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Bunny UPDATE: we have a bunny, need animations...

Started by Revenant, June 21, 2007, 03:34:58 PM

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Revenant

I need a mesh of a bunny... i think there is a mesh of a man with a rabbit head, and it's unfluffy.. what I need is the actual bunny though.

Or failing that, maybe a bunny head that can be hexed onto a bunnylike body, and shrunk in size?  That might be better as I'd like the thing to hop around a little bit...

(I want Zatanna to turn enemies into bunnies in case it wasn't too obvious)

Revenant


Revenant

 :bunny  :unsure::bunny

The Pwime

possibly even a hamster?

bearded

QuoteI asked him what it was, and he said, with a sort of rapture in his voice and bearing, "A kitten, a nice, little, sleek playful kitten, that I can play with, and teach, and feed, and feed, and feed!"

I was not unprepared for this request, for I had noticed how his pets went on increasing in size and vivacity, but I did not care that his pretty family of tame sparrows should be wiped out in the same manner as the flies and spiders. So I said I would see about it, and asked him if he would not rather have a cat than a kitten.

His eagerness betrayed him as he answered, "Oh, yes, I would like a cat! I only asked for a kitten lest you should refuse me a cat. No one would refuse me a kitten, would they?"

I shook my head, and said that at present I feared it would not be possible, but that I would see about it
.
i wonder if it would be possible to do something bunny like with the frog mesh in ffvttr?  if you could open the frog in nifskope and find the names of the bones, i wonder if you made a bunny mesh with the same bone names if it would work?  for keyframes, i mean.

Revenant

I'm not a mesher, but i could try nifskoping a rabbit head and a fuzzy tail onto the frog body...

Revenant

The frog is one nif file that animates on its own; it doesn't have seperate character and keyframe nifs...

Panther_Gunn

Quote from: Revenant on June 23, 2007, 08:50:26 PM
The frog is one nif file that animates on its own; it doesn't have seperate character and keyframe nifs...

Is it an object or FX nif?  (see this thread for related conversation)  If it could be 'ported into 3ds (or whatever else works), how hard could a set of hopping keyframes be?

Revenant

I found a 'frog' nif in the area_specific\underground folders.  It doesn't have any hopping animations, it sort of stands there looking around.

I suppose I could use the Wolf character and add a bunny head.  He has a run that almost looks like a rabbit hopping.  I'll have to look up who made him, I seem to think it was Texas Jack..

Maybe Valandar's Big Cat would work too?

*runs away to check nifSkope permission thread*

cmdrkoenig67

Quote from: Revenant on June 24, 2007, 12:41:55 PM
I found a 'frog' nif in the area_specific\underground folders.  It doesn't have any hopping animations, it sort of stands there looking around.

I suppose I could use the Wolf character and add a bunny head.  He has a run that almost looks like a rabbit hopping.  I'll have to look up who made him, I seem to think it was Texas Jack..

Maybe Valandar's Big Cat would work too?

*runs away to check nifSkope permission thread*

I think beyonder made the wolf.

Dana

Revenant

Well, great news from the fluffy front.  An anonymous donor has supplied a bunny 3DStudio mesh, but it needs to be rigged with a skeleton and some animations... would any mesher like to take it from here?

All it would need animations for hopping, pain, fall, flailing, dodge

Doesn't need melee or ranged attacks... unless anybody is a fan of Monty Python...

"But he's got these FANGS..... look at the BONES!!!"

cmdrkoenig67

...Don't forget hexable antlers to create a Jackalope...LOL!  I kid, I kid. 

I'd love to see it have melee anims...You never know when somebody might need it for a mod monster or such.

Dana


Revenant

What if, due to the laws of magic and Entropy/chaos effect, one in every 100 bunnies that Zatanna spawns ends up being the infamous Legendary Killer Bunny-Beast of Avalon?

Previsionary

not to be a downer or anything, sir rev, but I really don't think anyone will jump on the animating bus anytime soon. Animating takes the most time and, as you may have noticed, we don't have a huge supply of meshers/animators at the moment; but hopefully, your bunny will get his animations and can hop along all happy happy while avoiding the big bad wolf...or something.