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Delaying sound effects...

Started by Indigo, August 20, 2007, 02:05:46 AM

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Indigo

I have a Superman Steel mesh and one if his ranged moves is that he raises his arm with the hammer then waves it in the air and then throwing it.  I want the first sound effect to play as soon as he waves the hammer and not when he raises his arm so I checked Sound tab of FFEdit to try to delay the sound.  I fiddles with the Loop Delay with some values but they don't seem to have any effect.  How can I exactly delay a sound effect to make it play consistently with the desired action of the mesh?

catwhowalksbyhimself

Make a copy of the sound and add blank space to beginning of it.

Indigo

Blank?  How can I...?  I can be a real noob quite often, thanks Cat, I'll give it a kick.