Freedom Reborn

Community Forums => Posting Games => Topic started by: catwhowalksbyhimself on May 24, 2016, 12:45:31 AM

Title: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on May 24, 2016, 12:45:31 AM
Sorry it took so long.  I have been trying to create a better hero selection form, but it's taking forever, so I'm not going to wait.

Pictures will be missing.  Parts will not have their variants yet.  I will, of course, add the variants for any heroes I haven't added them to and make new picture banners when needed.

That being said, pick your heroes!

(http://www.sotm.freedomforceforever.com/banners/bunker.png)
Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Fright Train), Iron Legacy
A soldier with a suit of military designed power armor, Bunker is a bit like Iron Man, only he can't fly and has a lot more guns.  Switches between different modes to gain different abilities.
Variants
Spoiler

(http://www.sotm.freedomforceforever.com/banners/bunker.png)
Name: The Indestructible Bunker
Power: Initialize--Draw a card.
HP: 28
Story: Lieutenant Tyler Vance is the soldier currently driving the Bunker suit. the latest product of the US military's Ironclad Project.  He has been reassigned from his regular military duties to serve on the Freedom Five.
(http://www.sotm.freedomforceforever.com/banners/gibunker.png)
Name: GI Bunker
Power: Panzer-Buster--Select a target. Damage dealt to that target is irreducible until the start of your turn.
HP: 27
Story: During WWII, Corporal Carter became the first operator of a Bunker suit in combot conditions.  Known for being able to take on tanks head to head, he was nicknamed "Panzer-Buster" and served in operations alongside that era's Legacy.

(http://www.sotm.freedomforceforever.com/banners/f6bunker.png)
Name: Engine of War
Power: Locomotion--Discard a Mode card. If you do, destroy an Ongoing card.
HP: 27
Story: In an alternate future where Legacy has become Iron Legacy, even foes can become allies.  Thus it was that Bunker's nemesis Fright Train donned the mantle of his former foe, joining the Freedom Six as the new Bunker.

(http://www.sotm.freedomforceforever.com/banners/tnbunker.png)
Name: Termi-Nation Bunker
Power: Modulize--Destroy 1 of your Ongoing or Equipment cards. If you do, Draw 1 card, Play 1 card, and use a power in any order.
HP: 26
Story: When the Villian Choke re-emerged as Chokepoint, Bunker, Absolute Zero, and Unity donned the latest in crime-fighting equipment to investigate.

(http://www.sotm.freedomforceforever.com/banners/fanatic.png)
Team: Prime Wardens
Nemesis: Apostate
Mistreated for the pair of wings she is gifted with, Fanatic has chosen to side with the angels--literally--in the fight against evil.  Holy warrior type powered by holy relics.
Variants
Spoiler

(http://www.sotm.freedomforceforever.com/banners/fanatic.png)
Name: Fanatic
Power: Exorcism   : Fanatic deals 1 Target 1 Melee Damage and 1 Radiant Damage
HP: 30
Story: Driven by faith and what she believes is her holy missions, Helena brings holy terror upon evildoers.  While others call her Fanatic, she sees herself as an angel of righteousness.
(http://www.sotm.freedomforceforever.com/banners/remdeemerfanatic.png)
Name: Redeemer Fanatic
Power: Redeem: Fanatic regains 1 HP. Draw 1 card.
HP: 31
Story: After confronting Apostate, who tried to convince her that she was no angel, but a being like himself, Helena's faith was shaken to the core.  After disappearing for a time to meditate, she appeared again more resolute in her faith then ever.
(http://www.sotm.freedomforceforever.com/banners/pwfanatic.png)
Name: Prime Warden Fanatic
Power: Resolute: Fanatic deals herself 3 radiant damage. Play the top card of your deck. One Hero may use a power now.
HP: 29
Story: When the newest Virtuoso of the Void, the hero known as Argent Adept, first faced the chaos nature elemental known as Akash'Bhuta, Fanatic was among the heroes who rallied to his side, forming the Prime Wardens.  No longer alone, she now fights alongside her alies and friends.

(http://www.sotm.freedomforceforever.com/banners/Haka.png)
Team: Prime Wardens
Nemesis: Ambuscade
A gentile soul gifted with super strength, ancient warrior traditions, and immortality.  He's like the Hulk if the Hulk looked more like a normal person, was highly educated, and was an elementary school teacher for his day job.  Okay, he's nothing like Hulk, but he does like to smash.
Spoiler

(http://www.sotm.freedomforceforever.com/banners/Haka.png)
Name: The Savage Haka
Power: Crush: Haka deals 1 Target 2 Melee Damage.
HP: 34
Story: Outcast by the Maori people after he seemingly returned from the dead, Aata has lived for centuries, seemingly made stronger by his many trials.  In an age of heroes, Aata has taken the name Haka and joined them to protect the world that once rejected him.
(http://www.sotm.freedomforceforever.com/banners/EternalHaka.png)
Name: Eternal Haka
Power: Haka of Knowledge: Draw 1 card. You may discard 1 card with "Haka" in the title. If you do, draw 2 cards.
HP: 33
Story: In an alternate future, Aata, once known as Haka is the last living human being on Earth.  Protecting his library of books from the monsters that destroyed the human race, the arrival of Chrono-Ranger has presented an oportunatiy to see his long dead friends once more--and possibly end this desolate future.
(http://www.sotm.freedomforceforever.com/banners/pwHaka.png)
Name: Prime Warden Haka
Power: Guardian: Play a card. If that card has "Haka" in the title, you may apply the effects to a target other than Haka.
HP: 35
Story: When the newest Virtuoso of the Void, the hero known as Argent Adept, first faced the chaos nature elemental known as Akash'Bhuta, Haka could not help but join in the fight.  Pleased to be part of a tribe once more, he now fights as a member of the Prime Wardens.

(http://www.sotm.freedomforceforever.com/banners/Legacy.png)
Team: Freedom Five (Leader)
Nemesis: Baron Blade, Vengeance Five (Baron Blade)
From a long line of Legacies starting with the Revolutionary War, each generation of Persons have developed a new power and passing it and all previous ones on to the next.  The current Legacy possesses flight, super strength, durability, and danger sense.  His daughter has laser vision.  Yeah, he's like a hybrid of Captain America and Superman, but plays most like the former, inspiring his team mates to greatness.
Spoiler

(http://www.sotm.freedomforceforever.com/banners/Legacy.png)
Name: America's Finest Legacy
Power: Galvanize: Until the start of your next turn, increase Damage dealt by Hero Targets by 1.
HP: 32
Story: The current in a long line of Legacies, the newest Paul Parson's is a leader among the superhero community and inspiration to many.
(http://www.sotm.freedomforceforever.com/banners/youngestLegacy.png)
Name: America's Newest Legacy
Power: Atomic Glare: Legacy deals 1 Target 3 Energy Damage
HP: 30
Story: For the first time in the family line, the oldest child and heir to the Legacy powers is a girl, Paula.  Adding the power of Atomic Glare to her family's inheritance, Paula has worked hard to make her ancestors proud.
(http://www.sotm.freedomforceforever.com/banners/greatestLegacy.png)
Name: America's Greatest Legacy
Power: Gung-Ho: One Hero regains 1 HP and may use a power now.
HP: 30
Story: The Legacy active during WWII played an important role in defeating Hitler and the original Baron Blade.
(http://www.sotm.freedomforceforever.com/banners/cleverestLegacy.png)
Name: America's Cleverest Legacy
Power: Solve Puzzle: Discard the top card of a deck. You may either play or destroy a non-character card that shares a keyword with the discarded card.
HP: 32
Story: When faced by the latest challenge from the reality-altering Puzzle Master, Legacy was temporarily replaced by an alternate reality counterpart whose family gained puzzle solving as a power instead of flight.

(http://www.sotm.freedomforceforever.com/banners/ra.png)
Team: None
Nemses: The Ennead
Finding the staff of the Egyptian sun god Ra, a humble archeaologist uses it to transform into Ra, god of the sun!  Yeah, he's Thor with fire powers, basically.
Spoiler

(http://www.sotm.freedomforceforever.com/banners/ra.png)
Name: The Mighty Ra, God of the Sun
Power: Pyre: Ra deals 1 Target 2 Fire Damage.
HP: 30
Story: Blake was once just an archaeologist, but he's has now transformed into Ra, the God of the Sun.  Evildoers must beware, or face his cleansing fire!
(http://www.sotm.freedomforceforever.com/banners/horusra.png)
Name: Horus of the Two Horizons
Power: Sunrise: Draw 3 cards. Discard 2 cards.
HP: 29
Story: When Ra faced the Ennead, he thought he was unstoppable.  He was wrong.  Utterly defeated, he disappeared for a time, re-emerging some time later to stop his rampaging foes.

(http://www.sotm.freedomforceforever.com/banners/tachyon.png)
Team: Freedom Five
Nemesis: Matriarch, Vengeance Five(Friction), Iron Legacy
A scientist with the power of super speed.  Not much else to say.  Plays a lot of cards and builds up momentum for spectacular stuff later on.
Spoiler

(http://www.sotm.freedomforceforever.com/banners/tachyon.png)
Name: Tachyon, Quickest Woman on Earth
Power: Rapid Recon: Look at the top card of your Hero deck. You may discard that card.
HP: 27
Story: A genius scientist, Dr. Meredith Stinson was caught one day in the testing chamber chamber of her lab.  Exposed to a flood of tachyons, she survived, gaining incredible speed.
(http://www.sotm.freedomforceforever.com/banners/tltachyon.png)
Name: Team Leader Tachyon
Power: Sunrise: Team Leader: Each Player draws 1 card.
HP: 28
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Tachyon take over leadership of the Freedom Five, reforming it into the Freedom Six to oppose Iron Legacy.  When their foe inveaded the Prime Timeline, the Freedom Six were ready to do all they could to help.
(http://www.sotm.freedomforceforever.com/banners/sstachyon.png)
Name: Super Scientific Tachyon
Power:  Experiment: Reveal the bottom two cards of a deck. If they share a keyword, put them into play. If not, discard them.
HP: 26
Story: While she may be a superhero, Tachyon is still primarily a scientist.  Using her super speed, she is able to accomplish more than ever before, benefiting the common man and the superhero community alike.

(http://www.sotm.freedomforceforever.com/banners/tempest.png)
Team: Prime Wardens
Nemesis: Grand Warlord Voss, Iron Legacy
Former alien slave who escaped from the warlord Voss only to end up in the hands of suspicious humans.  He has powers over the weather and is also aquatic.  He even sometimes talks to the fishes.
Spoiler

(http://www.sotm.freedomforceforever.com/banners/tempest.png)
Name: Inhuman Tempest
Power: Rapid Recon: Look at the top card of your Hero deck. You may discard that card.
HP: 26
Story: A genius scientist, Dr. Meredith Stinson was caught one day in the testing chamber chamber of her lab.  Exposed to a flood of tachyons, she survived, gaining incredible speed.
(http://www.sotm.freedomforceforever.com/banners/f6tempest.png)
Name: Freedom Six Tempest
Power: Sacrifice: Destroy 1 of your cards. If you do, draw 3 cards.
HP: 25
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Tempest joins Tachyon's new Freedom Six team.  When their foe invaded the Prime Timeline, the Freedom Six were ready to do all they could to help.
(http://www.sotm.freedomforceforever.com/banners/pwtempest.png)
Name: Prime Warden Tempest
Power: Arc of Power: Play up to 3 cards. Each time you play a card this way, the environment deals Tempest 3 lightning damage.
HP: 27
Story: When the newest Virtuoso of the Void, the hero known as Argent Adept, first faced the chaos nature elemental known as Akash'Bhuta, Tempest was eager to help to defend his adopted planet, helping to form the Prime Wardens afterward.  From their base in the ancient city of Atlantis, he and his friends are ever eager to defend the planet from threats great and small.

(http://www.sotm.freedomforceforever.com/banners/Wrath.png)
Team: Freedom Five
Nemesis: Spite, Vengeance Five (Ermine), Iron Legacy
Billionaire heiress by day, stalker of criminals by night.  Female Batman, essentially.
Spoiler

(http://www.sotm.freedomforceforever.com/banners/Wrath.png)
Name: Mystery Comics the Wraith
Power: Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.
HP: 26
Story: At the age of 17, billionaire heiress Maia Montgomery and her boyfriend were savagely attacked by a gang of thieves and left for dead.  She survived, but her boyfriend did not.  Determined not to let this happen again, she trained with the best instructors money could afford of every martial art she could find.  When a rash of violence hit her campus, she became the Wraith.  Now she protects all of Rook City, and the world, from criminals and evildoers.
(http://www.sotm.freedomforceforever.com/banners/f6wraith.png)
Name: Freedom Six Wraith
Power: Last Stand: The Wraith deals up to 2 Targets 1 Melee Damage each.
HP: 25
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Wraith is one of the three surviving memebers of the Freedom Five who form the Freedom Six to oppose him.  She will stand against his tyranny, no matter what the cost.
(http://www.sotm.freedomforceforever.com/banners/rcwraith.png)
Name: Rook City Wraith
Power: Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
HP: 27
Story: While criminal may fear her combat skills and fighting prowess, in reality, it is her mind that is the Wraith's greatest weapon.  With her brilliant deductive skills, she is Rook City's greatest detective.  No evil can hide from her for long.

(http://www.sotm.freedomforceforever.com/banners/absolutezero.png)
Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Proletariate), Iron Legacy
A lab accident has turned him into a creature of frost and cold.  As his cryo suit and chamber is quite expensive, he is forced by the government to join the Freedom Five in exchange for being allowed to live.  He isn't terribly thrilled about it.  The most complex hero in the game, he relies on hurting himself to damage his enemies.
Spoiler

(http://www.sotm.freedomforceforever.com/banners/absolutezero.png)
Name: Absolute Zero
Power: Thermodynamics: Absolute Zero deals himself 1 Fire Damage or 1 Cold Damage.
HP: 29
Story: An accident at the cryo lab where he worked left Ryan Frost frozen and in a coma.  He was later revived by the federal government as part of the Freedom Five program.  While he initially resisted the offer to join the team, two years of complete boredom stuck in his tiny cryo chamber changed his mind.  Until he can pay off the debt for the cryo suit that lets him leave the lab, Ryan Frost is forced to save the world as the world coolest hero.
(http://www.sotm.freedomforceforever.com/banners/f6az.png)
Name: Freedom Six Absolute Zero
Power: Elemental Wrath: Absolute Zero deals 1 non-Hero Target 2 Cold Damage.
HP: 27
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Absolute Zero is one of the three surviving memebers of the Freedom Five who form the Freedom Six to oppose him.  With his power increasingly out of control, his time seems limited, but he will do what can to save the world from tyranny, even when he longer has to.
(http://www.sotm.freedomforceforever.com/banners/tnaz.png)
Name: Termi-Nation Absolute Zero
Power: Violent Shivers: Until the end of your next turn, increase all damage dealt by and to Absolute Zero by 2.
HP: 25
Story: When the Villian Choke re-emerged as Chokepoint, Bunker, Absolute Zero, and Unity donned the latest in crime-fighting equipment to investigate.

(http://www.sotm.freedomforceforever.com/banners/visionary.png)
Team: None
Nemesis: The Dreamer
A powerful psychic from the future who has come to the past to save her younger self from the life of a lab rat that she suffered through.  Manipulates decks and offers buffs and debuffs rather that direct attacks.
Spoiler

(http://www.sotm.freedomforceforever.com/banners/visionary.png)
Name: The Visionary
Power: Enlighten: 1 Player draws 2 cards, then discards 1 card.
HP: 26
Story: In the early 2000's, a secret project by the US government injected pregnant woman with the secret compound PSY-2000.  Vannessa Long was the only survivor.  Raised by project cocoon after her mother's death, she fought against violence and chaos, but ultimately failed.  With her own world nearly destroyed, she risked several damage by psychically time traveling to the time of her birth, determined to change her fate, and that of her world.
(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
Name: Dark Visionary
Power: Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.
HP: 25
Story: When Visionary traveled back to the present, she did not come alone.  She carried with her a passenger, the mind of another version of herself.  In the battle against Gloomweaver, her dark counterpart took advantage of the pain and stress she was under to take over.  Now is darker, more powerful, but still fights alongside the heroes.  For now.

(http://www.sotm.freedomforceforever.com/banners/Unity.png)
Team: Freedom Five (Auxiliary member)
Nemesis: Unknown, Iron Legacy
A technopath who serves as Tachyon's lab assistant.  She builds an army of robots to assist her in battle.
Spoiler

(http://www.sotm.freedomforceforever.com/banners/Unity.png)
Name: Unity
Power: Bot-Hack: Destroy 1 Equipment card. If you do, put a Mechanical Golem from hand into play.
HP: 26
Story: Even as a child, Devra Caspit had a knack for machines.  Soon she discovered that she could create, change, and manipulate them with her mind.  In spite of her skill with technology and bright mind, she could never focus on anything long enough to succeed, until Tachyon offered to take her on as her personal intern.
(http://www.sotm.freedomforceforever.com/banners/f6Unity.png)
Name: Dark Visionary
Power: Golem-Spawn: Unity deals herself 4 Energy Damage. Put a Mechanical Golem from hand into play.
HP: 25
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Unity had long been missing.  In her place, a golem who believed herself to be the young hero appeared. Joining Tachyon's new Freedom Six, she has proven herself to be as great a hero as the original Unity.  Or is she somehow the same person?
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on May 24, 2016, 12:46:05 AM
(http://www.sotm.freedomforceforever.com/banners/scholar.png)
Team: None
Nemesis: Biomancer
As old man who spends most of his time relaxing in his houseboat. Also he possesses the philosopher's stone and sometimes goes off to fight supervillains. The games most tanky tank who can depending on which form he is using can ignore most damage, or heal it back and hurt the enemy in response.
Spoiler

(http://www.sotm.freedomforceforever.com/banners/scholar.png)
Name: Scholar
Power: Better Living: The Scholar regains 1 HP.
HP: 29
Story: John Rhodes could always sense the Earth's natural ley-lines, but they they lead him to the Philosopher's stone, allowing him to manipulate nature itself.  John is a simple man and he uses his vast powers to smooth out the lines when he senses a disturbance.  Whether it be mad scientists or extradimensional entities, you can always count of the Scholar to lend a hand.
(http://www.sotm.freedomforceforever.com/banners/infinitescholar.png)
Name: Infite Scholar
Power: Channel: The Scholar deals himself and 1 target X infernal damage, where X = the number of cards you've discarded since the end of your last turn plus 1.
HP: 31
Story: The Scholar has looked too far into the void and must now act as the doorway, holding back the endless void from consuming the world.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
Team: Dark Watch
Nemesis: The Chairman
An elderly blind mechanic who happens to be a master martial artist. Fixer gets only one power, but can modify it with various tool and style cards.
Spoiler

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
Name: Mr. Fixer
Power: Strike: Mr. Fixer deals 1 Target 1 Melee Damage.
HP: 28
Story:  Old Slim used to run a dojo a long time ago, then his greatest pupil turned against him.  Now he works as a mechanic.  Tried to keep out of trouble.  To not be involved.  But as crime spreads in Rook City, old Slim may be forced to come out of retirement and a certain old pupil of his may have more to do with it than he'd like to believe.
(http://www.sotm.freedomforceforever.com/banners/dwmrfixer.png)
Name: Dark Watch Mr. Fixer
Power: Bitter Strike: Mr. Fixer deals 1 Target 3 Melee Damage. Destroy a Hero Ongoing or Equipment card.
HP: 29
Story: When Mr. Fixer died, several of his dearest friends among the superhero community came together looking for answers.  They found and defeated his zombie, then managed to restore his soul.  Mr. Fixer was happy to join their new team, but he wasn't quite the same.  The rage and fury that consumed him as a zombie was still there, fighting to get out.

