I didn't really want to re-make this thread (I was rather peeved that the original got archived), but oh well...
Maps soon to be released (within the next few weeks, anyway)...They'll be usable for Multiplayer, for EZScript mini mods and for the Rumble Room...
Kaliklak2
(http://img.photobucket.com/albums/v169/cmdrkoenig67/kaliklak_2nd_version2.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/kaliklak_2nd_version3.jpg)
Rockies
(http://img.photobucket.com/albums/v169/cmdrkoenig67/rockies3.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/rockies5.jpg)
Apokalips2
(http://img.photobucket.com/albums/v169/cmdrkoenig67/apokalips_v2c.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/apokalips_v2b.jpg)
Hell
(http://img.photobucket.com/albums/v169/cmdrkoenig67/caverns_of_hell2.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/caverns_of_hell5.jpg)
Alien Mining Colony
(http://img.photobucket.com/albums/v169/cmdrkoenig67/mining_colony1.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/mining_colony2.jpg)
Underwater
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater_map2_4.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater_map2_0.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater_map2_2.jpg)
Underwater City
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater4.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater2.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater1.jpg)
Red Planet
(http://img.photobucket.com/albums/v169/cmdrkoenig67/red_planet3.jpg)
I love these all, especially Apokalips. Great work.
blown away!!!
Good stuff! And thanks for supporting EZScript.
I forgot these...
Cuban Port (with new textures)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/cuban_port3.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/cuban_port6.jpg)
Compare the original textures
(http://img.photobucket.com/albums/v169/cmdrkoenig67/cuban_port5.jpg)
Desert (still wip)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/desert3.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/desert.jpg)
Castle Interior
(http://img.photobucket.com/albums/v169/cmdrkoenig67/castle.jpg)
Crypt of Curses
(http://img.photobucket.com/albums/v169/cmdrkoenig67/crypt4.jpg)
Sewers
(http://img.photobucket.com/albums/v169/cmdrkoenig67/sewers3.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/sewers4.jpg)
Quote from: M25 on January 03, 2009, 06:38:47 PM
Good stuff! And thanks for supporting EZScript.
Thanks...And no problem.
Dana
Koeing! Those are fantastic, as always! I'm glad that these will be released soon. It looks like your underwater maps will come out just about when I will start working on my Aquaman campaign. That is quite awesome! That purple map sure is something! I actually really like the retextured market stalls. Very cool stuff. I also like that castle interior, very atmospheric!
Thanks BG...So I have a total of 15 :ffvstr: maps I have to release...15? Oh yeah...I didn't show two of them (they're still WIPs too)...LOL!
Dana
:thumbup:
Very nice!
I definitely have a use for that desrt map and the underwater map could be useful too.
I'm very excited about these.
Super! New maps! Underwater! Yeah!
I'm really exited to try these on for size...
Wowsa. That sewer one's got me very interested.
Once again you surpass all previous work!
I can't wait for Apokolips and Underwater.
Great stuff! If I ever get my mod off the ground, I will definitely be using some o 'deez. :thumbup:
Those are incredible! Words fail me! I await with baited breath
Quote from: ips on January 04, 2009, 07:41:10 PM
Quote from: yell0w_lantern on January 03, 2009, 09:16:05 PM
:thumbup:
Very nice!
I definitely have a use for that desrt map and the underwater map could be useful too.
desert and arctic maps are 2 that we've been missing since the first game. i tried to use the map pack to fill the void but the terrains are all black so they just don't look right in the 2nd game :( definately looking forward to these.
Brrrrrrrrrrr
(http://img.photobucket.com/albums/v169/cmdrkoenig67/polar.jpg)
Your map making abilities are unbelievable.
I cannot tell you how much I will be anticipating the release of those maps.. (when I get my real laptop working.)
I have a question for you.. have you ever considered making a Paradise Island map? That would be hardcase.
Seeing your maps always get me a little excited about playing the game but unfortunately I'm always running into hanging errors when I try to play them.
Quote from: AfghanAnt on January 07, 2009, 04:08:59 PM
Seeing your maps always get me a little excited about playing the game but unfortunately I'm always running into hanging errors when I try to play them.
Hanging errors? I don't understand...Do my maps slow your comp up?
Dana
Quote from: cmdrkoenig67 on January 15, 2009, 02:36:15 PM
Quote from: AfghanAnt on January 07, 2009, 04:08:59 PM
Seeing your maps always get me a little excited about playing the game but unfortunately I'm always running into hanging errors when I try to play them.
Hanging errors? I don't understand...Do my maps slow your comp up?
Dana
No, it doesn't technically slow my computer. It just refuses to load and stops at the loading screen. I'm going to try a clean reinstall over the weekend and see if this fixes my problem if not, oh well.
I'm sorry to hear that, AA...I hope all goes well.
Dana
Underwater maps are my fav but, of course I lov'em all - Just need a cool place for my swimming animated characters to fight & now it seems i'm about to get it :blink:
Any word on when these might be ready Cmdrkoenig67 - Can't wait to gett'em :blink:
I'm loving that Apokalips2 map, but they all look great.
Thanks for plugging along :thumbup: look forward to the release.
