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Freedom Force Forums => FX => Topic started by: danzrocker on March 17, 2012, 08:49:31 AM

Title: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: danzrocker on March 17, 2012, 08:49:31 AM
Hi guys as i was looking for a few Lantern power fx which were actually intended and seen in DCUO but i actually needed to make a mod for  :ffvstr: .I know there are several nice Lantern FXs available for the game  like the Gl_hammer, Gl_Punch ,Gl_phoenix and so on but then again i intend to create a next generation mod which would involve high tech Lantern FX. And recently when i saw the GL and SC powers in the DCUO Videos i was truly astounded. So decided to tell you guys about it. Is there a possibility that there are any of the Fx powers seen in the pics:


Crushing Hand Fx
(http://images.mmorpg.com/images/newsImages/342011/DCUO-FightfortheLight.jpg)
The GL helicopter FX truly astounding:
(http://www.blisteredthumbs.net/wp-content/uploads/2011/09/dc_scr_plyrAct_STARLabsAlert_023.jpg)
The Airstrike and Chain Saw Fx wielded by Hal and Sinestro damn this pic is awesome
(http://files.g4tv.com/ImageDb3/277308_S/Green-Lantern-DLC-Comic-To-DC-Universe-Online-Fight-For-The-Light-.jpg)
Blades,Swords and Shurikens:
(http://thiswouldbemoreawesomewithlasers.files.wordpress.com/2010/11/dc-universe-online-green-lantern-8.jpg?w=510)
(http://www.zam.com/Im/Image/201372.jpg)

Though for further, adequate and better reference to any other Lantern powers you guys may see this nice Lantern power usage videos.
http://www.youtube.com/watch?v=cwkIszeP6ao&feature=related
http://www.youtube.com/watch?v=lPlzYULcI50&feature=related
http://www.youtube.com/watch?v=WjQfdVjm2eQ&feature=related

Also there is a unique machine gun FX as well some cool FXs. And thats pretty much it and please do try to help,you never know its always worth a try. Thanks again for all your help.  :)
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Previsionary on March 17, 2012, 03:25:13 PM
You're not going to find anything that detailed for fx (especially not in regards to melee weapons as they would come out looking weird if they are not projectiles). The effects in your pics are a higher poly count. In a game like FF, that'd cause massive slowdowns. Also, there's the issue of nifs being needed, and meshers aren't as keen to make those for whatever reason.

That said, I believe Ren made some plane fx that can be converted into a GL one, and you MIGHT be able to get a more up to date hand (and missile) FX if you can find someone to put in the work.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: danzrocker on March 17, 2012, 05:32:17 PM
Ok i understand prev you are infact absolutely right because i was thinking idiotically to compare a normal level super hero  :ffvstr: to high end next generation detailed graphical MMORPG like DCUO. But those Green Lantern FX really intrigued me and i wanted them really bad but then again you are right as it would n`t be possible to create such high level detailed Fx for  :ffvstr: . Then again where can i possibly find REN`s Plane FX and the others like the hand and missile you are speaking of?

Secondly, Is there a chance to possibly convert the shuriken, the sword,axes and some other FX into GL related FX. Also Prev it didn`t really matter if the FX were projectiles and even beams or cones. Also Is there a way to Create Kilowog `s Taser Sweep attack(seen in Green Lantern:Emerald Knights) as an area FX or if not which area FX would you suggest being used for it in the game?