(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
Team: Dark Watch
Nemesis: Citizen Dawn
Rejected by her supervillain mother for having no powers, Expat proves that you don't need powers to fight supervillains, just lots and lots of guns. She plays lots and lots of guns with their own attack power and modifies them with bullet cards.
Spoiler

(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
Name: Expatriette
Power: Load: Play a card.
HP: 29
Story:  Those villain with powers sometimes make the mistake that they are superior to those who do not.  Expatriette has taught many just how much they are wrong.
(http://www.sotm.freedomforceforever.com/banners/dwExpatriette.png)
Name: Dark Watch Expatriette
Power: Aim: Increase Damage dealt by Expatriette by 1 until the end of your next turn.
HP: 30
Story: When Mr. Fixer died, several of his dearest friends among the superhero community came together looking for answers.  They found and defeated his zombie, then managed to restore his soul. Expatriette now serves as the tactician for the team that resulted.  She has had to learn to take things more slowly, plan carefully, and strike when it is most efficient.

(http://www.sotm.freedomforceforever.com/banners/argentadept.png)
Team: Prime Wardens (Leader)
Nemesis: Akash'Bhuta
With the power of ancient magical instruments, he puts the power of music to use.  A total support hero who make his team mates a little more awesome.
Spoiler

(http://www.sotm.freedomforceforever.com/banners/argentadept.png)
Name: Argent Adept: Virtuoso of the Void
Power: Vocalize: Activate a Perform Text.
HP: 24
Story:  For generations, the chaos nature entity Akash'bhuta has fought the Virtuosos of the Void, agents of order who combat chaos with their magical instruments, passing them on to the next virtuoso.  Seeking to end the cyle of virtuosos, she began destroying their instruments.  She thought she had succeeded, but then bartender Anthony Drake encountered a surviving instrument in a museum and took up the lost mantle of Virtuoso of the Void.
(http://www.sotm.freedomforceforever.com/banners/pwargentadept.png)
Name: Prime Warden Argent Adept
Power: Conduct: Put the bottom card of your deck into play. You may activate an Accompany text.
HP: 24
Story: When Anthony Drake woke to his powers, Akash'bhuta attacked him, seeking to end of the cycle of heroic Virtuosos of the Void once and for all.  Fortunately, four other heroes assembled to assist him in this battle, landing Akash'bhuta such a resounding defeat, that she was forced to become dormant to recover her power.  Based in the lost city of Atlantis, the five now work together as the Prime Wardens, agents of order who always oppose chaos and injustice.
(http://www.sotm.freedomforceforever.com/banners/kvothe.png)
Name: The Argent Adept: Kvothe Six-String
Power: Sympathy   : Reveal the top card of any 2 decks. Put 1 into play and the other into the trash.
HP: 23
Story: ?  A crossover promo with another universe that will be adapted into an in-universe promo soon.  Story yet unknown.

(http://www.sotm.freedomforceforever.com/banners/nightmist.png)
Team: Dark Watch (Leader)
Nemesis: Gloomweaver
Cursed into a form of mist and magic, this private eye uses powerful spells and ancient artifacts to take down the forces of darkness.  Another self damaging hero who can actually tank pretty well too.
Spoiler

(http://www.sotm.freedomforceforever.com/banners/nightmist.png)
Name: Nightmist
Power: Investigation: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.
HP: 27
Story:  While investigating the disappearance of her grandfather from Arkham, Mass, Private Investigator Faye Diamond was taught the power of magic.  While cursed with a form of mist from a spell gone awry, she uses her powers to assist heroes in matters of magic as the hero Nightmist.
(http://www.sotm.freedomforceforever.com/banners/dwnightmist.png)
Name: Dark Watch Nightmist
Power: Attunement: Reveal the top 3 cards of your deck. Put them back on top of your deck in any order.
HP: 28
Story: When her friend Mr. Fixer went missing, Nightmist lead the heroes who went searching for their friend.  Her magic proved the key to restoring the zombie Fixer to his right soul and mind.  Now calling themselve the Dark Watch, these heroes stand against darkness whever it may hid.

(http://www.sotm.freedomforceforever.com/banners/Chronoranger.png)
Team: None
Nemeses: Plague Rat, La Capitan(Villains)
The Sherrif of the 1800's town of Silver Gultch who fell into a time portal, Jim Brooks soon found himself in a faroff future where the world has been destroyed and taken over by monster. His arm bitten off buy a rat-man, he survived by wandering into the friendly sapient bunker Con, but upgraded him with cyberneticss, gave him time travel technology and sent him into the past to the destroy those who would create this desolute future. Chrono is the master of the plink damage.  He deals one point of damage, and he deals it a LOT in addition to play bounties that let him do other things.
Spoiler

(http://www.sotm.freedomforceforever.com/banners/Chronoranger.png)
Name: Chrono-Ranger
Power: Quick Shot: Chrono-Ranger deals 1 Target 1 Projectile Damage.
HP: 28
Story: Jim Brooks was having a bad day.  Lost through is mysterious portal, his arm bitten off by a rat creature in a strange place, he was rescued by the living bunker Con.  Con not only saved him and gave him a bionic arm, he also gave him a new purpose--travel through time and hunt down the creatures who descendants would create the desolate future he now found himself.  If creatures like the Skunk Ape and the Chupacabra are mostly dismised as legends these days, it's because Chrono-Ranger got to them first.
(http://www.sotm.freedomforceforever.com/banners/botChronoranger.png)
Name: Best of Time Chrono-Ranger
Power: True Purpose   : Select a non-hero target. Until after the next time you use a power all Bounty cards also affect that target and are not destroyed when that target leaves play.
HP: 29
Story: Chrono-Ranger was lost, afloat in the time stream with his chrono-badge broken and no way to get out. He was rescued by a right nice lady in her time travelling ship.  She pulled him out of the void, fixed his chrono-badge and was real nice to him.  All she asked was that he stop her past self from causing trouble.  It would be rude not to do a favor for the nice lady.

(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
Team: None
Nemesis: Omnitron
Far into the future, Omnitron-IX, having been destroyed and rebuilt countless times over the centuries decides to solve the problem of always beeing defeated by weak heroes by giving his next incarnation the one thing the heroes have that he doesn't--compassion.  The new Omnitron-X prompty repented of everything he'd done in his past models and went back in time to destroy himself.  Upgrades himself to grant new, usually automatic, abilities.
Spoiler

(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
Name: Omnitron-X
Power: Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
HP: 25
Story: Teaming up with an Omnitron is strange, but the future incarnation of the killer robot has proven his worth. No one can stop him, however, from destroying his greatest foe--himself.
(http://www.sotm.freedomforceforever.com/banners/omnitron-u.png)
Name: Omnitron-U
Power: Volatile Wiring: Until the End of your next turn, whenever one of your cards is destroyed, Omnitron-U deals 1 targets 2 Fire damage. Either play a card, or move 1 Equipment card from your trash to your hand.
HP: 24
Story: He accomplished his mission.  Omnitron-1 was destroyed, blasted apart by Omnitron-X's self destruction protocol.  It was sorry to go, in the end. Sorry to leave its friends like Unity.  Unity, however, would not let him die so easily.  Against the advice of the other heroes, she combined the chasis from Omnitron-X with parts from Omnitrons I, II, and IV.  The resulting Omnitron-U is missing a few memories, but is otherwise back to normal and happy to be alive.

(http://www.sotm.freedomforceforever.com/banners/Parse.png)
Team: None
Nemesis: Miss Information
An analyst whose exposure to Omnitron's code has upgrades her mind, Parse can analyse any situation and discover every possible outcode, an ability which also makes her an uncanny archer.  A deck manipulator who can also deal damage.

(http://www.sotm.freedomforceforever.com/banners/Setback.png)
Team: Dark Watch
Nemesis: Kismet
Setback has always had wild swings of luck.  Really bad things happen to him out of nowhere, but then really lucky things always happen to.  Like when he was randomly kidnapped by Baron Blade to be the subject of deadly experiment, then was the only one to survive them and gain superpowers.  Lucky!  He has his own resource, Unlucky points.  By player cards that represent unlucky things happening, he can trade the points for really lucky things later.

(http://www.sotm.freedomforceforever.com/banners/Naturalist.png)
Team: None
Nemesis: Deadline
Cursed by the evil earth spirit Akashbhuta to live as an animal, he was freed from his curse by the Argent Adept and now uses his ability to transform into animals to protect nature from those who would destroy it.  A shapeshifter whose abilities and card effects vary according to what shape he's in.  Can fulfil multiple team roles.

(http://www.sotm.freedomforceforever.com/banners/sentinels.png)
Team: N/A
Nemesis: La Capitan
A team of 4 heroes that play off a single deck they are Dr. Medico, M.D. with light powers, his best friend with super strength and endurance Mainstay, his adoptive daughter with psychic powers The Idealist, and reformed criminal and living shadow Writhe.

(http://www.sotm.freedomforceforever.com/banners/knyfe.png)
Team: None
Nemesis: Progeny
A former member of FILTER who went rogue, she is a trained soldier and spy with energy focusing powers.  A damage dealer with some interesting combos.

(http://www.sotm.freedomforceforever.com/banners/captaincosmic.png)
Team: None
Nemesis: Infinitor
Infused with yellow energy, Captain Cosmic can create constructs out of yellow light!  Yes, he's Green Lantern, but with yellow.  Puts out lots of little targets that buff his teammates.

(http://www.sotm.freedomforceforever.com/banners/skyscraper.png)
Team: None
Nemesis: Kargura Warfang
A member of the Thorathian resistance that fought against the tyranny of Grand Warlord Voss using her size changing powers, she was captured by Kargura Warfang and forced to fight in her arena, until freed by Earth's heroes.

(http://www.sotm.freedomforceforever.com/banners/guise.png)
Team: NoneI'm worth 5 or 6 teams at least!
Nemesis: Wager MasterHis jokes aren't as funny as mine, but he has great fashion sense!
Once an ordinaryBoring! You already know I'm awesome, so just pick me!
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on May 24, 2016, 06:55:11 AM
Woohoo!

I'll take Redeemer Fanatic.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on May 25, 2016, 05:27:22 AM
Guise! Guise! Guise!
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on May 26, 2016, 11:49:51 PM
Which version?

(http://www.sotm.freedomforceforever.com/banners/guise.png)
Name: Guise
Power: Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
HP: 27
Story: I'm the original and the best!  Pick me and play all my cards!
(http://www.sotm.freedomforceforever.com/banners/santaguise.png)
Name: Santa Guise
Power 1: It's Gift-mas Time!(1): Put the top card of each hero deck face down in their play area.
Power 2: It's Gift-mas Time!(2): One player may flip all face-down cards in their play area, treating them as if they were just put into play.
HP: 25
Story: I'm the best!  I give presents to all the good little boys and girls.  How awesome is that!
Title: Re: Sentinels of the Multiverse Game 10
Post by: abenavides on May 27, 2016, 02:40:58 AM
Great to see that you have these games still going Cat.
My brother gave me this game and the 1st couple of expansions. Great fun!
(We even made a few custom decks)
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on May 27, 2016, 06:32:32 PM
Regular Guise.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on May 27, 2016, 11:37:42 PM
Quote from: abenavides on May 27, 2016, 02:40:58 AM
Great to see that you have these games still going Cat.
My brother gave me this game and the 1st couple of expansions. Great fun!
(We even made a few custom decks)

I hope you are on board game geek.  There is a huge custom deck community to be found there.  Including several Freedom Force decks.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on June 02, 2016, 12:20:46 AM
Got room for classic Wraith?
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on June 02, 2016, 12:57:27 AM
Yes.  I needed at least one more.  Now we have three.

Can take up to 2 more though, if anyone else wants in.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on June 02, 2016, 03:11:48 AM
You might try Pming Outcast and Snopes, Cat, to see if they want in.
Title: Re: Sentinels of the Multiverse Game 10
Post by: abenavides on June 02, 2016, 11:58:41 PM
Quote from: catwhowalksbyhimself on May 27, 2016, 11:37:42 PM
Quote from: abenavides on May 27, 2016, 02:40:58 AM
Great to see that you have these games still going Cat.
My brother gave me this game and the 1st couple of expansions. Great fun!
(We even made a few custom decks)

I hope you are on board game geek.  There is a huge custom deck community to be found there.  Including several Freedom Force decks.

I am on there. Will check out the FF decks! I've made Legion ones
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on June 14, 2016, 02:57:23 PM
[poke]
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on June 17, 2016, 07:30:45 PM
Yo, Y'all, who are just skimming this post because they don't like their forums showing up as 'unread'. Come have a go! We need one more. It's easy to pick up and crazy fun. All you need to do is pick a hero and regularly correct Cat's counting skills.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on June 18, 2016, 05:31:26 PM
I've been getting distracted lately, sorry.

I'm still hoping for one or two players, but you only need 3.  We'll get on to the villain selection.

In addition to these, we also have the team villains.  There are now 15 of them instead of just the 5 we used before.

I'd recommend either the Ennead or Deadline as interesting villains that shake things up a bit, but I will do whatever the players want.

(http://www.sotm.freedomforceforever.com/banners/Voss.png)
Nemsis: Tempest
Difficulty: Moderate
Having conquered countless planets, enslaving their inhabitant and adding their power to his gene-bound armies, Grand Warlord Voss has come to Earth!

(http://www.sotm.freedomforceforever.com/banners/Omnitron.png)
Nemesis: Omnitron-X
Difficulty: Easy
Once just a power automated robot factor, an error in the latest software upgrade gave Omnitron the gift of sapience.  Too bad it considers itself superior to those squishy organic things.

(http://www.sotm.freedomforceforever.com/banners/citizendawn.png)
Leader of a cult of superpowered people who believe themselves to be better than ordinary folks and deserving of their worship.  He attempt to create a superpowered dynasty lead to her greatest shame, however, the existence of her non-powered daughter, Expatriette.
Nemesis:Expatriette
Difficulty: Hard

(http://www.sotm.freedomforceforever.com/banners/BaronBlade.png)
A mad scientist and son of a Nazi mad scientist who died in battle against the WWII era Legacy.  Would do anything to get revenge on his descendants, including crashing the moon into the earth.
Nemesis: Legacy
Difficulty: Easy

(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Legend has it that living in the sewers of Rook City is monstrous beast that used to be a man.  Some say the outbreaks of disease in the poorer parts of the city are more than mere symptoms of squalor.
Nemesis: Chronoranger
Difficulty: Moderate

(http://www.sotm.freedomforceforever.com/banners/Matriarch.png)
A magical mask gave a young girl full of anger and rage the power to control birds and to fully unlease her feelings on the city.
Nemesis: Tachyon
Difficulty: Hard

(http://www.sotm.freedomforceforever.com/banners/spite.png)
When the Wraith caught the city's most prolific serial killer, everyone breathed a collective sigh of relief.  Having been rescued from death row by Pike Industrial to be the subject of chemical experiments, Spite has mutated, become even more monstrous, and has escaped to bring the city to its knees.
Nemesis: Wraith
Difficulty: Moderate

(http://www.sotm.freedomforceforever.com/banners/chairman.png)
Nemesis: Mr. Fixer
Difficulty: Very Hard
The true ruler of rook city is not its mayor, or it city council of its people.  Controlling everything, above every criminal enterprise, behind every election, and paying off every official is the crime boss known onlyh as The Chairman.  No one knows who he is, but everyone fears the might wielded by his chief enforcer, the Operative.

(http://www.sotm.freedomforceforever.com/banners/apostate.png)
Nemesis: Fanatic
Difficulty: Moderate
Fanatic's evil counterpart, who summons unholy relics and evil demons to destroy all that is good.

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Nemesis: Ra
Difficulty: Moderate
The Staff of Ra was not the only such artifact. A group of grave robbers found a tomb containing the sacred items of the Ennead, Ra's old foes among the Egyptian pantheon.  Armed with the powers of the gods themselves, they now rampage and only the heroes can stop them.  They are a group of villains that runs off a single deck.

(http://www.sotm.freedomforceforever.com/banners/gloomweaver.png)
Nemesis: Nightmist
Difficulty: Moderate
A malevolent entity form a dream dimesion, Gloomweaver has amassed an army of cultist and zombies dedicated to pulling him into the real world

(http://www.sotm.freedomforceforever.com/banners/akash.png)
The Earth spirit of chaos, Akash'buta sows only despair and destruction, but has been opposed by the musical heroes known as the Virtuosos of the Void, the latest of which is the Argent Adept.
Nemesis: Argent Adept
Difficulty: Moderate

(http://www.sotm.freedomforceforever.com/banners/kismet.png)
Possessing a family heirloom with the ability to manipulate luck, Kismet sows destruction and discord wherever she goes.
Nemesis: Setback
Difficulty: Moderate

(http://www.sotm.freedomforceforever.com/banners/lacapitan.png)
Traveling through time with her flying ship and a crew gathered from throughout history, the pirate known as La Capitan strike anywhere and anywhen.
Nemeses: Sentinels
ifficulty: Hard

(http://www.sotm.freedomforceforever.com/banners/missinformation.png)
The Sentinels efficient hard working secretary holds a dark secret, she holds the mind of an alternate future self whose only desire is for revenge for the ones she blames for things that have not happened--the Sentinels.  With their trust as her weapon, will the heroes realize their betrayal in time?
Nemesis: Parse
Difficulty: Moderate?

