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Questions about Salvage (recipes/IOs, etc)

Started by Tortuga, May 02, 2007, 09:12:44 PM

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captainspud


Figure Fan

Can someone start saying what costume peices they've been getting? What costume pieces can be found?  :wacko:

El Condor


GhostMachine

Quote from: El Condor on May 28, 2007, 02:27:43 AM
Quote from: Figure Fan on May 28, 2007, 01:21:49 AM
What costume pieces can be found?

Also at ParagonWiki --> http://paragonwiki.com/Invention_Made_Costumes

I'd like to add some useful info about the various boots, as I have all 3 (split up between various characters):

The Rocket Boots are awesome. They have 2 jets of blue flame coming out of the boots when you use Fly or Hover. No idea if you get them with Super Jump, but a SJer should be using Piston Boots if he wants a visual effect, anyway.

The Winged Boots don't appear to have any animations *, but they have 4 different looks, while the other costume pieces only have one. The 4 designs are: Dragon, Pegasus, Plate and Tech. (My PB has these boots) In my opinion, the boots are underpriced at the moment. I really like the Dragon design, as the wings look like dragon wings and the design of the upper part of the boots looks really cool. (on the pictures on the Wiki page, the Plate and Pegasus designs are on the top, Tech and Dragon at the bottom)

The Piston Boots add a black exhaust cloud when you land from a jump. This means ANY jump, I guess. I have them on my AR\Energy Blaster and on my Mercs\Traps MM, and on the Blaster I jumped with neither Combat Jumping or Super Jumping turned on and still got the exhaust cloud.

Two toning all the boots looks cool, but one problem I've noticed with the Piston Boots is that the boots turn out one color higher than you select, so if you select black, you'll get charcoal grey boots. However, this problem only affects the main color of the boots, not the trim. I recommend going with a one tone color scheme or using a vastly lighter (or darker) color for the secondary color on the Piston Boots, as I initially went with a black and navy color scheme on the Blaster and had to up the navy to almost regular blue for it to be noticable when I viewed my character.

*I'd appreciate it if someone with Superspeed could confirm that the Winged Boots have no animations or visual effects; I did some running (using Sprint) on my PB (who doesn't have SS) and the run trail did seem to be a bit brighter, but that may have been my imagination....


Figure Fan

Ooh! Awesome! Thanks guys!

I'm really liking the idea of costume piece inventions. There are so many things they could do with this..

I'd love to invent pieces with special powers attached to them, such as lazer goggles, energy guantlets, or even guns.

MJB

Quote from: GhostMachine on May 28, 2007, 03:52:15 AM
*I'd appreciate it if someone with Superspeed could confirm that the Winged Boots have no animations or visual effects; I did some running (using Sprint) on my PB (who doesn't have SS) and the run trail did seem to be a bit brighter, but that may have been my imagination....

Em has both SS and winged boots. I can confirm that the boots are not animated. Sprint or SS both cause the aura trail. That's the only thing I have noticed.

-MJB

77

OK I have a question about the IO sets and skills.

I recently respected out stealth for grant invisibility I only slotted grant invisibility twice. I popped in 2 red fortune for a partial set bonus of "reduced immobilization" and added defense. The question is this, do I get the added defense or does the person I cast this on? same thing for the partial set bonus?

captainspud

All enhancements affect the power as usual (so, the defense boost from Grant Invis), but the free bonuses always apply to you.

MJB

Forgive the stupid question but I need to clear this up.

I saw this reply from Spud in another thread...


Quote from: captainspud on May 29, 2007, 07:06:28 PM
The only difference level makes for procs and bonuses is the level it conks out when you Exemplar. Otherwise, it's identical at 10 and 50.

So does this mean that if I picked up a "Positron's Blast" piece that was rated lvl 32 while exemplaring it would work the same if I picked up the same piece rated lvl 50?

If that is true then I have been screwing up. I've sold good recipes because they were at a lower level.

:banghead:

-MJB

El Condor

It's not a stupid question at all, Em. Invention enhancements have introduced a whole new layer of complexity, and it's going to take those of us who are not Spud a while to really get a grip on this. ;)

The challenge you're encountering is in discerning between the types of benefits set enhancers provide and the way levels effect or don't effect each type of benefit.  As a starting point, let's just divide the benefits provided by the Invention Set Enhancements into two groups: 1) the enhancement benefits and the 2) extra benefits.

1) Each Set Enhancer (except for procs, see 2 below) give a standard enhancement benefit.  What I'm talking about here is what enhancements only did before I9: they boosted an aspect of a power (i.e. accuracy, damage, recharge time, etc.).  This is what is still effected by level. Let's take Positron's Blast.  If you slot a level 20 acc/dam Posi's Blast enhancement, it will boost your accuracy and damage far less than a level 50 acc/dam Posi's Blast enhancement.  So which would you rather have when you are thinking only about enhancement benefit? <Ding-Ding-Ding>!  The level 50 of course!  And, of course, you're going to have a much lighter wallet, too, because the 50 costs a ton more.  However, let's say you were choosing between a level 50 and a level 47.  Difference in benefit? Yes, but fractionally.  Difference in price?  Probably quite a bit.  Here is where the shrewd shopper can make out.

2) Set Enhancers also provide extra benefits. These come in all shapes and sizes.  Most are the set bonuses that people are largely talking about (+Regen, +Recovery, +Damage, +Acc, etc.), and are achieved by slotting two or more of the same set (such as Positron's Blast) in the same power.  A few individual set enhancers provide a global effect to the entire character just slotted by themselves (Luck of the Gambler has a defence enhancer that also gives +7.5 recharge to all of the toon's powers).  Some are unique and give a special effect, but can only be slotted once per character. Procs, which I mentioned above, only give an extra effect and provide no enhancement benefit. All of these extra benefits are uneffected by level, so the extra +recov percentage you get from two of Posi's blast stays the same regardless of the enhancement's level.  This is what's Spud's post was refering to.

The key factor, therefore, in considering which level set enhancers you want is in the enhancement benefits.  Are you cool with having a level 35 Positron's Blast mixed in with some in the 40s and maybe a 50? Or are you a (wealthy) min/maxer that must have all in the set be level 53s, for the absolute highest fraction of a percent boost in all your power aspects? Either way, the extra benefits you gain from using the set will remain completely uneffected by your choice.

I hope this helped.

EC