Thanks
TAP43
Quote from: electro on February 09, 2009, 12:15:37 AM
Any word on when these might be ready Cmdrkoenig67 - Can't wait to gett'em :blink:
I'm going to be uploading some soon, but they won't be available for a few days more (
maybe by this coming weekend...I'm making no promises, though)...I do have
20-ish maps to upload (as I said,...Some of them, I haven't shown).
Thanks everybody for the comments.
Dana
Woo-Hoo! All of this and surprises too! :D
Very excited here! :thumbup:
The maps are nearly ready for downloading....Hee-hee!
Nine new maps have been uploaded...About 11 more to go...Whew (I'm getting pooped)!
Dana :faint
Wow! Fantastic work, Dana! I'm gonna try them right now!
Very exciting.
Where are they located? I can't find them on your yahoo groups or your homepage.
Btw, several of the links on your page are missing the 'h' in 'http', specifically, pages 7, 9 and both map pages.
Koeing, you tease! Ha, I can't wait for these maps!
PREV!!!!
I am a a shiver with excitement. I can hardly contain myself. Keep us posted when they're ready so I can breathe again. :D
when they are ready for pick-up, where would we get them O master of maps?
I can't tell you yet...BWAH-HA-HA-HA-HA-HA-HA!!!! Very soon...but not yet, my children...Not yet.
Dana ;)
Quote from: cmdrkoenig67 on February 17, 2009, 02:48:50 AM
I can't tell you yet...BWAH-HA-HA-HA-HA-HA-HA!!!! Very soon...but not yet, my children...Not yet.
Dana ;)
You sick freak. Why do you taunt us so?
Quote from: cmdrkoenig67 on February 17, 2009, 02:48:50 AM
I can't tell you yet...BWAH-HA-HA-HA-HA-HA-HA!!!! Very soon...but not yet, my children...Not yet.
Dana ;)
The madness! Must fight off the madness! hahahahahahahaha!
Snicker....Be at peace...Take a rest in this oasis....
(http://img.photobucket.com/albums/v169/cmdrkoenig67/desert_me_two2.jpg)
The peaceful oasis where I can drift off to sleep and be kidnapped by desert nomads..... :o
You ARE evil...but that map is quite beautiful. ;)
I don't know why, but I am feeling evil lately (must be job stress) and since I didn't put a direct link below to the maps...You'll have to look a little bit....BWAH-HA-HA-HA-HA-HA-HA!!!! ;)
Come and get 'em (the first eleven maps are up)...
http://frp.unlimited2.net/ (http://frp.unlimited2.net/)
Dana ;)
Darn...I should have made it a scavenger hunt-style search...Gah!!! Foiled by my good nature.
Too awesome! I'm totally going to have to get all of these. I've seen most of them in preview and have told you that they look great, but I hadn't seen that Medieval Village map. That looks fantastic! I can't wait to get my hands on these, Dana....DOWNLOAD FASTER!
By the way....don't think I haven't noticed that you're saving the underwater maps for last....why must you torture me? :D
Some really great looking maps there.
Imagination, variety and good looking too.
If I wasn't committed to getting my big, stupid map out, I could be playing with these. :doh:
Great, great maps. Haven't been as excited about this stuff in a long time!
I do have one speed bump though. The mining colony 2 map ( exterior one ) ONLY shows up on the ezscript stuff and not in the regular rumble room ( epic, team ,watch etc) modes. Is their any way to get it to do so because I mainly play those modes?
Quote from: steamteck on February 20, 2009, 01:41:16 PM
Great, great maps. Haven't been as excited about this stuff in a long time!
I do have one speed bump though. The mining colony 2 map ( exterior one ) ONLY shows up on the ezscript stuff and not in the regular rumble room ( epic, team ,watch etc) modes. Is their any way to get it to do so because I mainly play those modes?
Whoops! I'll see if I can fix it and re-upload it...Sorry, Steam. I had a feeling I'd miss a few things here and there.
BTW: There was a texture missing from the
caverns_of_hell map, it's now been fixed....So go and re-download that map, unless you want pink parts.
Herodad1 has said the hell map doesn't work correctly for him, so
if there are any other issues, folks....Please let me know.
Dana
You are the man! I really love your maps. Looking forward to the update.
Hell map doesn't work for me either. I haven't redownloaded, but if you just changed textures... It isn't calling the ground nif though. Just big black space I can't move around on. I also get pink smoke in the Medieval Village, and have noticed... the camera does some weird things. Like when I scroll in it goes underground, and when I push Z it zooms past the hero and down to the ground. Is that maybe because of how I set the camera when editing those other maps? And the last thing... for some reason I only see one mining colony in my list, after putting both of your maps in there? And it's indoors instead of the outdoor one.
But man, sweet work here. I'm really impressed with this sewer & ego. And your snow textures came out better than the ones I played with. I should go back and try that map some time, though....
Heh... I edited the heck out of this post, as I played through them.
Quote from: UnkoMan on February 20, 2009, 06:17:46 PM
Hell map doesn't work for me either. I haven't redownloaded, but if you just changed textures...
It isn't calling the ground nif though. Just big black space I can't move around on.
