Freedom Reborn Archive

Community Forums => FR Forum-Wide Events Planning => Topic started by: UnkoMan on April 30, 2007, 11:19:57 AM

Title: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on April 30, 2007, 11:19:57 AM
Oh man... could I make that subject any longer? Probably, but I'll stop.

Okay, folks, here is the deal. There has been some talk in the mod forums. As some may know Benton Grey has been working on his DC Universe, according to him, mod. Basically what it does is add a slew of DC characters as built-ins. He plans to release a great deal of minimods, too, that would plug right in and utilize the already built-in characters. People jumped right aboard, and why not? It was a great idea. It even got people thinking of other versions of this. Death was planning on doing a Marvel Universe (I wonder how that's going, anyhow). Bearded came right out and started a thread that set off some ideas... Specifically this one.

http://freedomreborn.net/archive/index.php?topic=41872.0

After that came another thread:

http://freedomreborn.net/archive/index.php?topic=41969.0

And now comes this. Those other threads aren't so long. Easy read, really. But still, as a sum-up; So what do people think about a mod that would set forum members as built-in characters? Are people interested? Would people be willing to play test for balance? Would people like to establish ground rules? Do you think it would lead to fighting and bitter (no way) or good times and cheer (horray!)? Would people use this to build their own mini-mods around it? Should we perhaps establish an official timeline? Etc, etc, etc. I'd love to hear people's thoughts on this.

Of course, maybe for that I should have used the general discussion forum. Maybe I'll make a reference post over there, assuming it's alright.

Anyhow, more discussion would be appreciated. I'm willing to take on the task of adding characters (and heck with M25's tool it'll be a piece of cake) and any custom FX. Actually, this'd be a good time to set a major ground rule right now:
Permission. I won't be responsible for this. I will assume everything sent to me will have proper readmes and be allowed to be used in this way. They are your own avatars, so why wouldn't they, but you might be using somebody's custom FX or something like that, and just forgot about it. Make sure you check everything first. I don't want to see any hassles about this sort of thing. Voicepacks too, if you want those. And whatever else there might be.

A couple of other notes, if this does end up happening... Origins and power descriptions and the like. Do you think they should be written by the person who makes the character or by one specific person (based on facts from each member), so as to give them a coherent sound. I know I like to listen to lots of aliteration. Love it. But that's just me, some people find it annoying.

Also, what about nemesis..es.. I know a few members have made some really great arch villains for their own avatars. Should these be included with the built-ins, or stick to actual forum members?

Hmm... what else? Oh yes, the timeline sort of thing. Do we want to make it as an official timeline and cohesive universe? It might require a bit of changing of some people's avatars (quite a few are from the FF universe), but most could probably be slotted in. Obviously it would be up to that paticular person how.

Anyhow, this is enough typing for now. Hopefully this starts some good, solid discussion.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on April 30, 2007, 11:30:10 AM
Excellent! This sounds great, and I'll be happy to join in. It'd make a great mod and even if there are no scripted missions/fights it would make a base on which people could make mods about our community.


Ground rules: I say low level avs (no more than 6000pts) (which I'd say is better for a King of The Ring, and at least more adaptable to a campaign)
Actually, it might be better for everyone to submit fully trained files (as close to 10000 as possible) which you can then cut down to a low prestige cost by locking their abilities. For example, I'll give my 10000pt Lunarman and on FFedit someone sets the "Start Tier" or powers A to 2 and the "Start Tier" of powers B to 1 and the attributes to start at 2 as well. Do you catch my meaning? This would mean you could have fully fledged RR matches/ a campaign with leveling up. A quick change King of The Ring or just give players a better idea of what everyone's powers are.

So you (or who-ever) don't get a huge lump of writing to do I'd say each person should write a short paragraph (no more than 70 words or it won't fit) for their char. And a line (about 6 words) for their char's tag in game.


What do you think?



Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Rick Battlemage on April 30, 2007, 12:02:36 PM
I think it's a great idea, I guess one of the biggest problems would be getting it balanced and getting some heroes to cost no more than 10k. Not RB though he's usually around 8k  :cool:

Also I was wondering should heroes be made equal? Should Rick Battlemage (more of a support character) be able to handle let's say Reepicheep? (The butcher! :P) (I don't consider Reep uber just... stronger, never made our herofiles fight eachother though)

I like the idea about each member submitting their own discription mabey add a power description as well.

I can't contribute much but I've playtested a few mods mostly for testing the script but also testing for balance (all of them were premmy's  ^_^).

Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on April 30, 2007, 12:34:11 PM
Blanace is a very tricky thing, yes. For example, my hero file is in the 9000s. He is able, through clever playing, to take down Nuclear Winter in giant mode by himself. In fact, by himself, if you run away enough, he can take down most anybody. HOWEVER, he's far less effective in a team situation, since his powers are mostly area attacks, and unpredictable, thus he could easily accidently damage team members. This is how I justify his balance. If used purely by AI he also becomes less effective since he doesn't use the same hit and run tactics essential to his survival. A lot of my hero files are this way. Not with hit and run, but with very specific things they are really good at, balanced against a bunch of stuff they are not. Quite a few are balanced so they will be incredibly useful only when teamed with certain members. It makes a unique and more interesting game play, I think.

I'm also against a prestige limit. I don't think things should be limited to 10k. If they have to go over, they have to go over. Like I said, I base balance purely on play. However... yes some characters should be much harder. For example, whatever Randy's happens to be... he should be extremely difficult to defeat.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Reepicheep on April 30, 2007, 01:27:13 PM
Whoo! I was an example!

Tougher characters like Randy, myself or Previsionary (tending to be villains, see?) should have a higher prestige, yeah, but they should also have some sort of weakness. Like, throwing the exploding barrel at them will knock down their health massively, giving the heroes an advantage. Trying to hit them with brute force would just scratch their skin and they'll have your head on a pike in no time.

Heroes can be justified to be somewhat equal in terms of prestige, but villains need to be higher. Its, like, law. They also require some sort of tactic in order to be defeated. Randy, maybe the more sharkmen you kill, the weaker he becomes. Reep is useless at a distance, as well as a slow mover, so knock him back, he'll be done in no time. (Not to give you ideas. I'd rather you didn't beat me)

That said, Reep has no skin of his most recent costume, so its a little moot telling you this. Just the general idea on balance.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnfluffyBunny on April 30, 2007, 02:39:52 PM
your problem is going to be... singling out which avs to include...
you CANT include everyone, you'll never get off the ground, and then you'll have to deal with people who are included wanting more control over how their av's are portrayed (example: ma supervillain avatar is used as the stage 1 boss, being stage 1 you presumably would have it as the easiest level, but villain is unhappy that his avatar is portrayed as the easiest to defeat), and people who havent been included unhappy because they havent been included in "the official freedom reborn universe" (a fix to this may be references to unincluded heroes and villains in conversations?)

anyway, I think that's pretty much why most FR mods have been done quietly and the characters used announced after it's too late for avatar changes
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on April 30, 2007, 03:08:47 PM
Well there is no "stage 1 boss" since there wouldn't be any levels. And I would include everybody who sent me an avatar. See, that's why it's not a mod in the sense of missions and whatnot. That really would be too huge to do. If people want to make EZscript stories that can be plugged in, that's great. In fact, assuming Cat is willing, I'd love to host it at some site along with any EZscript stories other people make for it.

But this would basically be easy access to everybody's hero files, in the end. That's what it really amounts to.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Volsung on April 30, 2007, 03:55:39 PM
It sounds really good :)

I wonder which skills can a crazed toy maker have^^

Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BentonGrey on April 30, 2007, 05:25:00 PM
Well, you know I like the idea....I'm especially proud that my little project contributed in some way. ^_^  I'm against a limit, I'm not quite sure what 'ol Bent's powers will be yet, but I don't really want to be limited, and I'd really like for him to be a good solid bruiser.  I suppose writing up our own descriptions is a good idea, goodness know I've had enough practice lately!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: kkhohoho on April 30, 2007, 07:16:28 PM
Sounds like a good idea. :) 
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: The Hitman on April 30, 2007, 09:03:54 PM
I've found a copy of FFvTR. It's on the way. I will do anything you ask to get this off the ground. Seriously. Anything. (Well, not ANYTHING- anything, but you get my drift.)
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on May 01, 2007, 07:54:54 AM
For balance here there really needs to be a prestige cap. If this mod comes out I will make a King Of The Ring mini campaign for it (hopefully) and it will be no fun without balance. I'd say we could sort characters into groups based on powers with a prestige cap for each. Obviously there should be very few people in the higher end groups and they will need consent from everyone to have an Avatar with such a high cost. For example a villain like Randy could have a very high cost due to a massive private army and powerful attacks.

