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This might be a dumb question

Started by 2 The Limit, March 04, 2008, 04:47:13 PM

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2 The Limit

I was wondering if it's possible to take the keyframes for the  :ffvstr: characters and apply them to another custom character such as a mesh of some sort. I tried using the keyframes for minuteman on another character that I wanted to use his animations for. I got the keyframes from the characters folder in the art.ff file, after I converted it to unzip it's contents and such. In the end the keyframes file didn't register.

Anyhelp would be great.

ow_tiobe_sb

Others could respond intelligently if you told them which character's mesh you tried to use with the MinuteMan keyframes.  Generally speaking, the success of mixing and matching meshes and keyframes has to do with the number of bones/biped parts found in the mesh compared to those expected in the keyframes.

ow_tiobe_sb
Phantom Bunburyist and Fop o' th' Morning

2 The Limit

Sorry about that. The mesh I was trying to use was Zivon_Staff_only hex which was edited from grenadier's Zivon mesh.
The hexed mesh is a modern version of Minuteman.

detourne_me

It is possible to use nifskope to achieve this.

what you need to do is open up the Irratinoal games mesh in nifskope, and paste in the zivon mesh,  and then make the minute man mesh invisible...  by flagging it as hidden,  or by giving it an empty (alpha'ed out) skin.

UnkoMan

That's right. It works in nifskope. Simply putting the keyframe file from an Irrational mesh into a custom mesh will almost never work. You can swap a couple of Irrational key frames around, however. (Nick's and The Ant's is one example)

http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735
Just get yourself nifskope.

2 The Limit

Thanks, you guys Rock!  :thumbup: