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New Method of Making Flying Melee Attacks

Started by TaskMasterX, March 10, 2007, 07:14:25 AM

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Blitzgott

Quote from: Symon on March 20, 2007, 02:13:44 PM
(TEN days ago... I must get out more)

Superb work TaskMasterX. And another one bites the dust!

What can this community NOT achieve with FF/FF3R?

I hope we never find out.

TaskMasterX

Okay, the updated keyframes have been uploaded. All hexed keyframes are now usable in  :ff: AND  :ffvstr:. If you already downloaded the original ones for  :ffvstr:, then I'd re-download these because I made a few last minute changes to some of the animations and these are compatible for both games.

Also, per request, I made a flying melee version of Silver_Surfer_Gren's keyframes. I can e-mail this one to anyone who PMs me their address.

Xenolith

Awesome work Taskmaster X.  Flying melee attacks have been sorely missed.  Now only if some clever person can figure out a work around for KB to flying characters... :P


TaskMasterX

Quote from: Xenolith on March 27, 2007, 05:11:50 PM
Awesome work Taskmaster X.  Flying melee attacks have been sorely missed.  Now only if some clever person can figure out a work around for KB to flying characters... :P



KB works with this Flying Melee Method (see the video). I guess you're talking about the KB from thrown objects, though.

Gokou

Wow thanks for the tutorial Taskmaster X. I've tried your method on Superman and it works. :thumbup: The only problem is like it takes me like 1 hour just to copy 1 animation.

detourne_me

you don't really need to copy any keyframes,  just add a leave_hand into the keyframe and rename it hover_*****.  when you make your hero file,  it can still be used as a melee, and when you make the projectile, or beam attack, just set it to use the hover animation as a default. this method takes 10 minutes tops to do, and you dont need to copy anything.

Gokou