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
In an alternate future, Baron Blade killed Legacy's daughter, Young Legacy, ending the line of Legacy's forever.  Mad with grief, he killed Blade and conquered the world, determined to bring final peace.  Finding the main timeline, he is determined to bring that same peace to this world, whether anyone wants it or not.
Nemeses: The Freedom Six(future versions of Tachyon, Wraith, Bunker, Absolute Zero, Tempest, and Unity)
Difficulty: Very Hard

(http://www.sotm.freedomforceforever.com/banners/deadline.png)
The last survivor of his species, the creature who would come to be known as Deadline was one of many such last survivors taking refuge in the Enclave of the Endlings, until he saw signs of another extinction-level event on a plant called Earth.  Determined to prevent another planet from suffering his planet's fate, Deadline has come to Earth to make sure that there is nothing left on it to be worth destroying.  If billions must die to ensure that humanity lives, then Deadline will see it done!
Nemesis: The Naturalist
Difficulty: Moderate

(http://www.sotm.freedomforceforever.com/banners/progeny.png)
The day that Deadline tried to prevent is fast approaching.  The herald of something unspeakably powerful and evil has arrive.  If the herald is this powerful, how can the heroes of Earth hope to defeat its master?
Nemesis: KNYFE
Difficulty: Hard

(http://www.sotm.freedomforceforever.com/banners/infinitor.png)
The same cosmic accident that gave Captain Cosmic his powers destroyed his brother's mind.  With only hatred and rage left of his mind, he wields the power of sickly green light and threatens to destroy all that is sane and good.
Nemesis: Captain Cosmic
Difficulty: Moderate

(http://www.sotm.freedomforceforever.com/banners/warfang.png)
Across many planets, a mysterious arena has appeared, Pitting the greatest warriors of the galaxy together in mortal combat.  Now, the Bloodsworn Colosseum has appeared on Earth and its champions must win the crowd's favor, or die in mortal combat.
Nemesis: Sky-Scraper
Difficulty: Moderate

(http://www.sotm.freedomforceforever.com/banners/Wager%20Master.png)
A creature that existed before the universe itself, Wager Master plays dice with the laws of physics themselves, and woe be to any heroes caught in his mad games.
Nemesis: Guise
Difficulty: N/A
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on June 19, 2016, 10:21:15 PM
Am I just dense or is Ennead not listed among the villains?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on June 19, 2016, 10:50:47 PM
I'm in for anything we haven't already done.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on June 19, 2016, 11:12:00 PM
Quote from: Glitch Girl on June 19, 2016, 10:21:15 PM
Am I just dense or is Ennead not listed among the villains?

Good catch.  I must have missed them.  I'll try to fix that soonish.

Edit: fixed
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on June 20, 2016, 09:44:09 AM
We lost the last group. I'm all in for taking them on.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on June 20, 2016, 03:16:00 PM
I'm game for the Ennead.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on June 20, 2016, 06:13:59 PM
Fine by me.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on June 21, 2016, 01:12:26 AM
I could post the environment list, but the Tomb of Anubis is a perfect fit, and you all like to go thematic.  Any objections, or do you want to see the whole list?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on June 21, 2016, 02:29:52 AM
Let me get my desert utility belt and I'm ready to go.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on June 21, 2016, 11:26:49 AM
Sounds good to me. It's new, so I'm all in.


Sweet avatar, Glitch!
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on June 21, 2016, 01:41:58 PM
Thank ye Reep.  Can't take total credit for it though.  I took one of the Wraith images and tweaked it a bit (like getting rid of the boob window and the bare legs and adding the eyepiece)
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on June 21, 2016, 07:12:28 PM
Sounds good to me.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on June 22, 2016, 10:34:25 PM
I'll give it a couple more days to see if anyone else wants to join, then we'll start.  No experience or understanding of the game is required, so if you're interested, just speak up.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on June 30, 2016, 02:48:16 AM
Alright, I'll plan on getting this going tomorrow.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on June 30, 2016, 01:21:54 PM
Whoo!
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 01, 2016, 02:48:42 AM
Still setting up, so not today.  It's coming, though!
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 06, 2016, 12:25:49 AM
The starting situation.

Villain Ongoing Effects


Hero Ongoing Effects


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 10
Trash: 16

Ennead in Play:

Nuit: She Who Protects
HP: 28/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 27/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Set: God of Storms
HP: 26/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 31/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.

Deck: 36
Hand: 4
Spoiler

Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment,Relic,Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment,Relic,Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
"Absolution": Equipment,Relic,Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 27/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler

Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 0
In Play: 0

Spoiler



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 26/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 15
Trash: 0
In Play:0
Spoiler

Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 06, 2016, 12:36:48 AM
(http://www.sotm.freedomforceforever.com/banners/ennead.png)

Start: Nothing

Play: Rise to Power: One-Shot--Move the top card from beneath the Shrine of the Ennead into the Villain play area. Play the top card of the Villain deck.

Set enters the fray!  Another card is played.

Sun's Fury: One-Shot, [Red Sun]--The Villain Target with the highest HP deals each Hero Target (H) minus 2 Fire Damage.

Nuit hits all heroes for 1 Fire damage.  All Red Sun effects trigger.

Nuit tries to heal herself, but is already full.

Shu tries to heal all non-hero targets, but all are at full health.

Set plays the top card of the Villain deck.

Set plays Ancient Magicks: One-Shot, [Green Hand]--Destroy (H) minus 1 Hero Ongoing and/or Equipment cards. The Villain Target with the lowest HP deals any Hero with Ongoing and/or Equipment cards in play (H) minus 2 Infernal Damage.

There are no Ongoing or Equipment cards to destroy and no damage is dealt.

All Green Hand effects trigger.

Shu's effect has already triggered.

Set deals all the heroes 1 Lightning damage.

End: None

It is now Fanatic's turn.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 06, 2016, 12:37:28 AM
Villain Ongoing Effects


Hero Ongoing Effects


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 10
Trash: 16

Ennead in Play:

Nuit: She Who Protects
HP: 28/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 27/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 26/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 29/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.

Deck: 36
Hand: 4
Spoiler

Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment,Relic,Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment,Relic,Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
"Absolution": Equipment,Relic,Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 25/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler

Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 0
In Play: 0

Spoiler



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 24/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 15
Trash: 0
In Play:0
Spoiler

Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on July 06, 2016, 06:08:53 PM
For when my turn comes up:

Spoiler
Play Look What I Found targeting Nuit, followed by power on Nuit, and draw 2.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on July 06, 2016, 09:45:54 PM
I will put Absolution into play, play redeem and then draw a card.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on July 07, 2016, 01:12:25 AM
Since Guise already said his turn, I'll put mine in.

I'm going to use whatever's handy and make myself a utility belt (Improvised Invention, dig out Utility belt and put it into play) and then slip into the shadows before I'm seen. (activate Stealth)
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 07, 2016, 02:05:26 AM
Fanatic draws

Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.

It is now Guise's turn

Villain Ongoing Effects


Hero Ongoing Effects


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 10
Trash: 16

Ennead in Play:

Nuit: She Who Protects
HP: 28/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 27/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 26/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 31/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 36
Hand: 4
Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 0
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 25/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler

Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 0
In Play: 0

Spoiler



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 24/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 15
Trash: 0
In Play:0
Spoiler

Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 07, 2016, 02:07:23 AM
Guise draws

Spoiler

Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.

It is now Wraith's turn

Villain Ongoing Effects


Hero Ongoing Effects


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 10
Trash: 16

Ennead in Play:

Nuit: She Who Protects
HP: 23/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 27/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 26/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 31/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 34
Hand: 5
Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 0
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 25/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 34
Hand: 5
Spoiler

Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 1
In Play: 0

Spoiler



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 24/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 15
Trash: 0
In Play:0
Spoiler

Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 07, 2016, 02:09:50 AM
Impromptu Invention lets you draw Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.

Impromput Invention also gives you an extra card play.   Would you like to play another card?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on July 07, 2016, 03:25:28 AM
Can I play another Impromptu invention?
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 07, 2016, 09:37:51 AM
Yes you may.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on July 07, 2016, 01:04:02 PM
can I get my Utility Belt this time?
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 07, 2016, 09:14:36 PM
Quote from: Glitch Girl on July 07, 2016, 01:04:02 PM
can I get my Utility Belt this time?

You said that this was what you wished to use the first one to get, so it's already out.  The Eyepiece was the free bonus draw.

The card does 3 completely different things.

1. Draws another card(Infrared Eyepiece)
2. Digs out an Equipment card(Utility Belt)
3. Plays another card.

So you already got your Utility Belt out.  Best use it on something else.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on July 08, 2016, 02:50:04 AM
Ah, sorry, I thought for some bizarre reason it gave me the eyepiece (like take the first one instead of a specific one)

I'll go for Throwing knives.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 09, 2016, 12:55:25 AM
You second free card draw is

Spoiler
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.

And you may now play one more card.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on July 10, 2016, 03:50:55 PM
I'll put Micro targeting computer out on the board
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 10, 2016, 03:55:26 PM
As  you can use two powers and now have two, would you like to use both.  If so, which of the 4 enemies get the sharp pointy objects.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on July 10, 2016, 03:59:47 PM
Nut, Osiris, and Set each get a knife.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 10, 2016, 05:12:09 PM
You draw Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.

It is now the Environment's turn.

(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Start: Nothing

Play: Akana: 8 HP, Mummy, Trial--Whenever a Villain Target is destroyed, play the top card of the Environment deck.

End: Nothing

That makes it the Ennead's turn.

(http://www.sotm.freedomforceforever.com/banners/ennead.png)

Start: Nothing

Play: The Desert's Wrath: One-Shot, [Green Hand]--Destroy all Environment cards. The Villain Target with the lowest HP deals each Hero Target X Projectile Damage, where X = the number of cards destroyed by this card.

Akana is destroyed and Nuit hit's all heroes for 1 damage.  All Green Hand abilities are activated.

Shu heals all villains for 1.

Set hits all heroes for 1 damage.

It is now Fanatic's turn.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 10, 2016, 05:12:41 PM
Villain Ongoing Effects
Damage dealt to Villains other than Nuit is reduced by 1.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Wraith's Projectile damage is increased by 2.(Micro Targeting Computer)


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 16
Trash: 4

Ennead in Play:

Nuit: She Who Protects
HP: 21/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 26/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 25/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 29/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 34
Hand: 5
Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 0
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 34
Hand: 5
Spoiler

Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 1
In Play: 0

Spoiler



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 22/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 32
Hand: 4
Spoiler

Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 2
In Play: 3
-Utility Belt--Equipment Limited
-Throwing Knives--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 14
Trash: 1
In Play: 0
Spoiler


Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on July 11, 2016, 06:16:47 PM
My move for this round...

Spoiler
Exact same as last round, targeting Nuit.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on July 13, 2016, 02:33:24 PM
Fanatic?  Hello?

Did you get called into a company-wide crossover event and forget to tell us?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on July 15, 2016, 09:11:41 AM
*Fanatic runs into the room, throwing aside suitcase, sunglasses and tanning sheet.*

I'll play prayer of desperation.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 17, 2016, 06:51:19 PM
You do realize, you could draw 2 cards by skipping the rest of your turn even without a card right?

In any case.

You draw

Spoiler

Holy Nova: One-Shot--Fanatic deals each non-Hero Target 1 Radiant Damage. Each Hero Target regains 1 HP.
Sacrosanct Martyr: Ongoing, Limited--Power: Fanatic deals herself up to 5 Radiant Damage. Fanatic deals 1 Target X Radiant Damage, where X = the amount of Radiant Damage dealt to Fanatic this turn.

Villain Ongoing Effects
Damage dealt to Villains other than Nuit is reduced by 1.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Wraith's Projectile damage is increased by 2.(Micro Targeting Computer)


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 16
Trash: 4

Ennead in Play:

Nuit: She Who Protects
HP: 21/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 26/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 25/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 29/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 32
Hand: 5
Spoiler

Holy Nova: One-Shot--Fanatic deals each non-Hero Target 1 Radiant Damage. Each Hero Target regains 1 HP.
"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 1
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 34
Hand: 5
Spoiler

Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 1
In Play: 0

Spoiler



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 22/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 32
Hand: 4
Spoiler

Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 2
In Play: 3
-Utility Belt--Equipment Limited
-Throwing Knives--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 14
Trash: 1
In Play: 0
Spoiler


Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 17, 2016, 06:54:47 PM
Guise Draws
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.

It is now Wraith's turn.

Villain Ongoing Effects
Damage dealt to Villains other than Nuit is reduced by 1.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Wraith's Projectile damage is increased by 2.(Micro Targeting Computer)


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 16
Trash: 4

Ennead in Play:

Nuit: She Who Protects
HP: 16/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 26/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 25/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 29/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 32
Hand: 5
Spoiler

Holy Nova: One-Shot--Fanatic deals each non-Hero Target 1 Radiant Damage. Each Hero Target regains 1 HP.
"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 1
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 32
Hand: 6
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 2
In Play: 0

Spoiler



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 22/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 32
Hand: 4
Spoiler

Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 2
In Play: 3
-Utility Belt--Equipment Limited
-Throwing Knives--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 14
Trash: 1
In Play: 0
Spoiler


Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on July 17, 2016, 11:59:07 PM
Oh, blast. I misread. I thought Prayer of Desperation added 6 additional cards. I was like "holy crap, jackpot!"
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 18, 2016, 02:48:24 AM
Quote from: Reepicheep on July 17, 2016, 11:59:07 PM
Oh, blast. I misread. I thought Prayer of Desperation added 6 additional cards. I was like "holy crap, jackpot!"

No, it just fills you up to 6 cards.

If you want to redo, I'll reshuffle the second card back into your deck.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on July 18, 2016, 02:00:02 PM
To save you having to reshuffle, could I change my turn to playing Sanctifying Strike and Absolution (Radiant) on Nuit?
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 18, 2016, 08:59:05 PM
That works and won't require any more adjustment.  Wraith can go on with her turn and I'll make the necessary hp adjustments then.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on July 19, 2016, 12:22:32 AM
Coolness.  I'm going to pull out Razor Ordinance, then use it on Nut.  Follow that with Throwing knives on Nut, Osiris, and Set.

That should be 10 on Nut.

(Psst, Fanatic... you still got a little sunscreen on your nose.)
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 19, 2016, 01:27:22 AM
Actually she's down to 4 hp thanks to Fanatic and the almighty power of the Retcon.

Wraith draws

Spoiler

Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.

Villain Ongoing Effects
Damage dealt to Villains other than Nuit is reduced by 1.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Wraith's Projectile damage is increased by 2.(Micro Targeting Computer)


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 16
Trash: 4

Ennead in Play:

Nuit: She Who Protects
HP: 4/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 24/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 23/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 30/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 32
Hand: 5
Spoiler

Holy Nova: One-Shot--Fanatic deals each non-Hero Target 1 Radiant Damage. Each Hero Target regains 1 HP.
"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 1
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 32
Hand: 6
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 2
In Play: 0

Spoiler



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 22/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 31
Hand: 4
Spoiler

Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 2
In Play: 4
-Utility Belt--Equipment Limited
-Throwing Knives--Equipment Limited
-Micro Targeting Computer--Equipment Limited
-Razor Ordinance--Equipment Limited
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 14
Trash: 1
In Play: 0
Spoiler


Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 19, 2016, 01:40:09 AM
(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Start: Nothing

Play: Urshe:Mummy, 6 HP--At the end of the Environment turn, reveal the top (H) cards of the Environment deck. Put all revealed Trial cards into play.Discard the remaining revealed cards.

End: Top 3 cards are revealed.

Swinging Blades: Trial--At the end of the Environment turn, deal each Target 3 Melee Damage. At the start of the Environment turn, a Hero Target may take (H) minus 2 Melee Damage. If they take Damage this way, destroy this card.
Swarm of Scarabs: Trial, 5 HP--Reduce Damage dealt to this card by 1. Players cannot draw Hero cards.
Judgement of Anubis--When this card enters play, search the Environment trash and deck for Anubis. Put him into play. If you searched the Environment deck, shuffle it. At the end of the Environment turn, Anubis deals each Target 2 Infernal Damage, and destroys this card.

Swinging Blades and Swarm of Scarabs are put into play.  Judgement of Anubis is discarded.

Swinging Blades hits all targets for 3 Melee damage, before damage reduction.

That makes it the Ennead's turn.

(http://www.sotm.freedomforceforever.com/banners/ennead.png)

Start: Nothing

Play: The Grave Beckons: One-Shot, [Purple Ankh]--Destroy each non-Villain Target with 3 or fewer HP.
Swarm of Scarabs and Urshe are destroyed

All Purple Ankh effects are triggered.  This means Osiris.

Each player must now discard one card.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on July 19, 2016, 04:32:27 AM
Trash Gimmicky Character
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on July 19, 2016, 10:58:35 AM
Trash my other Absolution.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on July 19, 2016, 02:03:55 PM
Trash Inventory Barage
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on July 21, 2016, 08:14:05 PM
<sneaks in and reshuffles his cards....and tosses a few of the more dangerous cards out of the villains deck>
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 21, 2016, 08:48:59 PM
Not so fast there mr sneaky pants.  Not on my watch.  Just for that, you all get to hit yourself for 1 hp each.  Which you were going to do anyway.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 21, 2016, 08:51:45 PM
It is now Fanatic's turn.

Villain Ongoing Effects
Damage dealt to Villains other than Nuit is reduced by 1.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)


Environment Ongoing Effects
Heroes may not draw cards.(Swarm of Scarabs)
Damage dealt to Swarm of Scarabs is reducted by 1.(Swarm of Scarabs)

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 16
Trash: 4

Ennead in Play:

Nuit: She Who Protects
HP: 1/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 22/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 21/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 26/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 32
Hand: 4
Spoiler

Holy Nova: One-Shot--Fanatic deals each non-Hero Target 1 Radiant Damage. Each Hero Target regains 1 HP.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 2
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 19/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 32
Hand: 5
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 3
In Play: 0

Spoiler



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 20/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 31
Hand: 3
Spoiler

Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Trash: 3
In Play: 4
-Utility Belt--Equipment Limited
-Throwing Knives--Equipment Limited
-Micro Targeting Computer--Equipment Limited
-Razor Ordinance--Equipment Limited
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 10
Trash: 4
In Play: 1
-Swinging Blades--Trial
Spoiler

Swinging Blades: Trial--At the end of the Environment turn, deal each Target 3 Melee Damage. At the start of the Environment turn, a Hero Target may take (H) minus 2 Melee Damage. If they take Damage this way, destroy this card.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on July 21, 2016, 09:02:57 PM
My move this time around....

Spoiler
Will play Best Card Ever with the damage going to Nuit if she's around..if not then go for Osiris...will wait on if I want to play another card or not.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on July 22, 2016, 12:07:08 PM
If I play Holy Nova, ending Nuit, does their damage reduction bonus still count for the other targets in that same move?

Also, I'm thinking its not worth trying to take out the scarabs, since Glitchy has an environment busting card anyway. I can only do 2 damage max, dunno if Guise can finish it off on his turn so he gets a card draw. Thoughts?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on July 22, 2016, 02:40:07 PM
QuoteThat makes it the Ennead's turn.

Play: The Grave Beckons: One-Shot, [Purple Ankh]--Destroy each non-Villain Target with 3 or fewer HP.
Swarm of Scarabs and Urshe are destroyed

Don't think Scarabs are going to be a problem.

Also Swinging Blades only does 1 point of damage to someone before it's destroyed. 
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on July 22, 2016, 08:05:13 PM
Quote from: Reepicheep on July 22, 2016, 12:07:08 PM
If I play Holy Nova, ending Nuit, does their damage reduction bonus still count for the other targets in that same move?

