere you looked - With that said - Sadly i'll be up there with all the other hookers, hooking away for the first month or two LoL - Just cancelled my CoH account till I get a hands on with this game so they better not delay it or heads will roll :blink:
Title: Re: Champions Online
Post by: BentonGrey on May 06, 2009, 01:01:36 AM
Haha, Ronan the Accuser, huh?  Well, I imagine there won't be a surplus of him in the game. :D
Title: Re: Champions Online
Post by: UnkoMan on May 08, 2009, 02:52:02 PM
Yes! I love takes on more obscure characters like that. Ronan! Awesome!
Title: Re: Champions Online
Post by: electro on May 09, 2009, 10:24:20 PM
Ronan was my first lvl 50 Toon in CoH
Green suit
Spoiler
(http://img.photobucket.com/albums/v119/hulkgray/screenshot_2009-01-28-23-13-22.jpg)
Purple suit - from captain marvel saga
Spoiler
(http://img.photobucket.com/albums/v119/hulkgray/screenshot_2009-01-23-01-08-52.jpg)
Annhilation saga outfit (sorry for no front shot on this one my CoH account is no longer usefull to grab another pic)
Spoiler
(http://img.photobucket.com/albums/v119/hulkgray/screenshot_2009-01-03-23-11-16.jpg)

I wish the Champions team would release more videos of the game since it's comming out in a month - Has anyone seen any fottage  of Space missions yet? :blink:
Title: Re: Champions Online
Post by: Courtnall6 on May 19, 2009, 04:13:52 AM
Champions pushed back to September...

http://www.gamespot.com/news/6209846.html?tag=latestheadlines;title;5

Title: Re: Champions Online
Post by: BentonGrey on May 19, 2009, 05:21:57 PM
Yeah, that seemed likely.  I'm glad they finally officially announced it.
Title: Re: Champions Online
Post by: electro on May 20, 2009, 02:05:22 AM
CoX - Reactivated :blink:
Title: Re: Champions Online
Post by: BentonGrey on May 20, 2009, 03:31:05 AM
By the way, nice Ronan.
Title: Re: Champions Online
Post by: UnkoMan on June 16, 2009, 01:48:01 PM
On the other hand, have you folks been looking at these latest screenshots?

http://www.champions-online.com/screenshots

This is actually looking pretty sweet. The art style looks a lot better now. Just got to wait and see how it actually plays.

But, I mean... luchadores.
Title: Re: Champions Online
Post by: BentonGrey on June 26, 2009, 04:20:06 PM
So.....I had a shot at a Beta key because of a contest at Ctl Alt Del, and I thought that there was a pretty good chance I might be able to get it.  If I had seen it with more time remaining, I might have at that.  As it was, with only two hours before the deadline, I sat down and submitted expanded versions of the origins and descriptions of both The Rogue and The Count.  The plan was to also submit a new character, as well as several more of my Liberty Bay ideas, but I simply ran out of time.  You can see the submissions that won on the comic's homepage, and there are certainly some very creative and unique ideas there.  Still, I'm disappointed.  I was hoping I'd be able to give this game a test drive.  
Title: Re: Champions Online
Post by: Midnite on July 10, 2009, 07:33:20 AM
Does anyone want to play in the closed Beta?
Title: Re: Champions Online
Post by: RTTingle on July 11, 2009, 12:05:57 AM
Id love to play...

Give it a fair shot so to speak.

Title: Re: Champions Online
Post by: BentonGrey on July 11, 2009, 12:15:01 AM
Me too!  My gaming group is trying to decide whether or not we want to try it out.  I'd really love a chance to see if it was worth our while.
Title: Re: Champions Online
Post by: UnkoMan on July 11, 2009, 04:08:30 PM
Well I finally got that parallels, but forgot to reapply until just now actually.

But I would loooove to check this game out. Presuming it works with this.
Title: Re: Champions Online
Post by: DMenacer on August 04, 2009, 05:46:37 PM
I'm starting in it this wed.
Title: Re: Champions Online
Post by: BentonGrey on August 04, 2009, 10:11:26 PM
<------------------Jealous. :P
Title: Re: Champions Online
Post by: Tortuga on August 04, 2009, 10:36:47 PM
<---- Been in it since early alpha.  :P
Title: Re: Champions Online
Post by: Midnite on August 05, 2009, 02:37:04 AM
Quote from: Tortuga on August 04, 2009, 10:36:47 PM
<---- Been in it since early alpha.  :P

This  :lol:
Title: Re: Champions Online
Post by: Xenolith on August 05, 2009, 01:03:35 PM
I'll be on tonight. 

My character is called Spartan X.

They are testing a new energy system tonight so that aspect of the game might be a little glitchy.
Title: Re: Champions Online
Post by: Trelau on August 05, 2009, 05:50:39 PM
hum...i don't know if I read that right, but the game is gonna cost you 200 bucks for a lifetime subscription? plus the price of the actual boxed game? has the world gone crazy or does this price seems fair and realistic (in a "kids would totally spend 200 bucks for my game" way)
i know a MMO cost a lot to stay alive (daily repairs on the servers, patchs and update monthly, new storyline/quest twice a year, plus forum to mod...) but who in their right mind would spend 200$ hoping to get a lifetime fun with the kind of game. if the MMO flops (and it might) or lose suddenly a lot of players (DCUO coming soon) the support is gonna become thin...plus lifetime mean 5 years top, until the champion2 arrive or the game is dead anyway
i really don't how they're gonna sell this
Title: Re: Champions Online
Post by: MJB on August 05, 2009, 06:53:03 PM
Let's say that Champions does in fact last 5 years. A person who opted to buy the lifetime membership would have, in effect, payed $40 a year for their subscription. Compare that to the average MMO subscription fee of $180 a year and there's your selling point.

There is no guarantee that CO will last 5 years. Heck, it may last anywhere between a couple months to 10 years. Who knows. If Champions lasts longer than a few years then that $200 lifetime membership becomes a bargin.
Title: Re: Champions Online
Post by: Trelau on August 05, 2009, 08:30:11 PM
yeah but...well in my minf you have to pay the 200$ right now, you can pay it in 10 times over ten month, right? because i can take 20/40$ off my budget to pay a mmo, but i don't have 200$ in advance to pay the first month.
i've never paid for a mmo (nothing illegal, i just play "free" mmo like rappelz where you only need to pay if you want to get powerful or have fun items) but still in my mind, if i want to stop playing for one month and then restart, i can stop paying for one month and then restart
so 200$ in one payment is a bet that you're gonna play at least X month worth of game, and for a mmo noone has ever played it's quite a bet
Title: Re: Champions Online
Post by: MJB on August 05, 2009, 08:42:44 PM
You are absolutely correct. Paying the $200 up front is a gamble on how much you will end up playing and on how long the game will last.

FYI I'm not advocating buying the membership. Heck I'm not even recommending the game. I just answered one of the ways people see paying the up front $200 as a bargin. :mjb:
Title: Re: Champions Online
Post by: Xenolith on August 05, 2009, 11:36:15 PM
I like CO and think it will continue to improve.  I think I will like DCU On-line more, so I dont' know how long I'll stick with CO.  To me, $200 is a risky proposition.  I played CoX for 5 years, but only have subscribed for 15 months during that time because I drift back and forth.  That's, what $175 I've paid, and essentially I've done everyting I want to do with the game?  Yeah, tough call, really.
Title: Re: Champions Online
Post by: electro on August 06, 2009, 12:16:38 AM
If this game is even half as cool as CoX then i'll be playing for awhile - 200 $ isn't bad but it would really sweeten the deal if you would get something special like a cool ingame item or a t-shirt etc.... :blink:
Title: Re: Champions Online
Post by: vamp on August 06, 2009, 12:34:02 AM
Quote from: Champions Online Website
Lifetime Subscriptions come with:

    * Access to the Star Trek Online Closed Beta, beginning later this year!
    * Exclusive Art Deco costume set
    * Exclusive Retro Future costume set, available only to lifetime subscribers
    * Unique Mirror Universe outfit for Star Trek Online, available at the game?s release
    * Exclusive in-game Foxbat action figure, available only to lifetime subscribers
    * Eight additional character slots!

6-Month Discounted Subscriptions come with:

    * Saves $29.95 USD (33% off!) over regular monthly subscription!
    * Exclusive Art Deco costume set
    * Access to the Star Trek Online Closed Beta, beginning later this year!


Title: Re: Champions Online
Post by: Tomato on August 06, 2009, 05:21:39 AM
I think I'd go for lifetime, personally... I guess with me, I'd rather pay up front one time and not have to worry about it then have a slow drain on my account... but really, it depends upon how fun I find the game. Having not played it, I can't make any serious decisions.
Title: Re: Champions Online
Post by: Xenolith on August 06, 2009, 02:40:52 PM
None of the Star Trek stuff interests me, or the character slots.  I guess I might be interested in a Foxbat action figure if I could sell it on eBay for $200.  :P
Title: Re: Champions Online
Post by: thalaw2 on August 06, 2009, 03:53:30 PM
$200 sounds like a good deal to me.  I'm not a trekkie but I likes me some Star Trek.  I ain't never been one for fashion so all that talk about different costume sets don't blow no wind up my...nose.
Title: Re: Champions Online
Post by: GhostMachine on August 06, 2009, 11:02:31 PM
No interest whatsoever in the Star Trek Online game (especially if the Borg are in it!) so I don't care about Beta access, and I can't afford to pay the $200 for a lifetime subscription, but I'll definitely be picking up CO. (Will be playing with time cards at first, though)
Title: Re: Champions Online
Post by: Valandar on August 06, 2009, 11:35:11 PM
Just got a Beta Key... I'll be in with the next day of play. And yes, I'll be using "Valandar" :D
Title: Re: Champions Online
Post by: RTTingle on August 06, 2009, 11:54:41 PM
Its not a real action figure.

"Action figures" are what they call the chibi style pets that look like the signature heroes and villains.

RTT
Title: Re: Champions Online
Post by: electro on August 07, 2009, 01:14:05 AM
Quote from: vamp on August 06, 2009, 12:34:02 AM
Quote from: Champions Online Website
Lifetime Subscriptions come with:

   * Access to the Star Trek Online Closed Beta, beginning later this year!
   * Exclusive Art Deco costume set
   * Exclusive Retro Future costume set, available only to lifetime subscribers
   * Unique Mirror Universe outfit for Star Trek Online, available at the game?s release
   * Exclusive in-game Foxbat action figure, available only to lifetime subscribers
   * Eight additional character slots!

6-Month Discounted Subscriptions come with:

   * Saves $29.95 USD (33% off!) over regular monthly subscription!
   * Exclusive Art Deco costume set
   * Access to the Star Trek Online Closed Beta, beginning later this year!



These are decent bonuses - I'll time card the first month to see if the game has potential to keep me interested :blink:
Title: Re: Champions Online
Post by: BlueBard on August 07, 2009, 03:57:22 PM
I'd be interested in playing a beta of Star Trek Online, but not $200 interested.
Title: Re: Champions Online
Post by: Lionheart on August 07, 2009, 05:22:57 PM
Quote from: Tortuga on August 04, 2009, 10:36:47 PM
<---- Been in it since early alpha.  :P

This.

I'll be staying where I'm at (CoH and LOTRO).
Title: Re: Champions Online
Post by: MJB on August 07, 2009, 08:48:46 PM
Quote from: BlueBard on August 07, 2009, 03:57:22 PM
I'd be interested in playing a beta of Star Trek Online, but not $200 interested.

So far there is a couple of different ways to get Star Trek beta keys. I foresee that they will keep this up right until open beta. You'll have plenty of chances to get in.
Title: Re: Champions Online
Post by: Valandar on August 09, 2009, 06:16:14 AM
So... did anybody else notice that when Defender charges up his attack in the final mish of the Tutorial Zone, the box above his head occasionally says "Freeem"?
Title: Re: Champions Online
Post by: Xenolith on August 09, 2009, 06:41:07 PM
yeah, that part is kind of funny.  TSoaLR, right?
Also, in the desert there is a public quest where you can fight Hangin' Judge Shane Hensley (Pinnacle Games founder), and one of my favorite mission names is "Are you there Grond, it's me, Viper."  Oh, oh, also, there is a Foxbat mission where he takes over a television studio.  The cast of Anchorman are the hostages.  There is even a jazz flute reference.

This game has a lot of humor in it, but its not a comedy.  It is entertaining.
Title: Re: Champions Online
Post by: Midnite on August 15, 2009, 01:13:35 AM
A little reminder, open Beta starts on Monday, Aug 17th. Closed Beta ended today.
Title: Re: Champions Online
Post by: Xenolith on August 17, 2009, 08:38:02 PM
I'll be on tonight.  Maybe I'll make Xenolith. 
Title: Re: Champions Online
Post by: UnkoMan on August 18, 2009, 03:17:18 AM
I tried to get in on this closed Beta thing, after I won this key... but I couldn't do it. I heard it works in BootCamp but something must be wrong with mine because the updater barely connects to the internet. I could never download patches. Got to 60% after a day once, and the connection timed out.

My internet can be slow sometimes, but not that slow. I wonder if there's a problem somewhere else... except I wouldn't know where to look.

But tell me, folks, is this a fun game? Does it play like CoX or different? I'm curious.
Title: Re: Champions Online
Post by: Tomato on August 18, 2009, 05:20:53 AM
Unko, I'd love to tell you how I feel about this game after the 12 hour gaming session I had planned for today... but I can't. Because the downloader is being silly.

I'm going to bed. I'm gonna leave it on so that it might get one or two more files, but I'm not that hopeful. Maybe tomorrow, when things have cooled down...
Title: Re: Champions Online
Post by: Midnite on August 18, 2009, 07:24:50 AM
Quote from: UnkoMan on August 18, 2009, 03:17:18 AM
I tried to get in on this closed Beta thing, after I won this key... but I couldn't do it. I heard it works in BootCamp but something must be wrong with mine because the updater barely connects to the internet. I could never download patches. Got to 60% after a day once, and the connection timed out.

My internet can be slow sometimes, but not that slow. I wonder if there's a problem somewhere else... except I wouldn't know where to look.

But tell me, folks, is this a fun game? Does it play like CoX or different? I'm curious.

In my opinion, its not that great. I prefer CoX.
Title: Re: Champions Online
Post by: Tomato on August 18, 2009, 10:21:12 PM
Having now played it... I gotta say, while certain things bug me (like har not staying put on the head  &lt;_&lt;) the play system is fun in a way I felt was lacking in CoX... the gameplay feels more like a cross between MUA and one player comic games like Spiderman and Wolverine Origins, while keeping the diversity of CoX (and moreso)
Title: Re: Champions Online
Post by: Xenolith on August 19, 2009, 12:29:39 AM
I think it's fun.  Unfortunately the intro scenario isn't, and neither are the crisis missions right after tht intro.  Once thoese are done, the game lives up to its potential. 
Title: Re: Champions Online
Post by: JKCarrier on August 19, 2009, 12:36:16 AM
Meh, it's all right, but I'm not seeing anything so far that I would consider an improvement over CoX. Do they have an equivalent to CoX's inspirations? I'm getting killed a lot, and it would be nice if I could carry around some healing.
Title: Re: Champions Online
Post by: Xenolith on August 19, 2009, 12:54:53 PM
Sometimes enemies will drop items that give you health, energy, or defensive bonsuses for a short time.  You can't save them like you can in CoX.  Later in the game, when you begin crafting, you can make things that will heal you.
Title: Re: Champions Online
Post by: JKCarrier on August 19, 2009, 11:09:38 PM
I'm in the desert section now, and it's kind of irritating how most of the missions take place out in the open -- everyone is competing for the same enemies and items. Is the whole game like this, or do you get more of your own "instanced" missions later on?
Title: Re: Champions Online
Post by: Xenolith on August 20, 2009, 12:33:04 AM
There are more out in the open missions that not.  If the mission is along the lines of "go kill x" then really all you have to do is one point of damage to x and you will still get credit.  So, if somebody is fighting x, just jump right in.

The big problem is that there are a ton of people all at the same level, so respawns are fairly slow.  Some missions I've had to come back to, while others have been ready when I got to them.
Title: Re: Champions Online
Post by: Tortuga on August 20, 2009, 02:15:11 AM
That tutorial/intro mission is looooooong.  Some fun parts to it, but some moments of "What the heck do I do now?"  If anyone wants to hook up, I'm on as The Silver Standard@Tortuga (I think that's how the message system works).
Title: Re: Champions Online
Post by: BentonGrey on August 20, 2009, 02:34:46 AM
I'm tempted to preorder this.  As someone who was never grabbed by the standard MMO formula, and who always hated the play style that seemed synonymous with "MMO," the idea of the game having something in common with MUA is a big incentive.  If I can get some hard drive space sorted out, I may very well preorder it.  What do y'all say.  Is it worth it?
Title: Re: Champions Online
Post by: Tomato on August 20, 2009, 03:12:09 AM
Ok, I'll go over the play system really quickly so most guys here can understand it... and then once I've finished a convo with Vertex I'll get back on >P.

You have 3 Basic attack types in terms of energy usage:

-Charge attacks: Basically these are your basic attacks for Champions. They do a puny amount of damage, but will charge up your MP(or whatever they're calling it...) with every use. I probably fire off 5-10 of these between each of my other techniques.
-"Basic" attacks: These are probably the most common, they fire off decent damage but use MP with every use.
-"Hold" attacks: From what I've seen, these do more damage in general then "Basic" attacks, but also have a wait period between each use.

A typical battle will have me run up, hit an enemy with a few charge attacks, then use my "Hold" attack (if I'm not still waiting on it) then charge some more, then alternate between my charge and my basic until my hold is back (most enemies at my current level go down with the Hold one though.) During the match you can also defend, dodge, run around in circles, etc... though I'll usually just back away and make them chase me since all my attacks are ranged anyway.

Note: I quoted Basic and Hold because I just made up the names for them.
Title: Re: Champions Online
Post by: Xenolith on August 20, 2009, 12:01:47 PM
I'll be on tonight...executioner at whlukash

I'm in Millenium City right now.  Feel free to shout out if you need some orientation or help with a mission.  :)
Title: Re: Champions Online
Post by: BentonGrey on August 20, 2009, 02:51:28 PM
So, most missions happen out in the open, where you're forced to mix with people, right?  I don't care for that at all.  I like playing these games with my friends or on my own, so I don't like the idea of being lost in a conveyor belt of heroes waiting for a quest to respond.  Do y'all think that the numbers will thin out a bit once they get more servers?
Title: Re: Champions Online
Post by: Xenolith on August 20, 2009, 03:42:48 PM
I don't think it's a server issue as much as everyone is now level 1-20.  It is annoying to play right now.  Maybe waiting a few days will alleviate the conveyor belt syndrome?
Title: Re: Champions Online
Post by: JKCarrier on August 20, 2009, 05:23:03 PM
I don't understand the logic behind having most missions out in the open, other than they were just trying to come up with something to differentiate themselves from CoH. That, and the overly-complicated powers system are my biggest gripes. I'm sure the min-maxers love having so many options to fiddle with, but for me it's just more detail than I want to mess with.
Title: Re: Champions Online
Post by: Xenolith on August 20, 2009, 05:49:12 PM
Well, it's Champions after all, and what else is Champsions but a min/max-ers delight?  :)  I personally like the open mission because I can knock out 3 or 4 in the time it takes me to do one or two in CoX.  I understand the frustration that the game isn't more personal though.

I do like how powers work, except I do think some are way better than others.  That being said, there seems to be many tactics within power sest players can choose.  For example, I created a character with ballistics skills.  I didn't really think the guns powers were that fun, though they were powerful, so on a lark I chose mini-mines, which allows the character to throw out a ring of mines that explode around the enemies.  It is great for taking out henchmen.  The only trouble was that I was getting pretty beat up by the time I got close to the enemies unless I surprised them.  Well, a few levels later I gained access to gas bombs, which allow me to reach the enemies before they can shoot at me.  Voila, insta-henchmen-knockout.  The only problem I have now is that the mines don't do enough damage to take out villain level opponents, so I have to rely on my underpowered guns (because I haven't been upgrading those powers) to finish the fights. 

Honestly, I think the game is set up so you can have any kind of power you want within a framework, you just need to find ones you like, max them out, and have fun.
Title: Re: Champions Online
Post by: BlueBard on August 20, 2009, 08:28:58 PM
Quote from: Xenolith on August 20, 2009, 05:49:12 PM
Well, it's Champions after all, and what else is Champsions but a min/max-ers delight?  :) 

True.  That element of Champions (paper) I had forgotten about.  I'm not really into that kind of play style.  If the online game is structured to make things challenging for min/maxers, plus require any level of manual dexterity, I'm afraid it won't be for me.  I think I'll sit out for awhile and see what develops.

I just want to have powers that fit my concept instead of the other way around and feel just a little bit "super" when I play.  Is that too much for a dexterously-challenged nerd like me to ask?
Title: Re: Champions Online
Post by: Xenolith on August 20, 2009, 08:40:45 PM
I don't think it requires any more or less manual dexterity than CoX.  I consider myself to be quick trigger challenged as well.  Those that are good at it will probably do better, like most MMORPGs.

I'm certainly not trying to sway anyone to Champions, but I will say this.  A lot of the comments I hear are "well, they are about the same thing" and that's true.  However, I think Champions feels more like a comic book world than CoX.  CoX feels like a sci-fi world.  I think that's the only reason why I prefer Champions over CoX.  I was very disppointed that Champions starts players out during an alien invasion, but it gets resovled quickly enough.  I just hate that opening mission.  :(
Title: Re: Champions Online
Post by: BentonGrey on August 20, 2009, 08:46:41 PM
You know, I still haven't made up my mind (probably won't for a while), but if the game didn't have an auto-hit system with powers, I'd be a lot more inclined to get it.  If it were more like MUA, where you could dodge attacks by movement, I would DEFINITELY get it.  As it is...I like the idea of having arcade style controls, but they just may not have gone far enough for me.  I REALLY hate the standard MMO power, power, power, wash, rinse, repeat thing.
Title: Re: Champions Online
Post by: Tomato on August 21, 2009, 07:17:21 AM
Quote from: BentonGrey on August 20, 2009, 08:46:41 PM
You know, I still haven't made up my mind (probably won't for a while), but if the game didn't have an auto-hit system with powers, I'd be a lot more inclined to get it.  If it were more like MUA, where you could dodge attacks by movement, I would DEFINITELY get it.  As it is...I like the idea of having arcade style controls, but they just may not have gone far enough for me.  I REALLY hate the standard MMO power, power, power, wash, rinse, repeat thing.

Well, I guess my thing is it really doesn't feel like that type of system in practice, at least not to me. To me, the Charge attacks feel much less like "power power power" and more like MUA's generic attacks did, where it feels more like "run up, hit enemies a few time, use a superpower for more damage."

As far as auto hit though... I don't see where you get that. I waged a whole "boss" fight (for those playing along, it's the one in Canada where you investigate tainted fish) keeping a rock between me and my opponent while I waited for my attacks to take their toll (Tomato=fire blaster, so several of his attacks do damage over time as opposed to immediately). I also fly up above enemies frequently, run around them, and all that.
Title: Re: Champions Online
Post by: BentonGrey on August 21, 2009, 03:15:44 PM
So terrain can intervene?  That's something.  Still, I thought that, punch for punch, you always hit (unless you have specific defenses).  Say you're super fast, and you punch a bad guy, and then run around to his back as he's trying to punch you.  Does he hit?
Title: Re: Champions Online
Post by: Tomato on August 21, 2009, 05:54:23 PM
I think it depends... the game has a target lock system, so he'll spin as you go around him(so you probably can't just go behind his back to avoid close range shots), but if you run back as he's punching he'll miss. Blasts I think you can dodge that way, though it's hard to tell... my game lags a bit so I can't always tell if something has missed or not.
Title: Re: Champions Online
Post by: Xenolith on August 21, 2009, 06:05:15 PM
There is a lot more hitting than missing.  As Tomato said though, you can move away from a hand to hand attack.  It's pretty rare that a barrier will protect you from ranged attacks because the enemies just move around it, but you can do it.  Basically, if you can hi the target, the target will hit you.  Some powers, like 'Matos flames, "cling" to opponent and continue to damage the foe even after the shooting is done. My munitions character pretty much has to blast away and take the punishment, too.
Title: Re: Champions Online
Post by: Valandar on August 21, 2009, 11:06:28 PM
I should note that right now power choice seems TEN times more important than choosing how to improve your character. The two-gun attack power, for example, is LOTS more damage than the Force's "Hold and charge" power.
Title: Re: Champions Online
Post by: WLKCONSULTING on August 22, 2009, 12:34:40 AM
I have pre-ordered Champions and have played the Beta with a beta key they give out via Game stop...I was excited about this game after seeing the demo vids...You can imagine a dream come true, but after actually playing I must say that Im disapointed. YES it is only a beta and many improvements will be made before official release, but I was expecting a better fighting system...Its really off and the timing of your hits is terrable amoung other things...I was expecting it to be really real time and responsive like FF but on steroids..Its not..
They are trying to pull off a real time fighting system, but its still delaying, plus when you hit a guy, you want to see him fly..when you fire a missle at people, you want to see them go flying as well..not hit point numbers and a flinch..Im still hanging in there hopeing all this will be fixed in the end...
......However the character creater tool is the best Ive ever seen...Hands down the best ever and expandable. Would be cool if they did this for FF some day...
Title: Re: Champions Online
Post by: Tomato on August 22, 2009, 04:16:08 AM
Um... I get comparing Champions to CO or MUA in that the gameplay can be related to both, but the only measure by which Champions is related to Freedom Force AT ALL is the fact that both are Superhero based games. Freedom Force allows you to create models and textures to create characters that are entirely yours, should you desire it... Champions gives you preset tools that you can pick from to make something not-entirely-unlike your character. Freedom Force allowed you to move an entire team to different places on a map to accomplish your goals, using primarily a series of mouse clicks... Champions gives you control of one character at a time, immersing you in the character.