Here's some sample groups:

Pushovers: People with little fighting prowess at all (think Gun Thugs) not sure if anyone has an Av like that. MAX=5000
Superpowered: The average superhero/villain (if average can be applied to superheroes) like Lunarman, Unkoman, Syn. MAX= 10000
High-powered: Heroes/villains with high power levels, above average. Think Sword or Hellscorp, Volsung, Reepicheep. MAX=17000
Galactic powered: Very powerful superheroes/villains such as Silver Surfer. Think Carravagio. MAX=20000
Overlords: Uber strong to take down. Think Timemaster or Entrophy. For people in this forum that would be Randy and people like that. MAX= 25000pts

What do you think of that?

This ranking system could therefore create some way of paring up heroes for fights.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on May 01, 2007, 11:00:09 AM
See, this is what I still don't get. Everybody keeps assuming prestige cost is the be all end all of balance. In my experience it is easily worked around. I've made heroes under 10k that have managed to take down Timemaster and Entropy simultainiously. Buuuuuut...

If that's what people want, alright. I mean, I only push my way of balance in case somebody is trying to cheat the system. I assume most people here wouldn't be trying to do that, though. Really, they just want their characters to play the way they like. And actually, Lunar, your costs don't seem too bad, although we might have to make a couple exceptions. For example, I have Afghan's hero file. It's about 19000 or something, I believe. But I would certainly not put him as Galactic powered. High-Powered maybe. Only maybe. Really it's his dang active defense that does it.

So, if we are allowed to make some exceptions. I think it would be nice to just take a gander at (or at least see the cost of) a few people's actual hero files, to see if this is conciveble. I don't want people to have to change their files too much, or start way toning down their hero just to try and fit, you know? Then we could set levels from there. I'd still like to ultimately test levels through play, though.

Yeah, man this fairness thing is pretty complicated after all. Especially when it involves such personal things.

And PS: Hitman? Good job on geting TR. I promise you won't be sorry.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Blitzgott on May 01, 2007, 11:45:03 AM
If we're all agreed that how much a character costs is not measure to how powerful he is, then it's pointless setting a prestige point limit.

I think people should just build their characters the way they want and what will or will not have to be tuned down will be decided during play-testing; but, regardless of what everybody says, Unkoman has the final word on everything, since he is the main man in charge of this project.

Just my two cents.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on May 01, 2007, 11:49:33 AM
And that... is why I don't really want to head up this project. I don't want to impose a final word, draw the line sort of thing. I'm not that sort of fella at all. I'm just offering to take the burden of adding heroes (which isn't much of a burden thanks to M25).
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Rick Battlemage on May 01, 2007, 12:08:23 PM
Mabey heroes should be rated differently? (Though creating an entire rating system might be a bit overboard :P) Mabey rate them with numbers with 1 being a thug and 10 being Randy? I don't know... then again people would rate differently like I say someone would be a 7 and someone else would say he'd be a 6, so yeah rating might be troublesome. I don't think there should be any limits just rate them and separate them in different groups.

Also the thing with balance is you have to compare your hero to something or else you'd get big differences, is strength 4 superpowered or not? Things like that would all have to be taken into consideration I guess...

Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Blitzgott on May 01, 2007, 12:19:57 PM
Splitting the avatars in groups doesn't work, since avatar "X" may, for its creator, be part of a group "Y", while everybody else thinks he is part of a group "Z". Also, if you do the group thing, characters from the higher groups will probably have stuff they weren't originally meant to have just because they need to reach the prestige point minimum.

The only ground rule I can think off is not allowing combos, just because it'd be a pain in the rear setting them up (IMO. But, since I won't be the one adding the heroes, I wouldn't know. It's up to UnkoMan).

Edit: Edited.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Reepicheep on May 01, 2007, 12:36:15 PM
Very good point, Blitz. Perhaps teams could be picked out randomly at a 'hero/villain' basis, or extend it to 'hero/anti-hero/villain/neutral' as much as you like.

Or teams could be manually picked?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Alaric on May 01, 2007, 01:50:27 PM
I realize it would likely require a little more work on somebody's part, but coldn't you include, say, 3 versions of each avatar? One low-power-level, one medium, and one high? Or even just two- one designed to balance with the Freedom Force heroes, one more "anything goes"?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BentonGrey on May 01, 2007, 03:19:20 PM
I know I'd rather not do that.  I don't really see the point of not just allowing everyone to design their characters as they like.  I mean, so what if someone wants their guy to be uber, it's not like we'll be playing this competitively.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Blitzgott on May 01, 2007, 03:53:55 PM
Quote from: BentonGrey on May 01, 2007, 03:19:20 PM
I know I'd rather not do that.  I don't really see the point of not just allowing everyone to design their characters as they like.  I mean, so what if someone wants their guy to be uber, it's not like we'll be playing this competitively.

But weren't people going to make mini-mods for it? It'll be pretty hard to make something challenging to a bunch of uber characters.


I trust this community's common sense, so I say we should let everybody make their avatars the way they want. I just think it'd be good to have someone to make sure no character is game-breaking or anything of the sort. The "balancing" wouldn't be anything very strict, since we want every avatar to play as closely as possible to the way its creator wants it to.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: The Hitman on May 01, 2007, 04:04:19 PM
Here's my suggestion on the matter:

1. Have everone submit their Herofiles. No Cap, no restrictions, exactly how the person envisions it.

2. Beta Testers would then play countless Rumble Room fights, pitting each character against each other. If there's one that's way overpowered, it'll stick out like a sore thumb.

3. Depower it a little, while trying not the ruin the overall original "feel" of the character.

It's not the best way to do it, but at least it's something.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on May 01, 2007, 08:40:48 PM
This is sort of the way I'd like to do it, really. The depowering, however, I'd rather leave up to the person whose avatar it actually is.

Buuut, I still like the idea of "groups" of power. I know my avatar is not meant to be all that powerful, really. Some people's are. Perhaps ask people what sort of group they feel they should be in? Even then...


After considering it, I think this project might work a lot easier as simply a large avatar hub. An easy way to get everybody's avatar as they play them. Then you don't have to worry about balance or anything like that. Of course then Lunarman wouldn't be able to do his "King of the Ring" thing so easily. But it'd be more accurate to each person. I don't want to have to impose a bunch of changes on people's characters to fit a specific idea of what a hero file should be like.


EDIT: Oh, I also wanted to mention this again. Arch-enemies. A few people have made indepth arch-enemies to their avatars. Some people actually make whole universes. Whereas I wouldn't want to include a whole universe, I think it may be neat to make an add on that could include people's arch-villains, which could be downloaded and merged with this. This would both include people's arch-villains (and therefore make even easier set up for some mini-mods) but is still optional, if people didn't want to bother with it. What do people think of that? (also somebody else would either have to do this or walk me through it simply, since I'm not sure what it would require.)
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Nymph on May 01, 2007, 09:25:26 PM
(umm.....a few questions for my character)

Her best ability is where she summons a large man made of water.....and so its kinda like the Law and Order thing except he would take up a Hero point since he is the emodiment of a God. So maybe a summoner or Angelic ally kind of thing from FFX would work....I would just need a mesh/skin for him.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on May 01, 2007, 10:33:37 PM
Angelic ally would work great in there Nymph. What abour using the fire elemental mesh from Irrational.

Ok everyone, I submit ;) . Everyone should create their chars as they like . I just feel that if anyone wants to make a mod from this (not just KoTR) they won't be able to without balancing all the avatars. Having to do that kinda takes away the point of this mod :( . That's why I feel we should stick to some sort of balance scheme. Even if we just balance it against Freedom Force Chars (fully leveled) not prestige. Most people have average superheroes, on par with Minuteman, El Diablo. Obviously in the RR your av will will because human AI is superior but if both played by a computer who wills should be less clear.

Bare in mind that this is only for the majority of avatars. Of course there are those among us who stick out in power such as Carragavio and Reepicheep who should be able to kill two or three FF members without breaking a sweat. But even so, when these hero files are submitted the more powerful ones will stick out.

To really decide what we are going to do we need some submissions.