And Finally i had used MYSTIC `s kyle Rayner at the Champions website and funny its keyframes actually had a unique melee attack with a Good GL Sword. Is there possibly any way to add some sort of an axe or a devastator sword or a whip, giant hammer (especially for Kilowog) , a GL pistol,GL machine gun, or a GL Sniper (as seen in use by Texas jack `s awesome punisher and which would really look good for John Stewart as GL weaponry) to the keyframes of GLs or Other Lanterns by actually changing the real weaponry to GL weaponry with respect to their respective keyframes and then modifying the keyframes to work with the GL meshes? Could this possibly work and sorry i totally forgot thanks a lot for your advice and response.  :)  (OOpss my reply actually got longer and tougher then i thought,sorry for that)
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on March 18, 2012, 05:13:21 AM
http://games.groups.yahoo.com/group/Beardedinlairmeshes4/

There's a Green_Gun FX located here that is meant for Lanterns.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: danzrocker on March 18, 2012, 10:36:35 AM
Thanks a lot cyber my buddy but i am really sorry for complaining but since there is no readme file i really don`t know the procedure for the configuration of adding a new FX in  :ffvstr: by using FFEDIT 2 .Could you be so kind enough to explain me as to how i do that? Much obliged.  ^_^

And are there any similar GL as well as Yellow Lantern FXs out there? Thanks Again for all you have done.  :thumbup:
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Previsionary on March 18, 2012, 11:49:22 AM
i'll answer your questions when I'm more awake. Install directions for FX are ALL over Fxforce.

http://www.fxforce.com/Tutorials.html

Also, at some point a few years back, I made a bunch of simple Gl variation fx that are all packed up in PFX 1.2.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on March 19, 2012, 02:35:24 AM
Hey Prev, since you're the resident FX master, have you been able to get Bearded's Green_Gun Fx to work for  :ffvstr:?

Edit: I should have specified, what settings are used in FFedit as far as positioning to get the gun to show and stay?
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: danzrocker on March 19, 2012, 09:21:28 AM
For what i think to make a  :ff: related FX and nif files to work with  :ffvstr: though i know you would be aware of this and its really simple process 'would be by converting the nif files using EZNif Convert to make them work for  :ffvstr: .What do you think?  :huh:
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on March 19, 2012, 06:06:52 PM
Thanks Dan, but I was actually referring to "Attack Types" and "Node Attachment Points".

Without conversion, the Green_Gun FX shows up, but just not where I want it to.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: danzrocker on March 19, 2012, 07:45:36 PM
So then what do you think buddy should it be like this:
Attack Type: Ranged
Attack sub type: Projectile
Core: Right Hand
Start: Right Hand
End: Blank

Do you think its right but then again its just a guess?  :P
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on March 19, 2012, 07:54:37 PM
With those settings, the gun shows up for about a third of a second above the character's left shoulder, then disappears.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on March 19, 2012, 08:45:11 PM
Attack Type: Ranged
Attack sub type: Projectile

Start: Bip01 R Forearm

Launch: Blank

Core: Bip01 R Hand

End: Blank
---------------------------------------------------------------------------------------------------------------------------------------------------

These settings work, but the gun will stay hovering over your character for the rest of the game in Rumble Room.

---------------------------------------------------------------------------------------------------------------------------------------------------

That said, is anyone interested in having a Blue, Red or Yellow Gun? If so, I'll release those.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: danzrocker on March 19, 2012, 09:10:28 PM
Me Me Me Me ! I want it. I want them really really bad.  ^_^

EDIT: Also cyber another problem that arises is that when any hero or villain fires the green GL gun it actually fires a giant black square with a small pink box at its ends instead of a bullet or something. What am i doing wrong? and how should i resolve this?  :huh:
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on March 19, 2012, 09:21:23 PM
Done. Check my Yahoo group.

CB_FX_FFvt3R_Batch 03

Includes the 3 re-colored guns, plus the red daggers. My FX.Dat is included, but back yours up before merging the two.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: danzrocker on March 19, 2012, 09:23:29 PM
 Also cyber another problem that arises is that when any hero or villain fires the green GL gun it actually fires a giant black square with a small pink box at its ends instead of a bullet or something although the animation and design of the gun is quite fine.. What am i doing wrong? and how should i resolve this?  :huh:
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Previsionary on March 19, 2012, 09:35:09 PM
Quote from: Cyber Burn on March 19, 2012, 02:35:24 AM
Hey Prev, since you're the resident FX master, have you been able to get Bearded's Green_Gun Fx to work for  :ffvstr:?