I apologize if I seem a little rude, but I find the idea that "FF's customization system needs to be like CO" or "needs to be like the sims" or "needs to be like ____" gets a little irritating when the truth of the matter is, were freedom force to use that kind of customization system I wouldn't have come back to it as much as I have, nor would most of us in all likelihood. And even if we did, how can there be a C6 or an AA or a TUE when all you're doing is using pieces other people made? At the end of the day, a Champions-like system can only do so much towards making a certain character, whereas with FF I can do everything how I like, right down to the chest symbol.
Title: Re: Champions Online
Post by: MJB on August 22, 2009, 06:17:24 AM
I, MJB, was invited into the early closed-beta version of CO. I, MJB, tested CO as often as it was available. I, MJB, soon discovered that CO was not fun. I, MJB, felt that CO was an attempt at Super-WoW (ie take WoW and slide in super heroes). The WoW-ness was hard to get past.

I, MJB, will not be subscribing to CO.

End message.
Title: Re: Champions Online
Post by: Tomato on August 22, 2009, 06:37:55 AM
I, Tomato, do not see much similarity other then the fact that both are first person. I, Tomato, think your post is teh crazy.
Title: Re: Champions Online
Post by: MJB on August 22, 2009, 07:48:41 AM
To each his own. I did not appreciate the "crazy" comment BTW. >.>
Title: Re: Champions Online
Post by: Tomato on August 22, 2009, 09:23:36 AM
Quote from: MJB on August 22, 2009, 07:48:41 AM
To each his own. I did not appreciate the "crazy" comment BTW. >.>

... you mean you're not? Get with the times man, all us gamers are crazy psychopaths in hiding!
Title: Re: Champions Online
Post by: Reepicheep on August 22, 2009, 10:08:20 AM
Quote from: Tomato on August 22, 2009, 09:23:36 AM
Quote from: MJB on August 22, 2009, 07:48:41 AM
To each his own. I did not appreciate the "crazy" comment BTW. >.>

... you mean you're not? Get with the times man, all us gamers are crazy psychopaths in hiding!

I resent that. I'm a perfectly sane psychopath.
Title: Re: Champions Online
Post by: UnfluffyBunny on August 22, 2009, 01:27:28 PM
i has a very important qwestionings!
are US and EU servers seperate? >_> if so then no thank you sir, if not then i'll happily drop the lifetime subscription sometime in the next week
Title: Re: Champions Online
Post by: Uncle Yuan on August 22, 2009, 03:35:46 PM
That's just because all your best MMORPG buddies are on the other side of the pond.
Title: Re: Champions Online
Post by: Talavar on August 22, 2009, 04:18:02 PM
WoW is first person?  When did they change that?
Title: Re: Champions Online
Post by: Tomato on August 22, 2009, 04:55:57 PM
Quote from: Talavar on August 22, 2009, 04:18:02 PM
WoW is first person?  When did they change that?

I meant that the camera comes right behind you as opposed to above the fray like in FF... Shush you, I was tired last night.  &lt;_&lt;  :P
Title: Re: Champions Online
Post by: Tortuga on August 22, 2009, 05:15:25 PM
Third person over the shoulder (CO and WoW) as opposed to isometric (FF).

There are certain aspects of CO I'm enjoying and others I find very obtrusive.

Enjoying:
-nifty choices of travel powers early on
-character creator
-combat
-I like the boosts that you get from defeating enemies, as opposed to holding on to inspirations.  It feels more realistic, like an adrenaline rush mid-combat.  That said, I also like being able to give myself a big boost in CoH/V before tackling an enemy that I know is particularly nasty.

Not enjoying:
-I prefer the 'realistic' graphics of CoH/V
-some navigating issues and mission bafflement
-all the ways Cryptic ripped themselves off...that tutorial/intro mission, the war walls, enemy names and types are often direct copies of CoH/V concepts.  Don't these guys have more than one original idea?  Even the sound fx of powers and enemies are the exact same sound files from CoH/V.
-the overload of info....I have no idea what any of those rewards I get mean, and all the nit-picky details about my powers...I just don't want to have to sift through all that info.
-the keyboard layout for certain controls...hitting Z for contacts instead of just being able to click on them is really annoying, so is hitting Shift to block
-as much as the power selection and character progression has more freedom, there are a lot of things I expected to be in there that aren't.

I was hoping CO would come to Xbox 360 right away and that it would be an enjoyable co-op experience (my brother was interested in it too).  But for co-op play, there are WAY better games out there (Crackdown, Saints Row 2, and a whole bunch set to come out in the next 6 months).
Title: Re: Champions Online
Post by: Tomato on August 22, 2009, 05:27:27 PM
see, I don't bother with the keyboard... I use my 360 controller and occasionally hit the "T" button.

Also, anyone else notice some... odd choices for characters? I mean, I've come to expect coming across Batman or Spiderman, but I haven't as yet (or I've become so used to it I don't notice anymore) but I have seen Sarah Palin and Lara Croft.
Title: Re: Champions Online
Post by: UnkoMan on August 22, 2009, 05:36:43 PM
Alright, I tried it.
To discover that my spotty wireless makes it ridiculous to play. But I pushed through the tutorial anyhow. That group mission was weird. And when I ran over it was almost done anyhow. I thought I had at least put down some enemies, but I totally had a 0 by my name when it was over, whatever that means. Still it was checked as completed. I didn't really have to do anything. It was all kinda weird.

Still, I really dig the look. At first I didn't think I would, but now that it's down I like it a lot more than CoH.

But I still can't say enough about the gameplay yet. Throwing objects I found sorta weird. A lot of things are sort of weird. Like the energy builder power seems to just automatically continuously go off or something. I dunno. Like I said, my spotty wireless made it really confusing. If I get myself a better connection I would be down for this game.

Really, though, I just wish I could resize logos. I can't make Unko Man right unless I can get his giant U.

PS: I am sick of seeing Dragon Ball Z characters. And why do these always have such lousy haircuts for dudes? blah blah blah.
Title: Re: Champions Online
Post by: electro on August 22, 2009, 05:58:34 PM
360 controller is the way to go but, there are still problems with it that need to be addressed & am forced to do certain things with the keyboard & mouse - All in all i'm fairly pleased with how this is progressing & it will be fun to see this game grow threw the years - My only grips so far are lack of console news - My comp is starting to show it's age & half to turn down the graphics a bit to play & am not willing to shell out more money to upgrade just to play this game at full capacity :blink:
Title: Re: Champions Online
Post by: Tomato on August 22, 2009, 06:04:21 PM
Quote from: UnkoMan on August 22, 2009, 05:36:43 PM
Like the energy builder power seems to just automatically continuously go off or something.

I think it goes off if you can't use whichever power you're trying to use... if you're out of energy or something.
Title: Re: Champions Online
Post by: JeyNyce on August 22, 2009, 08:40:39 PM
Still playing the training levels, I'll get back to you later.
Title: Re: Champions Online
Post by: UnfluffyBunny on August 22, 2009, 09:00:50 PM
Quote from: Uncle Yuan on August 22, 2009, 03:35:46 PM
That's just because all your best MMORPG buddies are on the other side of the pond.

actually only about half of em, it's just some wont play unless it's a combined server or we can play on the american server, there was much dissapointment to learn that an MMO i've been in beta for is actually IP locking europeans from playing on american servers (but is allowing asia? @_@)
Title: Re: Champions Online
Post by: Xenolith on August 22, 2009, 09:24:07 PM
The war walls go away once you are through the tut and crisis zones.  then, it's a wide open world until you hit the edge of the map.  :)
Title: Re: Champions Online
Post by: captmorgan72 on August 23, 2009, 03:37:12 PM
Trying Champions Online and not sure what to think. I have never played CoH before so I can't compare it to that. It doesn't run very smooth on my aging system on default and that's not good. The graphics are just ok, nothing special. I realize that they are going for a comic book look, but with this I thought it would run sooo much smoother. World of Warcraft ran silky smooth on my system back when I played that and it looked better graphically than Champions I think. I know many frown upon creating already established characters but I just couldn't help myself. I like to call them tribute characters. Here are two of mine, first up is Iron Avenger http://i115.photobucket.com/albums/n301/captmorgan72/IronAvenger.jpg and Green Goliath http://i115.photobucket.com/albums/n301/captmorgan72/Green.jpg

In game I had a couple people say "oh how original" and a couple say "cool Iron Man or cool Hulk". Some like some don't. :lol:
Title: Re: Champions Online
Post by: Tomato on August 23, 2009, 04:35:13 PM
Quote from: captmorgan72 on August 23, 2009, 03:37:12 PM
Trying Champions Online and not sure what to think. I have never played CoH before so I can't compare it to that. It doesn't run very smooth on my aging system on default and that's not good. The graphics are just ok, nothing special. I realize that they are going for a comic book look, but with this I thought it would run sooo much smoother. World of Warcraft ran silky smooth on my system back when I played that and it looked better graphically than Champions I think. I know many frown upon creating already established characters but I just couldn't help myself. I like to call them tribute characters. Here are two of mine, first up is Iron Avenger http://i115.photobucket.com/albums/n301/captmorgan72/IronAvenger.jpg and Green Goliath http://i115.photobucket.com/albums/n301/captmorgan72/Green.jpg

In game I had a couple people say "oh how original" and a couple say "cool Iron Man or cool Hulk". Some like some don't. :lol:

The problem isn't so much that they frown on it, it's that it's not allowed... part of the documentation you agree to when you install the game. The administrators don't really care as such mind you, but having too many of those characters in the game opens them up to serious lawsuit, especially by Marvel.

My advice? Play with the character creator, take screenshots to show off, but don't actually use the characters. We have DCUO coming eventually anyway, so if I want to do DC characters... I can wait.
Title: Re: Champions Online
Post by: Midnite on August 23, 2009, 06:54:35 PM
Did anyone notice the XP nerf they did in the latest patch.  :thumbdown:
Title: Re: Champions Online
Post by: JeyNyce on August 23, 2009, 07:18:15 PM
Okay, I played it and it's good, but it's not all that.  It feels a lot like COH/V which is not a bad thing.  The comic looking graphics are nice, for a while, but after a while it starts to mess with you eyes.  Also there is way too much reading going on.  Most people want to go in and play not read.  The one thing I do like about it is the pricing.  $199 for a lifetime is great.  I wish COH would do that.  Anyway, I don't think I'll be getting this.  I'll wait for AION & Star Wars: Old Republic
Title: Re: Champions Online
Post by: captmorgan72 on August 23, 2009, 10:39:35 PM
Quote from: Tomato on August 23, 2009, 04:35:13 PM
Quote from: captmorgan72 on August 23, 2009, 03:37:12 PM
Trying Champions Online and not sure what to think. I have never played CoH before so I can't compare it to that. It doesn't run very smooth on my aging system on default and that's not good. The graphics are just ok, nothing special. I realize that they are going for a comic book look, but with this I thought it would run sooo much smoother. World of Warcraft ran silky smooth on my system back when I played that and it looked better graphically than Champions I think. I know many frown upon creating already established characters but I just couldn't help myself. I like to call them tribute characters. Here are two of mine, first up is Iron Avenger http://i115.photobucket.com/albums/n301/captmorgan72/IronAvenger.jpg and Green Goliath http://i115.photobucket.com/albums/n301/captmorgan72/Green.jpg

In game I had a couple people say "oh how original" and a couple say "cool Iron Man or cool Hulk". Some like some don't. :lol:

The problem isn't so much that they frown on it, it's that it's not allowed... part of the documentation you agree to when you install the game. The administrators don't really care as such mind you, but having too many of those characters in the game opens them up to serious lawsuit, especially by Marvel.

My advice? Play with the character creator, take screenshots to show off, but don't actually use the characters. We have DCUO coming eventually anyway, so if I want to do DC characters... I can wait.

Wait, are you saying that using the tribute heroes I created is unlawful? I didn't read the doc prior to installing (does anyone really read those?). I have been using nothing but those characters and so far nobody has told me I am in violation of any agreements or rules.
Title: Re: Champions Online
Post by: Uncle Yuan on August 23, 2009, 10:44:20 PM
Tributes or frank copies?  COH went through a whole thing with Marvel over this.  In the end essentially you could do something that looks like a particular character, but the name could not be too derivative.
Title: Re: Champions Online
Post by: electro on August 23, 2009, 11:47:06 PM
Tribute characters will be made but, it's best to stay away from this list "less you be banned"
No No toons.....

Justice league, Spider-Man, Avengers original team

Other than these you'll be fine as long as you name them something original - I made an Armadillo character from marvel already with tunnel travel power *yeay* - to bad the tunnel travel power is so darn fast - It should be half my running speed, not double :blink:
Title: Re: Champions Online
Post by: captmorgan72 on August 24, 2009, 01:26:22 AM
I went ahead and made an original character just to avoid any problems. I would hate to level up a tribute character only to have to delete him/her. I also went back and read the terms of agreement carefully and yes, you are not suppose to use copy written characters. I gave my Hulk the name Green Goliath but he was obviously the Hulk. Oh well, anyway I like my original now anyway.
Title: Re: Champions Online
Post by: electro on August 24, 2009, 01:35:04 AM
I have 2 questions:

#1 : I thought I read a while back that you could change the color of your powers but, I don't see this option anywhere - Anyone know if this feature will be added or is already in there & just don't know how to access it yet

#2 Thought you could make a Nemesis for your Hero, not seeing that either

I was able to convert some of my CoX original toons over to Champ like Professor Mako - Alot of the same costume peices are in this CC - This game is getting cooler by the Minute but, CoX is still King for now :blink:
Title: Re: Champions Online
Post by: Alaric on August 24, 2009, 01:46:03 AM
Quote from: electro on August 24, 2009, 01:35:04 AM
I have 2 questions:

#1 : I thought I read a while back that you could change the color of your powers but, I don't see this option anywhere - Anyone know if this feature will be added or is already in there & just don't know how to access it yet


Took me a while to find that, too... It's not part of the character creator or anything. Open your "Powers" tab. Each power has a color in a little box next to the power name. Click on that box, and you can edit the power's color.

Quote from: electro on August 24, 2009, 01:35:04 AM

#2 Thought you could make a Nemesis for your Hero, not seeing that either


Not at first; you have to reach a certain level to get a Nemesis.
Title: Re: Champions Online
Post by: Alaric on August 24, 2009, 01:48:10 AM
Quote from: Tortuga on August 22, 2009, 05:15:25 PM
-I prefer the 'realistic' graphics of CoH/V

Try turning off the comic shading in the graphics options. As fun as that is, I think the game looks absolutely beautiful without it.
Title: Re: Champions Online
Post by: electro on August 24, 2009, 01:54:25 AM
Thanks for all 3 tips :blink:
Title: Re: Champions Online
Post by: Lionheart on August 24, 2009, 03:03:01 AM
Quote from: MJB on August 22, 2009, 06:17:24 AM
I, MJB, was invited into the early closed-beta version of CO. I, MJB, tested CO as often as it was available. I, MJB, soon discovered that CO was not fun. I, MJB, felt that CO was an attempt at Super-WoW (ie take WoW and slide in super heroes). The WoW-ness was hard to get past.

I, MJB, will not be subscribing to CO.

End message.

Agreed. I had very high hopes for Champions, and was even involved in some rather indepth discussions on the official forums pre-alpha. A lot of the concepts CO floated sounded spectacular. Then I got into alpha. It was sort of ominous when the first set of threads on the closed forums I saw were entitled "when does it get fun?"

I set those aside; after all, it was only mid-alpha. Much would change over time. In the end, I wound up uninstalling the beta client from my PC. While there were some strong points, overall, I found both the desert and Canada to be excrutiatingly boring, the implementation of the cool concepts to be severely lacking, the level-gating of the Nemesis system (level 25?!) to be utterly stupid, the endurance building mechanism to be bland and obnoxious, and the omission of some of the highly touted aspects (e.g., secret identities) to be sorely disappointing. Not to mention the open world fantasy-like mob placement and mission style feeling decidedly unheroic.

At this point, there's nothing about CO that could entice me away from CoH/V; I find the "old" game much more enjoyable in looks, gameplay, and combat style. And the Mission Architect has rendered the Nemesis system moot, at least the way the Nemesis is handle right now. I can create my own nemesis and the full backstory, giving the story far more depth than the generic style CO has right now.
Title: Re: Champions Online
Post by: Xenolith on August 24, 2009, 03:08:05 PM
open world fantasy-like mob placement and mission style feeling decidedly unheroic

Really?  I like the job they've done telling stories about why those mobs are out and about doing what they are doing and the missions are pretty good.  CoX had mobs of guys just haning around for no reason at all, and even when I go on a mission I feel like I'm fighting mobs of guys standing around.  I can only assume you haven't played the same missions I have.  For example, I just played a mission where I had to get into a Viper stronghold.  Well, the security bots saw me and alertered the nearest patrol who then came charging at me.  I thought that was fun and well done. 

Its a matter of opinion, of course, but I will disagree with you on this point.

Title: Re: Champions Online
Post by: Midnite on August 24, 2009, 04:18:07 PM
End of Beta Event Aug. 24th (http://www.champions-online.com/node/173003)
Title: Re: Champions Online
Post by: daerdevil on August 24, 2009, 05:35:50 PM
Quote from: captmorgan72 on August 24, 2009, 01:26:22 AM
I went ahead and made an original character just to avoid any problems. I would hate to level up a tribute character only to have to delete him/her. I also went back and read the terms of agreement carefully and yes, you are not suppose to use copy written characters. I gave my Hulk the name Green Goliath but he was obviously the Hulk. Oh well, anyway I like my original now anyway.

Never could understand why Marvel could dictate what a third party creates on their own accord on another persons IP, but I guess I'll never be able to understand.

Finally tried out CO, and well, it feels like I'm playing COX all over again.  Am I missing something?  It just seems like COX with a minor facelift.  There's definitely some nice touches in the character creator, but I couldn't find anyway to make a full face mask.  The fights seem to play out exactly as they do in COX:  run up to group of enemies; aggro said group; click a bunch of times to trigger your powers; stand in one spot and defeat enemies; except if you wait too long; the enemies respawn.  Granted I only did the tutorial missions which ate up a lot of time.  The powers looked like the same meager assortment that COX gives.  I was hoping to try something new and exciting, but it felt like the same old, same old.  Oh, and for some reason there was no sound (my computer is old and clunking).  I'm just not convinced that this is worth paying a monthly fee for.  And as already mentioned, there's way too much reading which I found myself ignoring because it was already too much of a time sink just grinding through the missions.  In the end, just not that much fun, and so much like COX that I might as well renew that subscription than pay for this version.
Title: Re: Champions Online
Post by: Lionheart on August 24, 2009, 05:46:16 PM
Quote from: Xenolith on August 24, 2009, 03:08:05 PM
open world fantasy-like mob placement and mission style feeling decidedly unheroic

Really?  I like the job they've done telling stories about why those mobs are out and about doing what they are doing and the missions are pretty good.  CoX had mobs of guys just haning around for no reason at all, and even when I go on a mission I feel like I'm fighting mobs of guys standing around.  I can only assume you haven't played the same missions I have.  For example, I just played a mission where I had to get into a Viper stronghold.  Well, the security bots saw me and alertered the nearest patrol who then came charging at me.  I thought that was fun and well done. 

Its a matter of opinion, of course, but I will disagree with you on this point.



That's all right. Opinions will vary.  :)

It feels more like a sci-fi game than a superhero game to me. The more I tested/played, the more bored I got with CO. From my personal perspective, the greatest thing I got from my time in CO was a better appreciation for and revitalized interest in CoH/V.
Title: Re: Champions Online
Post by: captmorgan72 on August 24, 2009, 11:49:37 PM
Logged many hours into CO and I really don't see the reason to keep playing. I find it kind of boring and had tons more fun with games like WoW and Galaxies. I have never tried CoX but from what I am reading it is actually fun. I probably should try that one out.
Title: Re: Champions Online
Post by: UnkoMan on August 25, 2009, 05:40:21 AM
I wonder how this game will be in a few years. Because, honestly, CoH is only now becoming a game I would enjoy. I was fairly bored of it quickly when it first came out. I can see myself being bored quickly with this as well. Mostly since I have terrible altitis, and the fact that I don't like playing with random strangers. That, coupled with the fact I can't really play it online unless I lug my computer downstairs. I dunno...

Should I get a lifetime subscription to a game I don't really want until a few years from now? I'd also have to play it a lot right off the bat, since I figure that's what the folks here who get the game will do. I just don't know.


Quick question, was there ever word on a stand alone character creator? I know CoX is too stubborn for one. The look of this game is really what wins it for me.
Title: Re: Champions Online
Post by: JeyNyce on August 25, 2009, 12:41:54 PM
CO is good when you play with a group, hence MMO, but I like MMOs where you can have fun playing as a group as well as going solo.  I played last night with some friends and we had fun.  When I played solo it was like, meh.  They are talking about getting it, I'm not sure for myself.
Title: Re: Champions Online
Post by: Alaric on August 25, 2009, 12:47:31 PM
Quote from: JeyNyce on August 25, 2009, 12:41:54 PM
CO is good when you play with a group, hence MMO, but I like MMOs where you can have fun playing as a group as well as going solo.  I played last night with some friends and we had fun.  When I played solo it was like, meh.  They are talking about getting it, I'm not sure for myself.

Heh. I've been soloing nearly exclusively, and having a great time doing it.
Title: Re: Champions Online
Post by: JeyNyce on August 25, 2009, 02:50:04 PM
The $200 lifetime is what pulling me in, I really like that.  I did the same for LOTRO (Lord of The Rings Online) and I'm loving it.
Title: Re: Champions Online
Post by: UnkoMan on August 25, 2009, 03:47:09 PM
Although... I've been mulling it over and the Nemesis system is really bugging me. I don't get to design minions. I don't get to customize their powers, just pick from frameworks. That means I don't get to choose their travel power. Not to mention, and this is a gripe with the character creator, the simian head doesn't allow me to give them antennas coming out the sides of their face, so I can't make Sil'Varr B'Akk and his army of Space Apes (http://jowsome.deviantart.com/gallery/#Space-Gorillas)! Grrrr-Ow!
Title: Re: Champions Online
Post by: Midnite on August 25, 2009, 04:02:58 PM
CO is not for me. The replay value is really low, not too crazy about the graphics too. *Shrugs*
I'll wait for DCUO.
Title: Re: Champions Online
Post by: Xenolith on August 25, 2009, 04:28:02 PM
I've decided not to subscribe.  In fact, I'm just not going to play any more MMORPGs.  Maybe if DCU is AWESOME, I'll play that, but otherwise, I'm done with them.
Title: Re: Champions Online
Post by: BentonGrey on August 25, 2009, 04:47:32 PM
Man, a lot of negative views of this game here.  I was really hoping it would be great. &lt;_&lt;
Title: Re: Champions Online
Post by: Xenolith on August 25, 2009, 05:47:41 PM
Benton, I liked CO as much as I've liked any MMORPG, maybe even more so since you can just about create any character you want to.  The missions are fun, the stories are humorous at times, and the world is pretty cool.  I'm just at a point where there are other things I'd rather do with my time.
Title: Re: Champions Online
Post by: Tortuga on August 25, 2009, 05:50:28 PM
I just watched ign.com's video previews of SW: The Old Republic MMO by Bioware.

Sorry CO, I'd rather give my money to them.
Title: Re: Champions Online
Post by: JeyNyce on August 25, 2009, 06:20:30 PM
SW: The old Republic is a must, no question about it.
Title: Re: Champions Online
Post by: Trelau on August 25, 2009, 07:36:10 PM
So, i was actually thinking of going really into Co; but after i read evething everyone has to say about it...It doesn't look like such a great game. Apparently the only cool part is the character editor, adn then it jumps from awesome to boring. Too bad, i'll wait for the DCUO...
Title: Re: Champions Online
Post by: Alaric on August 25, 2009, 08:41:26 PM
Quote from: Trelau on August 25, 2009, 07:36:10 PM
So, i was actually thinking of going really into Co; but after i read evething everyone has to say about it...It doesn't look like such a great game. Apparently the only cool part is the character editor, adn then it jumps from awesome to boring. Too bad, i'll wait for the DCUO...

Honestly, I don't find anything about this game boring. The other day, one of my Beta characters got into a fight with a previously-disguised alien warrior on the streets of Millennium City- it was great! Like something out of a Superman comic! We kept sending each other flying...

I even kind of enjoy the "crafting" system, and this is coming from someone who can't stand the CoH Inventions system...

Yes, there are problems I have with CO, but overall, I find it extremely fun, addictive, and enjoyable.
Title: Re: Champions Online
Post by: UnkoMan on August 25, 2009, 09:40:58 PM
Even though I was complaining, I really liked it. I had a ton more fun than I did with CoX when it first came out. I actually think I might just get it anyhow.

I even noticed a couple people already had me friended. Tomato. Psychopanda? Somebody else who I don't know. With Alaric there's totally enough to make a team of greatness, if I can only buckle down and stick to one character.
Title: Re: Champions Online
Post by: GhostMachine on August 25, 2009, 10:24:46 PM
Someone in one of my WoW guilds has been feeding me info on CO and answering my questions about it, and I thought about pre-ordering CO, but after hearing things about it from other people and what I've read in the various threads here (well, this one and the one about it in the CoH section of the board), I think I'll be waiting until they decide to offer free trials.

(Will be paying for it with time cards, anyway; I'm not leaving WoW - especially after hearing what's coming in the next patch and the next expansion pack - and can't afford to pay for two subscriptions every month)

If I ever make GhostMachine in CO, he'll probably be a Power Armor guy; that's what the Freedom Force version was, and the only reason I didn't make him an armored guy in CoH (he's a cyborg, instead) is because none of the armor costumes in CoH looked cool enough. (Though I may make a pulp hero version, too; CoH GhostMachine's appearance is partially based on The Shadow, because I'm a big fan of that character)

Title: Re: Champions Online
Post by: JeyNyce on August 26, 2009, 12:44:43 AM
Well, the life time offer is over so I lost all interest in the game.  I can't afford to be paying $15 a month right now.  We'll see next year.
Title: Re: Champions Online
Post by: DMenacer on August 26, 2009, 03:27:47 AM
Hello All,

Just logged on into CO and found out that alot of you at last got into the game a sent me a much of bubby invites, thanks all for not forgrting I'm around and I hope to see Freedom Reborn as a Superteam/Supergroup/Guild in Champions soon.