Each submission needs:
Hero file/s (for shapeshifters)
Skins
Keyframes
Meshes
Any Custom FX
Any Custom Voices
In game hover description (no more than 7 words)
Full databank description (no more than 70 words)

Is that right? Have I missed anything?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Reepicheep on May 02, 2007, 12:15:47 AM
Yeah...

Sorta sucks that I don't have any of those on the list, huh?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Carravaggio on May 02, 2007, 02:18:03 AM
Quote from: Reepicheep on May 02, 2007, 12:15:47 AM
Yeah...

Sorta sucks that I don't have any of those on the list, huh?
Reep if you need a skin and hex/skope contact me and we'll see what we can cobble together

Quote from: Lunarman on May 01, 2007, 10:33:37 PM
Angelic ally would work great in there Nymph. What about using the fire elemental mesh from Irrational.
yeah just colour it blue, dude, its not rocket science.

Quote from: Lunarman on May 01, 2007, 10:33:37 PM
Bear in mind that this is only for the majority of avatars. Of course there are those among us who stick out in power such as Carraggavio and Reepicheep who should be able to kill two or three FF members without breaking a sweat. But even so, when these hero files are submitted the more powerful ones will stick out.

And that was my initial hesitation at being involved in this project. The fact is some characters ARE more powerful than others. I chose to make my avatar a world conquering evil superman type. On the other hand Intensity, for example, chose to make a top martial artist with jubilee like light powers.
i didn't want my character to be de-powered or penalised because i chose a powerful character while others chose ones less powerful (but equally as interesting).
Besides the best time i had in the rumble room was using the entire cast of x-men to bring down DC's Ultraman. Yeah it was unbalanced and he killed Cyclops with one punch, but he could really do that anyway (BTW Ultraman won :) ) Like Reep pointed out most of the most powerful characters tend to be villains, which means the heroes usually dogpile them anyway. Huge prestige costs don't help when there are twenty good guys pounding on you.

Still, so long as the no limit rule applies for prestige I'm going to submit my character for this noble endeavour. I've not released him before but this is a great cause to do so.

Also i'll tentatively put my hand up to HELP OUT with skins and hexes/skopes for those people who want to participate but never got an avatar made before.  This is pending on my workload, and how polite you all are.
If you wanna participate and need a character made, post a request somewhere (maybe here, if thats ok by Unko? at least we can keep it all in one place that way.) and ill see what i can do. Hey you might be lucky and some other FR'er might decide to take up your cause.
Unless your character has had a huge revamp recently, don't ask me to help out if you already have a skin/mesh/hex (or eight like some lucky people). Be fair and let everyone else have a go.

Good work getting this started Unkoman. Have you thought about a separate thread to showcase submissions to inspire/trap other FR'ers to get on board?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Volsung on May 02, 2007, 02:28:11 AM
Custom voice for any characters!
This will add some life to the game!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Alaric on May 02, 2007, 04:45:51 AM
Here's the problem you guys are overlooking, and why I was suggesting the "two or three character versions" thing; it's not just a matter of different avatars having different power levels. Different players create their avatars for entirely different SCALES. Some players try to fit their avatar's within the power scale used in the Freedom Force games, while others, who only use their avatars in rumble room battles and stuff, are thinking in terms of a more "comic-booky" scale. An avatar created on the second scale could end up much more powerful than one created on the first scale, even if the character is actually concieved as less powerful.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Nymph on May 02, 2007, 06:00:31 AM
The Fire elemental can't work though......she becomes unconscious and is at the heart of the "giant."
He is on par with a Transformer in size.......so that is why I said Law and Order thing.....or maybe its a sacrifice power?

but he is fairly Large.....
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Carravaggio on May 02, 2007, 06:22:12 AM
Quote from: Nymph on May 02, 2007, 06:00:31 AM
The Fire elemental can't work though......she becomes unconscious and is at the heart of the "giant."
He is on par with a Transformer in size.......so that is why I said Law and Order thing.....or maybe its a sacrifice power?

but he is fairly Large.....
so hex the fire elemental larger. i saw pwime do that for his avatars nemesis, it looked great

Quote from: Alaric on May 02, 2007, 04:45:51 AM
Here's the problem you guys are overlooking, and why I was suggesting the "two or three character versions" thing; it's not just a matter of different avatars having different power levels. Different players create their avatars for entirely different SCALES. Some players try to fit their avatar's within the power scale used in the Freedom Force games, while others, who only use their avatars in rumble room battles and stuff, are thinking in terms of a more "comic-booky" scale. An avatar created on the second scale could end up much more powerful than one created on the first scale, even if the character is actually concieved as less powerful.
damn i hadn't thought of that. that is a very good point. i use strength 1 for kids and less than normal strength, 2 for normal male strength and 3 for peak (cap/batman) BUT i've seen people put their cap at 5 strength. in my scale thats spider-man, so yeah, its a big difference. i guess that will mean someone will have to decide on a scale that we adhere to, one that says, strength 1 = aunt may, 2= thug, 3= peak human ..... 10=thor, hulk etc. so we can make comparisons
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Blitzgott on May 02, 2007, 08:58:28 AM
I made the following strength scale chart based on the one over at Original Freedom and the one at Marvel Database:

10 - Superhuman: 100+ tons to ??? (Superman/Sentry)
9 - Superhuman: 90+ tons to 100 ton range (Abomination)
8 - Superhuman: 65+ tons to 90 ton range (Grey Hulk)
7 - Superhuman: 40+ tons to 65 ton range (Aquaman)
6 - Superhuman: 15+ tons to 40 ton range (Spider-Man)
5 - Superhuman: 800+ lbs to 15 ton range (Deathstroke)
4 - Peak Human: Able to lift twice own's body weight up to the 800lb level (Captain America/Batman)
3 - Athlete: Able to lift one's own body weight up to twice own's body weight (Iron Fist/Green Arrow)
2 - Normal: Able to lift one's own body weight (Scarlet Witch)
1 - Below Normal: Cannot lift one's own body weight (Aunt May)

Just in case it's of any help.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on May 02, 2007, 09:03:51 AM
Yeah, Nymph, I'd say ask Pwime if you can use his hex. Heck, ask nicely he might be willing to slap down a quick water skin for you. I think Angelic Ally would be the easiest way... but if you can find some way to do a summon that was also a sacrifice, that'd be pretty sweet, actually.

Carravaggio, buddy, your offer to help on some skins/meshes is wonderful. Greatly appreciated. I've been thinking about some other threads to try and garner more interest, but am not sure where I should post any. I think, though, maybe in this board we could start a "looking for skin/hex" thread on its own. That way it's easier to keep track. I'll actually do that after this post. As for others... well anybody feel free to try and garner attention.

Alaric... yeah, scales is a big issue and the original reason I suggested blanace through play testing. See, my peak human strength is 4. 1 is for weaklings. 2 is for non-combatant types (like Alchemiss). 3 is an average fellow. At the same time, my zero cost powers usually never go above low intensity (for pure damage powers). I find this works well to fit in with actual Freedom Force characters (when I play test that is usually what I strive for). I don't know if the two or three versions thing would work so well, however. A lot of people simply don't want to have to try and wrangle a character they've already been using into a mold.

Maybe it would be best to get the hero files first, but have a disclaimer saying some may have to be changed to fit in with the power levels of FF type characters (approximately)?

PS: Lunarman, that's exactly what a submission needs. I'd also prefer about seven words for each power description, but it's not super necessary. Oh, also m25 ai files would be nice.

PPS: Blitz's strength chart is the one I tend to use. Funny, since I've never even seen it.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on May 02, 2007, 10:23:15 PM
Just a thought, for submissions. Should we add a head as well?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on May 03, 2007, 08:14:59 AM
Yeah, a head's nice. I see you started a submission thread.

That'll be good, because even if this doesn't get off the ground, at least everybody's hero stuff is linked in one place.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: The Pwime on May 03, 2007, 05:48:10 PM
damn, I can't believe I missed this thread!  :doh:  I guess I should summarize my thoughts so far:

-Yes!  It's a sweet idea.
-The "original" blue and red clad Pwime is weak.  I think he's only 5000, though I almost always use the Omega Pwime instead, and he's over 10,000.  I could de-power him to 10,000 pretty easily though, I think.
-A head?  As in, a head nif?
...I have no experience with those.  :doh:
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Revenant on May 04, 2007, 07:51:38 PM
I'm in!  This sounds great.  I can see plenty of potential in that anyone can create plug-in mods... and those can be rated for difficulty, ie, the burden of balancing gameplay falls not on the board members submitting their avatars, but on the mod-makers.