Edit: I should have specified, what settings are used in FFedit as far as positioning to get the gun to show and stay?

I have never used that FX. Sorry.

DanZ, it sounds like you're missing textures. I'm going to answer your first post in my next post. Standby.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Previsionary on March 19, 2012, 09:44:41 PM
To your previous post with all the questions: I'm going to go down the row and answer best I can with the allotted time I have.

1. Ren's toy plane fx MAY be on his backup yahoo group. There should be a link to those yahoo groups in the Promotions forum. The missile can be made from something in game or from a custom nif, if you can find someone to make it. Same thing for the hand.

2. As projectiles, yes. No problem at all. Find someone willing to nifskope that, recolor, and complete the whole thing as an fx package with a start/end nif. I released a weapons pack a while back (and it's in pfx 1.2), so some of the work is already done. There are also other weapon fx out there you might find amusing.

3.  Haven't seen the video yet, so I can't opine on this one at this moment. Sorry.

4. RE: melee weapons - possibly, if the keys work and you can find someone to do that work via nifskope correctly.

A lot of this comes down to finding someone who'll be willing to put in the work to do that, assuming you can't pull it off yourself.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on March 19, 2012, 09:48:59 PM
Quote from: danzrocker on March 19, 2012, 09:23:29 PM
Also cyber another problem that arises is that when any hero or villain fires the green GL gun it actually fires a giant black square with a small pink box at its ends instead of a bullet or something although the animation and design of the gun is quite fine.. What am i doing wrong? and how should i resolve this?  :huh:

Unfortunately, I don't know what the problem is here. the Green_Gun included only the nifs, so it's possible that you are missing a texture or two from somewhere. I'll look into it tonight and see if I can figure it out.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on March 19, 2012, 10:00:32 PM
Check my FX folder in my Yahoo group, there is a file titled "Bearded's Green_Gun TGA files", add those to your textures folder and see if that helps.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: danzrocker on March 19, 2012, 10:39:27 PM
Maybe your right Prev, and in fact your 110% right as to the part ' where i can`t pull it off myself and might need someone`s assistance ' Damn man i am just a damn beginner and infact i have just started to learn the numerous concepts of FX and power animations. :lol: Yet i am really thankful for all your advices and help.  ^_^

So then here is an open invitation for everyone who is anyone who would be interested to assist and help me in the creation of any GL related FX? Please do PM me incase of interest. WOw! this is really awkward  :blink:. What am i doing?  :P

Also Thanks a lot cyber for all your help as well and Yes the Problem has been resolved. Also i really like your Blue, yellow and red lantern guns. They really suit the leaders like Sinestro, Atrocitus and Saint Walker. Nice Job buddy!  :D
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on March 20, 2012, 03:51:12 AM
I'm still learning the art of FX creation, and can't make any full commitment, but what did you have in mind as far as your FX needs?
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on March 21, 2012, 01:23:13 AM
QuoteAnd Finally i had used MYSTIC `s kyle Rayner at the Champions website and funny its keyframes actually had a unique melee attack with a Good GL Sword. Is there possibly any way to add some sort of an axe or a devastator sword or a whip, giant hammer (especially for Kilowog) , a GL pistol,GL machine gun, or a GL Sniper (as seen in use by Texas jack `s awesome punisher and which would really look good for John Stewart as GL weaponry) to the keyframes of GLs or Other Lanterns by actually changing the real weaponry to GL weaponry with respect to their respective keyframes and then modifying the keyframes to work with the GL meshes? Could this possibly work and sorry i totally forgot thanks a lot for your advice and response.    (OOpss my reply actually got longer and tougher then i thought,sorry for that)

As far as that goes, I can put a John Stewart or Hal Jordan body in place of the Kyle Rayber one on Mystic's skope.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: danzrocker on March 21, 2012, 02:20:23 AM
Yeah, that would be good as well. Also can you create sinestro in a similar fashion by attaching the keyframes of kyle rayner as well making him a sinestro corp in the process i.e a yellow lantern. Also can we attatch a giant hammer melee attack to kilowog more like that of kyle`s sword attack to simply make him look more intimidating?

and Lastly what FX would you suggest to use Kilowog `s Taser Sweep attack as seen in the animated movie Green Lantern : emerald Knights in fact what i think it should be more of an area attack but still what would suggest?  ^_^
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on March 21, 2012, 03:15:54 AM
Putting a Sinestro body frame on Mystic's GL_Kyle skope...I can do. Giving Kilowog a hammer or other weapons, not without losing the GL animations. That's still above my current level of skoping.