Also, I'm thinking its not worth trying to take out the scarabs, since Glitchy has an environment busting card anyway. I can only do 2 damage max, dunno if Guise can finish it off on his turn so he gets a card draw. Thoughts?

I say take out Nuit...the blades can be taken out by either Glitch or by anyone who is willing to take 3 hp damage to destroy it.  The scarabs should be gone.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 23, 2016, 05:00:28 AM
Quote from: Reepicheep on July 22, 2016, 12:07:08 PM
If I play Holy Nova, ending Nuit, does their damage reduction bonus still count for the other targets in that same move?
The instant a card is destroyed, it's effects cease.  So if you killed Nuit first, her damage shield would drop and all her friends would be hit without the benefit of the damage reduction.  This is why players are allowed to choose the order of these things.

And yes, Scarabs is long gone.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on July 23, 2016, 07:13:37 AM
Wonderful. In that case I'll play Holy Nova, followed by Redeem.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 23, 2016, 08:02:51 PM
Fanatic draws
Spoiler

Consecrated Ground: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
Smite the Transgressor: One-Shot--Fanatic deals 1 Target 2 Melee Damage. You may use an additional power this turn.

It is now Guise's turn.  Your draw from Best Card Ever is

Spoiler

Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card. At the start of your turn, destroy this card.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on July 23, 2016, 10:19:30 PM
Eh...use power on Osiris and draw 2 cards to end turn.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 24, 2016, 12:06:18 AM
Guise draws
Spoiler

Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.

It is now Wraith's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 16
Trash: 4

Ennead in Play:

Osiris: Lord of Silence
HP: 18/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 23/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 20/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 28/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 32
Hand: 4
Spoiler

Consecrated Ground: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
Smite the Transgressor: One-Shot--Fanatic deals 1 Target 2 Melee Damage. You may use an additional power this turn.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 3
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 21/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 29
Hand: 8
Spoiler

Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 3
In Play: 0

Spoiler



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 31
Hand: 3
Spoiler

Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Trash: 3
In Play: 4
-Utility Belt--Equipment Limited
-Throwing Knives--Equipment Limited
-Micro Targeting Computer--Equipment Limited
-Razor Ordinance--Equipment Limited
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 10
Trash: 4
In Play: 1
-Swinging Blades--Trial
Spoiler

Swinging Blades: Trial--At the end of the Environment turn, deal each Target 3 Melee Damage. At the start of the Environment turn, a Hero Target may take (H) minus 2 Melee Damage. If they take Damage this way, destroy this card.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on July 24, 2016, 03:59:51 AM
Play Infrared Eyepiece and use it. 

Debating about my second power - I can do 5 points to someone (probably Osiris) or 3 points to Osiris and Set (Shu is immune), or I can Activate Stealth and soak the 1 point of damage from the Swinging Blades on the Environment's turn, destroying them.  I kinda want to see what the Eyepiece pulls up first before I decide.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 24, 2016, 04:09:12 AM
Quote from: Glitch Girl on July 24, 2016, 03:59:51 AM
I can Activate Stealth and soak the 1 point of damage from the Swinging Blades on the Environment's turn, destroying them.
That won't work.  The card specifically says it is only destroyed if you actually take damage.  If you take 0, then it is not destroyed.

The Eyepiece reveals

Death's Grasp: One-Shot, [Purple Ankh]--The Villain Target with the lowest HP deals the Hero Target with the lowest HP (H) minus 2 Infernal Damage.
Elemental Storm: One-Shot, [Green Hand]--The Villain Target with the lowest HP deals each Hero Target 1 Lightning Damage, 1 Fire Damage, and 1 Cold Damage.

Choose one for the top of the deck.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on July 24, 2016, 04:31:53 AM
I'll take the damage to get rid of the blades when it comes time.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on July 24, 2016, 11:12:17 AM
Noticing that both Guise and Wraith are melee and projectile based, is there any way between us that we can overcome Shu's immunities? Otherwise I'll start focus firing Shu with my radiant attacks.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on July 24, 2016, 02:53:20 PM
Death's Grasp on top, Elemental Storm on bottom and target Osiris with Razor Ordinance.

And unless there's a way to turn all attacks elemental, I think you're the only one who can hurt Shu.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 24, 2016, 04:23:41 PM
Wraith Draws
Spoiler

Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.

That makes it Tomb of Anubis's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 16
Trash: 4

Ennead in Play:

Osiris: Lord of Silence
HP: 13/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 23/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 20/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 28/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 32
Hand: 4
Spoiler

Consecrated Ground: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
Smite the Transgressor: One-Shot--Fanatic deals 1 Target 2 Melee Damage. You may use an additional power this turn.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 3
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 21/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 29
Hand: 8
Spoiler

Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 3
In Play: 0

Spoiler



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 29
Hand: 4
Spoiler

Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trash: 3
In Play: 4
-Utility Belt--Equipment Limited
-Throwing Knives--Equipment Limited
-Micro Targeting Computer--Equipment Limited
-Razor Ordinance--Equipment Limited
-Infrared Eyepiece--Equipment Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 10
Trash: 4
In Play: 1
-Swinging Blades--Trial
Spoiler

Swinging Blades: Trial--At the end of the Environment turn, deal each Target 3 Melee Damage. At the start of the Environment turn, a Hero Target may take (H) minus 2 Melee Damage. If they take Damage this way, destroy this card.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 24, 2016, 04:28:56 PM
(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Start: Guise takes 1 point of damage to destroy Swinging Blades.

Play: Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Regain 2 HP.

End: None.

This makes it the Ennead's turn.

(http://www.sotm.freedomforceforever.com/banners/ennead.png)

Start:  The Environment's trash is shuffled into its deck.

Play: Death's Grasp: One-Shot, [Purple Ankh]--The Villain Target with the lowest HP deals the Hero Target with the lowest HP (H) minus 2 Infernal Damage.

Osiris hits Guise for 1 point of damage.

This activates all Purple Ankh effects.

All players must now discard 1 card.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on July 24, 2016, 06:07:27 PM
Trash Super Ultra Kawaii!!


As for the damage to Shu, I can copy Fanatic's Absolution for one turn via I Can Do That, Too! to to hit him as well.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 24, 2016, 06:46:47 PM
Quote from: Deaths Jester on July 24, 2016, 06:07:27 PM
Trash Super Ultra Kawaii!!


As for the damage to Shu, I can copy Fanatic's Absolution for one turn via I Can Do That, Too! to to hit him as well.

It only copies Ongoings.  Absolution is an Equipment.  Lemme See That, if you had it, would let you use Absolution, but Fanatic would not be able to if you did.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on July 24, 2016, 09:11:57 PM
Trash the spare Infrared Eyepiece
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on July 25, 2016, 10:15:23 AM
I'll discard Sanctifying Strike.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on July 25, 2016, 06:13:22 PM
Quote from: catwhowalksbyhimself on July 24, 2016, 06:46:47 PM
Quote from: Deaths Jester on July 24, 2016, 06:07:27 PM
Trash Super Ultra Kawaii!!


As for the damage to Shu, I can copy Fanatic's Absolution for one turn via I Can Do That, Too! to to hit him as well.

It only copies Ongoings.  Absolution is an Equipment.  Lemme See That, if you had it, would let you use Absolution, but Fanatic would not be able to if you did.

Damn..though Absolution was a power...oh well....
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 25, 2016, 07:38:39 PM
Quote from: Deaths Jester on July 25, 2016, 06:13:22 PM

Damn..though Absolution was a power...oh well....

Sorry, I was thinking of a totally different card.  You still can't do that, but for different reasons.

I Can Do That Too does copy powers--And Absolution does have a power--but it only copies powers on character cards.  So you can either use Redeem from Fanatic and Stealth from Wraith.

I was able to be in beta testing games for the characer, and earlier versions did not specify the character had to be in play, making it much more powerful.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on July 27, 2016, 01:00:52 AM
Sorry, I missed where you all finished your discard.

And now I am skipping town for a week. I'll finish this when I get back.

Sorry for the delay.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on August 03, 2016, 02:52:57 PM
[pulls a deck of  playing cards out of her utility belt]

Anyone for Poker?
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 03, 2016, 08:28:17 PM
I am, by the way back.  I'll get things underway shortly.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on August 08, 2016, 02:58:42 AM
<plays All Villians Fall Down> Oh yeah! :-P
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on August 08, 2016, 03:04:20 AM
Heroes Win!
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on August 08, 2016, 03:13:07 AM
[throws confetti]   :lol:

Seriously though, what happened to cat?
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 08, 2016, 09:18:52 AM
I keep getting distracted.  I'll get to it as soon as I check out that confetti.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 10, 2016, 12:59:27 AM
Sorry, I like keep forgetting that this is a thing.

Anyhow, it seems that I have Fanatic's hand down wrong. It should be.

Spoiler
Consecrated Ground: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
Smite the Transgressor: One-Shot--Fanatic deals 1 Target 2 Melee Damage. You may use an additional power this turn.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Sacrosanct Martyr: Ongoing, Limited--Power: Fanatic deals herself up to 5 Radiant Damage. Fanatic deals 1 Target X Radiant Damage, where X = the amount of Radiant Damage dealt to Fanatic this turn.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.

You'll have to choose a different discard.  Sorry.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on August 10, 2016, 11:00:47 AM
Having consulted a whole bunch of guides, I'll discard Sacrosanct Martyr
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 11, 2016, 01:03:48 AM
Everyone then hits themselved for 1 damage.

That makes it Fanatic's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 16
Trash: 4

Ennead in Play:

Osiris: Lord of Silence
HP: 13/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 23/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 20/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 27/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 32
Hand: 5
Spoiler

Consecrated Ground: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
Smite the Transgressor: One-Shot--Fanatic deals 1 Target 2 Melee Damage. You may use an additional power this turn.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 4
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 18/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 29
Hand: 7
Spoiler

Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 4
In Play: 0

Spoiler



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 20/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 29
Hand: 3
Spoiler

Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trash: 4
In Play: 4
-Utility Belt--Equipment Limited
-Throwing Knives--Equipment Limited
-Micro Targeting Computer--Equipment Limited
-Razor Ordinance--Equipment Limited
-Infrared Eyepiece--Equipment Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 14
Trash: 0
In Play: 1
-Idol of Anput--Treasure, Relic
Spoiler

Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Regain 2 HP.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on August 11, 2016, 09:14:16 AM
I'll play Smite the Transgressor on Shu and use my extra power to put an Aegis of Resurrection in play. Then I'll hit Shu again with Absolution, radiant damage.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on August 11, 2016, 06:59:49 PM
My move

Spoiler
Will use power on Osiris and draw 2
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on August 11, 2016, 09:01:34 PM
To hurry things along, my move
Spoiler

Not playing any cards this round.

Razor Ordinance on Osiris, then Throwing Knives on Osiris and Set.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 11, 2016, 09:17:46 PM
Quote from: Reepicheep on August 11, 2016, 09:14:16 AM
I'll play Smite the Transgressor on Shu and use my extra power to put an Aegis of Resurrection in play. Then I'll hit Shu again with Absolution, radiant damage.

You get an extra power, not an extra play.  You have no powers that allow you to play an extra card.  Also, Smite the Transgressor won't work on Shu.  He's immune to melee.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on August 11, 2016, 10:34:37 PM
Wow, that break really lost me my mojo.

Awwright, smite the transgressor on Osiris instead, then use each of my powers with Shu targetted by Absolution.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 12, 2016, 02:55:51 AM
Fanatic draws.

Spoiler

Wrathful Retribution: One-Shot--Discard 3 cards.If you do, Fanatic deals 1 Target X Radiant Damage, where X = Fanatic's maximum HP minus her current HP.
Consecrated Ground: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.

Guise draws
Spoiler

Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?

Wraith draws
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.

It is the environment's turn.

(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Start: Nothing
Play: Spike Trap   : Trial   --At the end of the Environment turn, a Player may destroy 1 of their Equipment cards to destroy this card. At the start of the Environment turn, deal the Target with the lowest HP 3 Melee Damage.
End: Does anyone wish to destroy an Equipment card?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on August 12, 2016, 11:52:18 AM
I'll knock it out later on my turn with Consecrated Ground, so folks can keep their equipment.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 13, 2016, 02:57:54 PM
(http://www.sotm.freedomforceforever.com/banners/ennead.png)

Start: Environment Trash gets reshuffled into deck.  (No trash, but deck still gets reshuffled)

Play: Mass Overheating: One-Shot, [Red Sun]--Destroy (H) minus 1 Equipment cards. The Villain Target with the highest HP deals each Hero Target (H) minus 2 Fire Damage.

This triggers Shu, healing every non hero target for 1.

This also triggers Set, playing another card

Mass Overheating: One-Shot, [Red Sun]--Destroy (H) minus 1 Equipment cards. The Villain Target with the highest HP deals each Hero Target (H) minus 2 Fire Damage.

So choose 4 out of your 6 Equipment cards to be destroyed, then everyone takes 1 Fire damage twice.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on August 13, 2016, 05:24:32 PM
Whatever equip cards I got, junk.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 13, 2016, 05:27:13 PM
Quote from: Deaths Jester on August 13, 2016, 05:24:32 PM
Whatever equip cards I got, junk.

Do no not have even a single one in your entire deck.

Wraith, on the other hand, has 5 out of the 6.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on August 14, 2016, 01:20:04 AM
Unfortunately.  Dang it.

BTW: Does this include card in hands (like Grappling Hook) or just cards in play.

Throwing-Knives and Infrared Eyepiece will go for sure I know that.  That leaves two more to destroy, correct?


Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 14, 2016, 01:51:51 AM
Quote from: Glitch Girl on August 14, 2016, 01:20:04 AM
Unfortunately.  Dang it.

BTW: Does this include card in hands (like Grappling Hook) or just cards in play.

Throwing-Knives and Infrared Eyepiece will go for sure I know that.  That leaves two more to destroy, correct?
Yes, two more.
The word destroy only refers to things already in play.  Things in hand can only be discarded.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on August 14, 2016, 08:23:59 AM
I guess I lose absolution. Holy moly, that's a mean move.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 14, 2016, 12:36:23 PM
So then Wraith needs to lose 1 more.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on August 14, 2016, 10:42:25 PM
Razor Ordinance melts into a pile of goo.  I'll keep Utility Belt and Targeting Computer in hopes I draw some new projectiles soon.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on August 14, 2016, 11:53:34 PM
Man, what I would do to be able to slap a Retcon on this...
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on August 18, 2016, 08:19:37 PM
To get us back on track...my move:

Spoiler
Play Total Beefcake, use power on Osiris and draw 2.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on August 19, 2016, 02:00:29 PM
I think Cat is hiding after a blow like that.   ;)

He better hurry and get back, I'll be MIA for about a week at the start of September.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 19, 2016, 09:33:20 PM
I'm here, it's just that I completely forget about this, or I promise myself to do this one thing first and then completely forget about it.  There's a reason I've chosen a cat as my online avatar.

So it's Fanatics turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 16
Trash: 4

Ennead in Play:

Osiris: Lord of Silence
HP: 3/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 21/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 18/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 26/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 28
Hand: 6
Spoiler

Wrathful Retribution: One-Shot--Discard 3 cards.If you do, Fanatic deals 1 Target X Radiant Damage, where X = Fanatic's maximum HP minus her current HP.
Consecrated Ground: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
Consecrated Ground: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 6
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 16/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 27
Hand: 9
Spoiler

Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 4
In Play: 0

Spoiler



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 18/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 28
Hand: 4
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trash: 6
In Play: 2
-Utility Belt--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 13
Trash: 0
In Play: 2
-Idol of Anput--Treasure, Relic
-Idol of Anput--Trial
Spoiler

Spike Trap: Trial--At the end of the Environment turn, a Player may destroy 1 of their Equipment cards to destroy this card. At the start of the Environment turn, deal the Target with the lowest HP 3 Melee Damage.
Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Regain 2 HP.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on August 20, 2016, 11:13:12 PM
I'll play consecrated ground to get rid of spike trap and hit all three deities. Then I'll use Redeem.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 20, 2016, 11:57:52 PM
With the Spike Trap destroyed, the Idol of Anput is yours to claim!

Which hero will claim the Idol?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on August 21, 2016, 09:43:45 AM
For no reason other than that he has the lowest HP, I nominate Guise as idol-bearer.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 23, 2016, 01:15:05 AM
Opinions?  It's a group decision.  If I don't hear back soon, I'll just go with what Reep said and move on.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on August 23, 2016, 03:07:45 AM
I'm cool with that.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 24, 2016, 01:42:44 AM
Note:  The idol thing will trigger again every time a trial is destroyed.  To make things simpler, I'll assume you put it in front of the same hero that already has it unless you all say otherwise.

Fanatic draws
Spoiler

Smite the Transgressor: One-Shot--Fanatic deals 1 Target 2 Melee Damage. You may use an additional power this turn.
Brutal Censure:One-Shot--Fanatic deals 1 Target 2 Radiant Damage.You may draw a card.

It is now Guise's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 16
Trash: 4

Ennead in Play:

Osiris: Lord of Silence
HP: 2/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 20/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 17/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 27/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 26
Hand: 7
Spoiler

Brutal Censure:One-Shot--Fanatic deals 1 Target 2 Radiant Damage.You may draw a card.
Smite the Transgressor: One-Shot--Fanatic deals 1 Target 2 Melee Damage. You may use an additional power this turn.
Wrathful Retribution: One-Shot--Discard 3 cards.If you do, Fanatic deals 1 Target X Radiant Damage, where X = Fanatic's maximum HP minus her current HP.
Consecrated Ground: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
b]Consecrated Ground[/b]: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 7
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 16/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 27
Hand: 9
Spoiler

Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 4
In Play: 0

Spoiler



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 18/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 28
Hand: 4
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trash: 6
In Play: 2
-Utility Belt--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 13
Trash: 0
In Play: 2
-Idol of Anput--Treasure, Relic, Next to Guise
Spoiler

Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Regain 2 HP.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 24, 2016, 01:45:56 AM
Guise draws
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.

It is now Wraith's turn.

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 16
Trash: 4

Ennead in Play:

Osiris: Lord of Silence
HP: 1/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 20/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 17/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 27/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 26
Hand: 7
Spoiler

Brutal Censure:One-Shot--Fanatic deals 1 Target 2 Radiant Damage.You may draw a card.
Smite the Transgressor: One-Shot--Fanatic deals 1 Target 2 Melee Damage. You may use an additional power this turn.
Wrathful Retribution: One-Shot--Discard 3 cards.If you do, Fanatic deals 1 Target X Radiant Damage, where X = Fanatic's maximum HP minus her current HP.
Consecrated Ground: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
b]Consecrated Ground[/b]: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 7
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 16/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 25
Hand: 10
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 4
In Play: 1
-Total Beefcake--Ongoing, Limited

Spoiler

Total Beefcake: Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 18/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 28
Hand: 4
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trash: 6
In Play: 2
-Utility Belt--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 13
Trash: 0
In Play: 2
-Idol of Anput--Treasure, Relic, Next to Guise
Spoiler

Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Regain 2 HP.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on August 24, 2016, 01:04:58 PM
As much as I'd like to take out Osiris, that would be a waste of a Throat Jab.  Instead I'm going to play Trust Fund and hope for the best.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 26, 2016, 12:54:56 AM
Trust Fund gives you
Spoiler

Suture Self: One-Shot-The Wraith regains 3 HP.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.