I also love the graphics once you turn off the comic outlines but wish there was more different types of zones in the game. I see lots of promise in this game for the future.

And now for some news for all of you something Cryptic has added into the game that some of you might not know. For now but will problely be removed once the game goes live and this was only added this week.

It's called the Instant level 40 quest.

Once you can get into the Wilderness Zone (lvl 10), up on the ramp where you pop up when you die is a teleporter into the City. When you teleport into the city on that same platform you will see your first policeman in the city. Go and talk to him and get him to grant you the Supreme Power. What this does is instantly level you to level 40. Now you need to go to a trainer and pick your new powers. You can now fight as a level 40 hero until they wipe it all out at the end of the beta testing and go live.
Title: Re: Champions Online
Post by: Alaric on August 26, 2009, 04:54:01 AM
Quote from: DMenacer on August 26, 2009, 03:27:47 AM
Once you can get into the Wilderness Zone (lvl 10), up on the ramp where you pop up when you die is a teleporter into the City. When you teleport into the city on that same platform you will see your first policeman in the city. Go and talk to him and get him to grant you the Supreme Power. What this does is instantly level you to level 40. Now you need to go to a trainer and pick your new powers. You can now fight as a level 40 hero until they wipe it all out at the end of the beta testing and go live.

That's just for the End of Beta Event, so everyone can effectively take part in the battle against the giant destroids. Defintely not remaining as part of the game. Beta is lasting a couple of more days than originally announced- I believe everything's getting wiped tomorrow night- but I'm not sure if the Event is being extended for the final day, as well.
Title: Re: Champions Online
Post by: Kommando on August 26, 2009, 03:55:35 PM
Quote from: Tortuga on August 25, 2009, 05:50:28 PM
I just watched ign.com's video previews of SW: The Old Republic MMO by Bioware.

Sorry CO, I'd rather give my money to them.

Quoted for Truth.
Title: Re: Champions Online
Post by: BlueBard on August 26, 2009, 08:25:04 PM
I'm kind of hoping that Star Trek Online turns out to be good.  I'm not a hard-core Trekkie, but I'd rather play Sci-Fi than Fantasy.

The paradigm is a little strange... "Teams" are mini-fleets with each player captaining a ship in space and away teams filled with starship captains for the planetside stuff.  But I could live with that, I think, if they get the rest of it right.
Title: Re: Champions Online
Post by: UnfluffyBunny on August 27, 2009, 01:17:08 AM
well the lifetime sub went down before I had the funds free, and I dont plan on paying for 2 subscriptions at once, so i'll be playing Aion till SW:TOR comes out
Title: Re: Champions Online
Post by: Alaric on August 27, 2009, 05:39:58 AM
Quote from: UnfluffyBunny on August 27, 2009, 01:17:08 AM
well the lifetime sub went down before I had the funds free, and I dont plan on paying for 2 subscriptions at once, so i'll be playing Aion till SW:TOR comes out

You may want to read this (http://www.champions-online.com/node/450341).
Title: Re: Champions Online
Post by: UnkoMan on August 27, 2009, 05:40:32 AM
That's what I thought too, Bunny, but actually... it just came back.

http://www.champions-online.com/exclusive_specials

I think I will get this, after all. Yes indeed. Hey, did you say you can't play with us in North America though? Because that'd be quite a lame thing. Anyhow, hopefully some folks are still sticking around. If not FR, we'll build some kinda team. I was thinking of maybe not using Unko as a main anyhow.
Title: Re: Champions Online
Post by: Tomato on August 27, 2009, 05:56:44 AM
Just gonna quote the article, since Unko and Alaric beat me to links  :P

Quote
Earlier this week, we gave notice that we were running out of special Lifetime and 6-month promotional subscriptions. Within a day, the rest of our supply had been sold out, leaving a number of you confused and upset. The response to this promotion has been overwhelming and we want to thank everyone who posted on our forums, called customer service and sent e-mails over these past few days.

After further consideration, and to meet the needs of our community, we have decided to reinstate the Lifetime and 6-month subscription promotional programs with no supply limit until 11:59 p.m. (Pacific time) on August 31st.

At Cryptic, we are dedicated to our community. We look forward to seeing you when Champions Online launches this September!
Title: Re: Champions Online
Post by: UnfluffyBunny on August 27, 2009, 10:48:36 AM
it keeps telling me my credit card is expired, even tho it's a new card >_>
Title: Re: Champions Online
Post by: Alaric on August 27, 2009, 12:29:40 PM
Quote from: UnfluffyBunny on August 27, 2009, 10:48:36 AM
it keeps telling me my credit card is expired, even tho it's a new card >_>

From the CO forums:
Quote
Just an update: Our server is currently being hammered by everyone due to the excitement this has generated. Please be patient if you're trying to buy a subscription. Remember, you've got until Tuesday to buy one, so if it's not working tonight, try again tomorrow.
Title: Re: Champions Online
Post by: UnfluffyBunny on August 27, 2009, 07:36:36 PM
it was opera not showing the expiry date fields for the card @_@

[getting errors, guess it's busy, will keep trying]
Title: Re: Champions Online
Post by: BentonGrey on August 28, 2009, 12:08:57 AM
If I had the money to burn, and if I could be sure that my good friends were going to get the game, I'd do the $200 deal.  It's really not a bad deal.
Title: Re: Champions Online
Post by: Tomato on August 28, 2009, 01:04:57 AM
I'm not a good friend Benton? *sobs in a corner*
Title: Re: Champions Online
Post by: Xenolith on August 28, 2009, 01:08:43 AM
You know, $200 for a lifetime isn't a bad deal.  Maybe my burnout will be gone in a few weeks.  I'll have to think about it.

If I do play I'd be happy to join an FR team.
Title: Re: Champions Online
Post by: BentonGrey on August 28, 2009, 03:06:15 AM
Quote from: Tomato on August 28, 2009, 01:04:57 AM
I'm not a good friend Benton? *sobs in a corner*

*Quietly hates Tomato*
Title: Re: Champions Online
Post by: Uncle Yuan on August 28, 2009, 03:25:41 AM
So, at 14.99 a month you'd have to play for 14 months to get it to pay off.  Now, I played CoX for at least that long before getting sick of it . . . but I guess I need to know that there was something enough different about the game that it would hold me for that long after playing CoX as long as I did.  The buzz around the webs is generally more positive than around here, and even here it is more "guardedly hopeful" than negative.

Plus, Arkham Asylum is going to keep me busy for the next two months at least! :D
Title: Re: Champions Online
Post by: Core on August 28, 2009, 03:48:09 AM
I thoroughly enjoyed the open beta, and I am looking forward to my early start tomorrow.

I got my preorder through Gamestop, so I've been trying to come up with a good bug-hero to attach the insectoid airfoil to.
Title: Re: Champions Online
Post by: stumpy on August 28, 2009, 09:24:14 AM
This is just a general comment, since I haven't played CO (or CoX), but I have read this thread and been curious about the pay-to-play options. The comment is that I tend to be a little wary about the way CO has set up the $200 lifetime deal. Not that I am against paying for lifetime memberships on principle; they are often a good deal and I've been happy with them at times. But I have two issues, one more in general to lifetime subscriptions and one related particularly to how CO is doing it.

In general, even though they can be a good deal, people ought to consider that you are giving up some of your authority as a consumer when you buy a (nonrefundable) lifetime membership. You can never have a complaint and let the company know that you are thinking of canceling your subscription if they don't take action on it. For sure, no company wants customers (lifetime or monthly) who aren't satisfied with the product, even if just to avoid the bad publicity and negative word-of-mouth reviews that impact future subscriptions. But, to some degree, lifetime subscribers become part of an underclass of subscribers who don't directly matter economically to the company, which is not something you want to be. I think this issue is particularly important when the product is one that's likely to change quite a bit after it is released.

Particular to what I am hearing about this CO deal, isn't it a bit annoying that they are only offering the lifetime memberships for a limited time before the final release? Ideally, you would pay month-to-month for a month or two with the actual release of the game, and then decide that you liked it so much that you plunk down the lifetime fee. There will undoubtedly be updates, patches, etc. to come; just think of how much CoX has changed since the pre-release stage. I am surely a cynic, but here's the question: Why won't they let people play for a while and then buy the lifetime deal? And, don't think that it's some sentimental reward for beta testers or whatever. If they weren't thinking it helped the bottom line, they wouldn't be doing this. If you have to commit to the lifetime fee before the final release, then it's like they don't have confidence that you will want to commit when it's out or that you'll be happy with how fast they address issues and offer upgrades. They should be confident that people will want lifetime subscriptions because they love the game, not just because people are worried about missing out on a "limited-time offer" deal (which, as I hope people know, is a well-known marketing ploy to make things seem artificially rare and valuable and encourage rushed purchasing decisions).

Anyway, maybe they've addressed these issues, but that's what popped into my head.
Title: Re: Champions Online
Post by: BentonGrey on August 28, 2009, 03:23:31 PM
Interesting point Stumpy.  I figured that it was simply par for the course on something like this.  Do other MMO's offer lifetime subscriptions without a deadline?  They are all designed to get the most out of you they can, so I figured it fit right in.
Title: Re: Champions Online
Post by: Xenolith on August 28, 2009, 04:32:00 PM
I think that since open beta was popular they thought "Hey, let's see how much quick cash we can get right away!"  I can't decide if "15 month like the game" or not.  If there are no content updates, then heck no.
Title: Re: Champions Online
Post by: UnkoMan on August 28, 2009, 05:39:08 PM
There will almost definately be content updates. They are working on a new power set right now, actually, along with their Halloween event. At least, according to Twitter.

I just think they were trying to gauge popularity at first, but when they stopped the lifetime thing and heard so many complaints and people saying they would cancel their preorders and quit, they got a bit scared and threw it back up. But I think I've seen lifetime accounts offered with games before, I think. For limited times. I could be making that up though. It's possible they will bring back the offer at some point. Hopefully it won't mean they just have a bunch of money up front and then no other funds and go under and everything was useless. I don't know. I don't want to be cynical about this game, for some reason. As stated I really like it graphically and the way power choice is handled. I really think it'll be great in a few years.

Which is why I've got my lifetime subscription. I'm @UnkoMan, in case anybody wondered. I'll be playing it sooner or later, but maybe not really until October.

Anyhow, at least some folks ought to try it. I'm sure they'll have free trials sooner or later. Benton, don't you want to be able to hang out with Sea Lad (http://jowsome.deviantart.com/art/Sea-Lad-Champions-Online-134986226)?
Title: Re: Champions Online
Post by: JeyNyce on August 29, 2009, 01:11:43 PM
Well the life time came back and I got it.  Played with my friends last night/ early morning and I'm not regretting it.  The controls and finding everything will take some time to get use to, but the game over all is very fun.  I like it better than COX only because it seems you have more freedom with your hero, but if you play COX before and play this, you'll see that they ripped off a lot of stuff from them.
Title: Re: Champions Online
Post by: BentonGrey on August 29, 2009, 04:34:05 PM
You know it Unko!  Actually, the existence of an underwater area in the game is one of the major points in its favor as far as I'm concerned.  I just don't think I can pay full price for a game that I'm not sure about, especially considering the fact that I'll only have a month to make up my mind.  When there is some kind of demo available to try it out, I will definitely do so.  I really hope it turns out to be awesome.  This would be so perfect to play with my gaming group.
Title: Re: Champions Online
Post by: Zapow on August 30, 2009, 05:33:32 PM
I'm on @Zapow and my character name is Force of July is anyone wanted to play in-game.

Has anyone started a supergroup yet?
Title: Re: Champions Online
Post by: Alaric on August 31, 2009, 11:44:38 AM
We should probably make more of a concentrated effort to contact each other in-game. Personally, I'd be happy to start a SG- just want to coordinate with other people, make sure we have enough interest, get some feedback on a SG name, etc. Also, wanted make sure everyone isn't founding their own separate group. At this stage, aside from people playing with other groups of friends, we should probably stick with a single SG, to make things simpler.

Yesterday, after a couple of days of alt-itis, I finally made a CO version of my FR avatar, the Verdant Vowel. I just wanted to see how he'd come out. I ended up getting him to level 12- he'll probably be my main character, for now. I'm giving him a somewhat unusual build, in keeping with the character's background, which will probably eventually become something of a self-nerf- already, he has some damage-dealing deficiencies, but I'm having fun. Of my other characters, I'll definitely keep playing Brain Boy (the young genius), the Demon Queen, and Y Ddraig Goch (Welsh heroine). I like the Omega Monster's look, but I made a mistake with a power choice, and it would cost a lot to respec, so I'll probably just reroll him- he's only level 6. My first character, Some Guy Named Al, based on my old T-shirt avatar, is made somewhat superfluous my the Vowel- I'm not deleting him right away, but if I need room, I might. Note that I tend to include the definite article, "the", in my character names when warranted, even though it makes NPC dialog a little strange- I wish CO handled "the" the way CoH does...

The Verdant Vowel:
(http://mysite.verizon.net/alaric7/VV-CO1.jpg)

Original design by MJB, some additional tinker and suggestions by Glitch Girl, Juancho (though I couldn't find an appropriate hair style, I'll include him anyway), Tomato, Midnight (and, yes, it's hard to see in that pic, at least on my monitor, but that's actually very dark green, rather than black), myself, and possibly other- apologies if I've forgotten anyone...



Title: Re: Champions Online
Post by: JeyNyce on August 31, 2009, 03:43:44 PM
Quote from: Zapow on August 30, 2009, 05:33:32 PM
I'm on @Zapow and my character name is Force of July is anyone wanted to play in-game.

Has anyone started a supergroup yet?

I'm in a SG, but I can make an ALT to put in if FR makes a Super Group.  Anyway Zapow, how are you likeing the game? (Yes, I do value you opinion)
Title: Re: Champions Online
Post by: BentonGrey on August 31, 2009, 03:45:36 PM
Quote from: JeyNyce on August 31, 2009, 03:43:44 PM
Quote from: Zapow on August 30, 2009, 05:33:32 PM
I'm on @Zapow and my character name is Force of July is anyone wanted to play in-game.

Has anyone started a supergroup yet?

I'm in a SG, but I can make an ALT to put in if FR makes a Super Group.  Anyway Zapow, how are you likeing the game? (Yes, I do value you opinion)

Ditto.
Title: Re: Champions Online
Post by: UnkoMan on August 31, 2009, 04:26:29 PM
I was thinking I would do Unko Man for a FR team. But what sort of level are we starting at here? I'm not a power gamer by any stretch, so I've never leveled characters super quick. In fact, in the six months or so I played CoH, my highest character was only ever level 16. Granted, they have way more opportunity for alts, and I mostly stick to soloing, but still...

I want to be able to keep up if we do an FR team. Without sidekicking and looking like a chump.
Title: Re: Champions Online
Post by: BlueBard on August 31, 2009, 04:27:56 PM
Here's a question... How does CO handle "sidekicking" from the perspective of someone who's actually played it?

One of the hard things with CoH was that I never seemed to be the right level to play with anyone from FR at any given time.  The few times I managed it were mostly accidental.

One of the hurdles (different toons on different servers) doesn't exist in CO, so that's good.  But if I still can't effectively play with friends and acquaintances who may be at different levels than the hero I want to play, it makes the game less attractive to me.
Title: Re: Champions Online
Post by: JeyNyce on August 31, 2009, 05:05:02 PM
CO does offer sidekicking  :D  .  It's funny, those are the only 2 MMO games , that I know of, that has that feature.
Title: Re: Champions Online
Post by: Alaric on August 31, 2009, 05:19:51 PM
Quote from: JeyNyce on August 31, 2009, 05:05:02 PM
CO does offer sidekicking  :D  .  It's funny, those are the only 2 MMO games , that I know of, that has that feature.

Well, CO was created by the same company that created CoH, even if they later sold CoH. They took what they liked from their earlier game, and got rid of what they didn't like, more or less.
Title: Re: Champions Online
Post by: BlueBard on August 31, 2009, 05:41:25 PM
Quote from: Alaric on August 31, 2009, 05:19:51 PM
Quote from: JeyNyce on August 31, 2009, 05:05:02 PM
CO does offer sidekicking  :D  .  It's funny, those are the only 2 MMO games , that I know of, that has that feature.

Well, CO was created by the same company that created CoH, even if they later sold CoH. They took what they liked from their earlier game, and got rid of what they didn't like, more or less.

Yeah, but I'm looking for some details about how "playable" it turns out to be.  Does it make it a lot easier to team up without sticking lower-levels in the gimp role?  Or are sidekicks basically "along for the ride" like they often are in CoH?
Title: Re: Champions Online
Post by: UnkoMan on August 31, 2009, 11:03:41 PM
I'd suggest we set up a time and place for a Freedom Reborn team meeting... and also have everybody around the same level. But nothing too high, so Alaric and whoever else, STOP LEVELING UP. At least for whoever you plan to use for this team. That way we can play through together with those particular fellas.

That would work well for me, since I tend to use a ton of alts. I'd just play Unko on the FR team and other guys for other things.

How about the rest of you? What do you say to an idea like that?
Title: Re: Champions Online
Post by: BentonGrey on August 31, 2009, 11:08:52 PM
I....hate you all.  You are really making me want to get this stupid game.
Title: Re: Champions Online
Post by: Xenolith on August 31, 2009, 11:19:32 PM
The only guy I have is around level 24, but I'd be happy to start a new one.  Just let me know when and where.  I can't play on Wednesday nights.
Title: Re: Champions Online
Post by: Alaric on September 01, 2009, 12:28:56 AM
I can't play on Wednesday nights, either.

Best way to get in touch is probably through the "Friends" system. If you go to the official site (http://www.champions-online.com/) and log yourself in, you should see, on the right side of the screen, an area that says "MY FRIENDS LIST". You can use this, or the in-game version, which is under the "social" tab- clivk on the upper left-most icon on the upper-right part of your screen, and select "social". I've tried sending several people friends requests already.

I'm @Alaric, by the way.
Title: Re: Champions Online
Post by: Uncle Yuan on September 01, 2009, 02:16:35 AM
I will probably wind up on this in a bit - I have to play through Batman first.  I will have to get this for the XBox, as my computer doesn't meet recommended specs.  I think UY will be available as a handle.  The great irony is that UY was first conceived as a Champions character.  It will be fun to try and translate him into the game.
Title: Re: Champions Online
Post by: Core on September 01, 2009, 03:29:14 AM
What kind of characters are you guys rolling?

I don't mean list all your powers (unless you want to), but more like what themes are you going for and which frameworks are you incorporating?

So far the only characters I have played repeatedly are my gadgeteer and my strong guy.

Cornelius Coriolis is my gadgeteer/inventor inspired by Tom Strong, but with less strength and more tech.

Mr. Magnanimous is the classic/archtypical super strength guy, like Superman when he first debuted.

I also made a character for my "avatar", Flyboy. Although I can't play him the way I want to so he's really just for show.

btw, I'm @flyboy
Title: Re: Champions Online
Post by: UnkoMan on September 01, 2009, 03:42:56 PM
Welp, I'd rather on a weekday, if this is to be a regular thing, than a weekend. So I guess that leaves Monday, Tuesday, Thursday?

Unko Man is a bit action scientisty. He's gadgeteer with some munitions and whatever the heck else I deem appropriate. He's an idiot savant. He punches guys an invents things, but I'm leaning more on inventions in this game.
Title: Re: Champions Online
Post by: Xenolith on September 01, 2009, 05:09:29 PM
Tuesday and Thursday will be reserved (by me) for potential Champions action then.  Monday night is Monday Night Football night.  I forgot.

I played a power armor guy in the closed beta, and a munitions guy in the open beta (maybe he is still around?) but I'll create a Powerhouse for the FR team.  Maybe a Hulk or Thing type character.  Maybe Da Glob?  No, just kidding.  I do like the misunderstood monster angle though.  Or a circus strongman.  Maybe I'll get on tonight and sort it out.
Title: Re: Champions Online
Post by: UnfluffyBunny on September 01, 2009, 09:15:07 PM
havent had chance to log in yet, working on that now, lol
Title: Re: Champions Online
Post by: JeyNyce on September 01, 2009, 09:23:07 PM
Info about Update patch:

http://www.yougamers.com/news/25564_champions_online_launch_and_patch/
Title: Re: Champions Online
Post by: UnfluffyBunny on September 01, 2009, 11:50:41 PM
@synthos btw :)
Title: Re: Champions Online
Post by: BentonGrey on September 02, 2009, 02:07:16 AM
So....I can get it for $40....I'm seriously considering it.  It looks like a decent number of FR people are getting it.  Can anyone convince me?  How much HD space does it take?
Title: Re: Champions Online
Post by: Figure Fan on September 02, 2009, 03:23:59 AM
When are the free trials coming out? :cool:
Title: Re: Champions Online
Post by: BlueBard on September 02, 2009, 03:35:46 AM
Jey, you didn't say enough about that patch.  Here's a comment from another site:

QuoteWell, Champions Online came out today, and was immediately subjected to a large patch filled with balance adjustments.  Or nerfs, if you want to refer to them as such.  Plenty of people on the Champions Online forum definitely are.  And there are posts there from players who have done some digging and found that "balance tuning to player defensive powers" translates to "gutting of nearly every player defensive power, even those that weren't performing that well in the first place."

No MMORPG is ever truly finished.  Adjustments to powers, missions, characters, and gear are just a fact of life in the virtual worlds.  Still, Cryptic seems to be favoring fairly heavy-handed tactics aimed at getting the mechanics of their new game just right.

To be fair, many of the "nerfs" were probably necessary, as they centered around abilities that many people had been calling overpowered all throughout closed and open beta.  But it makes one wonder about the logic behind pushing live a patch, with such a large number of adjustments, that had no public testing on Day 1, just after they made sure they had all the lifetime and 6-month subscriptions they could possibly get...

(Source: http://www.examiner.com/x-15961-Charleston-MMORPG-Examiner~y2009m9d1-Champions-Online-launches-with-surprise-nerfladen-patch)

Now THAT sounds like the Cryptic we're used to.  Go read the link Jey posted for some of the gory details.  People who didn't play in the beta won't know any difference and will probably still enjoy the game as long as the nerfs don't make it ridiculously difficult at the other end of the pendulum swing.  I didn't play in the beta, so I'll wait to hear from other folks as I continue to consider CO...
Title: Re: Champions Online
Post by: electro on September 02, 2009, 03:38:18 AM
Quote from: BentonGrey on September 02, 2009, 02:07:16 AM
So....I can get it for $40....I'm seriously considering it.  It looks like a decent number of FR people are getting it.  Can anyone convince me?  How much HD space does it take?

2.52 gigs is what my Cryptic folder reads & this game is worth 40 bucks - Even if you don't think it's the greatest game ever made you will definetly have fun for a few months & thats better than most games where you beat them in 15 hours & then its over :blink:
Title: Re: Champions Online
Post by: Alaric on September 02, 2009, 03:47:25 AM
Quote from: BlueBard on September 02, 2009, 03:35:46 AM
Jey, you didn't say enough about that patch.  Here's a comment from another site:

QuoteWell, Champions Online came out today, and was immediately subjected to a large patch filled with balance adjustments.  Or nerfs, if you want to refer to them as such.  Plenty of people on the Champions Online forum definitely are.  And there are posts there from players who have done some digging and found that "balance tuning to player defensive powers" translates to "gutting of nearly every player defensive power, even those that weren't performing that well in the first place."

No MMORPG is ever truly finished.  Adjustments to powers, missions, characters, and gear are just a fact of life in the virtual worlds.  Still, Cryptic seems to be favoring fairly heavy-handed tactics aimed at getting the mechanics of their new game just right.

To be fair, many of the "nerfs" were probably necessary, as they centered around abilities that many people had been calling overpowered all throughout closed and open beta.  But it makes one wonder about the logic behind pushing live a patch, with such a large number of adjustments, that had no public testing on Day 1, just after they made sure they had all the lifetime and 6-month subscriptions they could possibly get...

(Source: http://www.examiner.com/x-15961-Charleston-MMORPG-Examiner~y2009m9d1-Champions-Online-launches-with-surprise-nerfladen-patch)

Now THAT sounds like the Cryptic we're used to.  Go read the link Jey posted for some of the gory details.  People who didn't play in the beta won't know any difference and will probably still enjoy the game as long as the nerfs don't make it ridiculously difficult at the other end of the pendulum swing.  I didn't play in the beta, so I'll wait to hear from other folks as I continue to consider CO...

I did play in Beta, at least toward the end, and I frankly haven't noticed much difference- other than the fact that my one regenerating hero isn't unbeatable anymore- still very effective, but not unbeatable. I can still solo missions intended for groups with pretty much any character, for example- and none of my characters are designed to be "optimum builds". On the other hand, this is all at fairly low level- haven't hit 20 with any character yet- so it may be different at higher levels. Still, I have a strong suspicion that some of the changes may be lessened in the near future.

On yet the other hand, I was never bothered by any of the "nerfs" in CoH, either, so maybe I'm not the person to listen to about this. My tendency to play sub-optimal, concept-driven builds has likely caused me to develop a play style that's less impacted by "nerfing", I guess...
Title: Re: Champions Online
Post by: BatWing on September 02, 2009, 06:29:08 AM
i'm planning to get the one fore 360.
u think 360 will be able interact with PC people too?
Title: Re: Champions Online
Post by: Reepicheep on September 02, 2009, 09:59:12 AM
Now I want in too. :(

Edit: Its all your faults! Now I'm downloading this stupid game.
Title: Re: Champions Online
Post by: detourne_me on September 02, 2009, 12:59:10 PM
I feel the same way Reep.
I just bought it on Steam....   
downloading now.
Title: Re: Champions Online
Post by: BlueBard on September 02, 2009, 02:42:43 PM
Thanks, Alaric!  I appreciate the feedback!
Title: Re: Champions Online
Post by: BentonGrey on September 02, 2009, 02:43:22 PM
Yep, you people got me too...I'm ordering it now....