Hmmmm...It does the same thing for Herodad1. I don't know why it isn't working, It's not a new map, really...It's just one of the Nazi base maps, redressed.
Dana
Quote from: cmdrkoenig67 on February 20, 2009, 06:33:39 PM
Quote from: UnkoMan on February 20, 2009, 06:17:46 PM
Hell map doesn't work for me either. I haven't redownloaded, but if you just changed textures...
It isn't calling the ground nif though. Just big black space I can't move around on.
Hmmmm...It does the same thing for Herodad1. I don't know why it isn't working, It's not a new map, really...It's just one of the Nazi base maps, redressed.
Dana
The problem is that the terrain nif file path somehow got screwed up and refers to the directory "area_specifjm" instead of "area_specific" You can edit mission.dat it in a hex editor and it works fine.
Did you use a layout file to import that maybe had a typo in it? That's about the only way i can think of that would cause that to happen.
Quote from: GogglesPizanno on February 20, 2009, 07:29:03 PM
The problem is that the terrain nif file path somehow got screwed up and refers to the directory "area_specifjm" instead of "area_specific" You can edit mission.dat it in a hex editor and it works fine.
Did you use a layout file to import that maybe had a typo in it? That's about the only way i can think of that would cause that to happen.
Aw crap...I must have grabbed the terrain from Joe Mama's area_specifjm" folder somehow, instead of "area_specific".....I think I've fixed it now...I'll have to re-re-upload the map...Oy!
Dana
Your maps are great! I particularly love the Apokolips and Rockies and Medieval Village maps.
By the way, my Medieval Village map has a slight pink hue to it. Was that intentional?
I can't wait to check out your other new ones. Oh, and did you upload the 'fixed' Volcanic Caves?
Quote from: laughing paradox on February 22, 2009, 06:00:16 PM
Your maps are great! I particularly love the Apokolips and Rockies and Medieval Village maps.
By the way, my Medieval Village map has a slight pink hue to it. Was that intentional?
I can't wait to check out your other new ones. Oh, and did you upload the 'fixed' Volcanic Caves?
I did upload the "fixed" Volcanic_caves map. I'm not sure why the Medieval village has a pinkish tint to it, though...It looks fine on my comp (but I'll take another look at it, when I get home from work).
Dana
These are some amazing maps! Thanks for all this fun stuff Dana!
Dana, I finally got to look at these. Great stuff. Thanks for giving us somewhere to play with our toys. Keep 'em coming.
No prob (and thanks, folks)...Many, many more to be released.
Dana (whew!)
Quote from: cmdrkoenig67 on March 02, 2009, 12:57:18 PM
No prob (and thanks, folks)...Many, many more to be released.
Dana (whew!)
Good to hear - I'm still looking forward to those underwater battle maps - They look so sweet :blink:
Yeah, the underwater maps and the desert map! :thumbup:
Quote from: yell0w_lantern on March 02, 2009, 09:10:49 PM
Yeah, the underwater maps and the desert map! :thumbup:
That's desert map
s, plural...LOL.
Dana
Less talking. More mapping. :P
Oh...How I missed you, my wonderful map thread...Mwah, mwaahh, mwaaahh, kissy, smootch, smootch!
Now to post some delicious map pics, to welcome you back....NEVER LEAVE ME AGAIN, MAP THREAD!!!!
:P
(http://img.photobucket.com/albums/v169/cmdrkoenig67/scifi_base4.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/desert_me2.jpg)
Ohh, that first one looks nice and mysterious!
<singing>We want the maps. We need the maps. We want the maps. We need the maps.<singing>
:blush: Oh...I thought we were alone, map thread :wub:....
Hi guys! More maps are on the way.
Dana
Is that an? Secret Super hero base? Yummy :)
Great job Cmdrkoenig67!
I've downloaded all of your maps I can find, but I don't see any underwater or desert maps at the following link:
http://frp.unlimited2.net/downloads/maps/ (http://frp.unlimited2.net/downloads/maps/)
Is there somewhere else I should look? An underwater Submariner adventure is just too cool to pass up!
Not out yet.
Thanks. I need a secret underground base map, and the one with Top Secret on the file folders looks sweet!
Coming soon...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/lunar2.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/desert3.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/desert_me2.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/desert_me_two2.jpg)
...And thank you, guys.
That first desert picture reminds me of playing Mario Brothers :blink:
There wouldn't happen to be a crater shaped like a smiley face in that map would there?
Spoiler
http://en.wikipedia.org/wiki/Watchmen#Symbols_and_imagery
(http://upload.wikimedia.org/wikipedia/commons/d/d6/Galle_crater.gif)
;]
Nah....sorry....It's also not Mars.
Dana
hey dana, any idea when we'll see your other maps.not pushing just curious.
Quote from: herodad1 on March 19, 2009, 05:56:11 PM
hey dana, any idea when we'll see your other maps.not pushing just curious.
I'll answer for him. You'll see some of the new maps whenever FRP is updated. Now, the next question is, who will give prev their souls so that he may convince Dana to do more maps? :P
Darn. Already sold mine. I should have known a soul could still be handy.
i guess prev you'll get your soul when FRP is updated. :D
Love the new maps. Simply amazing stuff but I've got a problem with 3 of them:
ds_kaliklak2
ds_medieval_village
ds_rockies
As soon as they load up, the game crashes to the desktop. Any ideas why this is happening? All your other maps are working perfectly and the installation for these 3 was a no-brainer.