You current hand is
Spoiler

Suture Self: One-Shot-The Wraith regains 3 HP.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.

Choose 2 cards to discard
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on August 26, 2016, 02:28:33 AM
Dump Micro Targeting Computer and Inventory Barrage. 
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 27, 2016, 12:49:55 AM
I will just assume you are stealthing.

You draw
Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.

It is now the environment's turn.

(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Start: Nothing

Play: The Challenge of Fire: Trial--At the end of the Environment turn, deal each Target 2 Fire Damage. At the start of the Environment turn, each Player may discard up to 3 cards. If (H) plus 2 cards are discarded this way, destroy this card.

End: Challenge of Fire hits everything for do damage.  Wraith Stealths past her damage and Osiris goes down.

It is now the Ennead's turn.

(http://www.sotm.freedomforceforever.com/banners/ennead.png)

Start: Environment's trash gets shuffled into deck.
There are no non-character targets to destroy

Play: Rise to Power: One-Shot--Move the top card from beneath the Shrine of the Ennead into the Villain play area. Play the top card of the Villain deck.

Nephthys comes out to play!

Rise to Power plays Death's Grasp: One-Shot, [Purple Ankh]--The Villain Target with the lowest HP deals the Hero Target with the lowest HP (H) minus 2 Infernal Damage.

Set hits Guise for 1 point.

All Purple Ankh abilities trigger. Nephthys heals all Villain targets for one.

End: Nothing

It is now Fanatic's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 16
Trash: 4

Ennead in Play:

Shu: Breath of the Wind
HP: 19/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 16/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 25/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 26
Hand: 7
Spoiler

Brutal Censure:One-Shot--Fanatic deals 1 Target 2 Radiant Damage.You may draw a card.
Smite the Transgressor: One-Shot--Fanatic deals 1 Target 2 Melee Damage. You may use an additional power this turn.
Wrathful Retribution: One-Shot--Discard 3 cards.If you do, Fanatic deals 1 Target X Radiant Damage, where X = Fanatic's maximum HP minus her current HP.
Consecrated Ground: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
b]Consecrated Ground[/b]: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 7
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 13/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 25
Hand: 10
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 4
In Play: 1
-Total Beefcake--Ongoing, Limited

Spoiler

Total Beefcake: Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 18/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 24
Hand: 8
Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trash: 6
In Play: 2
-Utility Belt--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 13
Trash: 0
In Play: 2
-Idol of Anput--Treasure, Relic, Next to Guise
-The Challenge of Fire--Trial
Spoiler

Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Regain 2 HP.
The Challenge of Fire: Trial--At the end of the Environment turn, deal each Target 2 Fire Damage. At the start of the Environment turn, each Player may discard up to 3 cards. If (H) plus 2 cards are discarded this way, destroy this card.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on August 27, 2016, 09:38:00 AM
I'll hit Shu with Brutal Censure and play Redeem.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 27, 2016, 02:22:23 PM
Fanatic draws
Spoiler

Smite the Transgressor: One-Shot--Fanatic deals 1 Target 2 Melee Damage. You may use an additional power this turn.
Holy Nova: One-Shot--Fanatic deals each non-Hero Target 1 Radiant Damage. Each Hero Target regains 1 HP.
Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.

It is now Guise's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 16
Trash: 4

Ennead in Play:

Shu: Breath of the Wind
HP: 17/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 16/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 26/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 23
Hand: 9
Spoiler

Smite the Transgressor: One-Shot--Fanatic deals 1 Target 2 Melee Damage. You may use an additional power this turn.
Holy Nova: One-Shot--Fanatic deals each non-Hero Target 1 Radiant Damage. Each Hero Target regains 1 HP.
Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.Smite the Transgressor: One-Shot--Fanatic deals 1 Target 2 Melee Damage. You may use an additional power this turn.
Wrathful Retribution: One-Shot--Discard 3 cards.If you do, Fanatic deals 1 Target X Radiant Damage, where X = Fanatic's maximum HP minus her current HP.
Consecrated Ground: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
Consecrated Ground: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 8
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 13/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 25
Hand: 10
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 4
In Play: 1
-Total Beefcake--Ongoing, Limited

Spoiler

Total Beefcake: Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 18/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 24
Hand: 8
Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trash: 6
In Play: 2
-Utility Belt--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 13
Trash: 0
In Play: 2
-Idol of Anput--Treasure, Relic, Next to Guise
-The Challenge of Fire--Trial
Spoiler

Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Regain 2 HP.
The Challenge of Fire: Trial--At the end of the Environment turn, deal each Target 2 Fire Damage. At the start of the Environment turn, each Player may discard up to 3 cards. If (H) plus 2 cards are discarded this way, destroy this card.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on August 27, 2016, 04:23:51 PM
Shouldn't Beefcake have redirected the damage I took from either Set or the Enviroment?

Move: heal and draw one card.

Enviro turn I'll discard both I Can Do That cards and Lemme See That to end the current enviro card.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 27, 2016, 05:51:45 PM
Quote from: Deaths Jester on August 27, 2016, 04:23:51 PM
Shouldn't Beefcake have redirected the damage I took from either Set or the Enviroment?

Move: heal and draw one card.

Yes, it should have.  I'll make the corrections. No environment cards have hp, so Set takes the damage.

Also, not sure what you intend to do on your turn.  Heal how?  Need to be more specific.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on August 27, 2016, 07:03:54 PM
Heal by using the idol.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 27, 2016, 07:22:07 PM
Quote from: Deaths Jester on August 27, 2016, 07:03:54 PM
Heal by using the idol.

Does this mean you are not play a card?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on August 27, 2016, 10:49:29 PM
DJ, don't discard.  I have a way of getting rid of that environment card.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on August 27, 2016, 11:48:33 PM
Cat: Correct, no cards played.

GG: I'd rather get rid of these three cards but I'll hold onto them, I guess.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 27, 2016, 11:52:11 PM
Seeing that you can use your cards either to drive Blatant Reference, or Divine Focus (if you copy it using I Can Do That Too) there are plenty of ways for cards to be useful to you.

Guise draws

Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.

It is now Wraith's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 16
Trash: 4

Ennead in Play:

Shu: Breath of the Wind
HP: 17/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 13/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 26/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 23
Hand: 9
Spoiler

Smite the Transgressor: One-Shot--Fanatic deals 1 Target 2 Melee Damage. You may use an additional power this turn.
Holy Nova: One-Shot--Fanatic deals each non-Hero Target 1 Radiant Damage. Each Hero Target regains 1 HP.
Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.Smite the Transgressor: One-Shot--Fanatic deals 1 Target 2 Melee Damage. You may use an additional power this turn.
Wrathful Retribution: One-Shot--Discard 3 cards.If you do, Fanatic deals 1 Target X Radiant Damage, where X = Fanatic's maximum HP minus her current HP.
Consecrated Ground: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
Consecrated Ground: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 8
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 18/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 25
Hand: 10
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 4
In Play: 1
-Total Beefcake--Ongoing, Limited

Spoiler

Total Beefcake: Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 18/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 24
Hand: 8
Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trash: 6
In Play: 2
-Utility Belt--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 13
Trash: 0
In Play: 2
-Idol of Anput--Treasure, Relic, Next to Guise
-The Challenge of Fire--Trial
Spoiler

Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Regain 2 HP.
The Challenge of Fire: Trial--At the end of the Environment turn, deal each Target 2 Fire Damage. At the start of the Environment turn, each Player may discard up to 3 cards. If (H) plus 2 cards are discarded this way, destroy this card.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on August 28, 2016, 01:04:20 AM
I use my Grappling Hook to pull the "off" switch on the  Challenge of Fire, making it inert.  Then I stealth again.

(PS: My hand needs updating I think - the cards I discarded last round are still there)
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 28, 2016, 03:17:45 AM
I'll fix the hand list.

Wraith draws

Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.

That makes it the Tomb's turn

(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Start: Nothing

Play: Cast into the Underworld: Increase Damage dealt by Environment Targets by 1. At the start of the Environment turn, if there are (H) or more Environment cards in play, destroy this card.

End: Nothing

It is now the Ennead's turn.

(http://www.sotm.freedomforceforever.com/banners/ennead.png)

Start: Environment trash shuffled into it's deck.  No non-character target to destroy.

Play: Elemental Storm: One-Shot, [Green Hand]--The Villain Target with the lowest HP deals each Hero Target 1 Lightning Damage, 1 Fire Damage, and 1 Cold Damage.

Set hits everyone but Wraith for 3 points of damage.  She takes 2.

This triggers all Green Hand abilities.  She heals all villains for 1. Set hits all heroes for 1.  Nephthys hits all heroes for 1.

End: Nothing.

It is now Fanatic's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
The first damage dealt to Wraith is reduced by 2.(Stealth)


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 9
Trash: 11

Ennead in Play:

Shu: Breath of the Wind
HP: 18/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 14/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Ennead Underneath the Shrine of the Ennead:
Spoiler

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 21/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 23
Hand: 9
Spoiler

Smite the Transgressor: One-Shot--Fanatic deals 1 Target 2 Melee Damage. You may use an additional power this turn.
Holy Nova: One-Shot--Fanatic deals each non-Hero Target 1 Radiant Damage. Each Hero Target regains 1 HP.
Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.
Smite the Transgressor: One-Shot--Fanatic deals 1 Target 2 Melee Damage. You may use an additional power this turn.
Wrathful Retribution: One-Shot--Discard 3 cards.If you do, Fanatic deals 1 Target X Radiant Damage, where X = Fanatic's maximum HP minus her current HP.
Consecrated Ground: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
Consecrated Ground: One-Shot--Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 8
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 13/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 25
Hand: 10
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 5
In Play: 0

Spoiler



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 14/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 20
Hand: 7
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trash: 11
In Play: 2
-Utility Belt--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 13
Trash: 0
In Play: 2
-Idol of Anput--Treasure, Relic, Next to Guise
-Cast into the Underworld
Spoiler

Cast into the Underworld: Increase Damage dealt by Environment Targets by 1. At the start of the Environment turn, if there are (H) or more Environment cards in play, destroy this card.
Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Regain 2 HP.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on August 28, 2016, 09:26:07 AM
I'll play Divine Focus and fire a redeem.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on August 28, 2016, 11:18:16 AM
To save time, you had probably better let me know what cards and when you wish to discard for Divine Focus.  There will be five times total it will fire before you choose whether or not to take damage.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on August 28, 2016, 06:23:29 PM
The cards i'll have left will be
Prayer of Desperation
Both Aegis
Wrathful Retribution

The rest can go.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on August 28, 2016, 06:46:05 PM
My Move:

Spoiler
Play Where'd I Leave That?, will wait to see what I draw before deciding on what to do next.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on August 31, 2016, 01:47:24 PM
Going to be heading out tomorrow for DragonCon so will be MIA for a bit.  In the meantime I'm pretty sure my next move will be play Razor Ordinance, hit Set with it and go Stealth.

See y'all next week!
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on September 04, 2016, 03:56:50 PM
Hmm...no Cat around...<rifles thru deck and pulls out The Card> I play Hulked Out Guise which tosses all the villians into space where they suffocate. Heroes Win!! Wheee!!
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on September 04, 2016, 04:03:12 PM
I'm around, I just had some really long days at work and with GG skipping out of town, thought I'd play hooky a bit.  I'll get this back on track tonight.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on September 06, 2016, 11:23:52 PM
Am back, though looks like I didn't miss much.

My friends and I ended up playing several games of Sentinels at the convention after I found the Shattered Timelines supplement and two additional environments (Omnitron VI and Celestial Tribunal).  We did six player games vs Voss and La Captain and one aborted attempt at Iron Legion, which we quickly discovered was a) probably too advanced for most people's 2nd game ever and b) is REALLY tough starting out with a group of 6 since he starts with five ongoings. (He got swapped for La Captain)  Between this and Red Dragon Inn, a fun time was had by all.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on September 07, 2016, 12:18:34 AM
Well the game isn't meant for 6 players, so doing that breaks some things anyway.  Glad you all enjoyed it though.  Season 2 of the digital version is going on sale in 10 days, by the way.

Fanatic draws
Spoiler

Undaunted: Ongoing, Limited--Whenever exactly 1 Damage would be dealt to Fanatic, prevent that Damage. Whenever, Fanatic would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Final Dive:One-Shot--Destroy a Target with 4 or fewer HP, other than a Character card. Fanatic deals 1 Target X Projectile Damage, where X = the destroyed Target's current HP before it was destroyed.

It is now Guise's turn.

At the start of his turn Fanatic deals Nephthys 2 damage.

Guise draws
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.

Did you get what you were looking for?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on September 07, 2016, 02:17:17 AM
Not really but I'll keep them. Use power on Set and draw two.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on September 09, 2016, 12:10:44 AM
Guise draws

Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.

That makes it Wraith's turn.  First Fanatic hits things though.

Do you have any changes for you turn, GG?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on September 09, 2016, 01:33:54 PM
No change.   Play Razor Ordinance, hit Set with it and go Stealth.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on September 13, 2016, 01:41:52 AM
Wraith draws

Spoiler
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.

It is now the Tomb of Anubus's turn.

(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Start: Nothing

Play: Urshe: Mummy, 6 HP--At the end of the Environment turn, reveal the top (H) cards of the Environment deck. Put all revealed Trial cards into play. Discard the remaining revealed cards.

End: Urshe reveals
Spoiler

Swarm of Scarabs: Trial, 5 HP--Reduce Damage dealt to this card by 1. Players cannot draw Hero cards.
Nomti: Mummy, 9 HP--At the end of the Environment turn, this card deals the non-Environment Target with the second highest HP 4 Melee Damage.
Anubis: Lord of the Underworld, Nemesis: Ra, HP: 20--Anubis is immune to damage from Environment cards. The first time a non-Environment card is destroyed each turn, this card deals the non-Environment Target with the second highest HP 2 Infernal Damage.


Swarm of Scarabs goes into play, the others are discarded.

It is now the Ennead's turn.

(http://www.sotm.freedomforceforever.com/banners/ennead.png)

Start: Environment trash shuffled into the deck.  Swarm of Scarabs destroyed.

Play: Taste of Immortality: One-Shot--Move the top card from beneath the Shrine of the Ennead into the Villain play area. All Villain Targets regain (H) minus 1 HP.  Atum comes out to play!

End: Nothing

It is now Fanatic's turn.  Since the only cards other than the ones you want to keep were the onces you just drew, you'll want to say if you wish to discard anything else to do damage at the start of your turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)

Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
The first damage dealt to Wraith is reduced by 2.(Stealth)


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 9
Trash: 11

Ennead in Play:

Shu: Breath of the Wind
HP: 20/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 10/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Nephthys: Life Warden
HP: 22/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Ennead Underneath the Shrine of the Ennead:
Spoiler


Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 22/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 23
Hand: 6
Spoiler

Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Final Dive:One-Shot--Destroy a Target with 4 or fewer HP, other than a Character card. Fanatic deals 1 Target X Projectile Damage, where X = the destroyed Target's current HP before it was destroyed.
Undaunted: Ongoing, Limited--Whenever exactly 1 Damage would be dealt to Fanatic, prevent that Damage. Whenever, Fanatic would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Wrathful Retribution: One-Shot--Discard 3 cards.If you do, Fanatic deals 1 Target X Radiant Damage, where X = Fanatic's maximum HP minus her current HP.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 12
In Play: 1
-Divine Focus--Ongoing, Limited
Spoiler

Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 13/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 21
Hand: 12
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 6
In Play: 0

Spoiler



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 14/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 19
Hand: 7
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trash: 11
In Play: 3
-Razor Ordinance--Equipment Limited
-Utility Belt--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 11
Trash: 1
In Play: 3
-Urshe--Mummy, HP: 6/6
-Idol of Anput--Treasure, Relic, Next to Guise
-Cast into the Underworld
Spoiler

Play: Urshe: Mummy, 6 HP--At the end of the Environment turn, reveal the top (H) cards of the Environment deck. Put all revealed Trial cards into play. Discard the remaining revealed cards.
Cast into the Underworld: Increase Damage dealt by Environment Targets by 1. At the start of the Environment turn, if there are (H) or more Environment cards in play, destroy this card.
Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Regain 2 HP.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on September 13, 2016, 01:34:52 PM
Yeah, for the Divine Focus, I won't discard anything this turn but I will take the 4 damage in order to keep it in play. My plan is to one shot ko Shu when I'm down to 11 hp, then cycle a few Aegis to stay upright.

I'll draw two cards (I'd redeem, but I'm not too interested in healing just now). I'll let you know if I want to discard them for Divine Focus this round.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on September 13, 2016, 09:08:43 PM
My future move:

Spoiler
Play Blatant Reference, hit Neph with power, and draw 2.  Will be discard following for each round hit on Neph: both Lemme See That ..., both I Can Do That, Too!, and one Uh, Yeah, I'm That Guy!
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on September 14, 2016, 12:34:10 AM
Fanatic draws
Spoiler

Brutal Censure:One-Shot--Fanatic deals 1 Target 2 Radiant Damage.You may draw a card.
Zealous Offense: Ongoing, Limited   At the start of your turn, select up to 2 non-Character card targets. Those Targets cannot deal Damage until the start of your next turn.At the end of your turn, if you have not dealt at least 3 Damage this turn, destroy this card.

Do you wish to discard for Guise's turn?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on September 14, 2016, 11:19:28 AM
All the villains in play count as character cards, right? If so, I'll discard both of those on Guise and Wraith's turns. Then undaunted on the villain's turn. When my iwn turn comes about I' take the 4 damage to keep it in play.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on September 15, 2016, 01:19:54 AM
Yes, all the Ennead are Characters.  It's the only villain deck other than the Chariman to have more than one.

So you discard to hit new comer Atum.

Guise draws
Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.

card discarded to hit Neph.