That way, a mod-maker can tailor their adventure for street-level heroes, or for galactic crusaders, or for powerful villains, what have you.  And they can release mods with difficulty ratings.. for instance, an easy and a hard version of the same scenario, if they so desire.  And the player could decide which characters to bring on the mission.  (That is how it works, right?  Or am I totally clueless?) 

We could decide on a difficulty rating system.. naturally it's just a guide; you could take Carravagio on that mission rated Easy (5000 or less character point, for example), but you know that it's going to be a piece of cake.  I think that would be easier to adjust on that end, than having to change people's characters (which could potentially be like pulling teeth :D )
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Carravaggio on May 05, 2007, 04:07:25 AM
Y'know Rev, you make a hell of a lot of sense, mate.
I agree, let the burden of balance fall on the player, not the creator. So long as we stick to the scale provided by blitkreig and a-okayed by Unkoman, we should have no problems.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Mr. Hamrick on May 05, 2007, 08:06:41 AM
i don't know how much help I can be but if anyone needs the usage of my Avatar and his associates then PM me.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BentonGrey on May 05, 2007, 10:35:15 AM
My thoughts exactly, Rev.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on May 05, 2007, 12:53:57 PM
I'm hoping this is right. But,. I believe if you've got a submission all ready then post on the submissions thread and send the actual file to Unkoman. Although he may not be ready for the inbox flood. I hope that's right Unko
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on May 05, 2007, 06:49:49 PM
What I'm gonna say is... if you have hosting or something, just link the files from there. That gives everybody overall access. If you don't... At least throw down descriptions there, and a note saying you don't have hosting. I'll PM my email and files can be sent there.

I actually don't know if I'll be able to put it all together, after all. I'll still give it a shot though.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BatWing on May 06, 2007, 03:49:08 PM
sweet a freedom reborn mod!!!!!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: billdamn22 on May 07, 2007, 08:39:11 PM
Been away for awhile. Lurking every now and then.....
This sounds like a great idea. I would definitely like to be a part of this! Anyway, I am also volunteering to do some skinning for those in need of avatars for this project. Now I gotta go find myself a copy of Third Reich...... :o
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Figure Fan on May 08, 2007, 12:21:25 AM
This sounds awesome. I'm all for the idea, actually.

I don't mind so much if my character were created for balance in the mod. I'm not really picky about that stuff. I'd just be grateful to see him make an appearance. I'm not assuming he'd be included, but rather I'm using this as an example of how I and perhaps others feel. I'm not going to 'fly off of the deep end' if Figure Fan were made a little less powerful or used in a particular level in order to be fit into the production.

This sounds fun. I'm going to keep my eyes peeled.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: lugaru on May 08, 2007, 03:53:24 AM
I'll participate. Let me see if I can craft a new avatar and if I cant I'll send the old dude + files post haste.


If you guy's think Lugaru has contributed enough to be a member I mean.  ;)
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on May 08, 2007, 07:50:27 AM
Quote from: Figure Fan on May 08, 2007, 12:21:25 AM
This sounds awesome. I'm all for the idea, actually.

I don't mind so much if my character were created for balance in the mod. I'm not really picky about that stuff. I'd just be grateful to see him make an appearance. I'm not assuming he'd be included, but rather I'm using this as an example of how I and perhaps others feel. I'm not going to 'fly off of the deep end' if Figure Fan were made a little less powerful or used in a particular level in order to be fit into the production.

This sounds fun. I'm going to keep my eyes peeled.

Well it'll be your hero file, no adjustments are being made. Just post it all up in the submissions thread :)
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on May 08, 2007, 07:57:31 AM
Quote from: Figure Fan on May 08, 2007, 12:21:25 AM
I'm not assuming he'd be included...

In addition to what Lunarman said, everybody who submits is included. Simple as that.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Figure Fan on May 08, 2007, 05:41:51 PM
Alright, I'm working on my hero file. Is there a limit, or even just a suggested limit? I'm thinking he should be around 9-10,000.

Oh, and my custom FX are apart of Alex's EZFX for FFvsTR. Do I need to submit them, then? I also don't have a voicepack..
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on May 08, 2007, 05:53:19 PM
No limit, but so far that's the general area. In any event, they end up above that after I add them, since I can't avoid the pesky setting power levels to three thing.

The mod is EZFX compatible, so your FX are in there already. If you have any that aren't then you'd have to send them (like me! Shoot, I've got to add my custom FX, actually). Voice packs aren't needed, they're just an extra if you have them.


Oh hey... does anybody know where there's a male basic head.nif? Because for somebody like Fig here, or my own avatar, that could easily be used. Maybe a male_noface for Lunarman, if there is one out there. I don't actually know.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Figure Fan on May 08, 2007, 06:21:14 PM
Quote from: UnkoMan on May 08, 2007, 05:53:19 PM
Oh hey... does anybody know where there's a male basic head.nif? Because for somebody like Fig here, or my own avatar, that could easily be used. Maybe a male_noface for Lunarman, if there is one out there. I don't actually know.

Ok sweet. Yeah, if anyone knows where to find a male_basic head.nif, that would be wonderful.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on May 08, 2007, 10:41:52 PM
you've got use Tommyboy's veristile head nif. It's the only one that works with FFVTTR. And it's very good.

I think you can find it as his website here http://www.tommyboymeshes.freedomforceforever.com/other%20meshes%201.html
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: catwhowalksbyhimself on May 09, 2007, 08:54:21 AM
In addition, Tommyboy did port just the plain male basic over to FFvTTR.  If it's not on his site, I have it.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: bearded on May 09, 2007, 10:14:59 AM
i finally have an avatar i'm happy with.  only took 5 years.
i am...Nobody Man.
i'm going to build a mesh around him, and try to use ezscript to make a level.  all in the future, working on rumble mod and spiral right now.
for future reference, should i build my own bad guy, or should i have a volunteer from you guys?  what if i fight one of you guys, and then the next mission we team up?  that way i write a level, and then you write a level with us as team mates?  ...whoever 'you' might end up being.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Figure Fan on May 09, 2007, 10:39:54 AM
I'm still working on my hero file. When would you guys like all of this to be submitted by?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: The Phantom Eyebrow on May 09, 2007, 11:00:05 AM
Sounds great.  I like that you're basically trusting everyone to be above board when creating their characters and not imposing a prestige cap.  The most important thing will be that folks submit avatars that are fun to play.  I have various versions of my avatar - the classic (or canon) version with the Eyebeams and the teleporting and the yellow streak a mile wide has been in a few mods at this stage.  Would an alternate reality version upset the continuity of this project?

I have a few sarch-enemies too, most of which are more powerful than TPE (well, I do have a slight edge over the AI when it comes to strategy).  I'll pick one that might play well with others too if there's a slot available.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on May 09, 2007, 12:53:26 PM
Good old Tommy. I should have known he'd have done something. I think I'll just strip his head down to bare, and use that. If anybody has any fancy head they want, however, I ask that you make it up to your liking and send it to me. Otherwise, I'll just use the portrait file head.

Bearded... Mr. Nobody, eh? Actually, if you are Doom Patroling it up, I always did want to see a mesh for him. Build your own badguy? You mean like an arch enemy?

I still haven't gotten a clear answer on whether or not people think non-member villains should be included? I guess, with what some people are saying, it seems to be a yes. I think that, actually, I would like to include them in an add-on. Should I just go crazy and include any original villain sent my way? I dunno. It's a difficult decision, and one that I was not prepaired to make going on. So I'd really like feedback on this, fellas. Also, it's possible I may need somebody else to do the add on.

Submission time is... whenever you get around to it. It's no hurry.

As for alternate realities... Well, basically whatever version of your avatar you want to appear alongside everybody else's. I'd suggest sticking to your current cannon, but if you want something else I'm not going to stop you. I'm only adding one version of each avatar though (unless you're a shapeshifter or something, obviously), so choose carefully.

Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Intensity on May 09, 2007, 01:25:08 PM
would I be able to submit my Intensity character with hero file and what-not... even though I only have the original Freedom Force?  Or do I need to have TTR in order to participate?  Also, would the mod be playable for the original FF?

thanks-
Kev
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Reepicheep on May 09, 2007, 02:20:46 PM
I like the idea of a arch-nemesis side game thing (this was mentioned as some point, right? inclduing them on the side). Thats sounds like fun.