I don't know what the issue may be, Apfarmakis...Other people have said the same thing about those maps, yet they work fine for most people.
Dana
I'm not sure, either. The only thing I can think of is that, because it loads the map but crashes immediately afterwards, there may be something wrong with the spawn points. The player character spawns but perhaps the PC-controlled ones don't.
Great stuff, Dana. Fantastic work.
The secret base looks really promising...
Incredible looking maps as always Dana. I'm especially looking forward to the secret base.
Thank you, guys!
New maps that are soon to be released...
Castle Doom...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/doom_castle3.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/doom_castle4.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/doom_castle.jpg)
*******************************************************
A new Mars map...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/mars_v2a.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/mars_v2b.jpg)
*******************************************************
I finally made a forest valley map...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/forest_valley3-1.jpg)
I threw in another forest map, just for the heck of it (it's a two-pack!)...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/forest2.jpg)
*******************************************************
Generic Sci-Fi Base...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/scifi_base2.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/scifi_base3.jpg)
castle doom?that IS cool!actually...they all rock!
Nice!
*picks jaw up off floor*
I must have them all! Then I need to learn how to unpack them so I can use them! :P
They are a thing of beauty.
Thanks dudes...Here's another that will be out soon...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/dark_forest.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/dark_forest3.jpg)
There'll be 6 maps in all...
Dana :D
Foggy McFoggerson, eh?
Man, I had a lot of trouble retexturing maps. I don't like how it turns out ever. I think I ought to go through your files and rip you off... errr... I mean, borrow your ideas.
Quote from: UnkoMan on April 01, 2009, 08:30:19 PM
Foggy McFoggerson, eh?
Man, I had a lot of trouble retexturing maps. I don't like how it turns out ever. I think I ought to go through your files and rip you off... errr... I mean, borrow your ideas.
LOL...Most of my textures are just the irrational textures with the colors or lightness/darkness altered...I rarely totally re-do textures (unless I want to do something
very specific with a map), Unk....Recycling and Re-using is good for the environment. :lol:
Dana
7 new maps available right now...
http://frp.unlimited2.net/downloads/maps/
I hope you like them.
Dana
AWESOME! It's like Christmas come early :D
So great Dana! Thank you, ps. i can't tell you how much i love the sewers map!
:thumbup:
Thanks so much, guys....Please leave some feedback here once you download and try them...I like hearing your suggestions/
critiques/issues (it helps me to be a better mapper).
Dana
Great stuff once again, O Master of Maps. Can't wait to try these out.
dana, did you get my pm about the mining colony?colony 2 doesnt show up on the map list and the one that does is an interior map( which its probably suppose to be ).i load and transfer everything just like the others.mystery.
Quote from: herodad1 on April 09, 2009, 02:10:49 PM
dana, did you get my pm about the mining colony?colony 2 doesnt show up on the map list and the one that does is an interior map( which its probably suppose to be ).i load and transfer everything just like the others.mystery.
Yes...Sorry, I did get your PM, HD...I'm not sure why only one of the Mining Colony maps is showing up, there should be two. Do you have both mission folders in your mission folder?
Dana
yeah i do.now i also have the big map pack loaded also but that shouldnt be a problem.its not with all your others.dunno...i'll look through all the maps again but i figured it would be right next to the other one.if it doesnt work thats ok...ive got all your other amazing maps! :)
Quote from: herodad1 on April 09, 2009, 02:30:04 PM
yeah i do.now i also have the big map pack loaded also but that shouldnt be a problem.its not with all your others.dunno...i'll look through all the maps again but i figured it would be right next to the other one.if it doesnt work thats ok...ive got all your other amazing maps! :)
I'm sorry, I thought the missing Mining Colony map issue had been fixed, when I re-uploaded the two maps a while back. I'm not sure what the issue could be now, though.
Maybe open it up in your Editor and check it there? Check the markers, the Data paths, etc...
I'm not sure what else to suggest.
Dana
Five more maps at...
http://frp.unlimited2.net/
Castle Dracula V2
(http://img.photobucket.com/albums/v169/cmdrkoenig67/castle_dracula3.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/castle_dracula6.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/castle_dracula7.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/castle_dracula8.jpg)
Underwater Map 3 Pack
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater_map2_0.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater_map2_1.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater_map2_4.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater_caves.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater_caves2.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater_caves3.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater1.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater2.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater4.jpg)
Western Town
(http://img.photobucket.com/albums/v169/cmdrkoenig67/western.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/western2.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/western3.jpg)
I hope you enjoy them.
Dana
These are awesome dude! Can't wait to play them tonight when I get home. Nice work!
Holy crap, those underwater maps are stellar!
Great maps!
Very enjoyable. I played for three hours tonight. Gives the game a shot in the arm. Nice work!
Commander, I've already said this, but let me repeat it here, these are just awesome! I see now that I said "Frankenstein" when I should have said "Dracula." That one is just incredible! That's one of your most atmospheric maps yet. Also, that underwater cave...can anyone say Aquacave?