As for the taser FX, I'd have to re-watch the movie to see what you mean.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: danzrocker on March 21, 2012, 07:34:49 PM
Hi CB, i was still trying to figure out how to show or explain you some new ideas regarding some GL FX but then again saw your new skope at the 'What you`ve skoped lately` thread i really love your sinestro with that chain saw. If you have no problem or are absorbed in the completion of its final stages could you please send it to me at my email : nova.rocker@hotmail.com.

Also did you get enough time to watch the Green Lantern movie? Also buddy could you be kind enough as to guide me where i could learn skoping or hex editing so to speak and though i am still in the process of learning still its never late to try. Thanks a lot again CB!  ^_^
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on March 21, 2012, 07:59:10 PM
Haven't had a chance to re-watch the movie yet, maybe next week, time depending.

As for tutorials: http://freedomreborn.net/forums/index.php?topic=50675.0

As for sending out my skopes, they aren't quite finished yet, so I have to wait on that. Sorry.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on April 11, 2012, 01:24:48 AM
Hey Dan, I'm working on Shuriken FX for the Lanterns. I have Red and Green and am working on Yellow, are thee any other colors you want?
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: danzrocker on April 11, 2012, 05:08:05 AM
Umm...well since you are asking so nicely CB! Wow! Dude thats great and in fact Thanks a lot! that you have also put my project under consideration and you have helped quite a lot with it as well. Then again, if you have time bro , could you also pull off Shuriken FX in Blue or maybe Indigo perhaps? Thanks again for asking buddy!  :)
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on April 11, 2012, 10:17:36 PM
Finished Blue and Orange.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on April 14, 2012, 10:28:35 PM
Hey Dan, check the "Releases" section for my newest catch of FX's. The Shuriken are in there.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Amazo Version 2.2 on April 16, 2012, 07:44:39 PM
thanks for releasing these cyber.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: danzrocker on April 16, 2012, 08:19:51 PM
Quote from: Cyber Burn on April 14, 2012, 10:28:35 PM
Hey Dan, check the "Releases" section for my newest catch of FX's. The Shuriken are in there.

My Apologies for a late reply but then again better late than ever, Nice Job CB! Don`t worry about other people `s criticizing opnions just let it fly over your head. Funny come to think of it, you are really one of the best active skinners and fx creators i know of. And don`t worry about your skills (which are at a level which people like myself and amazo just dream of becoming) Infact ,experience is all that it takes to take one `s talents to even greater and higher levels of excellence. So best of luck in your future conquests and works of art. Also Thanks a lot for helping me with the mod and the FXs you created on my request that was really very nice of you.  ^_^
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Amazo Version 2.2 on April 17, 2012, 01:54:10 PM
Quote from: danzrocker on April 16, 2012, 08:19:51 PM

(which are at a level which people like myself and amazo just dream of becoming)

nope, not me. i have no artistic side at all, so i have no dreams of reching cybers level of skill. i know it will never happen.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: danzrocker on April 17, 2012, 04:06:16 PM
 ^_^ :) :D :lol: That was kinda ...just kinda funny. Ok it was good.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on April 17, 2012, 10:56:40 PM
In regards to skinning, I consider myself a D lister at best, I've always made it clear that I am NOT an artist in any way, shape, or form, but FX'ing is actually kind of interesting, I'm sorry now that I let Prev hog the spotlight for so long. I'll never be as good as him, but it will be fun to try to get there.  :D

I have a few more Lantern FX on the way, based on Renegade's Captain America Shield throw FX. Red, Green, Yellow, and Blue.