I think a few polls might be in order?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BentonGrey on May 09, 2007, 04:02:52 PM
I have no problem with people including their villains, I think it's an excellent idea.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on May 12, 2007, 07:29:56 AM
This sounds like alot of fun! I just got a working copy of ffvttr on my laptop, so I'll streamline my hero file, and add some other nifty pieces later on.

I do have a minor question though... I'm assuming by "In game hover description (no more than 7 words)
Full databank description (no more than 70 words)" you mean the little descriptions like the FF main characters have? Sorry if I'm a little dense there.

Other then that though... I have to get a head.nif set up, and I'd like to put together a voice pack

Edit: Looking through the more recent posts... I don't think including all the villains is a good idea, no. Maybe one arch-enemy for each hero, such as Nox Blatta for AA or something, but not "I've got 5,000 villains! ADD THEM ALL!". FR has plenty of villains (Randy Ripoff, Carrivagio, etc.) to begin with, we don't really need to add all that many more.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: lugaru on May 12, 2007, 07:48:50 AM
Is anyone going to do Avs for some of the guy's who dont play Freedom Force anymore (for x or y reason) but stand as founding fathers or amazing contributors? There's some characters that I cannot imagine a freedom reborn mod without yet obviosly they arent going to show up out of nowhere and submit files. Do you guy's advise putting together some hero files for some of the greats that are no longer amongst us?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Alaric on May 12, 2007, 08:06:50 AM
Quote from: lugaru on May 12, 2007, 07:48:50 AM
Is anyone going to do Avs for some of the guy's who dont play Freedom Force anymore (for x or y reason) but stand as founding fathers or amazing contributors? There's some characters that I cannot imagine a freedom reborn mod without yet obviosly they arent going to show up out of nowhere and submit files. Do you guy's advise putting together some hero files for some of the greats that are no longer amongst us?

I don't think you shold do that unless you can get permission from the people involved, myself.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: style on May 12, 2007, 10:43:56 AM
Who are some of the greats that don't already have an AV? Off the top of my head I can only think of one, Jik maybe?  :huh:
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on May 12, 2007, 10:52:28 AM
I'm pretty sure he means folks who DO have avs, but no FFvsTR hero files and aren't around to sumbit anyhow.

I think it probably would be best to get their permission first. If they can't be contacted... well, I dunno. I'd like to have people like Texas Jack in, but...

As for villains... I think the addon thing will work best after all. Just one villain per person, not a whole rogues gallery. I will say, though, that the villain can have a few minions, but don't go all crazy about it. HOWEVER, as I've said... I wonder if somebody else would be able to handle doing this? Hitman, maybe you are cool with it?

Oh, and Tomato, yes that's exactly what that means.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Reepicheep on May 12, 2007, 11:07:29 AM
What do you do if you already are a villain?

Do you get a hero?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BatWing on May 12, 2007, 11:15:24 AM
how about villians can submit their avatars?
so then it'll be alot cooler if villians reborn attacked freedom reborn
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on May 12, 2007, 01:25:09 PM
Villain members, of course, submit their avatars to the main thing.

As for the arch enemies... well, do you already have an arch enemy type character set up? Really, I had begun this idea for people like Pwime, with his Nemesis, or MJB's Seraphim. I might also be inclined to include my own new Anti-Unkos, that Pwime so gratiously has done.

These are characters meant to exist in the same world as the avatars, but aren't created specifically for any project. Maybe these would be done better by just having people include them in their own character specific mods or something? Could this way work better? And what about simple Rumble Room plugins made with EZ Script? I guess you'd have to include a dat file to merge, for the extra character or something. I'm unsure as to what the process would be.

As I've stated before, I never wanted to be the one to make these kinds of decisions. Not my bag.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: lugaru on May 12, 2007, 01:36:47 PM
Loup Garou is a villain too, only teaming up with the goodguys for planet threatening stuff.

As far as the greats how 'bout Dr Mike? I think I'm the only dude that has skinned that. But even the dudes with actual Av's... are we only going to accept ones made by the characters owner or are we going to accept stuff like say a Texas Jack made by Unko?

Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BatWing on May 12, 2007, 02:50:26 PM
randy ripoff will send minions to destroy!!!!!
and caravagio will help out! :o
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Carravaggio on May 12, 2007, 05:04:05 PM
Quote from: Raijin on May 12, 2007, 02:50:26 PM
randy ripoff will send minions to destroy!!!!!
and caravagio will help out! :o
Bah! Carravaggio is no man's minion! I rule a thousand galaxies and a million planets! My power is that of a newborn sun! My power is my birthright, denied to me for so long, yet reclaimed with mine own two hands in mortal combat, never again shall Carravaggio bow under the yoke of another! All shall fall under my omniscient rule! Tremble before me FR! Soon you will face the Tyrant, the Conqueror of Stars!

(by the way Lugaru, do you have a skin/mesh for your AV yet? you want one? Lemme know :) )
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BatWing on May 12, 2007, 07:09:57 PM
so ur gonna submit carravagio? :)
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Carravaggio on May 12, 2007, 08:11:05 PM
Quote from: Raijin on May 12, 2007, 07:09:57 PM
so ur gonna submit carravagio? :)

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaargh! Never! I'll tear the planet asunder and split in moons in twain! I'll burn up the oceans and shatter the stars in the sky before I submit! You will all rue the day you included Carravaggio in the FR avatar mod!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Reepicheep on May 13, 2007, 01:44:36 AM
The funniest part is, he probably will do all of those things.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Figure Fan on May 13, 2007, 08:36:16 AM
Quote from: Reepicheep on May 13, 2007, 01:44:36 AM
The funniest part is, he probably will do all of those things.

Haha! Ditto.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Peerless1 on May 18, 2007, 06:32:24 PM
I  :wub: this idea.   :bandwagon  :yipee Still, as a newbie with no avatar and no skin I am currently unable to submit.  Maybe, just maybe down the road a bit.  One other note:  Carravaggio might want to cut back on the solar system sized triple cappuccinos though, even at his power level, all that ranting and raging can't be good for a body.  :lol: 

:shock2: No...wait...not the face! *grovels*  After the plastic surgery, I kinda learned to like my face.  Forgive me, your evilness, it was jest in pun. I meant no...arrrgggghhhhh!!!!

*signal lost; if you would like to make a call, please hang up and try again*  :popcorn
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BatWing on May 18, 2007, 06:40:14 PM
hey peerless u might be able to submit still
all u have to do is go to http://freedomreborn.net/archive/index.php?topic=42429.0

and request
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Peerless1 on May 18, 2007, 06:48:44 PM
Thanks Raijin.  :thumbup: I'm on my way.

Unko took good care of me; thanks for your directions.  :kingbethumbup

Peerless1

:dmbbeer :dmbbeer :dmbbeer

Okay, so I likes me beer...  :lol:
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on May 18, 2007, 06:57:47 PM
Yeah, people are totally willing to help you along, if needed. And it's not like you have to be in a rush to submit, either. If it takes a while, that's quite alright.


On the other hand... I'm sort of dissapointed there haven't been more people with established avatars submitting. Surely somebody like Glitch Girl or Spud have the resources. Perhaps they only have FF1 hero files?

Actually, on that note, is there a way to transfer FF1s to FFvsTR at all? Just in case that is holding anybody back.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Carravaggio on May 18, 2007, 11:54:39 PM
Quote from: UnkoMan on May 18, 2007, 06:57:47 PM
On the other hand... I'm sort of dissapointed there haven't been more people with established avatars submitting.

I'm hoping to have mine done by tonight.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on May 19, 2007, 12:07:07 AM
you can put FF1 hero files in FFVTTR fine I think. The only thing is the new stuff like cones gets jumbled. And old attributes.

Even so, I'd be willing to make them a hero file given an FF1 one.
I think the reason is our founding members don't hang around here much more.
People like Syn, Revenant and that should submit also it seems odd. I'll give MJB and Grizz the heads up on CoH.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on May 20, 2007, 12:18:17 AM
I e-mailed loads of people on CoH. We should get some more entrants, TPE said he'd be along.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: The Phantom Eyebrow on May 20, 2007, 07:15:13 AM
Quote from: Lunarman on May 20, 2007, 12:18:17 AM
I e-mailed loads of people on CoH. We should get some more entrants, TPE said he'd be along.

You certainly did and I certainly will. 