I blame the further delay of the DCUG on everyone who said this game was good. ;)
Title: Re: Champions Online
Post by: Alaric on September 02, 2009, 04:12:35 PM
In a belated attempt to not be held responsible in case of disappointment, I do want to point out that the game doesn't really start hitting its stride until around level 10 or so- the really early stuff is okay, but, for me at least, that's when it starts getting really fun. Also, there's definitely not enough documentation- if people have any questions, you might want to post them here.

I may actually write a "basic beginner's guide" at some point- although a) I generally dislike step-by-step how-to-play guides, since they encourage everyone to play the same way, AND it could spoil a few fun surprises, maybe, and b) someone who was in beta longer than I was may be better qualified. Still, I may throw something together...
Title: Re: Champions Online
Post by: Reepicheep on September 02, 2009, 05:06:27 PM
I forgive none of you. I like this game!

I'm @Reep-the-barbarian with Sentryman, a mighty toon!

For Freedom!
Title: Re: Champions Online
Post by: Core on September 02, 2009, 05:26:49 PM
Quote from: Alaric on September 02, 2009, 04:12:35 PM
Also, there's definitely not enough documentation- if people have any questions, you might want to post them here.

The info you get from various contacts from the tutorial are is pretty good for getting the general idea, but I must say it is very frustrating that there is no help section containing all those info-bits.

Unless of course I haven't found it yet...
Title: Re: Champions Online
Post by: BlueBard on September 02, 2009, 05:44:45 PM
What might push me to this game sooner rather than later is the fact that CoH "stutters" and crashes on our new laptop... Got to take a hard look at the HW/SW requirements for this game...
Title: Re: Champions Online
Post by: Midnite on September 02, 2009, 06:43:04 PM
Return of the Lich King, I mean zombie invasion. (http://www.champions-online.com/promo/bloodmoon/bloodmoon.html)
Title: Re: Champions Online
Post by: BentonGrey on September 02, 2009, 06:53:00 PM
That.......sounds pretty awesome.
Title: Re: Champions Online
Post by: Xenolith on September 02, 2009, 08:22:50 PM
It does. 
Title: Re: Champions Online
Post by: detourne_me on September 02, 2009, 11:29:07 PM
here's my info
(although i haven't played an mmo since beta and first year of COH...)
user detourne_me
my first character is Timejump Tesla - a two-guns gadgeteer.
Title: Re: Champions Online
Post by: Carravaggio on September 03, 2009, 11:16:46 AM
@Carravaggio
Add me, then never see me again due to time differences :P
Title: Re: Champions Online
Post by: Reepicheep on September 03, 2009, 12:11:11 PM
Carr, If you're british, I can see us becoming very good friends!
Title: Re: Champions Online
Post by: BlueBard on September 03, 2009, 01:11:55 PM
Quote from: BentonGrey on September 02, 2009, 06:53:00 PM
That.......sounds pretty awesome.

I suppose an obligatory Halloween zombie event is par for the course... but I'm getting really tired of stories mixing zombies and superheroes.  Since I've fortuitously not signed up for CO thus far, it's entirely avoidable.

That said, turning fallen heroes into the undead is a twist.
Title: Re: Champions Online
Post by: BentonGrey on September 03, 2009, 02:37:54 PM
Well, since I've never really been one for MMO's, it is a new experience for me. :)  You know what would be really awesome but almost certainly won't happen?  They say that you can be infected by the dark powers of the werewolves, right?  It would be pretty awesome if anytime you fell in battle against these zombies and such, you BECAME a zombiefied hero for a bit.  You would suddenly be playing for the other team, you know?  You could get an XP reward for taking down any heroes you come across, and maybe one for cops and other allied characters.  When you got killed again, you could go back to normal.  That would be a really interesting twist. ^_^

:EDIT: Wait!  They edited the page....this IS going to be how it works!  How cool is that!?
Title: Re: Champions Online
Post by: captainspud on September 03, 2009, 02:47:13 PM
Finally got it installed last night. I'm @captainspud if anybody wants to run around punching bad guys.
Title: Re: Champions Online
Post by: UnkoMan on September 03, 2009, 03:17:10 PM
Yeah, but... The Corpse (who I originally created with the sole purpose of using him as my Champions hero, yet keep rerolling) is already sort of a zombie. How's he suppose to get double zombied?!

I actually can't stop making new characters, trying them out, deleting them or remaking them, etc etc. This is why I can never "finish" these sorts of games.
Title: Re: Champions Online
Post by: Alaric on September 03, 2009, 03:48:59 PM
So- anyone up for getting together tonight, and maybe forming a group? The Verdant Vowel is currently parked in Champions HQ, which is where super groups are registered.
Title: Re: Champions Online
Post by: captainspud on September 03, 2009, 03:52:24 PM
I'm still in the desert, haven't been referred back to MC yet.

What level is everybody right now? I got to level 9 in about two hours last night.
Title: Re: Champions Online
Post by: Reepicheep on September 03, 2009, 03:54:42 PM
Quote from: captainspud on September 03, 2009, 02:47:13 PM
Finally got it installed last night. I'm @captainspud if anybody wants to run around punching bad guys.

Do you have a captain tatertot, or something to that effect?

I'm happy to play tonight, vowel, if you wanna name a time.


Anyone else got swinging yet? I got it on one of my toons and its pretty fun, but I can see it getting quite annoying. Still, its too darn perfect for him not to let go of.
Title: Re: Champions Online
Post by: Alaric on September 03, 2009, 04:21:04 PM
Quote from: captainspud on September 03, 2009, 03:52:24 PM
I'm still in the desert, haven't been referred back to MC yet.

What level is everybody right now? I got to level 9 in about two hours last night.

If you're out of the "crisis" version of the desert, you can go to Millennium City, or Canada, any time you want to, by going to the aircraft you originally arrived on. I recommend against adventuring in MC until you reach at least 12th level, though.

The Verdant Vowel is holding at 13th level- I've been playing other characters.
Title: Re: Champions Online
Post by: Alaric on September 03, 2009, 04:23:33 PM
Quote from: Reepicheep on September 03, 2009, 03:54:42 PM
Quote from: captainspud on September 03, 2009, 02:47:13 PM
Finally got it installed last night. I'm @captainspud if anybody wants to run around punching bad guys.

Do you have a captain tatertot, or something to that effect?

I'm happy to play tonight, vowel, if you wanna name a time.


Anyone else got swinging yet? I got it on one of my toons and its pretty fun, but I can see it getting quite annoying. Still, its too darn perfect for him not to let go of.

Once you get the hang of swinging, it's even more fun. Takes a while to get used to it, though.

As for a time tonight, whatever time's best for other people will be fine with me.
Title: Re: Champions Online
Post by: UnfluffyBunny on September 03, 2009, 08:14:18 PM
thought i'd get a fair bit of playing in tonight as it's one of my "early" finishes at work, but been waiting with a launcher autoupdate for the last hour >_>
Title: Re: Champions Online
Post by: Reepicheep on September 03, 2009, 08:34:51 PM
Been a "small issue" with the patcher.

So far, its taken 4-5 hours to fix.
Title: Re: Champions Online
Post by: UnkoMan on September 03, 2009, 09:06:23 PM
Unko's like... nine I think. Does it take significantly longer to level after ten or anything?

Not that we'll be meeting up any time soon from the looks of it. Which is alright, since I guess I've got to level up a bit here.

PS: I took swinging on Unko and love it. It's pretty fun. Annoying at times, but pretty fun.
Title: Re: Champions Online
Post by: JeyNyce on September 03, 2009, 09:07:44 PM
Well while we are waiting for the patch to download (about another hour before going online).  Why don't we form a Super Group?  I want to stay away from using Freedom Reborn (out of respect for the COX crowd) but the name could have Freedom in it.

A few I came up with:

Freedom Society

Society of Freedom

Heroes of the World

Just s few I thought of off the top of my head.
Title: Re: Champions Online
Post by: Reepicheep on September 03, 2009, 09:27:01 PM
I'm thinking that a regular FR team would consist of new characters, playing exclusively with each other (Or at least keeping up with the average level). I know I'd like to get Sentryman up to lvl 25 asap to get my nemesis up and running.


On that note, we could sort out roles to establish a balanced team?
Title: Re: Champions Online
Post by: Figure Fan on September 03, 2009, 09:48:32 PM
This game comes with one month of free play, right? I'm starting to think I should drop $50 on it now..hmm.

Anyway, I really like Freedom Society as a name.
Title: Re: Champions Online
Post by: captainspud on September 03, 2009, 10:00:46 PM
Quote from: JeyNyce on September 03, 2009, 09:07:44 PM
Why don't we form a Super Group?  I want to stay away from using Freedom Reborn (out of respect for the COX crowd) but the name could have Freedom in it.
Freedom Reborn is the name of the forum, it's not something the CoX kids came up with. I see zero problem with using it-- if anything, it just makes it easier for members and allies to find us.
Title: Re: Champions Online
Post by: UnfluffyBunny on September 03, 2009, 10:54:38 PM
Quote from: Tortuga on April 08, 2009, 01:54:00 AM
At this time, FR members playing/soon to be playing CO are more than welcome to start a guild/supergroup.  We ask you not use the name "Freedom Reborn" at this time.

I believe this is for the same reason that the admins forbade the creation of a freedom reborn on the EU servers of CoH, the admins want to be in control of anything using the name.
Title: Re: Champions Online
Post by: BentonGrey on September 03, 2009, 11:06:22 PM
I'd be interested in playing (when the game comes in next week) on a Freedom Force team, of actual Freedom Force characters.  Would that interest anyone else?  We could do like Mystik and Co. did with their JLA team.
Title: Re: Champions Online
Post by: JeyNyce on September 03, 2009, 11:16:11 PM
Quote from: UnfluffyBunny on September 03, 2009, 10:54:38 PM
Quote from: Tortuga on April 08, 2009, 01:54:00 AM
At this time, FR members playing/soon to be playing CO are more than welcome to start a guild/supergroup.  We ask you not use the name "Freedom Reborn" at this time.

I believe this is for the same reason that the admins forbade the creation of a freedom reborn on the EU servers of CoH, the admins want to be in control of anything using the name.

Thank You
Title: Re: Champions Online
Post by: Core on September 03, 2009, 11:30:53 PM
Can each character on an account belong to a separate super group?

If your level is low, just pick up as many missions as you can from Steelhead or Project Greenskin, complete them, and then do it again. By the time you've exhausted all the contacts from one of the areas, you should be right around level 13 (or higher depending how much you like to beat-up on minions).
Title: Re: Champions Online
Post by: captainspud on September 03, 2009, 11:34:24 PM
Quote from: UnfluffyBunny on September 03, 2009, 10:54:38 PM
Quote from: Tortuga on April 08, 2009, 01:54:00 AM
At this time, FR members playing/soon to be playing CO are more than welcome to start a guild/supergroup.  We ask you not use the name "Freedom Reborn" at this time.

I believe this is for the same reason that the admins forbade the creation of a freedom reborn on the EU servers of CoH, the admins want to be in control of anything using the name.
Um, what? The name isn't theirs. It belongs to the community. FR isn't the CoH group, it's the entire forum.

Hell, if you want to get technical, the name belongs to Volt.

The admins/titans/whoever are the community's custodians, not its owners. It's a little stupid for one group or another to claim to be "THE Freedom Reborn"...
Title: Re: Champions Online
Post by: Reepicheep on September 03, 2009, 11:37:52 PM
Really? After all that?

Rick Battlemade and I had to settle with 'Vaguely Heroic' on the CoH EU servers. Didn't last long. I blame the name.
Title: Re: Champions Online
Post by: Core on September 04, 2009, 12:02:51 AM
Freedom Reformed?

Not in the "recently-released criminal" sense, but more in the "members of a pre-existing community forming a new team for a new game" sense.

I also like Freedom Society. Sounds sophisticated.
Title: Re: Champions Online
Post by: Marmeille on September 04, 2009, 12:03:44 AM
The Titans may not own the Freedom Reborn name, but if it's to be used to represent this online community as a specific SG (or whatever it's called in CO), it would be good if some Titan(s) is(are) the founder(s), I dont play CO myself but I can spot a few Titans that play Champion Online in this thread so yeah... Benton, Jey, Stumpy or Zapow (might have missed someone) could start a FR if they want, I don't think any other Titans would mind that at all.
Title: Re: Champions Online
Post by: UnfluffyBunny on September 04, 2009, 12:16:20 AM
back up and i've got enough caffiene to last me 3 all nighters O_O
Title: Re: Champions Online
Post by: JeyNyce on September 04, 2009, 01:56:54 AM
Without getting way off topic here, I rather that we don't use Freedom Reborn.  It's used in COH and here at the forums.  Let be a sister SG.  COH has Frredom Reborn & CO has Freedom Society.  Think of it as the same team but in 2 different universe.
Title: Re: Champions Online
Post by: UnfluffyBunny on September 04, 2009, 08:07:07 AM
aaaand it's down for more emergency maintenance :O

still getting a feel for combining powersets, gotto learn to spend more time playing and less creating characters tho, lol
Title: Re: Champions Online
Post by: Blkcasanova247 on September 04, 2009, 12:21:18 PM
I just got the game yesterday and jumped in for a short time. Very cool. I have only a few minor issues that I guess aren't that big of a deal in the grand scheme of things but it's the small details that always matter to me most. First there's no real short haircuts for black men in the character gen. They got afros, cornrows, wacky braids galore and you can be bald with stuble on your scalp...but thats all? That to me sucks. :( Maybe I'm not looking correctly...I don't know. Also no pants and jackets? Is this some un-lockable thing that you get later on or have to buy somewhere?
Title: Re: Champions Online
Post by: Reepicheep on September 04, 2009, 01:05:53 PM
No, pants and jackets are available. When you select a tab, such as the torso, the very top of the option list should say something like "Tights". If you click on that, you see a few more options - jackets included.

Took me a bit of time to find too, but I'm happy with all the new stuff.
Title: Re: Champions Online
Post by: Blkcasanova247 on September 04, 2009, 01:13:21 PM
Thanks Reep...I'll give it a shot later on. ;)
Title: Re: Champions Online
Post by: BentonGrey on September 04, 2009, 03:19:10 PM
No intrest in a Freedom Force themed SG?
Title: Re: Champions Online
Post by: Core on September 04, 2009, 06:31:14 PM
Quote from: BentonGrey on September 04, 2009, 03:19:10 PM
No intrest in a Freedom Force themed SG?

I'm interested. Are you thinking a Freedom Force themed name, tribute characters, and/or characters with origins related to energy x?

I actually was fiddling around with the character creator, trying to make the Ant and Minuteman.
Title: Re: Champions Online
Post by: BentonGrey on September 04, 2009, 07:58:53 PM
I was thinking about actual FF characters.  I would definitely like to play as Man 'O War, Microwave, and The Ant. :D
Title: Re: Champions Online
Post by: Xenolith on September 04, 2009, 08:08:37 PM
I think Freedom Society sounds neat.  Like I said before, I'll make a big, burley brawler.
Title: Re: Champions Online
Post by: Uncle Yuan on September 04, 2009, 08:12:35 PM
Oooo - dibs on El D!

I'm not sure about this game, my lap top is borderline on the specs.  My processor is better than the min but less than the recommended.  I'm waiting for the XBox version to get reviewed before I make a final decision on which system I will go with.  Does anyone know if the servers will overlap and if accounts are transferable?  I might contemplate trying it on the PC if I knew I could easily switch if it sucks.

Also, anyone with more tech smarts than me care to hazard a guess on how it will do on my lap top?  My CPU is a Intel Core 2Duo 2gightz.  Video card is NVIDEA GeForce 8500.

Title: Re: Champions Online
Post by: Xenolith on September 04, 2009, 08:21:53 PM
Oh, oh, I understand.  My favorite character is a bad guy though.  Pan.  Could I run him?
Title: Re: Champions Online
Post by: BentonGrey on September 04, 2009, 08:37:20 PM
Quote from: Xenolith on September 04, 2009, 08:08:37 PM
I think Freedom Society sounds neat.  Like I said before, I'll make a big, burley brawler.

I believe that the Titans have pretty much agreed that it is fine for the CO SU to be Freedom Reborn.

Quote from: Uncle Yuan on September 04, 2009, 08:12:35 PM
Oooo - dibs on El D!

I'm not sure about this game, my lap top is borderline on the specs.  My processor is better than the min but less than the recommended.  I'm waiting for the XBox version to get reviewed before I make a final decision.  Does anyone know if the servers will overlap and if accounts are transferable?  I might contemplate trying it on the PC if I knew I could easily switch if it sucks.

Welcome aboard, UY!  Ha, I would love to be able to do a few adventures with a large FF cast. :D

Ha, well, I think it would be quite weird to play Pan as a hero...but I suppose so.  I'm gonna' pretend like I have any right to be calling the shots and make a rule that you'd have to have an Forcer as well. ;)

I'm going to call Man 'O War, but if no one calls Microwave or Mentor I'll have them as alts.
Title: Re: Champions Online
Post by: Core on September 04, 2009, 10:02:55 PM
Argh! How could I forget about Man'o'war?!

I'm definitely going to see how close I can get with the character creator when I get home.

I'm thinking I will try the Ant (I haven't tried tunnel travel yet), Bullet, and... Crimson Dynamo!(EDIT: Brain fart. I mean Supercollider)

Oh! I'm gonna see how a Blackjack would look too.

CO doesn't have any problems with characters having the same names across different accounts so if anyone wants to play the same characters, we could just make multiples and switch around so there are no doubles in action at the same time. That was a long sentence. Hopefully it makes sense.

Normally I am pretty peeved when I see actual characters in these games, but since it's Freedom Force, I'm totally stoked!
Title: Re: Champions Online
Post by: UnfluffyBunny on September 04, 2009, 10:04:44 PM
for the record, my personal preference is on not using "freedom reborn"
Title: Re: Champions Online
Post by: BentonGrey on September 04, 2009, 10:42:11 PM
Make sure you post some pictures Core!  My copy won't get in for a week, so I fully intend to live vicariously through you!  Yeah, I suppose there is no reason we can't all play the same characters, but I figure we can sorta' call our "primary" character.  That way, if two people have, say, Minute Man, then we won't have to figure out who gets him.  I'll found the Freedom Force group when I get in game.

Yeah, I don't care to see clones running around, but come on, we're not talking about Wolverine, Iron Man, or Hulk here.  We're talking about Freedom Force, and no one is going to recognize or care except us.

I'm super excited!  Now that I have a real job, I can actually afford to play a game like this month to month.  Here's hoping it is as awesome as it should be.
Title: Re: Champions Online
Post by: Tortuga on September 04, 2009, 10:55:08 PM
Quote from: BentonGrey on September 04, 2009, 08:37:20 PM
Quote from: Xenolith on September 04, 2009, 08:08:37 PM
I think Freedom Society sounds neat.  Like I said before, I'll make a big, burley brawler.

I believe that the Titans have pretty much agreed that it is fine for the CO SU to be Freedom Reborn.

No one is opposed to it, so I'd say it's fine.  I believe a Freedom Reborn sg will be founded by one of the Titans for those of you who want one.
Title: Re: Champions Online
Post by: UnfluffyBunny on September 04, 2009, 11:24:04 PM
any chance for a subforum here in other games for CO discussion then if there's gonna be an "official" FR setup? would be good to have seperate threads for things like player handles and build discussions without clogging up other games
Title: Re: Champions Online
Post by: Core on September 05, 2009, 01:36:15 AM
Quote from: UnfluffyBunny on September 04, 2009, 11:24:04 PM
any chance for a subforum here in other games for CO discussion then if there's gonna be an "official" FR setup? would be good to have seperate threads for things like player handles and build discussions without clogging up other games

Seconded.

Also, Tunnel Travel is way cool!

And finally,
Spoiler
(http://i23.photobucket.com/albums/b372/corcore/Costume_flyboy__CC_Comic_Page_Blue_.jpg)(http://i23.photobucket.com/albums/b372/corcore/screenshot_2009-09-04-17-37-17.jpg)(http://i23.photobucket.com/albums/b372/corcore/screenshot_2009-09-04-17-37-31.jpg)

I think of all the options at my disposal, this looked the best, and the huge guy stance is perfect for him when running.
Title: Re: Champions Online
Post by: Figure Fan on September 05, 2009, 01:37:05 AM
Yeah, I think a separate forum might be a good idea.
Title: Re: Champions Online
Post by: Figure Fan on September 05, 2009, 01:38:27 AM
And..WOW! That looks just like The Ant! I sooooo want this game.
Title: Re: Champions Online
Post by: Alaric on September 05, 2009, 01:39:35 AM
We really need to do something about organizing our community in-game, including forming at least one SG. I'm starting a separate thread to list our CO handles, so we have them all in one easy-to-find place- we should also set up an in-game chat channel.

As far as SGs go, according to the super group tab in-game, we need to have a five-member team, all on the same map, in order to form one- one member would speak with a SG contact- there's one in Champions HQ, and I think their may be a couple of others in other zones.

As for SG details-

Quote from: JeyNyce on September 04, 2009, 01:56:54 AM
Without getting way off topic here, I rather that we don't use Freedom Reborn.  It's used in COH and here at the forums.  Let be a sister SG.  COH has Frredom Reborn & CO has Freedom Society.  Think of it as the same team but in 2 different universe.

Actually, the Freedom Reborn SG in CoH- the one that's actually called freedom Reborn- hasn't been all that active, as far as I know, for a long time now. Thanks to the global FR & NRF channel, the in-game CoH FR community has become more important than any specific SG. That being the case, I don't see the "Freedom Reborn" name as being all that closely connected to CoH these days.

Having said that, I really like the "Freedom Society" name, and I don't see any particular reason why even a "semi-official" FR group has to be named "Freedom Reborn".

Quote from: BentonGrey on September 04, 2009, 03:19:10 PM
No intrest in a Freedom Force themed SG?

Well, technically, I believe all those characters are the registered property of another company, so I believe using them would technically be against CO's official  (http://champions-online.com/support/policies/costumecostume%20and%20naming%20policy). Of course, given the relatively-less-well-known nature of the characters, there's a good chance that you could get away with it- plenty of people seem to be getting away with worse- but all it might take would be one person reporting you...

In any case, I'd personally prefer to come up with my own characters, as well as the occasional personal interpretation of a non-copyrighted public domain or legendary character. Besides, given the difficulty we're having starting a group, it would probably be best to avoid "themed" groups for now, and just form a group people can out whatever characters they want to into. That's my opinion, of course.
Title: Re: Champions Online
Post by: BentonGrey on September 05, 2009, 03:04:40 AM
Quote from: Alaric on September 05, 2009, 01:39:35 AM
Well, technically, I believe all those characters are the registered property of another company, so I believe using them would technically be against CO's official  (http://champions-online.com/support/policies/costumecostume%20and%20naming%20policy). Of course, given the relatively-less-well-known nature of the characters, there's a good chance that you could get away with it- plenty of people seem to be getting away with worse- but all it might take would be one person reporting you...

In any case, I'd personally prefer to come up with my own characters, as well as the occasional personal interpretation of a non-copyrighted public domain or legendary character. Besides, given the difficulty we're having starting a group, it would probably be best to avoid "themed" groups for now, and just form a group people can out whatever characters they want to into. That's my opinion, of course.

Of course they are trademarked, Alaric.  However, I seriously doubt IG would ever come after their loyal fans, and I also doubt that anyone would ever know/care who these characters are, other than us (we aren't likely to report one another).  If someone does report...well, I suppose that is always a risk, but I can live with it since it is likely to be very small.

As far as making original characters, like I've already said, I'm going to be playing MY characters, like The Rogue and Ulysses predominately, but I do think it would be a lot of fun to play as the FF occasionally.  I would certainly join an FR supergroup, but I also intend to start this FF themed group as well.  Feel free to make an alt of a FFer and join us....whenever I get in game. :D
Title: Re: Champions Online
Post by: Alaric on September 05, 2009, 04:03:33 AM
Quote from: BentonGrey on September 05, 2009, 03:04:40 AMFeel free to make an alt of a FFer and join us....whenever I get in game. :D

But... there's no Radioactive framework in the game, as yet! How could I possibly make Microwave with no radiation powers?!?  ;)
Title: Re: Champions Online
Post by: Tortuga on September 05, 2009, 04:10:21 AM
Might I suggest adding a Champions Online subforum to the existing CoH one?  Personally, I think the separate subforums in CoH/V are no longer necessary, and CO isn't big enough yet to warrant separate forums, so it would simply look like this...

Forum title: City of Heroes/Villains and Champions Online
CoH/V General Discussion
Champions General Discussion

If certain topics start to take over General Discussion, new subforums could be added.  Too much separation, however, gives the impression that the forum is somewhat dead.

Just an idea.
Title: Re: Champions Online
Post by: Tortuga on September 05, 2009, 04:11:17 AM
Quote from: Alaric on September 05, 2009, 04:03:33 AM
Quote from: BentonGrey on September 05, 2009, 03:04:40 AMFeel free to make an alt of a FFer and join us....whenever I get in game. :D

But... there's no Radioactive framework in the game, as yet! How could I possibly make Microwave with no radiation powers?!?  ;)

Couldn't you mess with the power colours to make them look more...radiant?
Title: Re: Champions Online
Post by: BentonGrey on September 05, 2009, 04:24:45 AM
Ha, yeah, I suppose you probably could.  You're a Microwave fan, hmm? :)

The subforum idea works for me.
Title: Re: Champions Online
Post by: Core on September 05, 2009, 07:15:20 AM
Quote from: Alaric on September 05, 2009, 04:03:33 AM
Quote from: BentonGrey on September 05, 2009, 03:04:40 AMFeel free to make an alt of a FFer and join us....whenever I get in game. :D

But... there's no Radioactive framework in the game, as yet! How could I possibly make Microwave with no radiation powers?!?  ;)

There's a lot of power replacements out there. It's possible that one would provide radiation damage to Energy powers.