Now, though, what to do next?
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: SickAlice on September 18, 2012, 02:36:57 AM
My own notes, and sorry if anyone got to them already:
- I wouldn't do the helicopter nor hand as an FX (I thought there was a big green hand already though?). I would do them as a Summon customization.
I don't know if we have a working helicopter, or one of that class, but I'm sure a model could be dopped up into any plane for FFVTR. The hand I would use a mesh
like Mr.Fantastic, or Morph, or a symbiote. I'd resize whatever attachment in question, and add a hand mesh obj if needed. Then hide all the mesh pieces but that, and
for the Summon have only the according animation play through once, then the instance dies/destroys self and disappears.
- If your still looking for accuracy, I know there's someone on the Spriters Resource message board extracting models from that game and volunteering to take requests
(you've seen these all over the web and on every free model site already I'm certain). Noting the polycount, I've looked at some of the models he pulled, and it's not actually
that high, not high enough where it would effect game play, especially in this ay in age where most of us have faster PC's than when FF first came out. Most of the detail on that
stuff is actually in the skin.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on September 19, 2012, 01:05:20 AM
If I remember correctly, there's a helicopter mesh by Valandar floating around somewhere...NPI I think.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: heroidosilencio on November 27, 2016, 06:26:51 PM
Cyber Burn, you said ''Giving Kilowog a hammer or other weapons, not without losing the GL animations. That's still above my current level of skoping.''

I guess that the secreat for doing this is copyng, for exemple, Thor's Hammer to the same place where the sword of Kayler Rayner is.

Buf before that, open the nod called sword from Kayler Rayner and see wrich name of mesh it has. For exemple, it might look like mesh 223.

Then, you copy the hammer and after pasting, you rename this nod, to mesh 223, or just like it should be. And it shall do the trick.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: heroidosilencio on November 27, 2016, 06:32:06 PM
Hey, Cyber Burn you said:

Attack Type: Ranged
Attack sub type: Projectile
Start: Bip01 R Forearm
Launch: Blank
Core: Bip01 R Hand
End: Blank
---------------------------------------------------------------------------------------------------------------------------------------------------

These settings work, but the gun will stay hovering over your character for the rest of the game in Rumble Room.




Do you know how I can make an ffx last longer? For exemple, using the green jet for Hal Jordan, I make the airplane appear. Then, the airplane shoots the enemy and after that it ocurrs an explosion close to the enemy.

But, my airplane disapear too fast... Is there any way to make it last longer?? I got three diferent files. START, CORE and END. What I wanted was to make the START file from the FFX last longer, wrich happens to be the file where the green airplane is.

I tried to make something alike the first picture Dan posted.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on November 27, 2016, 08:17:33 PM
If I remember correctly, there is a way to extend the length of time that an FX runs, I did something similar for the Captain America Rally FX that I did for Benton's Marvel Adventures Mod. I would have to find my notes on this to see if they would even work on this FX.
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Neros Urameshi on January 05, 2017, 02:35:26 AM
I would love to have all the Green Lantern FX (all color versions included)! May I have some, please?
Title: Re: GL and SC Lantern power Fx From DCUO For FFVTTR?
Post by: Cyber Burn on January 05, 2017, 09:00:48 PM
Quote from: heroidosilencio on December 01, 2016, 01:47:49 AM
Hummm. Ok. It woud be very useful.

Because I used the green jet and the green canon to make an FX just like the one from the first picture of this topic.

The (START) green jet appear (but it appears very quickly)
The (core) green canon appears, just like bullets and runs to the target
And then, in the (END) we have the esplosion.

The sad thing is that the green jet disapear very fast after dropping the bombs...

Hey Hero, could you please send me your (FX.DAT) File, and the Hero File for the Character that is using this FX? That will let me make sure I am using the same settings that you are using. But just a heads up, due to current circumstances, it may take a while for me to get to this.