Quote from: BentonGrey on May 17, 2009, 04:25:43 AMAlso, that underwater cave...can anyone say Aquacave?
Can anyone say shark trap? :P
Thank you so much, guys...I'm very glad you like them.
Dana
I really love the detail you put into your maps. I haven't seen them in game yet but the underwater maps are pure genius.
That's some cool stuff, good job.
Thanks! I'm actually getting near the end of my map-to-do list, then I'll have more time to work on my mods (maybe I'll finally get one of them done...LOL!).
Dana :banghead:
Beautiful maps. Great work Cmdrkoenig. Good luck on your mods. :)
Awesome! The underwater map with the crashed plane is especially cool.
Been wanting those Underwater maps for a long time now - Come back from a good vacation to find them ready to download - Thanks a Millon :blink:
@_@ wow
Amazing work :thumbup:
I especially like the underwater one.
Thank you so much, guys!
Possible upcoming maps...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/murderworld2.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/abandoned_asylum.jpg)
That's pretty sweet... I guess I'll have to track down an Arcade mesh.
MURDERWORLD!! :thumbup:
PLEASE release that map. That would be perfect.
Were you ever interested in creating a carnival kind of map? Oh, and maybe a Toyko/Times Square kind of map.. night time with lots of neon signs?
Murderworld! Nice map :thumbup:
When I loaded the Underwater maps, I didn't have the water that's at the top of the map. What file am I missing? Also, I followed the instructions for adding the sound and it's not playing -_-
Quote from: NomadX on July 31, 2009, 06:16:55 PM
When I loaded the Underwater maps, I didn't have the water that's at the top of the map. What file am I missing?
You must not have read my blog post about the underwater maps at FRP unlimited, huh?
Quote from: NomadX on July 31, 2009, 06:16:55 PMAlso, I followed the instructions for adding the sound and it's not playing -_-
It should...Do you have your game sounds extracted? Did you try to test it on the Sounds tab of the Editor, like I suggest?
Dana
Quote from: laughing paradox on July 31, 2009, 04:30:01 AM
MURDERWORLD!! :thumbup:
PLEASE release that map. That would be perfect.
Were you ever interested in creating a carnival kind of map? Oh, and maybe a Toyko/Times Square kind of map.. night time with lots of neon signs?
I actually did start a Tokyo-style map....I just never went anywhere with it. A carnival map is an interesting idea...I'll think about it.
Dana
I hope you get motivated to complete it.. AND to do a carnival map. ;)
*after checking the blog post* Ah ok, thanks. They still look good without the water object, and they kind of remind me of the Atlantis level from MUA. I don't have the game sounds extracted to my drive, so maybe that's the problem. Also FFedit won't let me test the sounds. It says "could not create sound instance"...whatever that means. Anyways, I'm glad I checked this section because maps are one of the least done add ons for Freedom Force and you've filled the void nicely.
Quote from: NomadX on August 01, 2009, 06:06:50 PM
*after checking the blog post* Ah ok, thanks. They still look good without the water object, and they kind of remind me of the Atlantis level from MUA. I don't have the game sounds extracted to my drive, so maybe that's the problem. Also FFedit won't let me test the sounds. It says "could not create sound instance"...whatever that means. Anyways, I'm glad I checked this section because maps are one of the least done add ons for Freedom Force and you've filled the void nicely.
You'll get the "could not create sound instance" error message during testing, if the sounds aren't extracted. Once you've extracted the sounds, you should be able to hear them during testing.
Thanks for the compliments...I hope you get the sound to work.
Dana
I got the sound to work by switching it to global sound instead of local sound. Don't know why it didn't play when it was set to local sound. Sorry for derailing your thread a little :D
Could more maps be on the horizon?....
Maybe...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/murderworld.jpg)
The following map doesn't include the torches...Sorry...I'm just not sure how best to describe how to install them...I am soooo tech-tarded.
(http://img.photobucket.com/albums/v169/cmdrkoenig67/crypt4.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/crypt2.jpg)
...And a third map...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/abandoned_asylum5.jpg)
Oh...And a map you may not see (should I make a thread of maps that have never been seen/released?)...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/dead_world.jpg)
I can't figure out how to make the shadows not look like fully leaved trees....It's looks a bit odd.
Dana
Quote from: cmdrkoenig67 on September 14, 2009, 02:11:00 PM
Oh...And a map you may not see (should I make a thread of maps that have never been seen/released?)...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/dead_world.jpg)
I can't figure out how to make the shadows not look like fully leaved trees....It's looks a bit odd.
Dana
I hope it does get released its pretty cool looking but its neat just to see stuff you can do.
What is the concept there, Dana? It looks like maybe desert ruins? Really cool looking trees, and I don't think the shadows are really that noticeable.
I wouldn't sweat the tree shadows. I bet a lot of people have the shadow settings turned down to avoid the ghosting problem. Plus, It really doesn't look bad at all.
Hmmmm...I dunno...I hate the way it looks. Perhaps if I use the trees on a darker map, the shadows won't bother me so much.
Dana
what did you guys mean by ghosting problem?