(Later this week I'll have all the necessary in place)
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on May 20, 2007, 07:35:12 PM
I cannot wait. Hopefully things will go totally smoothly adding everybody... Unlike Tomato's.
I just cannot seem to get him to show up on any lists to select as a character. It's really odd to me, and I wish I knew more about this to figure it out.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Alaric on May 20, 2007, 07:45:30 PM
If and when I find my missing  :ffvstr: disk, I'll probably submit something.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BatWing on May 21, 2007, 09:32:57 PM
Quote from: Alaric on May 20, 2007, 07:45:30 PM
If and when I find my missing  :ffvstr: disk, I'll probably submit something.

lets hope you find it sooner
i wanna see see your avatar in action!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Figure Fan on May 22, 2007, 10:22:50 AM
I'm recording some voice files. I'm still tinkering with the technical aspects of the process, but I managed to get one good line out of it!

I have no idea how to make an actual voicepack though. I figured (ha!) that having the files completed would be a good start.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on May 22, 2007, 10:32:30 PM
Actually, Fig, just download somebody else's voicepack. They pretty much just come with a bunch of sound files and then a txt file with the things that need to be added to the speech.dat. Also, check out your speech .txt to see what else you can add, I guess.

Actually, this is all a guess, as I've never made a voicepack. I don't know what sort of sample rate you'd want to save stuff as either, but I'm sure a quick post in the voicepack section will help you on your way.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on May 23, 2007, 12:01:25 AM
Checke ye olde wikie

http://frworld.wikispaces.com/How+to+make+a+voicepack
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Figure Fan on May 23, 2007, 12:41:53 PM
Does anyone know of a good program for eliminating background noise from your sound files, and for cutting out unwanted parts? I also want to enhance my voice so its a little clearer, ect.

Thanks!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on May 23, 2007, 01:29:36 PM
wavepad is a good'un. It's what I use, just google it.

Another alternative is audacity
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Figure Fan on May 23, 2007, 01:39:49 PM
Thanks a TON, Lunar!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Peerless1 on May 23, 2007, 03:46:21 PM
Ok, so I have a WIP http://freedomreborn.net/archive/index.php?topic=42001.msg593602#msg593602 (http://freedomreborn.net/archive/index.php?topic=42001.msg593602#msg593602) that will be my temporary avatar until I can make something closer to Unko's sketch, and my cut-and-paste image.  Thanks to all.

On another note, silly question of the day...to make a voicepack, do I need any special software, or just my mic and some time free of coughing? 
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Peerless1 on May 23, 2007, 03:57:37 PM
Quote from: Lunarman on May 23, 2007, 01:29:36 PM
wavepad is a good'un. It's what I use, just google it.

Another alternative is audacity

Thanks for the tip, Lunarman.  I guess I have my work cut out for me.  But thanks to many members like yourself, I am learning a great deal about  :ff: &  :ffvstr:.   :thumbup:
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on May 23, 2007, 11:55:56 PM
np, VPs are really quite fun once you get into it. Put on a silly accent and sit in front of your computer shouting and grunting! (best done when everyone else is out ;) )
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Peerless1 on May 24, 2007, 10:19:27 AM
Quote from: Lunarman on May 23, 2007, 11:55:56 PM
np, VPs are really quite fun once you get into it. Put on a silly accent and sit in front of your computer shouting and grunting! (best done when everyone else is out ;) )

I live by myself, as no one can stand the sight (Or was it the sound?) of me.  :wacko:  So I could sit here all day and make funny sounds into my comfy headset microphone! :yipee  Might  p.o. the neighbors.  :o Ah I don't like them so much any way.  :thumbdown:

:D :D :D :D :D :D  :blink: :D :D :D :D :D
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Reepicheep on May 25, 2007, 12:55:59 AM
I'll try and sneak into my friend's house on Sunday and do a voice pack at his. Voice acting is the one thing I'm very, very good at, so if anyone needs any done for whatever reason (No mouth? No problem!) then send a shout, I'll see what i can do.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on May 25, 2007, 04:20:00 AM
Quote(No mouth? No problem!)

LOL, that is the funniest thing I've seen all day :)
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: The Hitman on May 31, 2007, 03:40:41 PM
Quote from: UnkoMan on May 12, 2007, 10:52:28 AM
As for villains... I think the addon thing will work best after all. Just one villain per person, not a whole rogues gallery. I will say, though, that the villain can have a few minions, but don't go all crazy about it. HOWEVER, as I've said... I wonder if somebody else would be able to handle doing this? Hitman, maybe you are cool with it?

I'm always cool.

Oh, with the villians thing? Yeah. Sure, I'll do it. I was actually getting ready to propose something like this for a secret project I'm trying to work on... that's totally not a webcomic... nope, definitely not a webcomic.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on May 31, 2007, 09:38:29 PM
Actually, I've been thinking that...

Maybe it's a better idea to forget villains. BUT, if somebody makes say a mod with this for their av they could totally include themselves some almost blank dats to merge right? Then all I'd need you to do is... make sure people know what they are doing.

Hmm... I should start thinking about hosting and whatnot eventually, eh?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BatWing on May 31, 2007, 09:47:41 PM
minions
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: vamp on June 02, 2007, 12:26:28 PM
is there a specific day you want the hero files by? I'll try to submit but I've been having some problems with my computer. seems My processor is shot. Got replace it. I'll try to have it done as soon as possible.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on June 02, 2007, 06:08:40 PM
No specific day. Also, my computer is totally down now too. I think it's just the fan.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: vamp on June 02, 2007, 06:40:21 PM
Quote from: UnkoMan on June 02, 2007, 06:08:40 PM
No specific day. Also, my computer is totally down now too. I think it's just the fan.

thanks for info. Sucks about your computer. At least the only hard part about your problem is finding a fan. I have to find a new processor and then trick windows into letting me use it instead of reinstalling everything.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Gymdawg on June 10, 2007, 04:03:31 PM
I'd love to be a part of this if at all possible. I haven't been able to contribute much (read "at all") in the past, but if there's anything I can do to hel pI'd love to.
Plus, it'd be an excuse to redesign Gymdawg like I've been meaning to...
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on June 22, 2007, 12:12:47 PM
Well, so far it's really just me adding characters to the dats. Which is made a million kinds of simple by M25.

What else do we need at this point? I don't know. Maybe a website would be good? To draw some interest?

But, as for your av, yes do redesign and send. Please!

Oh yeah, and before my computer went kaputz somebody mentioned how to change the power tier names, but I've forgotten.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BatWing on June 22, 2007, 08:36:50 PM
it would be cool if that in the mod theres a future timeline!
with people with their redesigns in
like lunarman in the future!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Revenant on June 25, 2007, 07:50:34 PM
Count me in.. I am going to re-do my herofile and skin now that I just reinstalled the mesh!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on June 26, 2007, 12:42:56 AM
Quote from: UnkoMan on June 22, 2007, 12:12:47 PM
Oh yeah, and before my computer went kaputz somebody mentioned how to change the power tier names, but I've forgotten.

Just for you,

TIER_MAN_O_WAR_B_01, control the waves
TIER_MAN_O_WAR_A_01, call the storm

you add these to the strings.txt.
MAN_O_WAR is the char name
A is the first tier
B is the second tier
the stuff after is the name of the tier
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on June 26, 2007, 09:51:09 AM
Sweet, thanks Lunar. I knew it was something simple.

(Oh and if anybody want their tiers named something specific, let me know.)
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BatWing on June 26, 2007, 06:29:46 PM
whats tier?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on June 26, 2007, 10:43:38 PM
Well in this mod it shouldn't be a problem because no one chars are leveling up, correct?

Tiers Raijin are the names used for each set of 5 powers that you have for a built-in hero file. You have to get the power before another power in theat tier in order to unlock it.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BatWing on June 26, 2007, 10:53:51 PM
ahh i see
so its like lvling up to unlock right?
that sounds alright

like inexperience heroes have now become strong and obtain new power
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Reepicheep on June 27, 2007, 03:29:22 AM
Thats pretty much correct, yeah.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on June 27, 2007, 10:16:14 PM
Well it's just a neat way to seperate powers. For example, my avatar has his gumballs all under one and his actual abilities under another. Phantom Eyebrow also requested his tiers. Spectral Aspect and Hairy of Brow, if I recall.

I just like it because I'm a bit of a completist. I was thinking of maybe changing the title screen, to include FR heroes. CTool shots, at least.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Shazam on July 06, 2007, 11:39:10 AM
Oi oi, what's all this then?
I've been away too long.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on July 06, 2007, 01:06:33 PM
*breaths much needed life into dead thread*

Well shazam, I do believe that your entry would be most welcome :)
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: The Pwime on July 07, 2007, 11:12:29 AM
damn, I'm such a procrastinator... I was going to put in my entry ages ago...


