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Capes & Nifskope

Started by UnkoMan, April 10, 2007, 03:50:32 PM

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UnkoMan

I was wondering... can you add capes to non-caped characters and have them look decent?

Can you get them to animate at all? I guess by... adding bones or whatever. I'm not sure of the terminology. But I do know I have a couple meshes I'd like to see caped.

Alphanaut

You'd probably be better off doing the opposite: that is bringing the non-caped pieces onto the caped mesh. Much easier, IMHO.

detourne_me

sorry alphanaut.. its much easier to copy the "cape top" node from the bip01 node (you might have to look for it a bit, look under the handle branch)  and then paste that node into a non-caped mesh.
then you can add your cape,  then you can add caped keyframes, or even make a combination of male_basic/male_cape keyframes :)

UnkoMan

Ah, that's where it goes. I will give this a try. Thank you.