It is now Wraith's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)

Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
The first damage dealt to Wraith is reduced by 2.(Stealth)


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 9
Trash: 11

Ennead in Play:

Shu: Breath of the Wind
HP: 20/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 10/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Nephthys: Life Warden
HP: 20/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 28/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Ennead Underneath the Shrine of the Ennead:
Spoiler


Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 18/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 21
Hand: 6
Spoiler

Zealous Offense: Ongoing, Limited   At the start of your turn, select up to 2 non-Character card targets. Those Targets cannot deal Damage until the start of your next turn.At the end of your turn, if you have not dealt at least 3 Damage this turn, destroy this card.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Final Dive:One-Shot--Destroy a Target with 4 or fewer HP, other than a Character card. Fanatic deals 1 Target X Projectile Damage, where X = the destroyed Target's current HP before it was destroyed.
Undaunted: Ongoing, Limited--Whenever exactly 1 Damage would be dealt to Fanatic, prevent that Damage. Whenever, Fanatic would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Wrathful Retribution: One-Shot--Discard 3 cards.If you do, Fanatic deals 1 Target X Radiant Damage, where X = Fanatic's maximum HP minus her current HP.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 13
In Play: 1
-Divine Focus--Ongoing, Limited
Spoiler

Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 13/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 19
Hand: 13
Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 6
In Play: 1
-Blatant Reference--Ongoing, Limited

Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 14/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 19
Hand: 7
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trash: 11
In Play: 3
-Razor Ordinance--Equipment Limited
-Utility Belt--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 11
Trash: 1
In Play: 3
-Urshe--Mummy, HP: 6/6
-Idol of Anput--Treasure, Relic, Next to Guise
-Cast into the Underworld
Spoiler

Play: Urshe: Mummy, 6 HP--At the end of the Environment turn, reveal the top (H) cards of the Environment deck. Put all revealed Trial cards into play. Discard the remaining revealed cards.
Cast into the Underworld: Increase Damage dealt by Environment Targets by 1. At the start of the Environment turn, if there are (H) or more Environment cards in play, destroy this card.
Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Regain 2 HP.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on September 15, 2016, 01:19:15 PM
I missed when Swarm of Scarabs got destroyed but since it appears to be gone I'll play Grappling Hook on Urshe, use Razor Ordinance on Set, and go Stealth.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on September 16, 2016, 12:23:45 AM
Quote from: Glitch Girl on September 15, 2016, 01:19:15 PM
I missed when Swarm of Scarabs got destroyed but since it appears to be gone I'll play Grappling Hook on Urshe, use Razor Ordinance on Set, and go Stealth.

Osiris's incap ability is that he destroys the lowest hp non character target at the start of every villain turn.  That happened to be Swarm of Scarabs this round.

It is now the Tomb of Anubis's turn.

(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Start: Nothing

Play: Spike Trap: Trial--At the end of the Environment turn, a Player may destroy 1 of their Equipment cards to destroy this card. At the start of the Environment turn, deal the Target with the lowest HP 3 Melee Damage.

End: Does anyone wish to destroy a Equipment to destroy Spike Trap.  Note that it attacks the lowest no matter what side it's on, so it can attack Villains.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on September 16, 2016, 02:19:38 AM
What do you think guys?  I can sacrifice Stun gun if necessary.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on September 18, 2016, 03:01:51 PM
I'd hold off on getting rid of it. Let's use it to get rid of a few villians.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on September 18, 2016, 09:16:21 PM
k.  Holding off then.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on September 20, 2016, 09:38:03 AM
Haven't heard from Reep yet, but that's majority, so we'll move along.

(http://www.sotm.freedomforceforever.com/banners/ennead.png)

Start: Enviroment trash shuffled into deck.

Play: Death's Grasp: One-Shot, [Purple Ankh]--The Villain Target with the lowest HP deals the Hero Target with the lowest HP (H) minus 2 Infernal Damage.  Set deals Guise 1 damage.

This triggers all Purple Ankh effects.

Nephthys heals all villains.

Atum searches the villain deck for a Red Sun card.  He finds Sun's Fury:One-Shot, [Red Sun]--The Villain Target with the highest HP deals each Hero Target (H) minus 2 Fire Damage.  Atum deals all the heroes 1 damage.  Wraith takes none, but loses her immunity.

This triggers all Red Sun effects.

Shu heals all non-heroes.

Set plays an extra card.  He plays Elemental Storm: One-Shot, [Green Hand]--The Villain Target with the lowest HP deals each Hero Target 1 Lightning Damage, 1 Fire Damage, and 1 Cold Damage. Set deals damage to everyone. 

This triggers all Green Hand effects.

Shu has already triggered.

Set hits everyone for 1 point of damage.

Neph hits everyone for 1 point of damage.

Guise and Fanatic will do their discard for damage things, that I forget earlier (won't change anything.)

That makes it Fanatic's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)

Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 9
Trash: 15

Ennead in Play:

Shu: Breath of the Wind
HP: 22/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 7/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Nephthys: Life Warden
HP: 19/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 28/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Ennead Underneath the Shrine of the Ennead:
Spoiler


Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 12/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 21
Hand: 6
Spoiler

Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Final Dive:One-Shot--Destroy a Target with 4 or fewer HP, other than a Character card. Fanatic deals 1 Target X Projectile Damage, where X = the destroyed Target's current HP before it was destroyed.
Undaunted: Ongoing, Limited--Whenever exactly 1 Damage would be dealt to Fanatic, prevent that Damage. Whenever, Fanatic would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Wrathful Retribution: One-Shot--Discard 3 cards.If you do, Fanatic deals 1 Target X Radiant Damage, where X = Fanatic's maximum HP minus her current HP.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 14
In Play: 1
-Divine Focus--Ongoing, Limited
Spoiler

Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 6/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 19
Hand: 10
Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 11
In Play: 1
-Blatant Reference--Ongoing, Limited

Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 10/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 19
Hand: 6
Spoiler

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Trash: 12
In Play: 3
-Razor Ordinance--Equipment Limited
-Utility Belt--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 12
Trash: 0
In Play: 3
-Idol of Anput--Treasure, Relic, Next to Guise
-Cast into the Underworld
-Spike Trap--Trial
Spoiler

Spike Trap: Trial--At the end of the Environment turn, a Player may destroy 1 of their Equipment cards to destroy this card. At the start of the Environment turn, deal the Target with the lowest HP 3 Melee Damage.
Cast into the Underworld: Increase Damage dealt by Environment Targets by 1. At the start of the Environment turn, if there are (H) or more Environment cards in play, destroy this card.
Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Regain 2 HP.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on September 22, 2016, 12:13:58 AM
Sorry, I was in silent agreement.

Have I already hit myself for 4 damage?

If so, I'll play an Aegis of Resurrection, followed by redeem.

If not, I'll discard an Aegis, Undaunted and Final Dive to hit Shu very hard. Again, followed by Redeem.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on September 22, 2016, 07:56:53 PM
My move:

Spoiler
Will use Idol of Anput and draw 2 cards to end turn.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on September 23, 2016, 12:08:14 AM
Indeed, I had not applied that damage yet.  As a result, Fanatic takes out Shu with a single might blow.  Don't get on that lady's bad side, folks.

You draw

Spoiler

Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.
Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase.At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.

DJ, if you use the idol, you will only be able to draw one card.  Do you still wish to do so?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on September 23, 2016, 03:24:44 AM
That's fine. No cards played this turn for me either, just idol and draw.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on September 23, 2016, 01:28:53 PM
On my turn, I suture myself, use Razor Ordinance on Set so the environment can take him out and go Stealth.


Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on September 25, 2016, 09:22:52 PM
Guise draws
Spoiler

Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?

Wraith draws
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.

It is now the environment's turn.

(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Start: Cast into the underworld destroys itself. Spike trap deals set 3 damage, incaping him.

Play: Nomti:: Mummy, 9 HP--At the end of the Environment turn, this card deals the non-Environment Target with the second highest HP 4 Melee Damage.

End: Does anyone want to destroy equipment to destroy spike trap?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on September 26, 2016, 11:09:02 AM
I think that will again be some baddy cards being hit. Let's keep it in play to whittle down the baddies a bunch.

(Edit: I could actually hear my own British accent in this post)
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on September 26, 2016, 01:24:04 PM
Blimey Reep, (sorry  ;) )  you think we can get one of them down enough for it to kick in?  Guise is pretty low, so we'd have to do a minimum of 14 points to Nephthys in this round, barring damage done to us on villains turn.

I let this be y'all's call but I do have a spare targeting computer in my hand waiting if need be.

Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on September 26, 2016, 08:10:58 PM
If we don't get hit hard, we can use it against Nomti instead.  I say we hold off...if it comes down to me being too low on hp, I can use one of my retcons to get rid of it before it hits me.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on September 29, 2016, 03:38:20 PM
Quote from: Glitch Girl on September 26, 2016, 01:24:04 PM
Blimey Reep, (sorry  ;) )

It took me an Englishly long time to work out what you were apologizing for.

Ah, you're right. I missed that Set had been wiped out (it took me about five rewrites of this post to work that out. A little bit slow these days). I'm all for destroying the Spike Trap then, since as you quite rightly say it'll take some time for us to get NephyTheElephant to the lowest HP.

Thinking ahead to my own move (I'm practically committed to this play regardless of the villain's turn):
I'll destroy the Divine Focus this round. It's done good. I'll play my remaining Aegis followed by Redeem.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on September 29, 2016, 08:05:29 PM
One last thing, is Nomti affected by Spike trap?  Think we can get it lowest before the Environment's turn and is it worth it?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on September 29, 2016, 08:22:47 PM
We could probably lower him below our current lowest, but we may get hit by the villains in a moment.

Guise's call on the Spike Trap, since he'll be the one taking the hit provisionally.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on September 30, 2016, 02:19:18 PM
See my above post on my opinion....
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on September 30, 2016, 04:48:59 PM
okay, holding off.... for now.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 01, 2016, 01:25:18 AM
Okay, in that case, Nomti smacks Nephthys for 4 points of damage.

It is now the Ennead's turn.

(http://www.sotm.freedomforceforever.com/banners/ennead.png)

Start: Environment trash gets shuffled into the deck.

Nomti is destroyed.

The top card of the environment deck is played.  It is Swarm of Scarabs: Trial, 5 HP--Reduce Damage dealt to this card by 1. Players cannot draw Hero cards.

The top card of every deck is played.

Ennead: Death's Grasp: One-Shot, [Purple Ankh]--The Villain Target with the lowest HP deals the Hero Target with the lowest HP (H) minus 2 Infernal Damage.

Guise takes 1 damage.

This triggers all Purple Ank abilities.  Nephthys heals all villains by 1.

Atum goes searching for a Red Sun card.  He finds Blast of Flame: One-Shot, [Red Sun]--The Villain Target with the highest HP deals the Hero Target with the highest HP (H) minus 1 Fire Damage.

Wraith takes 0 damage thanks to Stealth.

This triggers all Red Sun abilities, but there are none.

Fanatic: Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase. At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.

Fanatic, choose who to play this card on.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on October 01, 2016, 08:39:35 AM
I think Wraith can make best use of that, but I'll plan on destroying it instead of dealing the damage.

Stick it on Glitchy.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 01, 2016, 10:34:28 AM
Guise: Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.

Choose your target and (if applicable) play an additional card.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on October 01, 2016, 03:58:45 PM
Target Shu, can I play Retcon to get rid of the Spike Trap?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on October 01, 2016, 04:10:38 PM
Shu is already dead. It's only Nephthpthphththys and Atum in play right now.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 01, 2016, 08:48:01 PM
Quote from: Deaths Jester on October 01, 2016, 03:58:45 PM
Target Shu, can I play Retcon to get rid of the Spike Trap?

You may, so long as you target Swarm of Scarabs with the damage.  Keep in mind you may not draw cards while it is out.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on October 01, 2016, 10:58:40 PM
Ok, I'll do that then Cat. Wait...would the spike trap hit me or the scarabs this turn? If it hits the scarabs, I'll just hit Neph...just depends.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 02, 2016, 04:04:50 AM
Quote from: Deaths Jester on October 01, 2016, 10:58:40 PM
Ok, I'll do that then Cat. Wait...would the spike trap hit me or the scarabs this turn? If it hits the scarabs, I'll just hit Neph...just depends.

They would currently hit the scarabs, yes.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on October 02, 2016, 05:07:51 AM
Then I'll target Neph with Cheesy instead. And if possible use the idol to heal. Turn ended.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 02, 2016, 07:45:21 PM
Quote from: Deaths Jester on October 02, 2016, 05:07:51 AM
Then I'll target Neph with Cheesy instead. And if possible use the idol to heal. Turn ended.

You can't use the idol because it isn't your turn, so you get no powers.  You also can't end the turn for the same reason.

Continuing the Villain's turn, Wraith plays Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.

Environment: Judgement of Anubis--When this card enters play, search the Environment trash and deck for Anubis. Put him into play. If you searched the Environment deck, shuffle it. At the end of the Environment turn, Anubis deals each Target 2 Infernal Damage, and destroys this card.

Play: Elemental Storm: One-Shot, [Green Hand]--The Villain Target with the lowest HP deals each Hero Target 1 Lightning Damage, 1 Fire Damage, and 1 Cold Damage.

Everyone takes 3 damage.  This triggers all Green Hand abilities.  Nephthys deals everyone 1 more damage.

End: Nothing.

It is now Fanatic's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)

Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)


Environment Ongoing Effects
Heroes cannot use powers(Swarm of Scarabs)

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 9
Trash: 15

Ennead in Play:

Nephthys: Life Warden
HP: 14/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 29/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler


Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 8/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 20
Hand: 4
Spoiler

Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.
Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase.At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 18
In Play: 2
-Divine Focus--Ongoing, Limited
-Embolden--Ongoing
Spoiler

Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase.At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.
Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 3/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 18
Hand: 10
Spoiler

Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 12
In Play: 1
-Blatant Reference--Ongoing, Limited

Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 9/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 18
Hand: 6
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Trash: 12
In Play: 4
-Razor Ordinance--Equipment, Limited
-Utility Belt--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment

Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 10
Trash: 0
In Play: 5
-Idol of Anput--Treasure, Relic, Next to Guise
-Spike Trap--Trial
-Swarm of Scarabs--Trial, HP: 5/5
-Judgement of Anubis
-Anubis--Lord of the Underworld, HP: 20/20
Spoiler

Judgement of Anubis--When this card enters play, search the Environment trash and deck for Anubis. Put him into play. If you searched the Environment deck, shuffle it. At the end of the Environment turn, Anubis deals each Target 2 Infernal Damage, and destroys this card.
Anubis: Lord of the Underworld, Nemesis: Ra, HP: 20--Anubis is immune to damage from Environment cards. The first time a non-Environment card is destroyed each turn, this card deals the non-Environment Target with the second highest HP 2 Infernal Damage.
Swarm of Scarabs: Trial, 5 HP--Reduce Damage dealt to this card by 1. Players cannot draw Hero cards.
Spike Trap: Trial--At the end of the Environment turn, a Player may destroy 1 of their Equipment cards to destroy this card. At the start of the Environment turn, deal the Target with the lowest HP 3 Melee Damage.
Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Regain 2 HP.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on October 02, 2016, 07:57:51 PM
I should still have an Aegis in my hand, no? Or did one of the villains' many moves wipe it somehow?

Edit: don't mind me, clicked on the wrong spoiler.

I'll destroy the Divine Focus, play Aegis and fire off Redeem.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on October 03, 2016, 07:47:56 PM
Seeing as I'll probably fall in the next round, I'm going to at least go out with a bang!!

Spoiler
Play Retcon to get rid of Spike Trap, play Blatant Reference (discard both Gimmicky Character, Super Kawii, and Selling Out) all targeting Neph, use the idol to heal, and draw one.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 05, 2016, 12:05:00 AM
Fanatic can't draw cards because Swarm of Scarabs is still in play.

Same with Guise.  No cards.

Guise deals Neph 1 damage and I'll keep doing that without saying so.

It is now Wraith's turn.  Remember you get a third power thanks to Fanatic.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)

Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)


Environment Ongoing Effects
Heroes cannot use powers(Swarm of Scarabs)

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 9
Trash: 15

Ennead in Play:

Nephthys: Life Warden
HP: 13/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 29/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler


Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 9/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 14
Hand: 6
Spoiler

Chastise: Ongoing--Play next to a non-Hero Target other than a Character card. That Target is Immune to Damage and cannot deal Damage. At the start of your turn, Fanatic may deal herself 2 Psychic Damage. If she takes no Damage this way, this card is destroyed.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card. Fanatic regains 1 HP.
Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.
Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase.At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 18
In Play: 2

-Embolden--Ongoing, Next to Wraith
Spoiler

Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase.At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 3/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 18
Hand: 9
Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 13
In Play: 1
-Blatant Reference--Ongoing, Limited

Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 9/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 18
Hand: 6
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Trash: 12
In Play: 4
-Razor Ordinance--Equipment, Limited
-Utility Belt--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment

Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 10
Trash: 0
In Play: 5
-Idol of Anput--Treasure, Relic, Next to Guise
-Spike Trap--Trial
-Swarm of Scarabs--Trial, HP: 5/5
-Judgement of Anubis
-Anubis--Lord of the Underworld, HP: 20/20
Spoiler

Judgement of Anubis--When this card enters play, search the Environment trash and deck for Anubis. Put him into play. If you searched the Environment deck, shuffle it. At the end of the Environment turn, Anubis deals each Target 2 Infernal Damage, and destroys this card.
Anubis: Lord of the Underworld, Nemesis: Ra, HP: 20--Anubis is immune to damage from Environment cards. The first time a non-Environment card is destroyed each turn, this card deals the non-Environment Target with the second highest HP 2 Infernal Damage.
Swarm of Scarabs: Trial, 5 HP--Reduce Damage dealt to this card by 1. Players cannot draw Hero cards.
Spike Trap: Trial--At the end of the Environment turn, a Player may destroy 1 of their Equipment cards to destroy this card. At the start of the Environment turn, deal the Target with the lowest HP 3 Melee Damage.
Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Regain 2 HP.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on October 05, 2016, 02:36:39 AM
Target Anubis* with Stun Bolt, target Nephthys with Razor Ordinance, cross my fingers, and go Stealth

(*unless someone has a better target - so much is going on it gets hard to follow sometimes)
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on October 05, 2016, 07:35:51 AM
Woah, where the smeg did Anubis come from?

Does Anubis count as a character card, Cat?
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 05, 2016, 08:59:50 AM
Quote from: Reepicheep on October 05, 2016, 07:35:51 AM
Woah, where the smeg did Anubis come from?

Does Anubis count as a character card, Cat?

When the villains were playing cards from every deck, they played judgement of Anubis from the environment.  And no, he's not a character card.

I take it you do not wish to play a card this round, GG?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on October 05, 2016, 05:02:15 PM
I thought I couldn't because of Swarm of Scarabs.  If I can, I play MegaComputer.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on October 05, 2016, 07:04:31 PM
With Micro Targeting Computer, would you be able to OHKO the scarabs with your razor ordinance?

Or are the scarabs not long for this world anyway because of any one of the other billion of damage outputs around the corner?

Edit: Osiris would knock it out. BUT if you kill the scarabs, would he then destroy Anubis for us?

(Incidentally, I plan on destroying the Embolden on Glitchy when her turn ends. Unless you would like me to hit you for 2hp, Glitch?)
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 05, 2016, 07:36:39 PM
Quote from: Reepicheep on October 05, 2016, 07:04:31 PM
With Micro Targeting Computer, would you be able to OHKO the scarabs with your razor ordinance?