Quote from: herodad1 on September 17, 2009, 08:48:00 PM
what did you guys mean by ghosting problem?
There's an issue with converted meshes where if you have more than one of the same mesh in the game (e.g., two different characters that both use male_basic), the meshes will sometimes display a sort of ghostly "after-image" that mimic each other's movements. If you go into Options and turn off shadows, the problem goes away. Apparently the issue is the lack of a "NiSkinPartition" on the old FF1 meshes. There have been a couple of attempts at fixes -- Tommy found a way to fix some meshes using NifSkope (the tutorial's up on his website), and there was a Python script floating around that would supposedly generate the NiSkinPartition as well. But I think most people just take the easy way out and turn off the shadows. ;)
The pYthon script works very well and it's not hard to do.
Please, please share the Python script or a link to it, YL...I'm having the ghosting issue with a few of my mod meshes (the two meshes you made me are ghosting as well). Thank you, my friend.
Best.
Dana
Eh, from what I've seen the python script adds a skin partition which will fix ghosting but it doesn't fix the floating pieces problem. I find that using blob shadows (which the first game used) works fine though. Anyways, on a different note, your Murderworld map is awesome.
Quote from: BentonGrey on September 14, 2009, 04:19:27 PM
What is the concept there, Dana? It looks like maybe desert ruins? Really cool looking trees, and I don't think the shadows are really that noticeable.
Sorry BG, I never answered your question...The map is meant to be post Atomic holocaust/post fire/Post something very bad...I'm calling it Dead World.
DAna
Quote from: NomadX on September 18, 2009, 05:06:54 PM
Eh, from what I've seen the python script adds a skin partition which will fix ghosting but it doesn't fix the floating pieces problem. I find that using blob shadows (which the first game used) works fine though. Anyways, on a different note, your Murderworld map is awesome.
Thank you, Nomad. Blob shadows only works on the characters, though...Not objects (like trees), unfortunately.
Dana
Dana, Dana, Dana... the link to that python script has been in the comp. list of tutorials thread for almost 2 years now... and it's on FRP space. You wound me, sir. WOUND! :P
Quote from: http://freedomreborn.net/forums/index.php?topic=50675.0Repeating Mesh Fix: http://freedomreborn.net/forums/index.php?topic=44459.0
Whoops!...Uh...Amnesia...I blame Amnesia.
Dana :P
Hi Freedom Fans,
It's been a while since you've heard from me about maps I'm making...Well, I'm still making them...I've just been busy with Skoping, mods and RL stuff. I'll share some pics of what I've been working on soon.
Dana
hey Dana, didnt you make a cuban harbor map awhile back?
Quote from: herodad1 on June 08, 2010, 07:45:28 PM
hey Dana, didnt you make a cuban harbor map awhile back?
I did...It went into the "maps that won't be released" folder...
But I may be able to release it at some point, after all.
Dana
Hope so. From what I remember it looked lovely.
Thank you, E...
Here's a teaser of one of the maps...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/moisture_farm_this2-1-1.jpg)
More to come...
Dana
you tease! :lol:
:lol:
I have bit of work to do on all the maps still, but I hope to have more news (and some more pics too, hopefully) for you by this weekend...Less teasing, I promise.
Dana :P
First pic (and yes, I realize this constitutes as "teasing"...Okay, I admit it...I'm a tease!)...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/moisture_farm_this2.jpg)
Is that Tatooine? Awesome Dana.
Completely awesome. I can't wait.
Now we'll have a map to use those sweet Star Wars skopes on :thumbup:
Looking good!
Haha@the teaser pic. You should have made it smaller!
Nice map! The second I saw it, I thought Star Wars.
Me Likes what me seeeees :blink:
I really can't wait to see the rest of Mos Eisley! As I said before, this is just incredible work Dana. I really can't get over the fact that you just cobbled those moisture vaporators together for default objects.
Quote from: BentonGrey on June 23, 2010, 07:39:13 PM
I really can't wait to see the rest of Mos Eisley! As I said before, this is just incredible work Dana. I really can't get over the fact that you just cobbled those moisture vaporators together for default objects.
Same here. Dana is the McGyver of maps. It's incredible how he can make incredible new maps and objects from the original material.
Thank you muchly, guys...I'm not sure when I'll be able to have the new maps ready, but hopefully within the next month. I'm going to try and use M25's install-creator to make the maps easier to install.
Best.
Dana
P.S. Here's a couple more Mos Eisley pics...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/moisture_farm_this.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/mos_eisley2.jpg)
Awesome work Dana! :thumbup:
That is so cool!
HEY NOW.
The Commander makes such awesome maps....Im flabbergasted by all of them.
I know a few folks never got my second Mining_colony map to work...I've gone back and fixed the map markers (those were causing the issues of it not showing up in the Rumble Room)...Link below...
http://www.mediafire.com/file/gmjs64zncb6ton2/ds_mining_colony2.zip
Thank you so much.
Let's see....Two new maps released at http://frp.unlimited2.net/
My new mountain terrain map and the new island terrain map...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/mountain_nocap.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/ds_island_darker.jpg)
The Tatooine map is on the back burner for the moments...I apologize, it needs some work still.