I'm on the look out for a toxic grenade. I'll keep an eye out for radiation stuff too.
Title: Re: Champions Online
Post by: deanjo2000 on September 05, 2009, 11:32:03 AM
Is it possible to make say the juggernaut?
I ask coz im going to get it and would like to know how versatile the create a hero system is.
Obviously im going to make my avatar but if the juggernaut can be made then im sold :D
For some reason his is a look i always test out in games???
Title: Re: Champions Online
Post by: UnfluffyBunny on September 05, 2009, 11:57:02 AM
Quote from: Tortuga on September 05, 2009, 04:10:21 AM
Might I suggest adding a Champions Online subforum to the existing CoH one?  Personally, I think the separate subforums in CoH/V are no longer necessary, and CO isn't big enough yet to warrant separate forums, so it would simply look like this...

Forum title: City of Heroes/Villains and Champions Online
CoH/V General Discussion
Champions General Discussion

If certain topics start to take over General Discussion, new subforums could be added.  Too much separation, however, gives the impression that the forum is somewhat dead.

Just an idea.

yah I was just thinking a champions discussion child board thing but here in other games rather than in the coh section
Title: Re: Champions Online
Post by: Alaric on September 05, 2009, 12:32:15 PM
Quote from: UnfluffyBunny on September 05, 2009, 11:57:02 AM
Quote from: Tortuga on September 05, 2009, 04:10:21 AM
Might I suggest adding a Champions Online subforum to the existing CoH one?  Personally, I think the separate subforums in CoH/V are no longer necessary, and CO isn't big enough yet to warrant separate forums, so it would simply look like this...

Forum title: City of Heroes/Villains and Champions Online
CoH/V General Discussion
Champions General Discussion

If certain topics start to take over General Discussion, new subforums could be added.  Too much separation, however, gives the impression that the forum is somewhat dead.

Just an idea.

yah I was just thinking a champions discussion child board thing but here in other games rather than in the coh section

That makes sense to me.
Title: Re: Champions Online
Post by: Reepicheep on September 05, 2009, 01:45:21 PM
I'm happy with Tort's suggestion, provided CO actually does get a space to chatter in. It would be nice to access it straight from the FR main index rather than having to go through a child forum here.

I hate all the clickin', yasee.

Microwave: A mix of the fire, energy and PA powers, made to look yellower could look good.

I've got Mentor!!!
Title: Re: Champions Online
Post by: Alaric on September 05, 2009, 02:24:27 PM
Quote from: Reepicheep on September 05, 2009, 01:45:21 PM

Microwave: A mix of the fire, energy and PA powers, made to look yellower could look good.

That's more or less what I was thinking... There's no actual "energy" framework, though some of the Force powers are close enough to generic energy blasts, I guess...
Title: Re: Champions Online
Post by: UnkoMan on September 05, 2009, 02:34:09 PM
I don't know if I'm too keen on a FF in game team. Especially because if you are reported they do have every right to force you to change your character. This is even grounds for closing an account. Besides, the Ant's already gone, and done quite well at that. ...although I could make a pretty sweet Tombstone.

How many people are actually planning to use their FR avatars for an FR team (and I do like "Freedom Society" a bit more, actually)? Or are folks making up different characters? I was thinking of trying to start a super sentai inspired team.
Title: Re: Champions Online
Post by: Reepicheep on September 05, 2009, 02:55:56 PM
Spoiler
(http://img.photobucket.com/albums/v489/Reepicheep/screenshot_2009-09-05-15-50-41.jpg)

He was kinda tricky... annoyingly, there doesn't seem to be an arms only pattern on the torso... I may have overlooked the armbands/barehands combo too, but this was the best I could find.

Also, no tight shorts. I'm appalled.

Edit: He seems to have misplaced his cape...
Title: Re: Champions Online
Post by: Alaric on September 05, 2009, 03:07:23 PM
Okay- since most of the possible group names that have been mentioned contain the word "freedom", I created a "Freedom" in-game global chat channel. Currently, it's public, so anyone can join, I think.

To join:

1) Click on the speech balloon icon in the lower left of the screen.

2) Choose "Chat settings..."

3) Choose "Channels"

4) Where it says "Join/Create", enter Freedom

5) Hit the "join" button.

That should do it.
Title: Re: Champions Online
Post by: UnkoMan on September 05, 2009, 04:08:57 PM
Welp, now I know you can't pick a skull WITH a cowl. Which seems strange to me.

(http://img215.imageshack.us/img215/7280/tombstone.png) (http://img215.imageshack.us/i/tombstone.png/) (http://img215.imageshack.us/img215/tombstone.png/1/w327.png) (http://g.imageshack.us/img215/tombstone.png/1/)
Title: Re: Champions Online
Post by: BentonGrey on September 05, 2009, 04:31:03 PM
Quote from: UnkoMan on September 05, 2009, 02:34:09 PM
I don't know if I'm too keen on a FF in game team. Especially because if you are reported they do have every right to force you to change your character. This is even grounds for closing an account. Besides, the Ant's already gone, and done quite well at that. ...although I could make a pretty sweet Tombstone.

How many people are actually planning to use their FR avatars for an FR team (and I do like "Freedom Society" a bit more, actually)? Or are folks making up different characters? I was thinking of trying to start a super sentai inspired team.

Ehh, we could even give them knock off names, if that will make people more comfortable.  I'll be using a character similar to my avatar, in that he'll be a gray skinned merman, but it probably won't be exactly like the av.  I will definitely be interested in adventuring with an FR group.  Freedom Society sounds good to me too, but I'm fairly ambivalent.

Reep, as you noted, Mentor needs a cape.  Other than that, he looks great!  You've even got the headpiece, which is pretty cool.

Awesome Tombstone, Unko!

:EDIT: It's here!  I'm going to install and update, and then I'm going to play with the character creator for about 10 hours.... :D

@BentonGrey
Title: Re: Champions Online
Post by: UnfluffyBunny on September 05, 2009, 07:23:31 PM
does anyone else notice their friends list dissapears alot of the time?
Title: Re: Champions Online
Post by: BentonGrey on September 05, 2009, 07:25:33 PM
Hey guys, I've got a question for those of you who have used the character editor a lot.  I'm trying to make my character Ulysses, who is basically the hero Odysseus stepped out of legend into the modern world.  He should have Greek dress/armor, but I'm finding the costume thing rather hard to navigate.  Any suggestions?
Title: Re: Champions Online
Post by: Alaric on September 05, 2009, 07:25:47 PM
Quote from: UnfluffyBunny on September 05, 2009, 07:23:31 PM
does anyone else notice their friends list dissapears alot of the time?

Yes. Also, sometimes parts of it disappear. I believe there are issues with the "friends" server.
Title: Re: Champions Online
Post by: UnfluffyBunny on September 05, 2009, 07:28:47 PM
Quote from: BentonGrey on September 05, 2009, 07:25:33 PM
Hey guys, I've got a question for those of you who have used the character editor a lot.  I'm trying to make my character Ulysses, who is basically the hero Odysseus stepped out of legend into the modern world.  He should have Greek dress/armor, but I'm finding the costume thing rather hard to navigate.  Any suggestions?

chestwear for the torso and shorts/skirts for the legs, possibly the spartan boots?

[edit]
incaser that reads weird, i mean look in those catagories
Title: Re: Champions Online
Post by: UnkoMan on September 05, 2009, 07:31:22 PM
Quote from: BentonGrey on September 05, 2009, 07:25:33 PM
Hey guys, I've got a question for those of you who have used the character editor a lot.  I'm trying to make my character Ulysses, who is basically the hero Odysseus stepped out of legend into the modern world.  He should have Greek dress/armor, but I'm finding the costume thing rather hard to navigate.  Any suggestions?

There are dropdown menus at the very top of each part selection. That's how you get helmets and the like. I didn't notice it for a while. You can give him a little skirt. I think there's the greek armour boots. If you choose bare hands in the gloves section you get the option for bracers in your torso section. You'll get the hang of it after a while. Some options randomly disappear on different choices though.

PS: I've had the disappearing list as well.
Title: Re: Champions Online
Post by: Alaric on September 05, 2009, 07:51:14 PM
Quote from: BentonGrey on September 05, 2009, 07:25:33 PM
Hey guys, I've got a question for those of you who have used the character editor a lot.  I'm trying to make my character Ulysses, who is basically the hero Odysseus stepped out of legend into the modern world.  He should have Greek dress/armor, but I'm finding the costume thing rather hard to navigate.  Any suggestions?

There's a whole series of "Spartan" costume parts. The helmet is under "Half Helmets", from the drop-down, and then "Head Wear", the chest armor is under "Chest Wear" (or whatever it's called), the skirt is under "Medium Skirts and Shorts", etc. I threw a Greek-themed costume together and saved the file- if you give me your e-mail, I can send it to you. You'd just put the file in your "Screenshots" folder, start the game, go into the character creator, get to the costume creation part, hit "Load", and look for the file that begins with "Alaric". You could then edit, alter, and/or customize the costume however you wanted. Or, you can just play around in the costume editor yourself, find all teh "Spartan" options- you'll probably learn a lot more about the costume editor doing it that way. As UnkoMan noted, each section has a dropdown menue- for heads, the default is called something like "Heads and Hair". Click on that, and you'll see a bunch of other options, including "Half Helmets", which is the one you'd want.
Title: Re: Champions Online
Post by: BentonGrey on September 05, 2009, 07:56:02 PM
Thanks guys, I finally found the Spartan armor!  I am looking for capes and cloaks, though, and I can't seem to find them.  That was really nice of you Alaric, but I think I've almost got it. :)
Title: Re: Champions Online
Post by: Alaric on September 05, 2009, 08:02:24 PM
Quote from: BentonGrey on September 05, 2009, 07:56:02 PM
Thanks guys, I finally found the Spartan armor!  I am looking for capes and cloaks, though, and I can't seem to find them.  That was really nice of you Alaric, but I think I've almost got it. :)

Capes are the first two entries under "Back"- although, come to think of it, I don't think they allow capes for characters wearing anything bulkier than tights on their upper bodies.
Title: Re: Champions Online
Post by: UnkoMan on September 05, 2009, 08:47:27 PM
Yeah. Like I said some costume parts disappear. And a lot of them seem really silly. I can't have a cowl with a monster head? I can't have all those side face options? I just want to make a space ape (http://jowsome.deviantart.com/gallery/#Space-Gorillas). So silly!
Title: Re: Champions Online
Post by: GhostMachine on September 05, 2009, 10:55:07 PM
Its probably going to be a while before I pick this up, but I definitely plan to. I was just wondering if any of these exist, as far as costume pieces/weapons go, since I plan on doing a new version of GhostMachine that's more accurate to my own character concept than what I did with him in CoH:

A duster hat similar to the one in CoH, or a slouch hat similar to what The Shadow wears. (For a Golden Age/pulp version of the character) A fedora won't work.

Guns with shoulder holsters.

A scythe - regular or energy type blade.

Any type of bladed weapon other than a really long sword with a serrated edge.

Shields.

And have they ever said anything about free trials yet? I can't afford to pick up the game for about another month, but I'd love to try it out and was too busy to play when open beta was going on.


Title: Re: Champions Online
Post by: BentonGrey on September 06, 2009, 12:21:53 AM
Well, I've been playing it most of the afternoon now, and I wasn't terribly impressed at first.  I think that this character creator is certainly not all it's cracked up to be.  I have had a devil of a time creating the kinds of characters I want, and I don't think that what I'm looking for is that outlandish.  Even the Rogue, who I was able to make pretty well in COH seemed to be beyond this one.  Still, I did finally find something that was decent for him and Ulysses.  The gameplay wasn't what I was hoping for either, or at least that is the impression I got when I first started.  It pretty much felt like any other MMO, but with the 1,2,3,4, etc. mapped to my gamepad.  I got that familiar sensation, that the game was pretty much playing itself, and my involvement was purely inconsequential.  However, I also created Man 'O War, and when I played him I got into the gameplay a bit more, and found a better rythm.  It was a lot more fun.  Being able to use objects as weapons and such is pretty awesome, and MoW is a blast to play.  I'm not so sure about The Rogue, though, 'cause I found the fact that every press of the button for the default attack sent him on a 10 second long flurry of swipes.  It would be more fun if the default attacks could be comboed and such like MUA.  Anyway, I'm going to call it a night, but I'm going to try and get Rogue, Ulysses, and MoW out of the training area tomorrow.  If anyone is up for some low level FF action tomorrow, I'd be in.

Ohh, I've got a question for the old hands here.  I've heard that you can customize things like what weapons your hero holds, effects of powers, etc.  How can you do that?  The Rogue looks terrible holding a katana.  Also, is there any way to keep the sword out all the time?  
Title: Re: Champions Online
Post by: Alaric on September 06, 2009, 12:39:49 AM
Quote from: GhostMachine on September 05, 2009, 10:55:07 PM
Its probably going to be a while before I pick this up, but I definitely plan to. I was just wondering if any of these exist, as far as costume pieces/weapons go, since I plan on doing a new version of GhostMachine that's more accurate to my own character concept than what I did with him in CoH:

A duster hat similar to the one in CoH, or a slouch hat similar to what The Shadow wears. (For a Golden Age/pulp version of the character) A fedora won't work.

Hmm... Two different kinds of fedora (the "fedora-large", or whatever its called, may be pretty close to what you're looking for, actually), about 7 kinds of cowboy hat, one "clown hat"... I think that's it as far as brimmed hats like that go...

Quote from: GhostMachine on September 05, 2009, 10:55:07 PM
Guns with shoulder holsters.

Holsters are parts of costume pieces, not actually connected with the guns. There are some belt holsters, couldn't find any shoulder holsters.

Quote from: GhostMachine on September 05, 2009, 10:55:07 PM
A scythe - regular or energy type blade.

Not that I know of. It way exist as a power replacer, I guess.

Quote from: GhostMachine on September 05, 2009, 10:55:07 PM
Any type of bladed weapon other than a really long sword with a serrated edge.

There are two different bladed weapon power frameworks- single blade and dual blade. They both allow you to customize what your weapon actually looks like to some extent. I haven't tried the dual blade set, but the basic possible weapons for single blade include a katana, a Medieval broad sword, a mace (yes, blunt weapons are included as "blades" in this game), I think there's a rapier, and maybe one or two others (currently, you can't customize your weapons until you get to a tailor, which you can do right after the tutorial, but apparently the next patch will allow us to customize out weapons in the character creator), and you can choose the colors on all of them. In addition, the game features objects called "power replacers", which change the way your powers work. Weapon power replacers include new weapon appearances, and you can choose, if you want, to use the appearance but not the effect, or vice versa (or use both). For example, there's a single bladed power replacer which is a radioactive battle axe. If a character with at least one Single Blade power acquires this item, the player can choose to a) simply keep using the normal version of the power, b) completely replace the normal version with the radioactive axe, c) use the normal version of the power, but have the blade look like the axe, or d) keep using whatever blade appearance was already being used (sword or whatever), but give it the game effects of the radioactive axe.

I haven't personally seen any really long swords with serrated edges in the game.

Quote from: GhostMachine on September 05, 2009, 10:55:07 PM
Shields.

No shields in the game, at this point. Of course, they may add them at some point.


Quote from: GhostMachine on September 05, 2009, 10:55:07 PM
And have they ever said anything about free trials yet? I can't afford to pick up the game for about another month, but I'd love to try it out and was too busy to play when open beta was going on.

I haven't heard anything about free trials yet.
Title: Re: Champions Online
Post by: Alaric on September 06, 2009, 12:49:05 AM
Quote from: BentonGrey on September 06, 2009, 12:21:53 AM
Well, I've been playing it most of the afternoon now, and I wasn't terribly impressed at first.  I think that this character creator is certainly not all it's cracked up to be.  I have had a devil of a time creating the kinds of characters I want, and I don't think that what I'm looking for is that outlandish.  Even the Rogue, who I was able to make pretty well in COH seemed to be beyond this one.  Still, I did finally find something that was decent for him and Ulysses.  The gameplay wasn't what I was hoping for either, or at least that is the impression I got when I first started.  It pretty much felt like any other MMO, but with the 1,2,3,4, etc. mapped to my gamepad.  I got that familiar sensation, that the game was pretty much playing itself, and my involvement was purely inconsequential.  However, I also created Man 'O War, and when I played him I got into the gameplay a bit more, and found a better rythm.  It was a lot more fun.  Being able to use objects as weapons and such is pretty awesome, and MoW is a blast to play.  I'm not so sure about The Rogue, though, 'cause I found the fact that every press of the button for the default attack sent him on a 10 second long flurry of swipes.  It would be more fun if the default attacks could be comboed and such like MUA.  Anyway, I'm going to call it a night, but I'm going to try and get Rogue, Ulysses, and MoW out of the training area tomorrow.  If anyone is up for some low level FF action tomorrow, I'd be in.

The game's a lot more fun after you get out of the tutorial. As for the costume creator, it definitely could use some more options, but I've found it can do some pretty amazing things- remind me to post some pictures of what I've created with it at some point...

Quote from: BentonGrey on September 06, 2009, 12:21:53 AM
Ohh, I've got a question for the old hands here.  I've heard that you can customize things like what weapons your hero holds, effects of powers, etc.  How can you do that?  The Rogue looks terrible holding a katana.  Also, is there any way to keep the sword out all the time?  

Customizing what your powers look like and customizing your weapons are two very different things in this game.

For power effects, it has nothing to do with costume editing. While playing, you click on your "powers" tab (a lightning bolt icon to the left of your various power icons). You'll see a list of your character's powers, Some of these powers will have a colored square next to them. You can change the power's color by clicking on this square. Certain powers (mostly energy blast-type powers) will also have a drop-down menu below the color box that you can use to change where the power emanates from.

For weapons, currently, you have to wait until you're out of the tutorial and can get to a tailor. Weapons are considered part of your costume. In the costume editor you access from the tailor, there's a "weapons" tab, which you can use to choose your weapon, and choose what colors it is. Supposedly, the next patch will allow us to customize our weapons in the character creator, before we start playing.
Title: Re: Champions Online
Post by: Alaric on September 06, 2009, 12:53:24 AM
Spending so much time answering questions that I almost forgot what I was going to post- Do to general bugginess, I've lost admin privileges for the "Freedom" chat channel I created. That means someone else is now the admin for that channel (while I kind of think we should all be admins, I don't know if it can actually work that way). So, look at your chat channel settings- one of you runs the channel.
Title: Re: Champions Online
Post by: Uncle Yuan on September 06, 2009, 01:11:52 AM
Quote from: Uncle Yuan on September 04, 2009, 08:12:35 PM

Also, anyone with more tech smarts than me care to hazard a guess on how it will do on my lap top?  My CPU is a Intel Core 2Duo 2gightz.  Video card is NVIDEA GeForce 8500.

Can anyone chime in on this?  This will determine how quickly I get on board.

Apparently the XBox version won't be available until March '10.  But if I can't have a good experience on my comp I don't want to get into it until the console version comes out.
Title: Re: Champions Online
Post by: DMenacer on September 06, 2009, 04:26:04 AM
So is there a Freedom Reborn guild started in CO yet? One of my toons in COX is in the Spartans SG so I've joined the Spartan guild in CO also awhile waiting to see if or when FR is going to be started there also.
Title: Re: Champions Online
Post by: BentonGrey on September 06, 2009, 12:52:21 PM
Quote from: Uncle Yuan on September 06, 2009, 01:11:52 AM
Quote from: Uncle Yuan on September 04, 2009, 08:12:35 PM

Also, anyone with more tech smarts than me care to hazard a guess on how it will do on my lap top?  My CPU is a Intel Core 2Duo 2gightz.  Video card is NVIDEA GeForce 8500.

Can anyone chime in on this?  This will determine how quickly I get on board.

Apparently the XBox version won't be available until March '10.  But if I can't have a good experience on my comp I don't want to get into it until the console version comes out.

Sorry UY, I'm not entirely sure, but I DO know that my own loadout is not too dissimilar.  Dual Core 2.5gightz, 2 gigs of Ram, and a GeForce 8600.  I can run the game fine so far, but I don't know what that difference in processor and video card might do to you.

Thanks so much for the help Alaric!  It makes me feel a bit better to know that I can edit those things once I get out of the tutorial zone.

Ohh, and I almost forgot:
(http://img80.imageshack.us/img80/1858/manowar.th.jpg) (http://img80.imageshack.us/i/manowar.jpg/)
Title: Re: Champions Online
Post by: detourne_me on September 06, 2009, 03:22:08 PM
Jeez! you guys are gonna complete the FF roster before I get a chance to make one!
I call dibs on umm, Quetzocoatyl!
Title: Re: Champions Online
Post by: Tortuga on September 06, 2009, 04:05:01 PM
Quote from: Uncle Yuan on September 06, 2009, 01:11:52 AM
Quote from: Uncle Yuan on September 04, 2009, 08:12:35 PM

Also, anyone with more tech smarts than me care to hazard a guess on how it will do on my lap top?  My CPU is a Intel Core 2Duo 2gightz.  Video card is NVIDEA GeForce 8500.

Can anyone chime in on this?  This will determine how quickly I get on board.

Apparently the XBox version won't be available until March '10.  But if I can't have a good experience on my comp I don't want to get into it until the console version comes out.

I have similar specs, UY.  I played in CO alpha and beta and if I get CO, it'll be when the 360 comes out.  It'll be much smoother and easier to control.  Plus, nothing beats sitting back on the recliner when gaming.
Title: Re: Champions Online
Post by: BentonGrey on September 06, 2009, 05:00:45 PM
My attempt at Mentor:

(http://img401.imageshack.us/img401/3981/mentorw.th.jpg) (http://img401.imageshack.us/i/mentorw.jpg/)

I can't believe that you can't have a two-tone cape.  They even have an option to color the two sides differently, but it doesn't work!

And here you can see the trouble I had with the Rogue:
(http://img5.imageshack.us/img5/8354/roguel.th.jpg) (http://img5.imageshack.us/i/roguel.jpg/)

He's just sorta' boring.  He's supposed to look like this:
http://sjhftac.comicgenesis.com/freedom/rogue.html

But the game didn't have any jerkins or decent collars.  I'd also REALLY love a scabbard....
Title: Re: Champions Online
Post by: JeyNyce on September 06, 2009, 05:23:41 PM
Champions Builder:

http://forums.champions-online.com/showthread.php?t=29997
Title: Re: Champions Online
Post by: Alaric on September 06, 2009, 05:41:07 PM
Quote from: BentonGrey on September 06, 2009, 05:00:45 PM

I can't believe that you can't have a two-tone cape.  They even have an option to color the two sides differently, but it doesn't work!

The two-sided cape thing is currently bugged. There are, however, plenty of multi-colored cape options available. When you select either of the two basic capes for your character, a new "cape" category appears directly under the "back" category. You obviously noticed that, since that's where the two-sided cape thingy is. Different cape multi-colored patterns are under the "pattern" option, the third of the options under "cape" ("costume piece", "material", "pattern").
Title: Re: Champions Online
Post by: Reepicheep on September 06, 2009, 05:46:33 PM
I think you chose a better green to me. And you have to tell me where those cuffs were, for the life of me I couldn't find them.

Mine does have a cape. I'm not sure why its missing in my screenshot. I'd be a fool to have forgotten that. Though, yes, I too am annoyed by the two-colour cape bug.
Title: Re: Champions Online
Post by: BentonGrey on September 06, 2009, 06:27:09 PM
Yeah Reep, the bracers are another case of options disappearing.  If you go to hands and you click the list at the top, where it says long gloves, you'll have an option for bare hands.  If you chose that, you can select bracers under the chest category.  I actually used yours as a guideline while making mine, so you did all the hard work for me. ;)

Unko, C6 and I are going to try and put together an FF team game in an hour or so.  We're shooting for meeting in the desert section after the Millennium City intro at between 2:30 and 3:00 Central.  Anyone want to join us?  I've got Man 'O War, Unko's got Tombstone, and C6 is making an Iron Ox.
Title: Re: Champions Online
Post by: electro on September 06, 2009, 06:54:00 PM
I made Sky King & is really fun to play with - So far him & armadillo are the only tribute toons I have & now i'm out of slots :( - I like the random pictures of your heroes on the sign in patcher - Now i never have to decide who to play with again :blink:

Spoiler
(http://img.photobucket.com/albums/v119/hulkgray/skiiiiiyykingsdemo.jpg)
Title: Re: Champions Online
Post by: BentonGrey on September 06, 2009, 06:56:08 PM
Ohhh, that's a nice one Electro!
Title: Re: Champions Online
Post by: electro on September 06, 2009, 07:52:13 PM
Thanks - His arch nemesis will be Kill-a-Rilla & i'll give him Beatdown & Lash - Not sure if you can give your nemesis a travel power but, if you can it will be acrobatics :blink:
Title: Re: Champions Online
Post by: BentonGrey on September 06, 2009, 08:30:54 PM
Haha, shouldn't his nemesis be Blitzkrieg with kill-a-rilla henchmen?
Title: Re: Champions Online
Post by: UnkoMan on September 06, 2009, 08:42:35 PM
You can't customize henchmen. Also you can only pick from a power set for nemesiseseses.
It's disappointing, but I am sure the system will be updated eventually. Hopefully they will even get a mission builder like CoH.

This is why I got a lifetime subscription.


PS: Quick question. Is CO getting it's own little forum area? Under the CoH section?
Title: Re: Champions Online
Post by: Marmeille on September 06, 2009, 11:21:51 PM
Quote from: UnkoMan on September 06, 2009, 08:42:35 PM
PS: Quick question. Is CO getting it's own little forum area? Under the CoH section?

The Titans are actually discussing adding a Champions Online forum and merging all the CoH forums together under a new MMO Forums section.
Title: Re: Champions Online
Post by: BentonGrey on September 06, 2009, 11:43:53 PM
Hey CO playing FR people, we are trying to start the super group, but we need one more person!
Title: Re: Champions Online
Post by: Reepicheep on September 07, 2009, 12:11:52 AM
IMPORTANT NEWS!

