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Power question - Gambit of the X-men

Started by wickerman, June 07, 2007, 07:06:39 PM

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wickerman

In my quest to build perfect hero files  - stop laughing ALL OF YOU!! - I have been 'fixing' Gambit and ran into the following.


I gave Gumbo Atomic touch so that anything he throws - generally mailboxes and trash cans he has a 3 strength - explodes on impact and I gave him a Molecular Excitation melee to charge up cars, buses, rocks and phone booths (which makes using him and Rogue together fun BTW! He charges it up and she throws it)

ANYWAY...

I was thinking about how to simulate his card attacks and came up with the following:

3 different attacks

- a single card with no cost, low energy damage and a small radius
- a flight spawn of 4 for low cost - again low damage and low radius  (pretty big area w/ 4 4 of them though!)
- Finally a power called 52 pick-up it is a flight spawn 4 with a 3 contact ranged animation - 12 cards (ok not quite 52 but it's plenty!)  The damage is where I am a bit hesitant.  I stuck with low damage in a small radius (again this is 12 small radius projectiles, so there is quite a ka-boom!).

My thinking was thus : Each card is not doing any more damage than normal. There are just lots of them.  As such, simply throwing 12 cards at Iron Man vs just 1 is not going to make a difference.  To me it is like firing 1 pistol at a tank vs 12.  IF one bullet will bounce off the armor, all of them will.

Anyone else have an opinion on this?

Revenant

That sounds exactly like my Gambit hero file.

I did give him a staff area attack (like in X-Men Legends) but that seems unnecesary since you have him with the 4x ranged projectiles (and he never really does that in the comics, right?)

Of course I use the staff animations for melee attacks.

wickerman

His total power set looks like


zero cost:

Kick - weak melee
card - the single card mentioned above

low cost:

5 card stud (the flight spawn above)
staff strike - a 2 contact 180 degree arc melee
kinetic charge - molecular excitation

medium cost:

staff flurry - a five contact staff attack (Gambit has been shown to have devastating hand speed)
staff spin - active defense vs projectiles similar to 'eternal vigilance' as Gambit routinely deflects projectiles back at people

High cost:

52 pick up - the flight spawn/ 3 contact attack