Or are the scarabs not long for this world anyway because of any one of the other billion of damage outputs around the corner?

Edit: Osiris would knock it out. BUT if you kill the scarabs, would he then destroy Anubis for us?

(Incidentally, I plan on destroying the Embolden on Glitchy when her turn ends. Unless you would like me to hit you for 2hp, Glitch?)

Yes, if you kill the scarabs, Osiris would destroy Anubis.

Scarabs keeps you from drawing cards, not playing them.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on October 06, 2016, 12:10:17 AM
I think I need what few HPs I have left so go ahead and destroy it Reep.

Thing is, I can't OHKO the Scarabs because they take -1 damage.  They'd still be up with 1 
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 06, 2016, 01:35:58 AM
(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Start: Spike trap deals Swarm of Scarab 2 melee damage.

Play: Swinging Blades: Trial--At the end of the Environment turn, deal each Target 3 Melee Damage. At the start of the Environment turn, a Hero Target may take (H) minus 2 Melee Damage. If they take Damage this way, destroy this card.

End: Does anyone wish to destroy an Equipment card to destroy Spike Trap?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on October 06, 2016, 10:27:17 AM
Didn't Guise destroy the spike trap? And should he be up to 5hp from using the idol?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on October 06, 2016, 01:48:15 PM
Yes or No guys on Targeting Computer to destroy spike trap (if it still exists that is)?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on October 06, 2016, 03:41:08 PM
Spike trap was destroyed on my turn, GG. No have to worry about it.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 06, 2016, 07:44:20 PM
Quote from: Reepicheep on October 06, 2016, 10:27:17 AM
Didn't Guise destroy the spike trap? And should he be up to 5hp from using the idol?

Sorry missed that.  ANd yes, I already adjusted him to 5 hp.  My last update was before his turn, you see.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 07, 2016, 02:44:03 AM
So end of Enviro's turn:

Judgement of Anubis deals every target 2 infernal damage, then destroys itself.  Wraith uses up her stealth and takes no damage.

Swinging Blades his every targets for 3 damage.  Guise goes down.  Goodbye, guise, we'll miss you.  Well not really, because in this game, incapped players still get a turn, just more limited and with no card plays.  But we can pretend that we'll miss him.  Anubis doesn't not like the destruction and punishes  Wriath for 2 points of damage. Swarm of Scarabs is also destroyed. Since that was a trial, you can move the idol to someone else if you like.

It is now the Ennead's turn.

(http://www.sotm.freedomforceforever.com/banners/ennead.png)

Start: Environment trash shuffled into its deck.

Anubis is destroyed.

The environment plays Rod of Anubis: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Your Hero deals 1 Target 2 Infernal Damage.

The top cards of all decks are played.

Villain: Ancient Magicks: One-Shot, [Green Hand]--Destroy (H) minus 1 Hero Ongoing and/or Equipment cards. The Villain Target with the lowest HP deals any Hero with Ongoing and/or Equipment cards in play (H) minus 2 Infernal Damage.

Chose which 2 cards to destroy and who takes the one damage if both of you still have Ongoing or Equipments.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on October 07, 2016, 10:25:54 AM
Question: Glitch played stun bolt on Anubis, right? So shouldn't the hit on Guise be reduced by 1, thus saving his life? Same with the hit on Wraith?

As for the villain turn, I really can't afford to lose my Aegis, but I will take the damage.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on October 07, 2016, 01:45:25 PM
Plus Enviro is -1 damage for calculations. 

And I'll destroy my targeting computer.  Not sure about the second yet. 
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 07, 2016, 10:38:04 PM
I did indeed royally goof up.  Guise is still alive and has 4 hp.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on October 08, 2016, 04:55:59 PM
Aegis is my only ongoing in play, right? If so, I can't afford to lose it I'm afraid. If I have anything else to drop, I will.

Otherwise I'm afraid the other card is yours, Glitchy. :(
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on October 08, 2016, 04:58:03 PM
Just checking. 

All right, I'll ditch Stun Bolt.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on October 09, 2016, 04:43:20 AM
If Blatant Reference is considered as an ongoing, I'll junk it to save GG or Reep from discard.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on October 09, 2016, 07:33:06 AM
Well, it is an ongoing so I suppose it should count. That's definitely the best option since it'll be destroyed in a couple of turns anyway.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 12, 2016, 01:33:03 AM
Sorry about the wait. Busy, busy.  And yes, Blatant reference is a valid choice.

Also, I'm going to have to go card by card through Guise's entire deck to recreate his deck up to this point as I already disassembled it when I thought he went down and mixed all his cards up, so there will be a slight delay.  Sorry.

But we can see what card Fanatic plays.

We get Brutal Censure:One-Shot--Fanatic deals 1 Target 2 Radiant Damage. You may draw a card.

Choose your target Fanatic.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on October 12, 2016, 09:12:08 AM
I'll target Neph
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on October 16, 2016, 06:39:31 PM
Great...I say thanks to Cat's mess up I get a brand new deck with nothing discarded!!!!
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on October 19, 2016, 07:41:03 PM
Catwhowalksbyhimself draws "Real Life Intrusion" causing the remaining Ennead to pack up and go back to their day jobs at Spirit of Halloween and by default HEROES WIN!

;)
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 19, 2016, 10:05:06 PM
I have actually been procrastinating the last week because I really don't want to go through this entire thread to reconstruct a deck that likely won't survive very long anyway.

Grumble.  Fine.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 19, 2016, 10:30:32 PM
Fanatic draws Final Dive:One-Shot--Destroy a Target with 4 or fewer HP, other than a Character card. Fanatic deals 1 Target X Projectile Damage, where X = the destroyed Target's current HP before it was destroyed.

Guise plays Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.

Wraith plays Utility Belt: Equipment, Limited--You may use an additional power during your power phase.  As you already have one, it is discarded.

Play: The Grave Beckons: One-Shot, [Purple Ankh]--Destroy each non-Villain Target with 3 or fewer HP.

Congrats, Guise, you just narrowly survived that.  This activates all Purple Ankh effects.  Each villain target gains 1 hp.

Atum fishes for a Red Sun card.  He finds Blast of Flame: One-Shot, [Red Sun]--The Villain Target with the highest HP deals the Hero Target with the highest HP (H) minus 1 Fire Damage.  Wraith takes 2 damage.

This would trigger all Red Sun effects, but there are none.

It is now Fanatic's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)
At the start of the Villain turn, play the top card of the Environment deck.(Shu)
At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.(Atum)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Damage dealt by Anubus is reduced by 1.(Stun Bolt)
Damage deatl by the Environment is reduced by 1.(Mega Computer)


Environment Ongoing Effects
Heroes cannot use powers(Swarm of Scarabs)

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 9
Trash: 15

Ennead in Play:

Nephthys: Life Warden
HP: 5/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 25/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler


Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 7/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 14
Hand: 6
Spoiler

Final Dive:One-Shot--Destroy a Target with 4 or fewer HP, other than a Character card. Fanatic deals 1 Target X Projectile Damage, where X = the destroyed Target's current HP before it was destroyed.
Chastise: Ongoing--Play next to a non-Hero Target other than a Character card. That Target is Immune to Damage and cannot deal Damage. At the start of your turn, Fanatic may deal herself 2 Psychic Damage. If she takes no Damage this way, this card is destroyed.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card. Fanatic regains 1 HP.
Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.
Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase.At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Trash: 18
In Play: 2

-Aegis of Resurrection--Equipment, Relic, Limited
Spoiler

Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 4/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 18
Hand: 9
Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Super Ultra Kawaii!!   : Ongoing, Limited--I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than H cards in your hand, you may play a card.At the start of your turn, destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 13
In Play: 1
-Selling Out--Ongoing, Limited

Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 6/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 18
Hand: 6
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Trash: 13
In Play: 3
-Razor Ordinance--Equipment, Limited
-Utility Belt--Equipment, Limited
-Stun Bolt--Equipment

Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 11
Trash: 1
In Play: 3
-Idol of Anput--Treasure, Relic, Next to Guise
-Swinging Blades--Trial
-Rod of Anubis--Treasure, Relic
Spoiler

Rod of Anubis: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power:Power: Your Hero deals 1 Target 2 Infernal Damage.
Swinging Blades: Trial--At the end of the Environment turn, deal each Target 3 Melee Damage. At the start of the Environment turn, a Hero Target may take (H) minus 2 Melee Damage. If they take Damage this way, destroy this card.
Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Regain 2 HP.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on October 20, 2016, 10:26:54 AM
I'll play Divine Focus, discarding Chastise, Final Dive, Sanctifying Strike and possibly whichever cards I draw now. I'll play Redeem.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on October 20, 2016, 09:00:47 PM
My move coming up:

Spoiler
Play my final Blatant reference, discard everything but Retcon, Lemme See That, and Where'd I leave that for hits on Atum, use the idol, and draw one
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 21, 2016, 01:23:44 AM
Fanatic draws
Spoiler

End of Days: Ongoing--At the start of the Environment turn, destroy all cards in play, other than this card, Character cards, and Relics. Then, destroy this card.
End of Days: Ongoing--At the start of the Environment turn, destroy all cards in play, other than this card, Character cards, and Relics. Then, destroy this card.

That makes it Guises turn and he does his thing.

He draws
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.

That makes it Wraith's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)
At the start of the Villain turn, play the top card of the Environment deck.(Shu)
At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.(Atum)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Damage dealt by Anubus is reduced by 1.(Stun Bolt)
Damage deatl by the Environment is reduced by 1.(Mega Computer)


Environment Ongoing Effects
Heroes cannot use powers(Swarm of Scarabs)

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 9
Trash: 15

Ennead in Play:

Nephthys: Life Warden
HP: 5/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 22/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler


Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 7/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 14
Hand: 6
Spoiler

End of Days: Ongoing--At the start of the Environment turn, destroy all cards in play, other than this card, Character cards, and Relics. Then, destroy this card.
End of Days: Ongoing--At the start of the Environment turn, destroy all cards in play, other than this card, Character cards, and Relics. Then, destroy this card.
Final Dive:One-Shot--Destroy a Target with 4 or fewer HP, other than a Character card. Fanatic deals 1 Target X Projectile Damage, where X = the destroyed Target's current HP before it was destroyed.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card. Fanatic regains 1 HP.
Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase.At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Trash: 18
In Play: 2
-Aegis of Resurrection--Equipment, Relic, Limited
-Divine Focus--Ongoing, Limited

Spoiler

Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 6/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 18
Hand: 9
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 13
In Play: 1
-Selling Out--Ongoing, Limited

Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 6/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 18
Hand: 6
Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Suture Self: One-Shot-The Wraith regains 3 HP.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Trash: 13
In Play: 3
-Razor Ordinance--Equipment, Limited
-Utility Belt--Equipment, Limited
-Stun Bolt--Equipment

Spoiler

Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 11
Trash: 1
In Play: 3
-Idol of Anput--Treasure, Relic, Next to Guise
-Swinging Blades--Trial
-Rod of Anubis--Treasure, Relic
Spoiler

Rod of Anubis: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power:Power: Your Hero deals 1 Target 2 Infernal Damage.
Swinging Blades: Trial--At the end of the Environment turn, deal each Target 3 Melee Damage. At the start of the Environment turn, a Hero Target may take (H) minus 2 Melee Damage. If they take Damage this way, destroy this card.
Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power: Power: Regain 2 HP.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on October 21, 2016, 01:27:32 PM
I'll be discarding both end of days as part of Divine Focus.

Whats the strategy here? Our best hope is to try and prevent any more baddies coming into play, but with just nine cards left in the villain deck and two cards being played per round, I kinda see it being a heck of a job to finish off both Neph and Atum before another miscreant pops up.

If we focus on killing Atum first, then at least he'll shuffle all the villain cards each turn and maybe reduce the chances of another villain appearing. Neph's incapacitated power sounds like it'll be a proper pain in the butt.

I can take the damage from swinging blades to destroy it, unless you guys feel that the extra damage to Neph and Atum is worth it.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on October 21, 2016, 01:38:25 PM
Gads, I have no idea.  We're so low on HP I'm not sure if we're going to make it a few more rounds.

Without my targeting computer, I can't do enough damage to take out Nephthys.  Here's what I thought though : I can play MegaComputer to help against the environment, then hit Atum with Razor Ordinance.  I can hit someone with Stun Bolt and reduce their damage as well, possibly Nephthys since they're most likely to do damage and I can't do damage to a trial card.  Sound good?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on October 21, 2016, 08:34:53 PM
Sounds great. I'll still take the damage from swinging blades, though, because I want Anubis' sticky thingy.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on October 22, 2016, 01:15:58 AM
(oh gads, the sticky thing is back)

Okay.  I play MegaComputer to reduce the Environment damage.  then I hit Atum with the Razor Ordinance for 3 damage and Naphthys with Stun bolt for 1 damage and reduce her damage by 1.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on October 24, 2016, 08:44:53 PM
You can count on me to resurrect jokes from over a decade ago.

Incidentally, does anyone know how to beat shadow?
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 24, 2016, 08:59:24 PM
You actually already played the Mega Computer last turn, I just didn't mark it down properly.  So that card is in play already, not in your hand.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on October 24, 2016, 11:44:49 PM
Okay, new plan: Play Throat Jab on Nephthys so they can't do damage, hit Atum with Stun bolt to lessen whatever damage he does by 1 and Razor Ordinance to start whittling him down.   

(I'll save Suture Self for next turn, if I'm still standing)
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 25, 2016, 02:04:56 AM
Wraith draws

Spoiler
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.


It is now the Tomb's turn.

(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Start: Fanatic tries to take damage  from the Swinging blades, but since the computer reduces its damage to 0, she can't and it stays.

Play: Swarm of Scarabs: Trial, 5 HP--Reduce Damage dealt to this card by 1. Players cannot draw Hero cards.

End: Swinging Blades hits everything for 2 points of damage.

It is now the Ennead's turn.

(http://www.sotm.freedomforceforever.com/banners/ennead.png)

Start: Environment trash shuffled into its deck.

Swarm of Scarabs destroyed.

The environment plays The Challenge of Fire: Trial--At the end of the Environment turn, deal each Target 2 Fire Damage. At the start of the Environment turn, each Player may discard up to 3 cards. If (H) plus 2 cards are discarded this way, destroy this card.

The top card of each deck is played in order.

Ennead: The Desert's Wrath: One-Shot, [Green Hand]--Destroy all Environment cards. The Villain Target with the lowest HP deals each Hero Target X Projectile Damage, where X = the number of cards destroyed by this card.

All Environment targets are destroyed, but Nephthys can't deal the damage.  This actives her Green Hand effect, but she still can't deal the damage.  Wraith just saved the game for you all.

Fanatic: "Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Guise: Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.

Who do you wish to damage, Guise?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on October 25, 2016, 04:48:22 AM
Can I see the hp of both villians and what enviroment cards are in play before I decide?
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 25, 2016, 09:05:03 AM
Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)
At the start of the Villain turn, play the top card of the Environment deck.(Shu)
At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.(Atum)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Damage dealt by Anubus is reduced by 1.(Stun Bolt)
Damage dealt by the Environment is reduced by 1.(Mega Computer)
Nephthys cannot deal damage.(Throat Jab)


Environment Ongoing Effects
Heroes cannot use powers(Swarm of Scarabs)

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 9
Trash: 15

Ennead in Play:

Nephthys: Life Warden
HP: 1/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 9/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler


Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 6/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 14
Hand: 6
Spoiler

Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card. Fanatic regains 1 HP.
Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase.At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Trash: 18
In Play: 2
-Aegis of Resurrection--Equipment, Relic, Limited
-Divine Focus--Ongoing, Limited
-"Absolution"--Equipment, Relic, Limited

Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 4/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 18
Hand: 9
Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 13
In Play: 1
-Selling Out--Ongoing, Limited

Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 4/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 15
Hand: 5
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 16
In Play: 4
-Razor Ordinance--Equipment, Limited
-Utility Belt--Equipment, Limited
-Stun Bolt--Equipment
-Mega Computer--Equipment

Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 10
Trash: 5
In Play: 0

Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on October 25, 2016, 02:42:42 PM
Crap, was hoping Neph had more hp. Guess I'll hit Atum then.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 26, 2016, 12:54:00 AM
Wraith: Utility Belt: Equipment, Limited--You may use an additional power during your power phase.

One is already in play, so it is discarded.

Tomb of Anubis: Cast into the Underworld: Increase Damage dealt by Environment Targets by 1. At the start of the Environment turn, if there are (H) or more Environment cards in play, destroy this card.

Play: Taste of Immortality: One-Shot--Move the top card from beneath the Shrine of the Ennead into the Villain play area. All Villain Targets regain (H) minus 1 HP.

Geb comes out to play!

End: None

It is now Fanatic's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)
At the start of the Villain turn, play the top card of the Environment deck.(Shu)
At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.(Atum)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Damage dealt by Anubus is reduced by 1.(Stun Bolt)
Damage dealt by the Environment is reduced by 1.(Mega Computer)
Nephthys cannot deal damage.(Throat Jab)


Environment Ongoing Effects
Heroes cannot use powers(Swarm of Scarabs)

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 1
Trash: 19

Ennead in Play:

Nephthys: Life Warden
HP: 3/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
HP: 10/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.


Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler


Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 6/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 14
Hand: 6
Spoiler

Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card. Fanatic regains 1 HP.
Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase.At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Trash: 18
In Play: 2
-Aegis of Resurrection--Equipment, Relic, Limited
-Divine Focus--Ongoing, Limited
-"Absolution"--Equipment, Relic, Limited

Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 4/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
Idol of Anput: Regain 2 HP.

Deck: 18
Hand: 9
Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 13
In Play: 1
-Selling Out--Ongoing, Limited

Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
HP: 4/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 15
Hand: 5
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 16
In Play: 4
-Razor Ordinance--Equipment, Limited
-Utility Belt--Equipment, Limited
-Stun Bolt--Equipment
-Mega Computer--Equipment

Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.



(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 9
Trash: 5
In Play: 1
-Cast into the Underworld
Spoiler

Cast into the Underworld: Increase Damage dealt by Environment Targets by 1. At the start of the Environment turn, if there are (H) or more Environment cards in play, destroy this card.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on October 26, 2016, 12:59:58 PM
Ah, dammit. We might have won this round if it weren't for Geb.

Ok, let's see. I'll hit Atum with Sanctifying Strike and then again with Absolution.

Edit: That is, destroying Divine Focus at the start of my move as well.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on October 26, 2016, 06:50:26 PM
Shouldn't the Swarm of Scarab effect be null seeing as it was wiped out earlier by Neph?

My future move:

Spoiler
Use Retcon to get rid of the Environment card, followed by Where Did I Leave That..will wait to see what I get to decide on next move.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 27, 2016, 01:39:29 AM
Fanatic draws
Spoiler

Divine Sacrifice: One-Shot--Fanatic deals up to 3 Targets 1 Irreducible Radiant Damage each. Damage dealt by those Targets is redirected to Fanatic until the start of your next turn.
Zealous Offense: Ongoing, Limited   At the start of your turn, select up to 2 non-Character card targets. Those Targets cannot deal Damage until the start of your next turn.At the end of your turn, if you have not dealt at least 3 Damage this turn, destroy this card.

Guise draws
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.

Do you wish to keep them?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on October 27, 2016, 02:02:48 AM
Seeing as I got a Retcon, I better keep 'em. Use the idol and draw one to end my turn.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 27, 2016, 02:20:32 AM
Quote from: Deaths Jester on October 27, 2016, 02:02:48 AM
Seeing as I got a Retcon, I better keep 'em. Use the idol and draw one to end my turn.

There is no idol.  It, and all the other environment cards were destroyed.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on October 27, 2016, 02:35:13 AM
On my turn, I start by playing "Suture Self".  Can I see just the HPs on the standing Ennead?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on October 27, 2016, 03:04:55 AM
Well crap...probably won't make it to the next turn then but I guess hit Atum with power and draw two.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 27, 2016, 10:00:22 AM
Guise draws
Spoiler

Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.

Nephthys: Life Warden
HP: 3/28

Atum: World Finisher
HP: 4/30

Geb: Earthquake Speaker
HP: 32/32
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on October 27, 2016, 01:24:40 PM
Damn, I was hoping one of them was down by now.  I don't even get time to gloat.

Razor Ordinance on Nephthys, Stealth on myself.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 28, 2016, 01:33:39 AM
I am afraid I messed up your hand list.  Severely.  This is your actual hand.  Sorry, but you already played suture self and I neglected to remove it while forgetting to add some things.  You'll have to re-do that turn.

Spoiler

Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.


Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on October 28, 2016, 01:14:24 PM
Play Microtargeting Computer, take out Atum with Razor Ordinance and Nephthys with Stun Bolt and cross my fingers.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 28, 2016, 11:02:29 PM
Wraith draws
Spoiler

Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.


It is now the environment's turn.

(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Start: Nothing

Play: Shamise: Mummy, Trial, 7 HP--When this card enters play, search the Environment trash and deck for the Rod of Anubis. Put it into play. If you searched the Environment deck, shuffle it. At the end of the Environment turn, Shamise deals the non-Environment Target with the second lowest HP 2 Infernal Damage.

End: Shamise deals either wraith or Guise 1 point of damage.  Who wants it?
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 28, 2016, 11:05:30 PM
I think you guys have a good shot at this.  It's going to be close, but it can be done.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on October 28, 2016, 11:33:16 PM
I''ll take it because I can soak it.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 29, 2016, 12:24:31 AM
Quote from: Glitch Girl on October 28, 2016, 11:33:16 PM
I''ll take it because I can soak it.

How?  You did not not use Stealth.  You used your two attack powers instead.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on October 29, 2016, 02:53:01 AM
Crap, still thinking of my previous move.

I'll still take it, unless Guise it dying to get hit ;)

Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on October 29, 2016, 04:14:29 AM
I'll take the hit, that way GG has a chance to survive if the villians go nuts on their turn.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 29, 2016, 10:04:14 AM
That makes it the Ennead's turn.

(http://www.sotm.freedomforceforever.com/banners/ennead.png)

Start:
Nuit: Environment trash reshuffled into deck.
Osiris: Shamise destroyed
Shu: The environment plays Swarm of Scarabs: Trial, 5 HP--Reduce Damage dealt to this card by 1. Players cannot draw Hero cards.
Set: Cards are played.

Villain: Blast of Flame: One-Shot, [Red Sun]--The Villain Target with the highest HP deals the Hero Target with the highest HP (H) minus 1 Fire Damage. 
Geb hits Fanatic for 2.
Fanatic: Final Dive:One-Shot--Destroy a Target with 4 or fewer HP, other than a Character card. Fanatic deals 1 Target X Projectile Damage, where X = the destroyed Target's current HP before it was destroyed.
There is nothing that can be destroyed, so it's discarded.
Guise: Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
No cards with HP discards, so no healing.  Would you like to play a card?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on October 29, 2016, 08:47:09 PM
Play Retcon to junk the Scarabs.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 29, 2016, 08:56:53 PM
Quote from: Deaths Jester on October 29, 2016, 08:47:09 PM
Play Retcon to junk the Scarabs.

Which gives you an additional draw or play.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on October 29, 2016, 11:19:48 PM
Draw.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 30, 2016, 12:33:23 AM
Guise draws
Spoiler

Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?

Wraith: Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.(Yes, they do stack)

Environment: The Challenge of Fire: Trial--At the end of the Environment turn, deal each Target 2 Fire Damage. At the start of the Environment turn, each Player may discard up to 3 cards. If (H) plus 2 cards are discarded this way, destroy this card.

Atum:  Villain Trash shuffled into deck.

Nephthys:  Geb is already healed.

Play: Rise to Power: One-Shot--Move the top card from beneath the Shrine of the Ennead into the Villain play area. Play the top card of the Villain deck.

Isis emerges!

The Desert's Wrath: One-Shot, [Green Hand]--Destroy all Environment cards. The Villain Target with the lowest HP deals each Hero Target X Projectile Damage, where X = the number of cards destroyed by this card.

Isis deals all heroes 1 point of damage.  This activates all Green Hand effects!

Geb hits Wraith and Fanatic for 2 points of damage.

Isis hits Wraith for 2 points of damage.  Wraith is Incapacitated!

It is now Fanatic's turn

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)
At the start of the Villain turn, play the top card of the Environment deck.(Shu)
At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.(Atum)


Hero Ongoing Effects


Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 9
Trash: 15

Ennead in Play:

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Nephthys: Life Warden
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler


Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 2/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 14
Hand: 6
Spoiler

Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card. Fanatic regains 1 HP.
Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase.At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Trash: 18
In Play: 2
-Aegis of Resurrection--Equipment, Relic, Limited
-Divine Focus--Ongoing, Limited
-"Absolution"--Equipment, Relic, Limited

Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 2/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 18
Hand: 6
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Trash: 13
In Play: 0

Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
INCAPACITATED

Incap Abilities (Choose one)
1. One Player may play a card now.

2. One Hero regains 2 HP.

3. Destroy an Ongoing card.


(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 12
Trash: 3
In Play: 0

Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on October 30, 2016, 12:52:26 AM
Wraith nooooo! :(

I'll play sanctifying strike and absolution on Isis.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on October 30, 2016, 02:15:27 AM
I'm probably next to go down but I'm going to leave a mark beforehand!

Playing Look What I Found on Isis, power on Isis, and draw 2
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 30, 2016, 02:35:51 AM
Quote from: Reepicheep on October 30, 2016, 12:52:26 AM
Wraith nooooo! :(

I'll play sanctifying strike and absolution on Isis.

I goofed up your hand too.  Must have been snoozing last round.  Here's your actual hand.  You'll have to change your play.

Spoiler

Divine Sacrifice: One-Shot--Fanatic deals up to 3 Targets 1 Irreducible Radiant Damage each. Damage dealt by those Targets is redirected to Fanatic until the start of your next turn.
Zealous Offense: Ongoing, Limited   At the start of your turn, select up to 2 non-Character card targets. Those Targets cannot deal Damage until the start of your next turn.At the end of your turn, if you have not dealt at least 3 Damage this turn, destroy this card.
Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase.At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on October 30, 2016, 04:12:55 AM
Well, that bites.

Guys let me know what effect y'all want when my turn comes.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on October 30, 2016, 02:42:53 PM
Darn it.

In that case, swap out sanctifying strike for divine sacrifice, aiming at both baddies.

Glitch, I guess use the healing move to keep Guise and, later on, me in the game. With my Aegis, I'm still technically on 12+ hp, so I'm ok for a few rounds. We just need a really heavy hitting card to pop up soon.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 30, 2016, 07:07:25 PM
Fanatic draws
Spoiler

Chastise: Ongoing--Play next to a non-Hero Target other than a Character card. That Target is Immune to Damage and cannot deal Damage. At the start of your turn, Fanatic may deal herself 2 Psychic Damage. If she takes no Damage this way, this card is destroyed.

Guise draws
Spoiler

Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.

It is now Wraith's turn

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)
At the start of the Villain turn, play the top card of the Environment deck.(Shu)
At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.(Atum)


Hero Ongoing Effects
Redirect all damage dealt by Geb and Isis to Fanatic(Divine Sacrifice)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 9
Trash: 15

Ennead in Play:

Geb: Earthquake Speaker
HP: 31/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 17/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Nephthys: Life Warden
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler


Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
HP: 2/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 14
Hand: 4
Spoiler

Chastise: Ongoing--Play next to a non-Hero Target other than a Character card. That Target is Immune to Damage and cannot deal Damage. At the start of your turn, Fanatic may deal herself 2 Psychic Damage. If she takes no Damage this way, this card is destroyed.
Zealous Offense: Ongoing, Limited   At the start of your turn, select up to 2 non-Character card targets. Those Targets cannot deal Damage until the start of your next turn.At the end of your turn, if you have not dealt at least 3 Damage this turn, destroy this card.
Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase.At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Trash: 18
In Play: 2
-Aegis of Resurrection--Equipment, Relic, Limited
-Divine Focus--Ongoing, Limited
-"Absolution"--Equipment, Relic, Limited

Spoiler

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Divine Focus: Ongoing, Limited--At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 2/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 5
Hand: 9
Spoiler

Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Trash: 26
In Play: 0

Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
INCAPACITATED

Incap Abilities (Choose one)
1. One Player may play a card now.

2. One Hero regains 2 HP.

3. Destroy an Ongoing card.


(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 12
Trash: 2
In Play: 1
-Cast into the Underworld

Spoiler

Cast into the Underworld: Increase Damage dealt by Environment Targets by 1. At the start of the Environment turn, if there are (H) or more Environment cards in play, destroy this card.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on October 31, 2016, 05:07:06 AM
Heal Guise. 
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 31, 2016, 09:15:40 AM
It is now the environment's turn.

(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Start: Nothing.

Play: Rod of Anubis: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power:Power: Your Hero deals 1 Target 2 Infernal Damage.

End: Nothing

It is now the Ennead's turn.

Start: Nuit--Environment trash shuffled into deck.

Osiris--Nothing to destroy

Shu--Environment plays Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power:Power: Regain 2 HP.

Set--Cards get played

Ennead: The Grave Beckons: One-Shot, [Purple Ankh]--Destroy each non-Villain Target with 3 or fewer HP.

Fanatic is destroyed.  As her HP never hits zero, the Aegis does not help her.  She's dead, Jim.  This activates all Purple Ankh effects.  Isis hits Guise for 2 points of damage.

Guise: Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.

Tomb: Spike Trap: Trial--At the end of the Environment turn, a Player may destroy 1 of their Equipment cards to destroy this card. At the start of the Environment turn, deal the Target with the lowest HP 3 Melee Damage.


Atum--Villain trash shuffled into deck.

Nephthys--Villains healed for 1 point of damage each.


Play: Death's Grasp: One-Shot, [Purple Ankh]--The Villain Target with the lowest HP deals the Hero Target with the lowest HP (H) minus 2 Infernal Damage.

Isis hits Guise for 1.

It is now Fanatic's turn.

Villain Ongoing Effects
At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.(Nuit)
At the start of the Villain turn, destroy the target other than a character card with the lowest HP.(Osiris)
At the start of the Villain turn, play the top card of the Environment deck.(Shu)
At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.(Atum)


Hero Ongoing Effects
Redirect all damage dealt by Geb and Isis to Fanatic(Divine Sacrifice)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ennead.png)
Side: The Power of the Ennead

Spoiler

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.

Deck: 9
Trash: 15

Ennead in Play:

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 18/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Ennead Incapacitated:

Nuit: She Who Protects
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Nephthys: Life Warden
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Atum: World Finisher
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Ennead Underneath the Shrine of the Ennead:
Spoiler


Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.


(http://www.sotm.freedomforceforever.com/banners/redeemerfanatic.png)
INCAPACITATED

Incap Abilities (Choose one)
1. One Player may draw a card now.

2. Each Hero regains 1 HP.

Select a Hero. Reduce the next Damage dealt to that Hero by 2.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 1/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 5
Hand: 9
Spoiler

Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Trash: 26
In Play: 0

Spoiler

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.



(http://www.sotm.freedomforceforever.com/banners/wraith.png)
INCAPACITATED

Incap Abilities (Choose one)
1. One Player may play a card now.

2. One Hero regains 2 HP.

3. Destroy an Ongoing card.


(http://www.sotm.freedomforceforever.com/banners/anubis.png)

Deck: 12
Trash: 0
In Play: 3
-Cast into the Underworld
-Rod of Anubis--Treasure, Relic
-Idol of Anput--Treasure, Relic
-Spike Trap--Trial

Spoiler

Spike Trap: Trial--At the end of the Environment turn, a Player may destroy 1 of their Equipment cards to destroy this card. At the start of the Environment turn, deal the Target with the lowest HP 3 Melee Damage.
Idol of Anput: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power:Power: Regain 2 HP.
Rod of Anubis: Treasure, Relic--When a Trial card is destroyed, 1 Player may place this card in their play area. They gain the following Power:Power: Your Hero deals 1 Target 2 Infernal Damage.
Cast into the Underworld: Increase Damage dealt by Environment Targets by 1. At the start of the Environment turn, if there are (H) or more Environment cards in play, destroy this card.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on October 31, 2016, 02:56:37 PM
Gah! Bugger! Blast! Confound it! Dirty rotton tricksters!

I'll use the damage reduction on Guise.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on October 31, 2016, 07:10:48 PM
How the Hell did I survive that?!?!  I mean WTF....course w all know this is a lose then with me hanging on by just 1 hp....

My move will start with this and then we'll see...
Spoiler
play BEST CARD EVER!
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on October 31, 2016, 08:09:47 PM
Guise draws

Spoiler

Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.

Don't forget to choose the target for your damage.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on November 01, 2016, 12:07:00 AM
Target is Isis, I'll also play Where'd I Leave that to pull Retcon out of my trash and put it into play to junk Spike Trap after I hit Atum with my power.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on November 01, 2016, 12:43:50 AM
The Retcon grants you another draw or play.  Also, next time you draw, you will reshuffle your deck.

You also have both the Idol and the Rod in your possession.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on November 01, 2016, 12:52:39 AM
And I'm calling it.  I just checked, and no matter what you do, you lose.  The evironment will hit you for 4, the villains for 2 the first card and I didn't check all the other damage that will trigger.  A lot, I think.

Villains Win!
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on November 01, 2016, 12:58:20 AM
BOO! 

Wow that was BRUTAL.  I don't know if it was the combination of enemy and environment or the fact that there were only 3 of us, but there was a lot of complicated sequences and damage floating around.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on November 01, 2016, 01:28:32 AM
Such a cheap win. I wish they were actual people so I can be really, really angry at them and not invite them to my birthday party.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on November 01, 2016, 02:07:45 AM
We really needed one more player to handle this...along with some better draws (could've used Guise the Barbarian earlier). I'm really amazed, though, that I was the last to go because many times I thought I'd fall only to not.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on November 01, 2016, 02:37:54 AM
The Ennead tend to be much harder with fewer players, especially compared to other villains.  You ended up taking on 7 of them, which is over twice your own number.  With 4 players, you would have faced 8, only at twice your number and five players would have faced the full nine, but at under twice their numbers.  With three you can fight 9, so up to three times, but with 5 players, they can still only face up to nine, which is FAR easier with 2 extra heroes.

Still you did surprisingly well in spite of the some of the unlucky draws.

That was also an unusually long game.  Not just in real time, but as far as number of rounds.  Brutally long in fact.

Good job all, in spite of the challenges.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on November 01, 2016, 06:57:37 PM
That's good to know at least. 

I'm up for another game eventually, but after a break first.  A little unwind time, plus holidays are coming up.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on November 01, 2016, 07:09:07 PM
It'd be fun to consider some FR themed custom decks.

I feel we'd have won if we'd had nipple hoses.
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on November 01, 2016, 08:03:46 PM
Quote from: Reepicheep on November 01, 2016, 07:09:07 PM
It'd be fun to consider some FR themed custom decks.

I feel we'd have won if we'd had nipple hoses.

There are, in fact, several available.  The Ant, Minute Man, and Tombstone all appear to be in playable state.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on November 01, 2016, 08:07:38 PM
Quote from: catwhowalksbyhimself on November 01, 2016, 08:03:46 PM
Quote from: Reepicheep on November 01, 2016, 07:09:07 PM
It'd be fun to consider some FR themed custom decks.

I feel we'd have won if we'd had nipple hoses.

There are, in fact, several available.  The Ant, Minute Man, and Tombstone all appear to be in playable state.

IF we are doing that then Tombstone is mine!!!!  MINE!!!  MIIIINNNNEEE!!!  Otherwise...eh... ;P
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on November 01, 2016, 08:36:27 PM
I am so in for that. :minute: :ant:  :tombstone
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on November 01, 2016, 09:19:58 PM
Count me in as well!
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on November 01, 2016, 11:53:58 PM
You may have Tombstone, my friend.

Here's a link to the tracking thread.

https://boardgamegeek.com/thread/1297634/freedom-force-deck-tracking/page/1

And Nuclear Winter/Red Oktober

https://boardgamegeek.com/article/23518840#23518840

We will, as GG said, take a bit of a break first though.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on May 02, 2017, 04:05:19 PM
[poke]

...Hello?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on May 02, 2017, 06:57:44 PM
You poked? And why did you poke so hard?
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on May 04, 2017, 12:57:40 AM
sorry, but I was getting antsy for another game.  It has been about 6 months.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on May 04, 2017, 01:59:17 AM
I'm ready for a new one too but I think we might be the only two players interested...
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on May 04, 2017, 02:12:17 AM
I suppose I can maybe start one up next week.  Probably going to put off the FF custom 1 until later as I don't feel like trying to figure out how to similar decks I dont' actually have.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Glitch Girl on May 05, 2017, 03:03:01 PM
That sounds good.  Thanks Cat.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on May 06, 2017, 11:41:16 PM
*applauds*
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on June 04, 2017, 07:29:38 PM
<wanders around in his Guise onesy>
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on June 04, 2017, 09:40:25 PM
Sorry, I will get around to it eventually.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Deaths Jester on June 07, 2017, 02:33:34 PM
That's okay, I was just showing off my onesy.
Title: Re: Sentinels of the Multiverse Game 10
Post by: Reepicheep on June 07, 2017, 10:10:44 PM
*Takes photos of DJ modelling his onesie*
Title: Re: Sentinels of the Multiverse Game 10
Post by: catwhowalksbyhimself on June 07, 2017, 10:51:26 PM
I am updating the hero list now.  I was meaning to just remove the additional pictures, but as the creators of this game now have a podcast explaining in detail the lore behind the game (http://theletterspage.libsyn.com/), I couldn't resist updating a few entries along the way.

Should be ready to start soonish.