Here are a couple more that I'm working on releasing (a lost city and a re-worked docks terrain map from FF1)...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/ds_lost_city.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/ds_waterfront2.jpg)
Two great ideas, Dana. I'm already can see KennX's Tarzan in your lost city map and, well, I believe Benton will have some use to the dock maps.
It's great how you're a giving us different places to use in the Rumble Room and in new mods.
Thanks!
Well, I've seen a couple of these before, and I can't WAIT for that ancient city one. I can think of at least three different campaigns it should be useful in....
That dock is really cool looking too! That has tons of potential.
Alright! Another map where I can trounce Aquaman!
Just kidding Benton. :P
Quote from: Cyber Burn on September 09, 2011, 02:26:17 AM
Alright! Another map where I can trounce Aquaman!
Just kidding Benton. :P
*Aquaman tosses a bus at CB* http://img46.imageshack.us/img46/4875/aquamanv635165ym.jpg
Crap! :banghead:
It looks like it's time to expose Cyber Burn to Energy X. If Aquaman can throw a bus at me, then who knows what other dangers I may face. :lol:
Thanks for the hard work, Dana. Your maps are a huge part of keeping FF from feeling too repetitive after all these years.
Thanks guys.
Dana
I've been working on converting cars, But I can swap to ships to help your dock and island maps. Submarines, aircraft carriers, destroyers, sailing ships,fishing boats, and on and on. I might be able to find a floatplane to convert too. I think some grass huts that might go on the island.
Well...The island map is done, what other folks may want to add to it, is up to them. I'd like to look at some of those ships/subs, etc...
Dana
I went ahead and converted about 10 this morning. 2 civilian - a fishing ship and a cargo ship, the rest military - destroyers and the like. A couple of sailing ships, but they come with the sails up and I'm not sure how to show them down. I'll go ahead and add the 2 subs, one nuclear and one not.
For some reason, I'm unable to run ffedit for FF, but FFVTTR works, so I'll do size testing there.
Dana, should they be set as vehicles or objects? Not sure how the maps pull vehicles. If they choose them randomly I wouldn't want a sub appearing on the city streets.
Quote from: Randomdays on September 10, 2011, 09:17:07 PM
I went ahead and converted about 10 this morning. 2 civilian - a fishing ship and a cargo ship, the rest military - destroyers and the like. A couple of sailing ships, but they come with the sails up and I'm not sure how to show them down. I'll go ahead and add the 2 subs, one nuclear and one not.
For some reason, I'm unable to run ffedit for FF, but FFVTTR works, so I'll do size testing there.
Dana, should they be set as vehicles or objects? Not sure how the maps pull vehicles. If they choose them randomly I wouldn't want a sub appearing on the city streets.
LOL...It depends on how you want to use them (objects vs vehicles), but the game won't randomly choose the sub for maps. All the cars you see on maps are placed there either by the map-maker or by coding. The sub would have to be chosen specifically via coding to appear on a map.
Dana
Map update...The Tatooine/Mos Eisley map is on hold for a while, it still needs work. I may have a few more new map terrains to show soon.
Dana
With civilians, it randomly picks the skin if there's more than one choice, correct? Is that hardcoded or scripted? Are vehicles the same way? I have a limo that has 3 skins, white, black and pink. Would the limo placed on the map show up in game in a random color?
Quote from: Randomdays on September 11, 2011, 12:36:28 AM
With civilians, it randomly picks the skin if there's more than one choice, correct? Is that hardcoded or scripted? Are vehicles the same way?
I have a limo that has 3 skins, white, black and pink. Would the limo placed on the map show up in game in a random color?
The game
only randomly picks skins for vehicles and civilians, if their templates have "random" typed into the skin field (near the bottom of the Templates tab in the Editor). If nothing is typed in, only the standard skin will show up.
Dana
I've got all the ships converted. I was also able to figure out how to copy a bounding box from another nif into them, plus resize the box, rotate it and move it around any of the 3 axis. Haven't found a way to edit the actual shape of the box.
When I'm in Gmax or Blender, I can see a natural bounding box around the mesh, I've tried working with the bounds in Blender, but I haven't found a way to export the bounding box out with the mesh. Searching the web hasn't helped. I would think there must be an easy way to do this. Anyone?
I was going to check the size of the ships in ffedit, but found neither works on my winxp machine, even though the games play great. Going to install on my Win7 laptop and see what happens.
Edit - turns out that FFVTTR does work, its just hard to get the double clicks to get into the directories when editing.
Found out how to edit the shape of the bounding box as well, but turns out working with the bounding box in Blender is much easier than in nifscope - for me at least.
Dana, sending you the WW2 sub - its been sized correctly and lowered to the height that its partly submerged. Tested and characters can climb on it and walk on the deck, but needs a more complex bounding box to keep them from walking through the guns and tower. Since all I can work with is FFVTTR, that's what it's converted for.
Edit - I just noticed that the dock map is for FF1. I'll go ahead and try to convert the sub to FF1 and send it out.
Now that I know how to do one, the rest should be setup faster.
