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Skopers needed for a small favour

Started by Zivon23, March 27, 2007, 12:34:51 PM

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Zivon23

I have been trying to skope the Silver Samurai mesh to male basic.  As anyone who has tried to hex this mesh knows, the poofy arms are unhexable.  My idea is this.....skope away the Silver samurai and add the male basic so that you get Mb_Samurai (Malebasic w/Silver Samurai keyframes, sword, and sheath).  The major problems I keep running into with this is I lose the reflection and the the shoulders end up looking oddly distorted.  Can someone please help me with this problem?

Thanks in advanced

Zivon23

JKCarrier

I don't know about the shoulder thing, but the lack of reflection is fixable:

1. Make sure you have the "Block Details" window open (the one that runs across the bottom of the screen). It's under the "View" menu.
2. Look for a branch on the mesh called "Omni01". Hit the + sign next to it, and the next branch down should be "NiTextureEffect". Make a note of the number next to it.
3. Click on the NiNode of the piece you pasted on (the one that's lost it's glow and refl). Look in the Block Details window for the section called "Effects" (it's all the way at the bottom). Click on the + sign and see another branch called "Effects" open up. That's the one we want. Double-click on the "Value", and change it to the same number that's next to the "NiTextureEffect" you looked at in step 2. Refl and Glow should now work. You'll have to do this for every individual piece you've pasted on.

Zivon23

Quote from: JKCarrier on March 27, 2007, 03:18:40 PM
You'll have to do this for every individual piece you've pasted on.

Errrrr......I will try this and see what happens.  Thanks JK.

Zivon23

Well......I have been working on this every waking moment and this is what I got........

http://edit.81x.com/Authors/Zivon23/Sephiroth00.jpg


More pics to come.

Zivon23

EDIT: See more pics here.
http://freedomreborn.net/archive/index.php?topic=41855.new#new