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Adding a cape to a none cape mesh?

Started by deanjo2000, April 06, 2007, 04:25:25 AM

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deanjo2000

Iv'e been trying to add rens captain marvel mesh's cape to volsungs timm basic but to no avail everything else works but not the cape?
Any help guys or could somebody maybe do it for me ;)

Volsung

I'm not familiar with niskope but I guess it failed because the only timm compatible keyframe does not contain animations for cape's bones.  :mellow:

detourne_me

It's possible, i've just done it. open up the handle node of a caped mesh,  under bip01 spine1 there will be a branch called cape top.  copy it, and paste it into the bip01 spine1 branch on the timm basic,  of course when you use the caped keyframes the shoulders sink in a bit,  but well, its still pretty cool.