Freedom Society has been set up. Syn wih Britannic, C6 with Deadbang, Benton with The Rogue or myself with Sentryman will initially be able to invite and promote you appropriately.

I suppose its only reasonable to have an SG costume competition now, huh?
Title: Re: Champions Online
Post by: Blkcasanova247 on September 07, 2009, 01:39:08 AM
Great...where do I sign up?
Title: Re: Champions Online
Post by: UnfluffyBunny on September 07, 2009, 11:28:19 AM
join the freedom chat channel and ask there :P
or post your "@" username
Title: Re: Champions Online
Post by: UnfluffyBunny on September 07, 2009, 12:20:18 PM
c'mon people, et some idea's flowing for uniform :P

here's 2 quickies, I left off any "extra" details, I figured those would be specified to remain to the individual character
(http://img.photobucket.com/albums/v58/unfluffybunny/FS1.jpg)
Title: Re: Champions Online
Post by: Reepicheep on September 07, 2009, 01:17:06 PM
I'm thinking we'll set up a proper costume contest thread once the forums up.

Its a bit too loud in here.

I like #2, though... except maybe the boots should be a solid colour. Or similar to the gloves.
Title: Re: Champions Online
Post by: UnfluffyBunny on September 07, 2009, 01:37:10 PM
yah, I only posted those to try and motivate you guys :P
Title: Re: Champions Online
Post by: JeyNyce on September 07, 2009, 01:59:36 PM
Glad you guys used the name Freedom Society  :thumbup:
Title: Re: Champions Online
Post by: BentonGrey on September 07, 2009, 02:16:06 PM
So, do we want a uniform, or just a similar color scheme/symbol?  Those are both cool, UB, but I sorta' like the one on the left best. :D
Title: Re: Champions Online
Post by: Courtnall6 on September 07, 2009, 02:47:00 PM
Sorry...couldn't wait :P

Here are two designs I did last night.

(http://img.photobucket.com/albums/v35/Courtnall6/FS_Costumes.jpg)

Quote from: BentonGrey on September 07, 2009, 02:16:06 PM
So, do we want a uniform, or just a similar color scheme/symbol?  Those are both cool, UB, but I sorta' like the one on the left best. :D

Once we deicide on a base design we could incorporate parts of our main costume on to that I guess...
Title: Re: Champions Online
Post by: JeyNyce on September 07, 2009, 03:00:39 PM
I lke the otfit on the left, but add the cape from the right.
Title: Re: Champions Online
Post by: Alaric on September 07, 2009, 03:02:14 PM
I'd like to get someone into the freedom Society- not sure who, though. Is there a general level range at the moment?

I have no interest in any kind of team uniform, however.
Title: Re: Champions Online
Post by: UnkoMan on September 07, 2009, 03:04:59 PM
I don't think a cape should ever be part of a team uniform. It's such an individualistic piece. Same with masks, actually.

Right now I like Syn's second torso with C6's second legs. Maybe with some boots...

I guess I better up an get a character in the Freedom Society.
Title: Re: Champions Online
Post by: UnfluffyBunny on September 07, 2009, 03:22:19 PM
me likey the white gloves.
I dont think uniform should move beyond torso, legs, belt, gloves and boots personally, I think if we set those and then mix in our original costume parts we'll get a better effect, unless we want like an x-men / fan4 uniform kinda deal
the white against the yellow on the leg chevrons looks nice, but kinda harsh on the torso, but good to see I want the only one thinking that chest pattern was appropriate, lol
Title: Re: Champions Online
Post by: BentonGrey on September 07, 2009, 04:00:04 PM
Hmm, the chest on your second one looks a bit too busy to me, Court.  I think it might be cool to have a design template, and then all of us sorta' adjust it to fit our character designs.  Here is an example of what I'm thinking about, with The Rogue redesigned with a FS colorscheme and symbol.  I'd also be willing to change the pattern on his pants and shirt, think like that, but I would rather not do away with mask/gloves/boots in favor of something more standardized.  I am, of course, willing to discuss this.

(http://img179.imageshack.us/img179/9397/roguefs.th.jpg) (http://img179.imageshack.us/i/roguefs.jpg/)
Title: Re: Champions Online
Post by: JeyNyce on September 07, 2009, 04:07:05 PM
So why don't we just keep the colors and don't have an official uniform.  People can use their regular outfits and they can use the FS colors.
Title: Re: Champions Online
Post by: Tortuga on September 07, 2009, 04:42:07 PM
Just to let everyone interested know...

QuoteIn an effort to adapt to upcoming community needs, the FR Titans have decided to do the following...

1.  The CoH/V Community Forum will now be opened up to other MMOs under the heading "MMO Forums"
2.  All CoH/V subforums will be amalgamated into one CoH/V Discussion under "MMO Forums"
3.  Important threads from each section will get stickied in the CoH/V Discussion forum (Bluebard's MA list, for example)
4.  A Champions Online forum will open up under the MMO Forums section

This allows us to add discussion forums for future MMOs that we anticipate will find favor amongst the community (DCUO, SW: Old Republic, etc.), keeping in mind that not every MMO will get it's own forum.

Expect threads from other CoH/V subforums to be moved within the next day or two.

Thanks!
Title: Re: Champions Online
Post by: Xenolith on September 07, 2009, 07:21:39 PM
I went ahead and bought the game, despie the fact that I wasn't going to.  Anyway, since my avatar "Xenolith" is evil I'll make him a nemisis of whomever I create.  Can my beta guy join freedom society or is that only for look-alikes?
Title: Re: Champions Online
Post by: UnfluffyBunny on September 07, 2009, 07:23:41 PM
freedom sociecty isnt for lookalikes >_>
Title: Re: Champions Online
Post by: Reepicheep on September 07, 2009, 07:24:13 PM
Freedom Society is for all CO FR toons that wish to be in it.

The FF lookalike SG has not been set up yet, afaik.
Title: Re: Champions Online
Post by: BentonGrey on September 07, 2009, 07:30:33 PM
Quote from: Reepicheep on September 07, 2009, 07:24:13 PM
Freedom Society is for all CO FR toons that wish to be in it.

The FF lookalike SG has not been set up yet, afaik.

Unko and I have only made it part of the way through the desert crisis playing as our FF alts.  When we get out of that area, I'll set it up.  I'll need a few volunteers to help me when I do.  If you're going to make an FF character, go to the desert after the first tutorial.  We'll meet you there sometime.
Title: Re: Champions Online
Post by: UnkoMan on September 07, 2009, 07:38:06 PM
Yay, forum.

I don't know about the FF thing. If I want to keep doing it. I mean, if a bunch of people are into it I guess, but otherwise I'd rather play my own characters. Of course, I was thinking of another character that I realized would end up being a lot like Tombstone...

By the way, I was toying with character creator:

(http://img143.imageshack.us/img143/5981/screenshot2009090719304.jpg)

I like the idea of a uniform just being a base onto which you can add gloves or change the belt if need be. Are the team colours actually just the base yellow and blue? Because I did mine in gold. And used TWO blues.
Title: Re: Champions Online
Post by: Xenolith on September 07, 2009, 07:38:45 PM
Okay, then.  I'll be on in about 10 minutes or so.  I'll join with my main guy, and then probably make a new one so I can play with the rest of you.

I didn't know they were deleting open beta guys, too.  :(
Title: Re: Champions Online
Post by: BentonGrey on September 07, 2009, 08:51:40 PM
Hey!  Don't give up on me so early, Unko! :P  I'm hoping that, as the game grows, we'll get more FF members.  I just can't imagine how  you guys can manage to actually play with eight different characters.  I can only really imagine playing two or three main characters, which gives me tons of space for stuff like FF characters.
Title: Re: Champions Online
Post by: Xenolith on September 07, 2009, 09:20:32 PM
How do I join freedom society?
Title: Re: Champions Online
Post by: Reepicheep on September 07, 2009, 09:39:49 PM
I sent you a friend invite, Xenolith, so I can help you on.
Title: Re: Champions Online
Post by: Xenolith on September 07, 2009, 11:30:28 PM
Thanks.  I'll be on in a bit.
Title: Re: Champions Online
Post by: UnkoMan on September 08, 2009, 12:02:04 AM
I guess I ought to get a character in on this, too.

Also, only eight? I couldn't have done it. Lifetimers get sixteen.
Title: Re: Champions Online
Post by: UnfluffyBunny on September 08, 2009, 10:15:38 AM
bleh, couldnt get my hands on the lifetimers offer, after playing the game I dont mind the monthly fee, even ontop of the fee i'll be paying when aion goes live, I just hope they start selling slots in the store >_>
Title: Re: Champions Online
Post by: BentonGrey on September 08, 2009, 05:59:06 PM
So, here's a question for those more experienced than myself.  I've just picked a very nice gladius that has a flame effect and adds to my damage...HOWEVER, I rather like using a longsword with The Rogue.  How can I change the type of weapon?  I've tried going into the tailor and fiddling with the "weapon" tab, but even though I have longsword selected, my weapon still shows up as the gladius.  I also have tried to mess with the unlocked tab at the end, but there doesn't seem to be anything I can do with it.
Title: Re: Champions Online
Post by: Reepicheep on September 08, 2009, 07:05:40 PM
I hate Gadroon.
Title: Re: Champions Online
Post by: UnkoMan on September 08, 2009, 07:23:44 PM
I think that, as long as you have a power replacer, your weapon is replaced? Correct me if I am wrong, since I haven't used a single one yet (I only get them on characters who don't use that particular weapon). But if you choose not to use the replacer you still unlock the look of that replacer for that character.

Or something silly like that, right? That is what I recall seeing on the CO forums.
Title: Re: Champions Online
Post by: BlueBard on September 08, 2009, 07:45:30 PM
I remember seeing a post that left me with the impression that the look and effects of the power replacers were flexible.  As in, you could use the look or not and use the replacer or not, in any combination.

I do not recall what the mechanism for doing that was.
Title: Re: Champions Online
Post by: BlueBard on September 08, 2009, 07:50:46 PM
Okay, the answer to this question may very well determine whether or not I get CO any time in the near future...

Do they have archer's caps as costume pieces?  (A la Errol Flynn's Robin Hood)
Title: Re: Champions Online
Post by: Nymie_the_Pooh on September 08, 2009, 09:04:04 PM
It looks like the closest is perhaps the Cadet Hat or possibly the rounded cap.  The rounded cap is basically just a flat oval on top of the head so may not work.  Here is a screenie of a female with the Cadet Hat.  It's not the same really, but if I squint my eyes and tilt my head to the left... it looks kind of like someone put the Joker's mouth on top of her head.  :P

(http://i22.photobucket.com/albums/b344/Nymie_the_Pooh/Champions/Virelle.jpg)

Edit: I feel I should probably mention that there are a couple of quivers available as options to wear on one's back.
Title: Re: Champions Online
Post by: BentonGrey on September 09, 2009, 01:02:36 AM
Quote from: BlueBard on September 08, 2009, 07:45:30 PM
I remember seeing a post that left me with the impression that the look and effects of the power replacers were flexible.  As in, you could use the look or not and use the replacer or not, in any combination.

I do not recall what the mechanism for doing that was.

I had heard something similar.  If that isn't true, they pretty much lied about it.  I'll have to check the official forums later.
Title: Re: Champions Online
Post by: Alaric on September 09, 2009, 03:17:45 AM
Quote from: BentonGrey on September 09, 2009, 01:02:36 AM
Quote from: BlueBard on September 08, 2009, 07:45:30 PM
I remember seeing a post that left me with the impression that the look and effects of the power replacers were flexible.  As in, you could use the look or not and use the replacer or not, in any combination.

I do not recall what the mechanism for doing that was.

I had heard something similar.  If that isn't true, they pretty much lied about it.  I'll have to check the official forums later.

I distinctly recall doing that during Beta- taking the radioactive (or toxic, I forget which) axe, but keeping the broadsword as the weapon's appearance. My recollection is that I did it simply by selecting the sword at the tailor's. If so, though, it doesn't seem to be working now. Might be a similar thing to the way cape insides and outsides being different was working in Beta, but not now...
Title: Re: Champions Online
Post by: BlueBard on September 09, 2009, 12:30:30 PM
Quote from: Nymie_the_Pooh on September 08, 2009, 09:04:04 PM
It looks like the closest is perhaps the Cadet Hat or possibly the rounded cap.  The rounded cap is basically just a flat oval on top of the head so may not work.  Here is a screenie of a female with the Cadet Hat.  It's not the same really, but if I squint my eyes and tilt my head to the left... it looks kind of like someone put the Joker's mouth on top of her head.  :P

Edit: I feel I should probably mention that there are a couple of quivers available as options to wear on one's back.

Thanks for the info.  That's... not what I was looking for.  I wanted the cap, no need of a quiver for what I had in mind.  Good to know, though.
Title: Re: Champions Online
Post by: BlueBard on September 11, 2009, 04:59:38 PM
Sadly, none of my computers are up to this particular challenge.  I'll be on the sidelines for CO for quite some time...
Title: Re: Champions Online
Post by: BentonGrey on September 11, 2009, 09:46:38 PM
Quote from: BlueBard on September 11, 2009, 04:59:38 PM
Sadly, none of my computers are up to this particular challenge.  I'll be on the sidelines for CO for quite some time...

Sorry to hear that BB, you will be missed!
Title: Re: Champions Online
Post by: UnfluffyBunny on September 24, 2009, 11:13:45 AM
new patch times..... 11am-1pm gmt -_- GG sirs... GG
Title: Re: Champions Online
Post by: Carravaggio on September 25, 2009, 01:51:41 AM
which is 9-11 pm for me, prime playing time. Good thing this is a family board or I might have a few choice words to describe my predicament.
Title: Re: Champions Online
Post by: UnfluffyBunny on September 25, 2009, 09:02:51 AM
it's the time i'd usually sit down before going to work, not that i've been to work much over the last 2 weeks >_> (about to go get my 3rd B12 inkection this week, oh joys -_-)
Title: Re: Champions Online
Post by: GhostMachine on September 25, 2009, 10:49:37 AM
Maybe they should rename the game Maintenance Online....
Title: Re: Champions Online
Post by: UnfluffyBunny on September 25, 2009, 12:50:24 PM
or champions offline? >_>
Title: Re: Champions Online
Post by: detourne_me on September 25, 2009, 01:44:13 PM
I know.... Oh well,  I got a lot of progress in Batman Arham Asylum!
Now off to a punk show for me!
Title: Re: Champions Online
Post by: Blkcasanova247 on September 25, 2009, 05:02:45 PM
Quote from: UnfluffyBunny on September 25, 2009, 12:50:24 PM
or champions offline? >_>
I think Champions "Offline" would be great! A single player "RPG" mode would have been awesome. ;)
Title: Re: Champions Online
Post by: BentonGrey on October 05, 2009, 04:50:42 PM
You know what I wish?  I wish that we had some sub-division of areas to give us a better sense of actually changing the world.  That's one of the things I've always HATED about online games, no matter how many bad-guys you smash, there are always the same number wandering around.  No matter how many times you thwart Viper's plans, nothing in the world changes.  They are still wondering around.  No matter how many times you catch those inmates, that darn prison just keeps rioting!  

I'd love to see the areas change every half dozen levels or so.  So, by the time you're finishing the quests in an area, you are funneled into a new map that reflects the changes you've made.  This would be shared with other people of your level, of course, but you'd actually be able to see Millenium City's streets a little safer, or the Viper presence in the Desert broken, or perhaps even the Hunter-Patriots in Canada routed.  They already are sending us back to many of these areas at a higher level, so why not split them into two separate versions, one pre-hero, one post-hero?  I'd really enjoy that.  I like teaching those Purple Gang creeps a lesson....I just wish it was a lesson that stuck.

On another note, I'm really enjoying Snake Gultch.  All of the Blad Runner references are hilarious!  Those robot cowboys are TOUGH though, and they travel in packs.  I was getting my backside handed to me before Court. came along and bailed me out.  I like the fact that you can have multiple things to do in multiple zones at the same level, and I hope that they'll continue to expand that, especially as they add zones. 
Title: Re: Champions Online
Post by: Alaric on October 05, 2009, 05:08:59 PM
Quote from: BentonGrey on October 05, 2009, 04:50:42 PM
You know what I wish?  I wish that we had some sub-division of areas to give us a better sense of actually changing the world.  That's one of the things I've always HATED about online games, no matter how many bad-guys you smash, there are always the same number wandering around.  No matter how many times you thwart Viper's plans, nothing in the world changes.  They are still wondering around.  No matter how many times you catch those inmates, that darn prison just keeps rioting!  

I'd love to see the areas change every half dozen levels or so.  So, by the time you're finishing the quests in an area, you are funneled into a new map that reflects the changes you've made.  This would be shared with other people of your level, of course, but you'd actually be able to see Millenium City's streets a little safer, or the Viper presence in the Desert broken, or perhaps even the Hunter-Patriots in Canada routed.  They already are sending us back to many of these areas at a higher level, so why not split them into two separate versions, one pre-hero, one post-hero?  I'd really enjoy that.  I like teaching those Purple Gang creeps a lesson....I just wish it was a lesson that stuck.

In all fairness, the 'crisis zone" system used by CO comes closer to doing that than anything I've heard of in any other game. For Millennium City, the crisis zone version is actually the tutorial- we get to see how our efforts fighting the Qularr have allowed the city to go back to normal, once we reach the non-crisis version.
Title: Re: Champions Online
Post by: BentonGrey on October 05, 2009, 05:10:35 PM
Yeah, and I like that, but the concept should be expanded.  You don't necessarily need a crisis to be able to do that.
Title: Re: Champions Online
Post by: BlueBard on October 05, 2009, 05:58:06 PM
Quote from: BentonGrey on October 05, 2009, 05:10:35 PM
Yeah, and I like that, but the concept should be expanded.  You don't necessarily need a crisis to be able to do that.

There are major flaws in that notion that are not easily solved... you'd have to maintain a separate "public" instance of the same city zone for every combination of missions completed.  That's a lot of resources to keep track of.

Even assuming you can work around that, there's the social issue of what to do with teams where some of the heroes have completed the missions and some have not.

Not saying they couldn't do it, but I doubt the return would be worth the investment.
Title: Re: Champions Online
Post by: BlueBard on October 05, 2009, 06:04:59 PM
Quote from: BlueBard on October 05, 2009, 05:58:06 PM
Quote from: BentonGrey on October 05, 2009, 05:10:35 PM
Yeah, and I like that, but the concept should be expanded.  You don't necessarily need a crisis to be able to do that.

There are major flaws in that notion that are not easily solved... you'd have to maintain a separate "public" instance of the same city zone for every combination of missions completed.  That's a lot of resources to keep track of.

Even assuming you can work around that, there's the social issue of what to do with teams where some of the heroes have completed the missions and some have not.

Not saying they couldn't do it, but I doubt the return would be worth the investment.

Perhaps a better way of handling it would be something like the war zones in CoX.  Every completed mission generates a "score" for the heroes.  Since there are no player villains in CO yet, they'd have to randomly generate a score for the villains.  If the heroes are ahead in score in the Desert, then there would be fewer Vipers running around (but maybe more of another mob type) and possibly other changes.

You could get the illusion of progress in the never-ending war against evil, at least temporarily.

The downside, of course, is that heroes running around trying to fight Viper mobs don't have as many to pick from...
Title: Re: Champions Online
Post by: BentonGrey on October 05, 2009, 06:50:21 PM
Quote from: BlueBard on October 05, 2009, 06:04:59 PM
Quote from: BlueBard on October 05, 2009, 05:58:06 PM
Quote from: BentonGrey on October 05, 2009, 05:10:35 PM
Yeah, and I like that, but the concept should be expanded.  You don't necessarily need a crisis to be able to do that.

There are major flaws in that notion that are not easily solved... you'd have to maintain a separate "public" instance of the same city zone for every combination of missions completed.  That's a lot of resources to keep track of.

Even assuming you can work around that, there's the social issue of what to do with teams where some of the heroes have completed the missions and some have not.

Not saying they couldn't do it, but I doubt the return would be worth the investment.

Perhaps a better way of handling it would be something like the war zones in CoX.  Every completed mission generates a "score" for the heroes.  Since there are no player villains in CO yet, they'd have to randomly generate a score for the villains.  If the heroes are ahead in score in the Desert, then there would be fewer Vipers running around (but maybe more of another mob type) and possibly other changes.

You could get the illusion of progress in the never-ending war against evil, at least temporarily.

The downside, of course, is that heroes running around trying to fight Viper mobs don't have as many to pick from...

Well, I think you've misunderstood what I'm going for, BB.  I know that it would be a nightmare to try and track every combination of missions and the like, instead I was suggesting more of a tiered progression of areas, much like the Crisis system, but more open.  So, depending on your level, you automatically get sent to one of two different builds of a zone.  We can assume that, because we are moving in a world full of heroes, that progress is being made, even when you aren't physically present.  Other heroes may have cleaned up the Purple Gang if you didn't get to them.  To get past the problem of outgrowing quests or separating teams, you could simply allow players to chose to go back down to the pre-hero version of the zone.  So, once you're around level, ohh, 20 something in MC, the gangs have mostly had their backs broken, or whatever.  If you make the system relatively porus, there isn't any downside for players, although it is admittedly more work for the devs.  The benefit of this for them would be that it would give them SPACE to create new content on a budget, as it were.  One of the things they've said is that they have a hard time adding in new missions because the map is crowded as it is.  Think about it, they could just delete the Purple Gang spawns, add in a more sparesely populated, cleaner, but more deadly set of quests, and *BAM*, zone progress.
Title: Re: Champions Online
Post by: UnkoMan on October 05, 2009, 07:25:07 PM
There was an MMO I was following some time back that was going to be "pulp" themed. I believe they were going to be set up a bit like Guild Wars. A few spots for the loads of players to gather, then large areas where you and your party would travel the country side, and find even more instanced missions from there. They would have key quests (defeat an ancient mummy or fend off terrorist hordes) that would cause all the instanced areas to change. Also, you'd open up new group areas and whatnot. They were really focused on building a world that seemed to constantly be evolving with your character.

Ultimately it got canceled, however. They just didn't have the funds. Still, it seemed very very interesting. More like a single player campaign that you happen to play online.

I see where Bent is going, though, and it's a neat idea. And how come people need to be able to play with each other at so many different levels? You can't go back to the tutorial or original crisis zones. Why not make the city loose a bunch of lower level mobs/missions and replace them with newer, higher powered villains? And heck, if you can switch back then even better, though it totally ruins immersion.

Or, uh... Whatever. It's a rad thing to look into, but I doubt it would happen in an already existing game.
Title: Re: Champions Online
Post by: Lionheart on October 05, 2009, 10:11:08 PM
Quote from: Alaric on October 05, 2009, 05:08:59 PMIn all fairness, the 'crisis zone" system used by CO comes closer to doing that than anything I've heard of in any other game. For Millennium City, the crisis zone version is actually the tutorial- we get to see how our efforts fighting the Qularr have allowed the city to go back to normal, once we reach the non-crisis version.

LOTRO does this with their starter zones. The starter zones are instanced; when you complete the starter areas (used to be around level 6, now it's around level 8 with the adjusted XP curve), the zones are changed based on the instanced events when you enter the "real" world.

It's cool to see another game pick up on this idea.  :)
Title: Re: Champions Online
Post by: BentonGrey on October 06, 2009, 04:06:49 PM
That sounds quite awesome, Unko.  It's a shame it didn't make it.  So what if moving down the zone scale ruins immersion, so does your average conversation with another player.  That's why it's a matter of choice, rather than necessity. ;)

Hey, can anyone tell me how you can tweak the visuals for Fire Flight?
Title: Re: Champions Online
Post by: UnkoMan on October 06, 2009, 06:52:25 PM
If you mean the colour it's the same as with any power. Push P, then change the little box beside the power to whatever colour you want.
If you mean something else then I know nothing, I hear nothing, I see nothing!
Title: Re: Champions Online
Post by: GhostMachine on October 06, 2009, 08:30:30 PM
Its too bad the power color slider doesn't have black as an option.

I have an Ice hero and didn't care for Ice Slide, since it doesn't stay airborne when you quit moving, so I dropped it and took Fire Flight instead and recolored it so it looks more like an ice aura.

Title: Re: Champions Online
Post by: Xenolith on October 06, 2009, 08:48:48 PM
I'm pretty sure I read they were going to bring black and white into the mix as color slider options.
Title: Re: Champions Online
Post by: detourne_me on October 07, 2009, 02:55:23 AM
I wish they had weapon previews during character selection.  i hate having to go back and forth from the tailor.
Title: Re: Champions Online
Post by: Reepicheep on October 13, 2009, 10:03:03 AM
Anyone read the new patch notes?

Tutorial skippage! Hooray for Cryptic!


Also, a new battle room in the powerhouse means duelling will no longer lag up the PH and we can test our powers on spawned baddies.
Title: Re: Champions Online
Post by: detourne_me on October 13, 2009, 10:04:26 AM
I hope the new patch fixes the fact that it wants me to file an error report every time i log off or exit the game... oh, and then recheck the files when i log back on.
Title: Re: Champions Online
Post by: Xenolith on October 13, 2009, 12:55:07 PM
I"m glad that wasn't just me having that problem, detourne_me. 
Title: Re: Champions Online
Post by: Valandar on October 13, 2009, 09:43:21 PM
Not yet for the tutorial skippage... they just set up for it.
Title: Re: Champions Online
Post by: Reynard on October 13, 2009, 09:58:02 PM
But I do like the new Powerhouse setup.
Title: Re: Champions Online
Post by: GhostMachine on October 14, 2009, 04:53:48 AM
Can't find any patch notes. Did they do anything besides the changes to the Powerhouse and the new repeatable "defeat _ enemies" missions?
Title: Re: Champions Online
Post by: BentonGrey on October 14, 2009, 11:56:23 PM
I know people have said that this is the result of an exploit....but it is still really cool:
(http://img98.imageshack.us/img98/9601/cogiants.th.jpg) (http://img98.imageshack.us/i/cogiants.jpg/)
I want my Giant Man character!
Title: Re: Champions Online
Post by: GhostMachine on October 15, 2009, 12:01:07 AM
Yeah. I saw a blue, gray, black and yellow dragon character named Raiza in the desert yesterday who was giant sized.