I'll get it in soon, guys...soon... :P
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Carravaggio on July 11, 2007, 08:51:29 PM
Mine, along with all my recent stuff, has been lost. I can't see me having any free time for the next few months, so if the project is still around in oct-nov i'll get my Avatar together and submit it.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on July 11, 2007, 09:34:07 PM
Well, I don't have that many folks added... And it seems to have come to a bit of a standstill.

However, I am thinking of just uploading what I've got to somewhere, and maybe people could add when they get around? Or, I'll keep accepting and adding as I get it.

Actually, if anybody wants to A) design a website for this B) do a bit of testing (not that it really needs it right now) or C) drum up excitement... Please, feel free.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on July 11, 2007, 11:51:20 PM
I sent e-mails to all the CoHer's through CoH but I didn't get many replies, only TPB.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BatWing on July 12, 2007, 05:09:32 PM
someone make a website! :)
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: XLR8er on July 17, 2007, 10:54:32 PM
is it too late to sign up for this cool mod?!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on July 19, 2007, 08:56:03 AM
never too late :)
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on July 19, 2007, 01:09:17 PM
Not to mention, that's a pretty sweet looking speedster. I'd love to see him in game.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: XLR8er on July 19, 2007, 01:25:23 PM
is there a thread that i can request if someone can skin my avatar?!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on July 20, 2007, 12:57:08 AM
In this very forum,
http://freedomreborn.net/archive/index.php?topic=42429.0
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: XLR8er on July 20, 2007, 11:19:33 AM
awsome!
thx lunarman :thumbup:
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BatWing on August 10, 2007, 03:45:13 PM
is there a time limit in the submission?
(i hope not)
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on August 10, 2007, 10:00:39 PM
Nope, no time limits around here.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BatWing on August 10, 2007, 10:31:13 PM
unlimited time haha just what i like :cool:
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: johnnyboy on September 28, 2007, 04:44:31 PM
hey i notice theres only little of enemies.
so i decided to join the dark side to help out the enemies. :ph34r:
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Reepicheep on September 29, 2007, 01:56:17 AM
*hi-5s Johnny*
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: johnnyboy on September 29, 2007, 11:50:16 AM
yeah! :thumbup:
so whos doing the stories and stuff?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on September 29, 2007, 12:40:13 PM
Quote from: johnnyboy on September 29, 2007, 11:50:16 AM
yeah! :thumbup:
so whos doing the stories and stuff?

Err... it's actually not meant for that purpose, exactly, though it could eaisily be modified for that purpose. What Unko is attempting to do is take all the skins, voicepacks, hero files, and all that junk people use for their avatars, and release it all in a single pack/mod, so people don't have to go out and search for all those tedious hidden avatars or spend hours installing voice packs and hero files.

Once this is in place though, it should be fairly simple to have a more experienced Modder come back and make a storyline and game out of it.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: johnnyboy on September 29, 2007, 01:09:52 PM
aw man and i thought thee be a hero vs villians avatars :mellow:
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on September 30, 2007, 10:10:21 PM
*Just opened up the copy of FRmod Unko sent him so he could get the info to make the site*





*hours later*

... Site? Pfft, FRmod. Rumble Room is mah new friend

*gets himself and Detourne_me killed facing off against 2 Sylars, 1 Randy, and 5 random alien dudes*
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on October 05, 2007, 05:36:16 PM
You've got to get AA on your back. Played right, that dude is a monster!

And, let me just say, I'm no pushover either. If your tactics are to basically run away the whole time and toss a couple gumballs. Hopefully everything is working on that, too. AA had one attribute I couldn't get right, but beyond that it should be good.

Actually, everybody's avatar is sweet. It's ridiculously fun. Hey, did I hype this enough yet?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on October 07, 2007, 04:18:08 PM
Quote from: UnkoMan on October 05, 2007, 05:36:16 PM
You've got to get AA on your back. Played right, that dude is a monster!

And, let me just say, I'm no pushover either. If your tactics are to basically run away the whole time and toss a couple gumballs. Hopefully everything is working on that, too. AA had one attribute I couldn't get right, but beyond that it should be good.

Actually, everybody's avatar is sweet. It's ridiculously fun. Hey, did I hype this enough yet?

I know this actually... Both of you jerks survived and danced on our corpses.

I haven't actually started work on the site yet (Grah, homework...) but I've got an idea for the layout that's sort of appropriate. My main concern right now actually has to do with the mod itself. Before it can be released we need credits for some of the skopes, as well as for the keyframes.

However, If we can set the site up it should generate interest, which is more important given that there are currently only maybe 10 avatars, if that many, so I'll focus on getting that done before we actually gear up for release
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on October 07, 2007, 08:49:25 PM
Oh shoot. Was that in the submission requirements? It really should have been. Skin/skope/mesh/keys/sounds/FX/whatever I missed.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Volsung on October 08, 2007, 05:56:22 AM
Which avatars does the mod contains for now?  :)
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on October 08, 2007, 11:05:56 AM
In the copy I got there's Lunarman, Detourne, Rajin, Benton Grey, Afghan Ant, me, and Unko, but there might be more, There are a few meshes in the mod's character folder I haven't checked for specific heroes.

Unko, do you want to make the credits list or shall I? If you want to, Tomato uses Ren's Superman keys, but if you want me to, I might need Benton's (I'm assuming Unko uses the keys from E2 Superman)

As far as everyone else... We need credits for everyone's keyframes just in case, and we'll also need exact skope credits from both of Lunarman's forms and for Detourne_me.

Anyway, as far as the site- I have the images of all included characters (and I'm likely going to include versions of the desktop I posted for download, even though it uses characters not currently in the mod) as well as a good portion of the layout done.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: The Hitman on October 08, 2007, 11:11:12 AM
Oooh! Oooh! I have a decent hex of my Avatar now! And almost a skin, too! Am I too late for the goodness?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on October 08, 2007, 11:17:13 AM
Quote from: The Hitman on October 08, 2007, 11:11:12 AM
Oooh! Oooh! I have a decent hex of my Avatar now! And almost a skin, too! Am I too late for the goodness?

No, not at all. Go to the Submission forum and post what you have.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on October 08, 2007, 12:23:11 PM
Actually, the newest one (that I sent) doesn't. I hexed Ren's Supes onto a male_basic frame, so I could utilize my own mishmash of keys. Benton uses Ren's superman keys though. See, me, I can tell many keyframes just by their fight idle stance. It's ridiculous. Ack! I forgot to copy over Unko Man's revised readme, with the keyframe credits. They are all done by Gren and Ren, though. I believe the base is Gren's Bartoc keys. His gumballs should have a readme as well. I'm usually fairly good with these, but let me know if I forgot anything. Readmes are found in the skin's folder.

Phantom Eyebrow should be in there, too. If he's not, then uh oh. I messed up.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BentonGrey on October 08, 2007, 03:07:33 PM
Glad to see you're still plugging away at this Unko!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: YoungHeros on October 08, 2007, 10:40:52 PM
can i be in the mod too??

EDIT: sure i just need the rigth mesh and a skin ^_^
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Carravaggio on October 08, 2007, 10:46:17 PM
Anyone can be, so long as you submit the appropriate materials as outlined in the submissions guidelines.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on October 14, 2007, 03:44:35 PM
(http://img156.imageshack.us/img156/5135/frmodlogoqt3.jpg) (http://www.kotsproductions.com/FRmod/FRmodLogo.png)

And We have a Logo! I've also linked to a png version with transparency, so you can add it to sigs or whatever it is you crazy people do.

Now I'm off to do the other zillion things I have to do >.<
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Figure Fan on October 14, 2007, 04:02:05 PM
That logo is beautiful.. :huh:
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Reepicheep on October 15, 2007, 01:58:46 AM
Look at the size of that thing!

*gapes in awe*
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on October 15, 2007, 01:45:06 PM
Pretty much amazing.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on October 15, 2007, 02:34:41 PM
Quote from: Figure Fan on October 14, 2007, 04:02:05 PM
That logo is beautiful.. :huh:

Thanks  :P

Quote from: Reepicheep on October 15, 2007, 01:58:46 AM
Look at the size of that thing!