(http://img200.imageshack.us/img200/562/submarinel.jpg)
Quote from: cmdrkoenig67 on June 23, 2010, 11:09:14 PM
Thank you muchly, guys...I'm not sure when I'll be able to have the new maps ready, but hopefully within the next month. I'm going to try and use M25's install-creator to make the maps easier to install.
Best.
Dana
P.S. Here's a couple more Mos Eisley pics...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/moisture_farm_this.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/mos_eisley2.jpg)
Wow Dana, I don't know how I missed these, but these are incredible. Great work.
Quote from: Randomdays on September 12, 2011, 05:15:57 AM
Edit - I just noticed that the dock map is for FF1. I'll go ahead and try to convert the sub to FF1 and send it out.
Actually, the map can be for either :ff: or :ffvstr:
Dana
@Cyber...Thank you, the Mos Eisley/Tatooine map needs a bit more work before it can be released.
@RandomDays...Once I get fully into my backed-up files, I'll be able to look at the sub again (since I lost everything, except the back ups when I did my system restore).
Dana
So as some of you already know...My old computer crapped out on me again and I did fix it (so irritating!), but I bought a new one and I have been trying to re-install and rebuild to the way I want things...Oh, and I went back to working on a map project (video below, please click on the pic)...
Dana
(http://img.photobucket.com/albums/v169/cmdrkoenig67/th_waterfall_vid2.jpg) (http://smg.photobucket.com/albums/v169/cmdrkoenig67/?action=view¤t=waterfall_vid2.mp4)
Like I said on FRP, this is just about the coolest thing ever! That is beyond awesome Dana!
Animated textures on a map? WoW!!!
Super cool Dana.
seriously sweet stuffage dana. very cool.
Thank you so much, guys....I'm glad you like it.
Dana
That is fantastic work! You've really outdone yourself with the effects on this map. I like that you have really good sound effects, too.
An update in the work-in-progress waterfall (it looks better than the flat plane)...Please click on the pic!
(http://img.photobucket.com/albums/v169/cmdrkoenig67/th_waterfall03_vid.jpg) (http://smg.photobucket.com/albums/v169/cmdrkoenig67/?action=view¤t=waterfall03_vid.mp4)
Nice waterfall map there CmdrKoenig. :)
The animated planes looked great, but this is an improvement. This is so cool, Dana! It almost looks like a different game.
I'm glad you like it, Freedom Folks!
Dana
Two new maps released at FRP2 (http://frp.unlimited2.net/the-warehouse-and-its-dock/)
A couple of warehouse maps that I've been working on are ready to go (I'm still working on the water fall map and Mos Eisley, those will be ready when/if time allows)...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/ds_warehouse5.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/ds_warehouse_docks6.jpg)
Very cool Dana. Looking forward to the other maps as well.
Some cruel teases...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/ice_caves.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/olympus4.jpg)
They both look really exciting, and if all goes as i hope with creating my own mod then it would be an honor to use them in it! :D
These two preview maps look awesome! The second one reminds me of Mount Olympus. I love it.
I downloaded your warehouse maps but for some reason they did not show up in my Rumble Room. I installed them to both my Data folder and my FFX folder, and ran both programs, but they weren't on the list. I don't know if it was just my not installing it correctly or what, but I thought I'd let post about it, in case maybe someone had the same problem.
These are amazing.
Quote from: AfghanAnt on July 29, 2012, 02:05:57 AM
These are amazing.
Thank you, AA!
Quote from: laughing paradox on July 28, 2012, 08:56:08 PM
These two preview maps look awesome! The second one reminds me of Mount Olympus. I love it.
Heh...
Quote from: laughing paradox on July 28, 2012, 08:56:08 PM
I downloaded your warehouse maps but for some reason they did not show up in my Rumble Room. I installed them to both my Data folder and my FFX folder, and ran both programs, but they weren't on the list. I don't know if it was just my not installing it correctly or what, but I thought I'd let post about it, in case maybe someone had the same problem.
I'll take a look at them LP....I may have forgotten a marker or two (missing markers can cause issues like that). Thank you folks for commenting on the maps!
Dana
Ha, you're constantly upping the ante in terms of maps, Dana. These both look really cool and atmospheric, and the Mt. Olympus-y one looks especially interesting. These teases are really eye-catching!
Hi LP, try downloading the warehouse maps again, I uploaded new versions (with fixed markers, I apologize for the screw up) and Prem put them on the FRP2 site...Hopefully they'll work this time for you, if not, please let me know.
Dana
That totally did the trick! Thanks, cmdr!
Amazing.
I love Apokalips2. Looks like a concentration camp, and that's great to have with Nazis built-in. I smell a liberation mission.
Thank you, RockLegend2...Good to hear you love the map.
LP, I'm glad the map works for you now.
Dana
Dana could you make a map of Doctor Doom's castle?
Quote from: heroidosilencio on October 20, 2016, 03:32:03 AM
Dana could you make a map of Doctor Doom's castle?
Unless I'm mistaken, he already did. It's called ds_castle of doom :)
I did make a Doom castle interior map. It's in the FRP back up site in my signature below (in the FFVTTR maps folder).
Dana
Thank you very very much!!!
No prob.
Hey Dana, good to see you around, my friend! :D
Thank you, buddy!
Welcome back, Commander!
Thanks, Spyder!