Apparently there's a rare drop off Mr. Zombie that lets you grow giant size, because I asked them if they were using an item from Monster Island I've heard about, and they were using the one from Mr. Zombie, not it.

Title: Re: Champions Online
Post by: UnfluffyBunny on October 15, 2009, 12:45:43 AM
yeah, the mr zombie thing is a pain cos there's always lvl 40's farming him when you have the actual mission -_-
I caught a broadcast of some 40's telling people to go elsewhere cos it was "their" spot so I took akkarin over and kept laying sigils to 1shot him before they could lay their claim till they left, I dont think lvl 40's like being outdone by a lvl 15 >_>

[edit]
should mention I invited anyone who needed the mission to team with me so they could get their quest done, otherwise i'd be as bad as the farmers  :doh:
Title: Re: Champions Online
Post by: BentonGrey on October 15, 2009, 04:36:43 AM
Quote from: UnfluffyBunny on October 15, 2009, 12:45:43 AM
yeah, the mr zombie thing is a pain cos there's always lvl 40's farming him when you have the actual mission -_-
I caught a broadcast of some 40's telling people to go elsewhere cos it was "their" spot so I took akkarin over and kept laying sigils to 1shot him before they could lay their claim till they left, I dont think lvl 40's like being outdone by a lvl 15 >_>

[edit]
should mention I invited anyone who needed the mission to team with me so they could get their quest done, otherwise i'd be as bad as the farmers  :doh:

Good on you, UB.  That's just plain obnoxious. :P
Title: Re: Champions Online
Post by: Xenolith on October 15, 2009, 12:39:37 PM
Nice job, UB.  It would be neat to have the item, but does it serve a purpose?
Title: Re: Champions Online
Post by: Alaric on October 15, 2009, 02:43:06 PM
My understanding is that the "growth" effect of that item is actually a bug, which will likely eventually be fixed. There were a couple of other bugs with the same effect in Beta, which were in fact fixed.
Title: Re: Champions Online
Post by: GhostMachine on October 15, 2009, 05:37:24 PM
There was someone in the desert last night using the item along with miniaturization drive to become super-giant, and out of curiosity I asked them how long it took them to get it: Eight hours! Yikes!

(And they did say that they weren't hogging the spawn, which is good, I guess. But still....)

That's nothing, though; I once talked to a Druid in WoW who completed the Dalaran Coins fishing quest in one day (you have to fish a collection of coins out of a fountain, and its random which coins you catch - if any - so you can keep catching the same ones over and over again), and it took them about 15 hours.  :blink: (I can't stand fishing for more than 30 minutes at a time, and I've only fished longer than that maybe twice in the entire time I've played WoW)
Title: Re: Champions Online
Post by: DMenacer on October 19, 2009, 01:15:17 AM
I was just posting to let anyone know that if you see that I'm online and one of the FS leaders please send me a tell of I can log on DMenacer so that toon can get a invite in it. Also what is the channel that is being used so non members and get in touch with members?
Title: Re: Champions Online
Post by: Xenolith on October 19, 2009, 12:58:56 PM
We use the Freedom chat channel.  I think C-6 and/or Alaric can invite you to the SG.  I don't think anyone has set up young freedom yet.

In other news:

As I approach endgame the missions have begun to be either incredibly easy or very difficult.  Pretty much everything that is an open mission is easy because toons can easily handle all henchmen level villains no matter what level they are.  However, some of the indoor missions have "tough" henchmen which is double to tirple the health of a normal guy, and combined with tough leaders and such, well those missions can be pretty difficult if you are tanking. 

One open mission that was very tough was fighting the Mega-Terak on Monster Island.  He stomps on you for 22,000 points of damage.  That kills my character 3 times.  :)

Also, don't rechoose a crafting skill at level 30, it takes forever to get your new crafting skill back up to par.  You can create some great items at lower levels if you stay up on your crafting, and unfortunately I was not able to take advantage of that in my low 30s because I went from science to arms.
Title: Re: Champions Online
Post by: BentonGrey on November 05, 2009, 02:19:41 AM
Anyone want to play tonight?  I'll be on at 9:30 CST.
Title: Re: Champions Online
Post by: UnkoMan on November 05, 2009, 03:11:27 AM
I have been totally hanging back until Blood Moon was over. It didn't really live up to expectations, and I got what I wanted out of it early on...

Plus, you know, having a life and whatnot. Halloween is a social time for me.

But I will be back next week, honest!
Title: Re: Champions Online
Post by: BentonGrey on November 05, 2009, 03:38:21 AM
Well, since no-one is interested, I suppose I'll pass it by tonight as well.  I think I'll settle in and watch a movie instead.  I haven't gotten to do much of the Blood Moon stuff, so hopefully some of us can take a spin through it soon.
Title: Re: Champions Online
Post by: detourne_me on November 25, 2009, 10:43:28 AM
*dusts off sub-forum*
Check out the new additions to the tailor!
http://www.champions-online.com/novembercostumes
I will finally make Guitar Hiro - my Japanese punk electric katana swinging speedster
Title: Re: Champions Online
Post by: UnfluffyBunny on November 25, 2009, 07:13:01 PM
-really- havent had much pc time lately with RL ooming ominously >_> hopefully i'll be able to get into some of the new content soon
Title: Re: Champions Online
Post by: BentonGrey on November 26, 2009, 06:15:36 AM
Quote from: detourne_me on November 25, 2009, 10:43:28 AM
*dusts off sub-forum*
Check out the new additions to the tailor!
http://www.champions-online.com/novembercostumes
I will finally make Guitar Hiro - my Japanese punk electric katana swinging speedster

Ohh!  The Rogue can finally have a sheathe for his sword at his side rather than on his back....if I ever get to play again, that is. :P
Title: Re: Champions Online
Post by: BentonGrey on December 15, 2009, 09:25:26 PM
So, is anyone still playing CO?  As soon as we get our computer issues fixed I want to get back onboard, but there is no question that the game is more fun with friends.
Title: Re: Champions Online
Post by: Courtnall6 on December 15, 2009, 10:34:39 PM
Quote from: BentonGrey on December 15, 2009, 09:25:26 PM
So, is anyone still playing CO?  As soon as we get our computer issues fixed I want to get back onboard, but there is no question that the game is more fun with friends.

I took a break for a month or so after the Halloween event...but I just started getting back into it last week. I finally got into Lemuria. A cool zone to play so far with Spartanic...but it'll be better once I get Wild Wave in there! :cool:
Title: Re: Champions Online
Post by: BentonGrey on December 15, 2009, 10:47:06 PM
Haha, yeah!  I have an aquatic hero that I had been holding off on...maybe I should finally break him out.  Either way, I really want to get The Rogue to Lemuria!
Title: Re: Champions Online
Post by: Xenolith on December 15, 2009, 11:01:05 PM
I'll probably done unless they add a lot of content.
Title: Re: Champions Online
Post by: detourne_me on December 16, 2009, 02:27:33 AM
I still play, detourne_me is level 28, and Rockabilly Robot is level 19, but I don't play too often cause I haven't seen anyone else playing...
Title: Re: Champions Online
Post by: GhostMachine on December 16, 2009, 03:50:11 AM
I'm still playing. Got Midnight Crusader to 40 about 5-6 days ago, but am still running him occasionally (to get mats for crafting and to do UNITY missions). I haven't settled on which hero I want to level up next, so I keep switching between my others, and the next highest ones, Cyberknight X and GhostMachine, are level 21 right now.

Title: Re: Champions Online
Post by: Tomato on December 16, 2009, 01:57:12 PM
I play in spurts... I'll run it a few days in a row, then lay off for a week. I notice one or two people are always on, but I suspect it's a glitch or something because this whole time they haven't leveled.
Title: Re: Champions Online
Post by: Reepicheep on December 16, 2009, 02:13:29 PM
Eh, I'm out. I don't really miss it.
Title: Re: Champions Online
Post by: Blkcasanova247 on December 16, 2009, 02:26:58 PM
I've been taking a break as well. The Halloween event kinda burnt me out. I popped on the other day for a minute or two but have no yearning to jump back in as yet. I wanna focus on getting through the holidays then getting some FF projects done. I'll probably be an intermittent player...I agree though that they need to add more content...like...I don't know...good hairstyles for black players :rolleyes:....size-changing and stretching limbs might be nice powersets too add. ;)
Title: Re: Champions Online
Post by: Tomato on December 16, 2009, 08:52:20 PM
Meh, I'm hooked again... I may not be on as Tomato, but as soon as the server goes back up (should be 40 minutes or so, according to the site) I'll be playing. I want to goof off with the creator for a bit, then I'll be probably be running one of my classics.
Title: Re: Champions Online
Post by: UnkoMan on December 17, 2009, 12:45:21 AM
I stopped seeing people on all the time and sort of stopped playing. It doesn't help that I need to reboot my mac to windows before I can actually use the game.

I find I keep doing my missions too quickly and getting stuck with content a bit too high for me. I am probably doing it wrong.

Anyhow, the Corpse is like 25 or 26 or something. I've been thinking about getting back in there. I haven't seen Monster Island or Lemuria yet.

PS: Good hairstyles for ALL races. There are only ever a handful of decent hairstyles in these games, then a tonnnn of silly ones.
Title: Re: Champions Online
Post by: Blkcasanova247 on December 17, 2009, 01:06:16 AM
Quote from: UnkoMan on December 17, 2009, 12:45:21 AM
PS: Good hairstyles for ALL races. There are only ever a handful of decent hairstyles in these games, then a tonnnn of silly ones.
Yes...you are quite right sir. ;)
Title: Re: Champions Online
Post by: Valandar on December 17, 2009, 03:10:09 AM
I've been playing more or less consistantly... up to lvl 38 with my main toon, and have several lvl 8-10 charas...
Title: Re: Champions Online
Post by: GhostMachine on December 17, 2009, 02:16:46 PM
Holiday event started today. The one complaint I have is that the new player-made action figures * cost a lot of materials to make.....and I need to make 5 blank figures to make one particular Arms figure!

* Not the winter event figures; you just find parts for those and go to the action figure perks guy to turn those in for the figures.

Title: Re: Champions Online
Post by: BentonGrey on December 18, 2009, 12:01:34 AM
Well, I'm glad to hear that there are still a good number of people around.  I've got CO reinstalled, so I'll probably play a game or two before I head out for Christmas break.
Title: Re: Champions Online
Post by: CrazyQuilt on December 19, 2009, 07:33:57 AM
I'm on nearly every day.  About half of my 12 (!) characters are not in the SG, but I've got the Freedom channel running as well.  I am really liking this game.  I gotta admit I prefer grouping but end up soloing a lot.  My highest character is 25, and I enjoyed making a nemesis so much all my other characters are working their way to 25 now (they're 23).  So if you catch me online, feel free to invite me into whatever shenanigans you're up to!
Title: Re: Champions Online
Post by: UnkoMan on December 19, 2009, 04:43:27 PM
Ohhhh boy. I played a bit now. I think I will really get back into it when I return from my Christmas wanderings. Yes, January will be a big month. Say, does anybody still have their child heroes? Maybe we can start up Young Freedom finally.
Title: Re: Champions Online
Post by: Blkcasanova247 on December 19, 2009, 08:41:00 PM
I'd been using mine pretty frequently before I took a break....Star Girl and Electrostar...lvl 15 and 16 respectively....I think.
Title: Re: Champions Online
Post by: Courtnall6 on December 20, 2009, 03:42:19 AM
I still have Kid Cosmic for the Young Freedom Society. He's lvl 13. :cool:
Title: Re: Champions Online
Post by: GhostMachine on December 20, 2009, 05:50:57 AM
I put a bunch of action figure parts - including a complete Winter Kinetix - in the Freedom Society bank vault - in case anyone needs them. Enjoy.

Title: Re: Champions Online
Post by: Alaric on December 21, 2009, 01:33:01 AM
I took a break for a few weeks, started playing again after Thanksgiving. However, I've created several new characters, and have been playing those, instead of my old ones. I'll get back to the old ones eventually... curse my alt-itis...

I did come up with a potential Young Freedom member- the Verdant Vowel's (sort of) sidekick, "lower case". Haven't actually played him yet- he's sitting at the beginning of the tutorial.

Actually, none of my newer characters  have a super group yet. I'll have to do something about that...

I had an idea for a new super group, by the way. Would anyone be interested in a team just for holiday/seasonal-themed characters? I could move Captain Halloween over from Freedom Society, and include a couple of newer characters, the Walking Snowman and my newest, Santa Claws... Haven't thought of a name for the group yet...

Should point out that I'll be away for a week, starting on Tuesday.
Title: Re: Champions Online
Post by: GhostMachine on December 21, 2009, 06:26:13 AM
Seasonal Saints, Holiday Heroes....
Title: Re: Champions Online
Post by: detourne_me on December 23, 2009, 10:34:24 AM
Congratulations Valandar on winning the screenshot competition!
http://champions-online.com/node/594809
Title: Re: Champions Online
Post by: Valandar on December 27, 2009, 06:53:49 PM
Woohoo!!! :D

(http://artzone.daz3d.com/azfiles/gallery/62/k2/h1puh25g70od7x0o1hi0rnjsr2htf8-full.jpg)
Title: Re: Champions Online
Post by: BentonGrey on January 05, 2010, 04:10:10 AM
I'm going to play for a bit tonight to test my new heatsink if anyone is around.
Title: Re: Champions Online
Post by: BentonGrey on January 07, 2010, 07:20:48 PM
Alright, so I'm making a vain effort at doing the Crime Computer quest "Saving Heroes in Little Jars," but I've searched every room I can find (two other than the entrance/lobby), and I've only found four of the briefcases you're supposed to retrieve.  What the heck do I need to do here?
Title: Re: Champions Online
Post by: GhostMachine on January 07, 2010, 07:43:26 PM
Quote from: BentonGrey on January 07, 2010, 07:20:48 PM
Alright, so I'm making a vain effort at doing the Crime Computer quest "Saving Heroes in Little Jars," but I've searched every room I can find (two other than the entrance/lobby), and I've only found four of the briefcases you're supposed to retrieve.  What the heck do I need to do here?

Blast all the objects in the room (rooms?) with containers. One of the cases is underneath some crates, which was a boneheaded idea if you ask me.

I believe there's one next to a doorway and one on a computer console desk, if I remember right, which are both easy to overlook.
Title: Re: Champions Online
Post by: BentonGrey on January 07, 2010, 08:06:07 PM
Man, I just could not find those.  I dropped the sucker.  Thanks for the pointers, though GM.  I suppose I'm simply too impatient to play hide and seek.
Title: Re: Champions Online
Post by: GhostMachine on January 07, 2010, 08:08:55 PM
Quote from: BentonGrey on January 07, 2010, 08:06:07 PM
Man, I just could not find those.  I dropped the sucker.  Thanks for the pointers, though GM.  I suppose I'm simply too impatient to play hide and seek.

I hear ya. Val had the same problems with that particular mission, and I hadn't done it yet. So when I finally got it, I just decided to blast the heck out of everything in sight (easy to do with Gatling Gun) and found all the cases. But it is badly designed.

Title: Re: Champions Online
Post by: BentonGrey on January 08, 2010, 03:08:18 AM
I'm around tonight, and could do a team-up if anyone is interested.  I'd like to get the Rogue from 24 to 25.
Title: Re: Champions Online
Post by: Valandar on January 08, 2010, 07:18:26 AM
When I finally found it, the fifth briefcase ended up being literally right next to the door of the room with all the various crates and stuff, just to the left when facing the door from inside, just as an FYI. :D
Title: Re: Champions Online
Post by: BentonGrey on January 08, 2010, 04:20:10 PM
Ha, thanks Val.  That was one annoying quest!
Title: Re: Champions Online
Post by: Blkcasanova247 on January 08, 2010, 06:48:45 PM
Anyone gonna be around tomorrow morning...10-ish(AM est)?
Title: Re: Champions Online
Post by: detourne_me on January 08, 2010, 07:31:30 PM
i might be... I'm usually on a few hours a day.
Title: Re: Champions Online
Post by: BentonGrey on January 08, 2010, 07:59:52 PM
I might be on a little after that, around 10:30 Central.
Title: Re: Champions Online
Post by: BentonGrey on January 10, 2010, 04:34:05 AM
Anybody around tonight?  I'd like to take Stronghold on, but I need help.  On second thought, the game just crashed on me.  I'm going to play some FF instead.
Title: Re: Champions Online
Post by: BentonGrey on January 10, 2010, 10:52:39 PM
Okay, let's try this again.  I've got work to do tonight, but I can shuffle it around if anyone has some time that they'll be on.  Anybody?  Anybody?  Bueller?

Well, anyone want to plan a Freedom Society outing this week or weekend?
Title: Re: Champions Online
Post by: Courtnall6 on January 12, 2010, 06:11:38 AM
I'm game :cool:
Title: Re: Champions Online
Post by: Blkcasanova247 on January 12, 2010, 06:51:25 AM
I'm in for the Friday night or Saturday during the day.
Title: Re: Champions Online
Post by: BentonGrey on January 12, 2010, 03:32:23 PM
Saturday during the day would be good for me, how 'bout you, C?
Title: Re: Champions Online
Post by: detourne_me on January 12, 2010, 05:04:41 PM
That would be my saturday night right?  I think I won't be able to play..
Title: Re: Champions Online
Post by: BentonGrey on January 12, 2010, 06:10:50 PM
Quote from: detourne_me on January 12, 2010, 05:04:41 PM
That would be my saturday night right?  I think I won't be able to play..

Is there a time that would work better for you?
Title: Re: Champions Online
Post by: Alaric on January 12, 2010, 06:21:26 PM
I'd love to take part in this, but I'll be busy Saturday night, and I'll be away all next week (Sunday to Sunday). When I get back, I fully intend to put some effort into promoting more FR community involvement, as a community, in CO.

Saturday during the day I might be busy; otherwise I'd be happy to participate. However, with people in differing time zones involved, we'd need to clarify exactly when.
Title: Re: Champions Online
Post by: Blkcasanova247 on January 12, 2010, 07:47:14 PM
I'll be home most of the day Saturday...so I can play almost anytime; I'm in NYC so I'm Eastern Standard Time. My highest level character is 24th in MC or should we run our kid characters...that one is 16th lvl.
Title: Re: Champions Online
Post by: Tomato on January 12, 2010, 07:54:01 PM
I might be on, depending on the time + If I have work that day (which is likely... I've been scheduled Friday and Saturday nights the last few weeks, I expect this week will be no different.)
Title: Re: Champions Online
Post by: BentonGrey on January 12, 2010, 08:31:49 PM
I'm relatively flexible this weekend.  The Rogue is my highest at 25, but I have a good range of lower characters, from 6 up to 17.  I'm afraid my kid character is just level 7 or so.
Title: Re: Champions Online
Post by: GhostMachine on January 12, 2010, 09:46:20 PM
I haven't been playing lately due to the fact I got Mass Effect off Steam for $4.99 during their holiday sale and have been playing it, but I should be back to CO fairly soon.

Title: Re: Champions Online
Post by: Xenolith on January 12, 2010, 10:03:08 PM
I'm out until they add new content to the game.  I would like to come back though.  CoX Going Rogue might change my mind.  Oh, and I'm getting back into  :ffvstr: now that I know how to skope, and even modify verticies on meshes.   :D
Title: Re: Champions Online
Post by: lugaru on January 13, 2010, 03:20:03 AM
Yeah, I'm trying to explore Dragon Age and LFD2 for review but you know, I will get into the game more further down the line.
Title: Re: Champions Online
Post by: Courtnall6 on January 13, 2010, 03:49:55 AM
I'm free all weekend :cool:
Title: Re: Champions Online
Post by: Tomato on January 13, 2010, 06:18:40 AM
Quote from: Courtnall6 on January 13, 2010, 03:49:55 AM
I'm free all weekend :cool:

Jerk. I can only be on until 4 EST both friday and saturday
Title: Re: Champions Online
Post by: UnkoMan on January 13, 2010, 06:27:47 AM
Oh man I've been neglecting CO... FF too, come to think. I had a big ole' computer change up and the only game I've played lately is Resident Evil 5. Mostly I've been working with music.

Weekends. Gosh. I do stuff most weekends. Usually I'm most free in the middle of the day... Well I'll see what happens I guess. Hopefully I can turn up at some mass gathering. I quite like the game a bit better playing with pals. It sure is easier, at least.
Title: Re: Champions Online
Post by: GhostMachine on January 13, 2010, 07:10:08 AM
I need to do the mission to finally put away my 3rd Nemesis on Midnight Crusader, but am working on designing my 4th first.

Anyone got any ideas what powerset would be best for USC Lane Kiffin, and which villain type best represents "jerk"?

Title: Re: Champions Online
Post by: Xenolith on January 13, 2010, 02:09:49 PM
lol
Title: Re: Champions Online
Post by: BentonGrey on January 13, 2010, 05:12:00 PM
I'm afraid I don't get the reference.  However, I've just reached level 25, so I finally get my nemesis!  What advice do y'all have in creating "Lord Darkholme," both in the CC and in terms of powersets?
http://heroforce.freedomforceforever.com/Unkoman/irrational.html
He's your standard comic formula of an "energy vampire" who gets stronger and faster by sucking the "life energy" out of someone.  He also has some mental powers, but those are not as important as the life sucking and strength, methinks.  The CC is giving me trouble too, because apparently you can't have a cravate with a jacket, and I'm not very good at improvising.  Unko, I'd really like your input on this, especially.

As far as our meeting, I'm thinking Saturday afternoon, around 2:00 central time?  What does everyone think about that?
Title: Re: Champions Online
Post by: UnkoMan on January 13, 2010, 06:09:53 PM
Well, I'd take claw, bite when you can get it. Life drain, obviously. Some super strength moves. Then there are a few ego powers you can take. He's a bit all over, but I like characters like that better, honestly. You can even eventually take the cold power that turns you into mist! Gosh, I love that power!

Oh wait... you're making him as a nemesis so you are stuck to one set. Dangit! Why'd they do that to us? Terrible.

I'm going to see if I can't make him in the CC right now, actually.

PS: Bigger pic! http://sjhftac.comicgenesis.com/freedom/lorddarkholme.html
Title: Re: Champions Online
Post by: BentonGrey on January 13, 2010, 06:11:44 PM
Awesome Unko!  I can't wait to see what you come up with.  Yeah, it sorta stinks that you can't give them a bit more definition in terms of powers.  What set would be best?
Title: Re: Champions Online
Post by: UnkoMan on January 13, 2010, 06:36:49 PM
Three quick ones:

Spoiler

(http://sjhftac.comicgenesis.com/pictures/Costume_UnkoMan_NoName_CC_Comic_Page_Blue_316751601.jpg)
(http://sjhftac.comicgenesis.com/pictures/Costume_UnkoMan_NoName_CC_Comic_Page_Blue_316751638.jpg)
(http://sjhftac.comicgenesis.com/pictures/Costume_UnkoMan_NoName_CC_Comic_Page_Blue_316751739.jpg)

I dunno what powerset I would give him. Supernatural, unfortunately, has all that chain whip mumbo jumbo. Maybe just strength or telepathy if you want to go that way.
Title: Re: Champions Online
Post by: GhostMachine on January 13, 2010, 09:41:55 PM
Two powersets I recommend avoiding giving Nemesis:

Gadgeteering and Darkness.

I made my first Nemesis Gadgeteering, and all she ever did was use tractor beam, chainsaw gauntlet, and orbital cannon. Occasionally would use the experimental blaster (I even got teddy bear'd once or twice), but not too often. The orbital cannon is easy to avoid, because the Nem version doesn't have Anvil of Dawn on it and a Gadget Nem doesn't have a root or hold.

I don't have any experience with them myself, but I've heard Darkness is bad because they have Lifedrain. If you don't have a hold or a power that can knock out an enemy fast, I'd say avoid Darkness for that reason. If you do make a Darkness Nemesis, DON'T give their henchmen the same powerset. (I've heard a Power Armor Nem with PA henchmen is also brutal - I know someone who went with that for one of their Nems and they regretted it bigtime)

My 3 Nemesis (Nemeses? Nemesises? Nemesi?) so far have been:

Lady Black - Gadgeteering Maniac with Soldiers armed with military weapons.

Doctor Braincus - Might Mastermind with Robot martial artists.

Choppin' Broccoli - Single Blade Mastermind with Lizardmen martial artists. (Anyone get the name?)

I was joking about the USC Lane Kiffin thing for my next Nemesis. My next one is probably going to be Power Armor with Pirate or Mafia henchmen. No idea on the henchmen powerset, but it won't be martial arts, power armor or darkness.



Title: Re: Champions Online
Post by: Alaric on January 13, 2010, 10:38:08 PM
Quote from: GhostMachine on January 13, 2010, 09:41:55 PM
Two powersets I recommend avoiding giving Nemesis:

Gadgeteering and Darkness.

I made my first Nemesis Gadgeteering, and all she ever did was use tractor beam, chainsaw gauntlet, and orbital cannon. Occasionally would use the experimental blaster (I even got teddy bear'd once or twice), but not too often. The orbital cannon is easy to avoid, because the Nem version doesn't have Anvil of Dawn on it and a Gadget Nem doesn't have a root or hold.

I don't have any experience with them myself, but I've heard Darkness is bad because they have Lifedrain. If you don't have a hold or a power that can knock out an enemy fast, I'd say avoid Darkness for that reason. If you do make a Darkness Nemesis, DON'T give their henchmen the same powerset. (I've heard a Power Armor Nem with PA henchmen is also brutal - I know someone who went with that for one of their Nems and they regretted it bigtime)

My 3 Nemesis (Nemeses? Nemesises? Nemesi?) so far have been:

Lady Black - Gadgeteering Maniac with Soldiers armed with military weapons.

Doctor Braincus - Might Mastermind with Robot martial artists.

Choppin' Broccoli - Single Blade Mastermind with Lizardmen martial artists. (Anyone get the name?)

I was joking about the USC Lane Kiffin thing for my next Nemesis. My next one is probably going to be Power Armor with Pirate or Mafia henchmen. No idea on the henchmen powerset, but it won't be martial arts, power armor or darkness.





That's very different from my own experiences. My Gadgeteering nemesis is a lot of fun, and very challenging. My Supernatural nemesis, by contrast, is wimpy and boring.
Title: Re: Champions Online
Post by: BentonGrey on January 14, 2010, 09:00:42 AM
Awesome stuff Unko, I made him tonight.  I'll send you some pics soon!
Title: Re: Champions Online
Post by: detourne_me on January 14, 2010, 06:14:18 PM
GM - Dana Carvey?  Golden!

I also agree with the Darkness power set as being bad for a Nemesis.  He really ticked me off at first with lifedrain,  but the minions were pretty easy, detourne_me can take out mobs quickly with AoE powers.
I really like the Count, BG any other time you want a partner to take him out, i'm game.
Title: Re: Champions Online
Post by: BentonGrey on January 16, 2010, 06:12:08 PM
Thanks DM, and I'll give you a holler next time I face off against him!

Alright gents, the plan, as I understand it, has us taking on Stronghold prison today at around 2:00 CST.  Be there or be square. :D
Title: Re: Champions Online
Post by: Blkcasanova247 on January 22, 2010, 10:09:31 PM
Anyone up for a little gaming this weekend? ;)
Title: Re: Champions Online
Post by: BentonGrey on January 22, 2010, 10:53:53 PM
I'd love to!  When shall we meet up?
Title: Re: Champions Online
Post by: Blkcasanova247 on January 22, 2010, 10:57:09 PM
I'm gonna be on maybe tonight for a little bit...to finally create my nemesis possibly...tomorrow morning while I do my laundry and Sunday. ;)
Title: Re: Champions Online
Post by: BentonGrey on January 23, 2010, 12:20:40 AM
I'm going to hop on for a bit tonight as well.
Title: Re: Champions Online
Post by: BentonGrey on January 24, 2010, 04:22:26 PM
I saw this on the forums, and I thought it was really apropos: http://forums.champions-online.com/showthread.php?t=76166&highlight=nemesis

:EDIT: I didn't want to tripple post, so I'll edit this and hope people see it.  Will anyone be up for some adventuring this afternoon/evening?  I've got some time off and would prefer not to spend ALL of it working on my thesis.

:EDIT2: C and I got to do a few quests today, but I'm wondering if anyone will be around tomorrow, as I've got the day off.
Title: Re: Champions Online
Post by: lugaru on January 27, 2010, 10:09:34 AM
When I started I had mixed feelings about the game but having progressed past level 10 I'm seeing more interesting stuff now. I also got to play in a team up with Benton for a while and got my feet wet with PVP which I loved, and my main character (The Vocalist) is well suited for. For sure I'm keeping my account another month, and I cant wait to bring in a couple more heroes I've always liked.

Cant wait until they include villanous play though.
Title: Re: Champions Online
Post by: BentonGrey on January 27, 2010, 09:19:41 PM
I was glad to team up with you Lu.  I hope you continue to enjoy the game.  It is pretty awesome from 11 up to the Snake Gultch missions (they are something of a pain) but it picks up again after that.

Ohh, I'm going to be on this afternoon if anyone is around.
Title: Re: Champions Online
Post by: Blkcasanova247 on January 30, 2010, 08:22:03 PM
Anyone up for a little superteam fun? I played for a coupla hours already but will take a break until about 5 0r 6pm est if anyone is up to it.
Title: Re: Champions Online
Post by: Xenolith on March 02, 2010, 02:04:56 PM
I've been playing this game quite a bit since the patch went through.  It's way better than it was the first time I went through it.  I wouldn't say they've added a lot of content, but there are definately things that were added since launch.  There are plenty of missions to keep me going.  Last time I remember some fairly big gaps in conent at specific character levels.

Out of curiosity, can I completely skip Lemuria and just go to Monster Island or Vibora Bay?  I thought Lemuria was interesting, but the problems with lag in that zone have left a really bad taste in my mouth and I have no desire to revist that zone.
Title: Re: Champions Online
Post by: GhostMachine on March 03, 2010, 02:10:37 AM
So Vibora Bay is finally live? I haven't logged on to CO much in the past month or so because I've been playing Mass Effect 2 a lot (on my 6th or 7th playthrough right now). Downloading right now.

Quote from: Xenolith on March 02, 2010, 02:04:56 PM
I've been playing this game quite a bit since the patch went through.  It's way better than it was the first time I went through it.  I wouldn't say they've added a lot of content, but there are definately things that were added since launch.  There are plenty of missions to keep me going.  Last time I remember some fairly big gaps in conent at specific character levels.

Out of curiosity, can I completely skip Lemuria and just go to Monster Island or Vibora Bay?  I thought Lemuria was interesting, but the problems with lag in that zone have left a really bad taste in my mouth and I have no desire to revist that zone.

Lemuria does suck. I can count the # of missions there that are actually fun on one hand, and most of them require travelling to the far end of the zone.

You can forget about Lemuria without any problems. I know a lot of people who refuse to even set foot in there, and I don't blame em.
Title: Re: Champions Online
Post by: Xenolith on March 03, 2010, 02:45:48 AM
I'm not sure if it's live yet or not.  I'm trying to plan ahead a little.
Title: Re: Champions Online
Post by: GhostMachine on March 03, 2010, 04:37:04 AM
Apparently its up on PTS, but not live yet.

Big complaint is the requirements for the Tier 4 powers. There are 4 different ones (one for each category of powers, not for each powerset), and you have to have 10 powers from a category to take one.

Title: Re: Champions Online
Post by: Xenolith on March 03, 2010, 08:48:24 PM
Oh, so you have to stick to your orginal power set rather than jumping all over taking the best powers, eh?  Well, that's what I did for my frist character, and to be honest I sort of strayed from his original character concept which made him a little less fun to play.  I'm going to stick with my original set for my second character.  I'm looking forward to seeing the Tier 4 powers.  I just hit level 23 last night, so I have quite a way to go before I need to worry about Tier 4 powers.

I wonder if I can take a Tier 4 power with one of the free retcons I've earned for my first character?
Title: Re: Champions Online
Post by: Valandar on March 03, 2010, 11:45:12 PM
So is it possible to have all but one or two powers be from your core powerset? My Might toon has a single Munitions power and a single Single Blade power... lost track of how many powers total you get...
Title: Re: Champions Online
Post by: Xenolith on March 04, 2010, 04:29:07 PM
Something I've recently discovered, although I'm sure it is not mystery, is that I can listen to iTunes instead of the in-game music.  LIfe is better with this feature.
Title: Re: Champions Online
Post by: GhostMachine on March 04, 2010, 05:35:34 PM
Quote from: Xenolith on March 04, 2010, 04:29:07 PM
Something I've recently discovered, although I'm sure it is not mystery, is that I can listen to iTunes instead of the in-game music.  LIfe is better with this feature.

I've known that was possible for a long time, but I've not bothered checking out how you do it.

Title: Re: Champions Online
Post by: Xenolith on March 04, 2010, 06:01:57 PM
There is a little button in the main menu once you get into the game called music.  Just hit that. 

The only problem is that you have to manually cycle through all your music to get to what you want, or alt-tab to work with iTunes.  I guess it really isn't a problem. 
Title: Re: Champions Online
Post by: Blkcasanova247 on March 06, 2010, 08:46:27 PM
Hey....who's still playing on a regualar or semi regular basis? I'm thinking about quitting for a little while.
Title: Re: Champions Online
Post by: Courtnall6 on March 06, 2010, 08:56:33 PM
Quote from: Blkcasanova247 on March 06, 2010, 08:46:27 PM
Hey....who's still playing on a regualar or semi regular basis? I'm thinking about quitting for a little while.

I still play quite a bit. I just created a new character....Doctor Darklight! :cool:

Spoiler
(http://img.photobucket.com/albums/v35/Courtnall6/dd.jpg)
Title: Re: Champions Online
Post by: bat1987 on March 06, 2010, 09:47:56 PM
I`m pretty regular nowadays, got some free time.

Really diggin` the new toon C6, nice color choice.
Title: Re: Champions Online
Post by: Alaric on March 06, 2010, 10:47:27 PM
I'm away fairly often these days- at least once a month, usually for at least a week at a time, and I was without internet access for a week after the last time I came back, but when I'm here, and can get online, I'm still active. I take breaks from the game from time to time, but usually all it takes is dipping in once and I'm hooked again.
Title: Re: Champions Online
Post by: Xenolith on March 06, 2010, 11:00:40 PM
i'm playing pretty frequently right now.  I'm enjoying the new patch.  i can only play for an hour per night on the weekdays, but on the weekends I'm on a lot of the time.  I'll probably play for another month or so.
Title: Re: Champions Online
Post by: BentonGrey on March 07, 2010, 12:35:25 AM
I've had very little time lately, and I'm debating whether I should stay or not.  What I'm hearing about Lemuria doesn't encourage me, as that's one of the things I've been looking forward to the most.
Title: Re: Champions Online
Post by: Courtnall6 on March 07, 2010, 01:12:01 AM
Quote from: BentonGrey on March 07, 2010, 12:35:25 AM
I've had very little time lately, and I'm debating whether I should stay or not.  What I'm hearing about Lemuria doesn't encourage me, as that's one of the things I've been looking forward to the most.

Sorry to hear that Benton...you're enthusiasm for heroing is missed!

I don't get the Lemuria hate. I hear all the complaints about lag and how melee toons are unplayable there. Spartanic is pure melee...I've had zero issues with using him there or with lag. It's a fun zone to play with amazing visuals. :cool:
Title: Re: Champions Online
Post by: Xenolith on March 07, 2010, 02:50:11 AM
Lemuria is very cool to check out, especially if you like Celestials and Eternals.  I made my way through it, but I had lots of lag problems which were very, very frustrating.  Most of the escort missions = autofail due to lag.  They say it's all fixed, so you should give it a go.  It's not impossible to play with a melee character, but it is more challenging I think, because some of the groups are clumped fairly closely.  You can't do a lot of darting around with your character or else you might draw the attention of another group.
Title: Re: Champions Online
Post by: bat1987 on March 07, 2010, 10:00:50 AM
Lemuria doesn`t lag at all right now, it looks amazing, definitely worth checking out.
Title: Re: Champions Online
Post by: Valandar on March 07, 2010, 06:19:09 PM
I still play quite often - got one toon at 40, another at 34, and have a few I trot out for costume contests, like Das Ant. :)
Title: Re: Champions Online
Post by: GhostMachine on March 08, 2010, 01:28:55 AM
I'm playing more often now than I have been due to being burned out on ME2 after having played it through several times (I've played all the way through as every class except Sentinel, and actually played through as an Infiltrator (two different characters) twice), but am not playing as much as I used to. I guess I'm waiting for the VB expansion to go live. I only have one 40 and my next highest are 2 different lvl 22s, due to having alt-itis (I bought a set of additional character slots and only have 1 free at the moment). My lowest is a lvl 10.

Right now I'm taking advantage of the free reactivation weekend in CoX, but no way I'm going back to that unless they add some incentive - and Going Rogue isn't it. I want more endgame content and a lvl cap raise, neither of which is likely to happen. Am going back to WoW once the Cataclysm expansion comes out, but that won't be for months, and will be playing both it and CO then.

Quote from: Valandar on March 07, 2010, 06:19:09 PM
I still play quite often - got one toon at 40, another at 34, and have a few I trot out for costume contests, like Das Ant. :)

And your Wight Knight got ROBBED in that costume contest we were both in, Val.
Title: Re: Champions Online
Post by: Valandar on March 08, 2010, 06:05:28 AM
Well, Das Ant performed pretty good in a CC tonight... and the perk from getting the $$ actually levelled me. So it looked for all the world like I had levelled from a costume contest. :P
Title: Re: Champions Online
Post by: Xenolith on March 09, 2010, 07:34:47 PM
Another thing I like:
Those annoying missions that citizens and cornered hikers give you are now worth an amount of XP scaled to you experience level.  Huazzah!  Sometimes they are a good way to get blue or green rarity items, so I don't mind doing them now that I get more than about 2 exp for the mission.
Title: Re: Champions Online
Post by: GhostMachine on March 10, 2010, 02:10:31 AM
Quote from: Xenolith on March 09, 2010, 07:34:47 PM
Another thing I like:
Those annoying missions that citizens and cornered hikers give you are now worth an amount of XP scaled to you experience level.  Huazzah!  Sometimes they are a good way to get blue or green rarity items, so I don't mind doing them now that I get more than about 2 exp for the mission.

Yep. And I also like that they got rid of the freakin' timer so you don't have to do those annoying missions right when you accept them.

Title: Re: Champions Online
Post by: Alaric on March 10, 2010, 12:43:21 PM
Quote from: GhostMachine on March 10, 2010, 02:10:31 AM
Quote from: Xenolith on March 09, 2010, 07:34:47 PM
Another thing I like:
Those annoying missions that citizens and cornered hikers give you are now worth an amount of XP scaled to you experience level.  Huazzah!  Sometimes they are a good way to get blue or green rarity items, so I don't mind doing them now that I get more than about 2 exp for the mission.

Yep. And I also like that they got rid of the freakin' timer so you don't have to do those annoying missions right when you accept them.



I agree. One of my characters once completed one of those missions, found the door, and was about to exit when the game crashed. They had to restore the game from a slightly earlier point, and by the time I got in, the mission I had just successfully completed had been failed. It was extremely annoying.

Frankly, without the timer, I don't find those missions annoying at all- I actually enjoy the fact that the citizens run up and ask my characters for help. I still find it odd that they always say something like "I just saw some suspicious people entering that building across the street" when it almost always turns out that the mission's on the other side of town, though...
Title: Re: Champions Online
Post by: bat1987 on March 10, 2010, 01:02:17 PM
Agreed on the citizen missions, they`re fairly easy to complete and there`s enough of them to help u level up quite a bit.
Title: Re: Champions Online
Post by: Xenolith on March 10, 2010, 01:35:25 PM
Yep.  The first time I played through this game I was desparate for mission a lot of the time.  I was doing missions several levels over my experience level.  This time I'm leveling ahead of my missions.  I'm having much more fun this time than I did the first time.
Title: Re: Champions Online
Post by: Valandar on March 11, 2010, 01:23:12 AM
I managed to not do a single mission over my level with the latest toon (Barnyard Brawler) until level 33. And at level 36, I STILL managed to have several lvl 36 missions to run before having to start on 37. And with the upcoming Revelations expansion, there should be LOTS of content for the last few levels, too.
Title: Re: Champions Online
Post by: UnkoMan on March 12, 2010, 06:54:37 AM
You kooks with yer crazy high level characters. My main is still only 28 or 29. Granted, I don't play all that much, and switch back and forth... Still!

Anyhow, I've started picking it up again but nobody seems to be online when I am. Boo hoo.
Title: Re: Champions Online
Post by: Xenolith on March 12, 2010, 01:54:09 PM
That happens to me, too.  I only allow myself one hour of "screen time" per night, including TV and computer games, so I don't run into many folks while I play.  I don't hold myself to this rule on the weekends, but I still don't see many folks logged on.
Title: Re: Champions Online
Post by: Valandar on March 12, 2010, 05:03:49 PM
I'm on at pretty random times of the day and night... so I'd almost have to schedule something with y'all.
Title: Re: Champions Online
Post by: BentonGrey on March 19, 2010, 05:47:39 PM
So, I'm trying to get back into this, and as part of that effort, I'm trying to get The Rogue up to 30 so I can feel good about going to Monster Island.  I also like to finish the quests I have, and one of those is Dr. Destroyer's factory in MC.  I need some help with it.  Bats, Unko, and I tried to take it out yesterday, and we got completely stomped.  Is anyone interested in tackling it with a full team?
Title: Re: Champions Online
Post by: Courtnall6 on March 19, 2010, 06:38:11 PM
I'm down :cool:
Title: Re: Champions Online
Post by: Xenolith on March 19, 2010, 07:14:59 PM
Demonica needs these missions and Telios tower, too.  I'll be on tonight if anyone has time.  I'll even make a FR costume.
Title: Re: Champions Online
Post by: BentonGrey on March 19, 2010, 08:25:06 PM
I can probably do it tonight.  6:00 Central?
Title: Re: Champions Online
Post by: Xenolith on March 19, 2010, 08:51:11 PM
Werks fer me.  I'll be on until 10 CST prolly.
Title: Re: Champions Online
Post by: BentonGrey on March 19, 2010, 11:16:59 PM
Hey guys, we need a few more!  We're going to take a shot at Destroyer's factory around 7:45 Central, if anyone else out there is interested.
Title: Re: Champions Online
Post by: Alaric on March 20, 2010, 01:18:39 PM
Figures you guys would do those missions on the one night recently that I was out... I've been waiting to get a FS team together to do Telios...
Title: Re: Champions Online
Post by: UnkoMan on March 20, 2010, 03:08:51 PM
Me, bats and Bent did Telios the other day. Took a little while but we got it done. The boss battle was pretty unexciting, I thought.

Man, I woulda liked to be part of the Destroyer crew though. Got to get that done some how. I'm so used to just soloing everything with Corpse. Are there a lot more of these five man missions, past 30?
Title: Re: Champions Online
Post by: BentonGrey on March 20, 2010, 03:57:41 PM
Well someone, either Bats or Xeno, said they had three other five man missions, so probably.  Sorry y'all couldn't be in on it.  It was a lot of fun until we hit the boss, (at least for me) and then my single blade guy couldn't target him with any of his powers....it got really old really quick.  The rest of it was a blast, though.

There is talk of hitting Monster Island's Crisis today, sometime this afternoon.  Anyone interested?
Title: Re: Champions Online
Post by: bat1987 on March 20, 2010, 04:09:50 PM
There are quite a few left : Rhynoplasty, Viper`s nest, and Andrith on Monster Island, Mandragalore in Lemuria and Nemcon (my fav) at the moonbase.

I`m down for Monster Island, Lightning Bolt just hit 30 so I`m more than ready. What time?
Title: Re: Champions Online
Post by: BentonGrey on March 20, 2010, 04:27:13 PM
Let's say....4:00 Central?
Title: Re: Champions Online
Post by: bat1987 on March 20, 2010, 04:30:17 PM
I`ll be there  :cool:
Title: Re: Champions Online
Post by: Courtnall6 on March 20, 2010, 05:42:43 PM
Me too :D
Title: Re: Champions Online
Post by: Xenolith on March 20, 2010, 10:44:25 PM
I need to tackle Telios' Tower, Death's Door, and Secret Reagent Man (I think the last two can be completed at the same time) and all three are 5-man teams.  Give me a shout if you have time to wrestle with it.

Thanks,
Bill
Title: Re: Champions Online
Post by: bat1987 on March 21, 2010, 09:28:41 AM
Sorry I couldnt be with you guys last night  :(. As I told Benton, I had connection issues, turns out that my Internet provider had some technical difficulties. In their defense they were very fast and apparently they resolved the issue. See you guys ingame  ;)
Title: Re: Champions Online
Post by: BentonGrey on March 21, 2010, 02:47:31 PM
No worries Bats, we'll meet up another time!
Title: Re: Champions Online
Post by: lugaru on March 29, 2010, 01:13:18 PM
This month I decided to cancel 4 suscriptions (two things I use as a translator, a financial service and Audible which I love but dont use that much) but I spared CO since they released that free update. If they keep it up they might keep my monthly.
Title: Re: Champions Online
Post by: BentonGrey on March 29, 2010, 04:07:21 PM
Cool Lu, glad you're hanging around a while.  I'm leaning strongly towards keeping CO for the immediate future.  However, I'm also thinking about taking some type of class soon-ish, either martial arts or joining a fencing club, and that fifteen dollars is going to seem a lot more significant if I end up doing that.  We'll have to wait and see, however, I have been enjoying the game now that I've finally gotten over level 30.
Title: Re: Champions Online
Post by: Valandar on March 29, 2010, 06:40:51 PM
Meanwhile, I'm about to start up a MAJOR project. I'll still be on here and there, but not as often as recently.
Title: Re: Champions Online
Post by: Xenolith on March 29, 2010, 07:41:56 PM
Nice to see you are sticking around Lu.  

Does anyone know if you can turn off the text boxes that pop up when you charge a power?  I have a hard time seeing what I'm doing sometimes because the text box is so large.
Title: Re: Champions Online
Post by: Valandar on March 29, 2010, 07:46:23 PM
Quote from: Xenolith on March 29, 2010, 07:41:56 PM
Nice to see you are sticking around Lu.  

Does anyone know if you can turn off the text boxes that pop up when you charge a power?  I have a hard time seeing what I'm doing sometimes because the text box is so large.

Dunno about turn off, but by using F12 you can at least move and shrink them.
Title: Re: Champions Online
Post by: Kommando on April 02, 2010, 04:15:53 AM
After dropping CDN $60 and playing less than a week, I've decided to cut my losses cancel my subscription.  I might try playing occassionally until I run out of time, but yeah - being limited to two maps and having to grind endlessly is getting old quick.
Title: Re: Champions Online
Post by: GhostMachine on April 02, 2010, 05:42:50 AM
Quote from: Kommando on April 02, 2010, 04:15:53 AM
After dropping CDN $60 and playing less than a week, I've decided to cut my losses cancel my subscription.  I might try playing occassionally until I run out of time, but yeah - being limited to two maps and having to grind endlessly is getting old quick.

You get access to the main city map around lvl 13. Then things get a lot better.
Title: Re: Champions Online
Post by: bat1987 on April 02, 2010, 06:54:49 AM
There are actually six maps in total : Canada, Desert, Millenium city, Monster Island, Lemuria, Vibora Bay. Yeah you are limited at very beginning, but you lvl really fast at lower lvls. You only need to finish Canada or Desert Crisis to get to Millenium city.
Title: Re: Champions Online
Post by: Xenolith on April 02, 2010, 12:42:10 PM
Hmm, I thought there was far less grinding in this game than others I have played. 
Title: Re: Champions Online
Post by: UnkoMan on April 02, 2010, 08:32:16 PM
Me too. In fact, I never do anything other than missions. I tend to stay on a single map while I complete a story though, and sometimes it gets a bit ahead of me in level. That's when I realize I can jump to a different one, which is usually full of missions at that level that I can take to build myself up.

But yeah, it shouldn't take long to get to Millennium, however it took me ages to get to 30 and Monster Island. That's mostly just because I don't play enough and go on a million alts. And the costume creator. Oh man...

Hey, maybe you will get more interested if they ever implement a mission creator. I know I am itching for that. Now that you have the game you can always come back in a bit when they've added more stuff.
Title: Re: Champions Online
Post by: Kommando on April 02, 2010, 08:59:48 PM
I did get access to Millenium when I hit around level 9 or 10.  But the lowest level encounters I found there were L15.  Currently I am at L12 I think, though I haven't logged for a few days as L13 seems far away atm.
Title: Re: Champions Online
Post by: UnkoMan on April 02, 2010, 09:13:51 PM
Solo I found it kinda rough around 12 - 16. It is way easier teamed up. Then you can breeze through. The 20s are real fun.
Title: Re: Champions Online
Post by: Kommando on April 02, 2010, 09:31:55 PM
I haven't been able to find teams.  Just endless people who challenge you to duels but don't actually converse otherwise.
Title: Re: Champions Online
Post by: Kommando on April 03, 2010, 07:48:16 AM
Ok, so I did a bunch of missions, made it to level 13 and am now in Millenium City.  Tougher missions for sure, but the XP is good and at least there's a change of scenery.  Still haven't found any team action yet.
Title: Re: Champions Online
Post by: lugaru on April 03, 2010, 09:49:48 AM
Quote from: Kommando on April 03, 2010, 07:48:16 AM
Ok, so I did a bunch of missions, made it to level 13 and am now in Millenium City.  Tougher missions for sure, but the XP is good and at least there's a change of scenery.  Still haven't found any team action yet.

What do you mean by teams? I usually have no problem finding "team ups". I dont really like teaming up long term but I love running into somebody doing the same thing, joining for 15 to 30 minutes to accomplish goals and go separate ways. I usually approach like "hey, want some help collecting x items for a while?" or "hey, wanna team up for a little while to beat this boss?"

I do get a lot of friend requests but they have not affected me. (I'm only really intersted in friending people on Freedom Reborn)
Title: Re: Champions Online
Post by: Valandar on April 03, 2010, 02:55:10 PM
Quote from: lugaru on April 03, 2010, 09:49:48 AM
Quote from: Kommando on April 03, 2010, 07:48:16 AM
Ok, so I did a bunch of missions, made it to level 13 and am now in Millenium City.  Tougher missions for sure, but the XP is good and at least there's a change of scenery.  Still haven't found any team action yet.

What do you mean by teams? I usually have no problem finding "team ups". I dont really like teaming up long term but I love running into somebody doing the same thing, joining for 15 to 30 minutes to accomplish goals and go separate ways. I usually approach like "hey, want some help collecting x items for a while?" or "hey, wanna team up for a little while to beat this boss?"

I do get a lot of friend requests but they have not affected me. (I'm only really intersted in friending people on Freedom Reborn)

Also, what times are you usually on? Surely you could draft a few fellow FR peeps to team up?
Title: Re: Champions Online
Post by: bat1987 on April 03, 2010, 03:27:14 PM
What Val said. Most of us have toons with various lvls, so we will be able to help with anything.
Its more fun with group anyway.
Title: Re: Champions Online
Post by: Kommando on April 03, 2010, 10:34:33 PM
Um...  right now its erratic because I am off work for a week and stuck in the house sick.  So I am alternating between playing guitar, using my Vocaloid program, practicing art with my tablet and such.  I usually only play on my days off since I have a four hour round trip commute to work.  When I do log in though, I try and check out he SG channel.  I can play till the 21st anyways, and I think I would rather just pick up a 60 card after that.

EDIT: it won't be till much later as its Doctor Who day.