*gapes in awe*

Well, actually, it's done with vector lines, so I could have done it 1000x it's current size and it would still be just as clean.

Quote from: UnkoMan on October 15, 2007, 01:45:06 PM
Pretty much amazing.

It better be, after the 2 hours it took me to get those wings right >.<
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Cyber Burn on October 20, 2007, 11:24:58 PM
I've been a bit out of the loop for a while, but is this planned for  :ff: or  :ffvstr:?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on October 20, 2007, 11:39:00 PM
FFVTTR :)
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BatWing on October 25, 2007, 09:36:56 PM
yeah whoo! :thumbup:
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on November 01, 2007, 08:31:13 PM
Website update- I have the main page done and basic layout finalized, and it's my intent to get everything else I need together tonight, and I should have the site up and ready for viewing by Saturday at the latest. The mod itself should be going up a few weeks later, giving me time to finish up the mod and get everything all nice and tidy for ya'll.

As an additional gimmick, sometime in the next few weeks I'm planning to add a revamped version of the FR wallpaper I put together over in Artists Alley, featuring a half a dozen new characters along with higher-quality versions of the old, with my new rendition of the FR logo to top it all off. The new Wallpaper will be available in 1280x1024, 1280x800, 1024x768, and 800x600 resolutions, so you don't have to resize it to fit regular monitors like you did with the old one.

*goes off and dies from caffine overdose*
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on November 03, 2007, 05:43:05 PM
Well, after weeks of sitting on my bum doing nothing, and one week of actual work, It's finally done. I bring you the official webpage of...

*drumroll*




Freedom Reborn: The Mod (http://www.kotsproductions.com/FRMOD/Home.htm)

Now just wait one week while I finalize the mod, m'k?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Figure Fan on November 03, 2007, 11:46:26 PM
Haha! Cool! I like the selection of avatars so far. I'm finishing up my updated bio. That one from the Wiki is seriously years-old..

I like it so far  :cool:
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on November 04, 2007, 08:45:54 AM
Hey! I love it! Your idea came off really well!

Two things, though. One is personal. Could my avatar's name be split into two words. I never put spaces when I sign up to boards, but I always write his name as Unko Man.

Thing two, perhaps the background colour of the pictures should be changed to match the actual colour of the page. That would look quite smashing, if you ask me.

Other than that, it's friggin' awesome! And I'm sending Phantom Eyebrow right now! Sorry for forgetting for so long!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on November 04, 2007, 11:09:07 AM
Well that stinks... Unko, I got the file, but gmail thinks it's a virus... Ack! I'm going to try conning the program, but if you see this before I'm done send it to tomato@kotsproductions.com

No problem on the name, and I'll check out the images... my intent was to match them to the ones on the Wiki, but if your idea looks better I'll work with it. I wanted to change some minor stuff anyway, no biggie.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on November 04, 2007, 11:12:07 AM
In the same vein as Unko's, sorry to bother you with this minor detail, but Lunarman is all one word (without a dash). :P

Awesome looking site!!

Thankyou

Lunarman
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on November 04, 2007, 11:58:19 AM
NP "Lunar-man", I'll fix it with everything else  :P
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Volsung on November 04, 2007, 12:10:59 PM
Lord Volsung must definitely be in this mod!
I'll make a submission as soon as possible  :)
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on November 04, 2007, 03:16:16 PM
Fixed all the bugs previously mentioned... as for email, try tomatoisjp@yahoo.com for the time being  :huh:
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Intensity on November 04, 2007, 05:41:45 PM
I love the mod website!!!  Also, as Figurefan mentioned, the avatar selection is very cool.

I'll be updating my hero bio for the site within the next few days.

Kev
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on November 05, 2007, 12:16:33 PM
Ok, I'm almost done with the mod beta (I just have to track down the keyframes used in AA and TPE's respective entries so I can add credit, which won't really take all that long) but I'm not going to release it for at least another week or so. A few people have mentioned getting together entries, and I want to give them time to do so so that I don't have to upload everything twice.

Edit:  :blink: I just noticed... Unko, you mispelled "FFvstTR" in the topic title...  :mellow:
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on November 05, 2007, 10:50:48 PM
Lower case t's are for chumps, I always say. Also, way too many letters.
I will have to make a point to download this and check it as soon as it is up. Make sure to send me a PM. (Or just a secret note for me...) Just to make sure everything works as it was on my computer. I assume you've been testing, though, and so it should all be fine.

Wow. This is exciting stuff, fellas!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Figure Fan on November 06, 2007, 08:46:53 AM
Quote from: UnkoMan on November 05, 2007, 10:50:48 PM
Lower case t's are for chumps, I always say. Also, way too many letters.
I will have to make a point to download this and check it as soon as it is up. Make sure to send me a PM. (Or just a secret note for me...) Just to make sure everything works as it was on my computer. I assume you've been testing, though, and so it should all be fine.

Wow. This is exciting stuff, fellas!

Yeah, its just FFvsTR. "The" usually isn't included in abbreviations, unless you're the WWE. Stupid KOTR..(King of the Ring)..

Also, Unko Man's name looks funny with it being "Unko man". The M should be capitalized. LOL I hate to nitpick, but, you know..

:P EVERYONE ELSE GOT TO NITPICK!!!  :P :lol:
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Intensity on November 08, 2007, 08:40:48 AM
thanks for including me in the mod :)

here is my updated bio-

Intensity
Real Name: Kevin Sedwick
Identity: Secret
Legal Status: Legal citizen of the United States. 
Alias: none
Place Of Birth: Kiev, Ukraine
Marital Status: Single
Group Affiliation: Co-Founder and honorary member of Michigan's base team of heroes, Defenders of the Peace. 
Bases Of Operations: Detroit, MI

Age: 24
Height: 6'2"
Weight: 174 lbs.
Eyes: Blue
Hair: Brown
Unusual Features: Blue luminance surrounds Intensity at will, to increase striking strength, stamina, and energy levels.

Strength Level: Normal strength level for a cardio-based professional athlete.
Known Powers:  Light Manipulation.  Intensity has the ability to control and utilize ambient light in numerous ways.  His light-based powers allow him to release light with blinding, stunning, confusing, and concussive effects.  These methods of contorting the spectrum are usually released as blasts, strobes, and flashes. 
On a wider scale, Intensity can literally change the amount of light in a given area.  He can simulate blinding daylight and even the darkest of blackouts just by thought.
By pushing his powers to the limit over a numerous set of years, Intensity has gained the ability to protect himself with an aura of light.  This brilliant barrier absorbs oncoming attacks until his energy levels are depleted.  An interesting note about his powers, is that Intensity usually defaults the color of his light attacks to either blue or yellow, paying homage to his birthplace in the Ukraine.

Even without his light manipulation powers, Kevin is a formidable opponent against evil do-ers.  He is a master of the Korean striking arts of Tae Kwon Do and Tang Soo Do, an equivalent of a black belt in the throwing art of Hap Ki Do, and a current practitioner in several other martial artforms.  Kevin is also versed in police tactical defense and several weapons, including the knife, bo staff, and hand gun.

History: Born superpowered at birth in the capital city of the Ukraine, Kevin was kept a secret from the then-hostile government, thanks to his mother.  Being outed as a powered human at the time would have resulted in years of scientific tests and expirimentations.  After years of excuses that he and his mom would come up with to protect Kevin from random flashes of light and blackouts, they decided to move to the United States.


'I'm still finishing the history... it will take me another day probably.''

Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on November 08, 2007, 11:57:48 AM
I just want to remark (before I begin some other topics) that the sheer fact that this was posted just after I updated the website with FF's upgrade is just one more example of the universe's prejudice against vegetables.

ANYWAY on to another matter... though we won't be making any storylines or plots for the mod itself, I would like to set up two more additional sections for the site to help flesh out the FR universe. The first would be for fanfiction, which I think would help flesh out each of the individual characters beyond simple biographies and hero files. The second section would act as a historical background for the entire FR universe/s, possibly including sections for different species and teams similar to the wiki.

The important question is, what do you guys think? Should I go ahead with this, or am I starting to get ahead of myself with this project?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Figure Fan on November 08, 2007, 01:52:33 PM
Haha! Yeah, maybe I'll just leave my bio alone, then. I'm not totally happy with it, but whatever.

Also, my new character picture looks INCREDIBLE! How did you do that? It looks like I made it that way on the Wiki..
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Figure Fan on November 08, 2007, 01:55:09 PM
Quote from: Tomato on November 08, 2007, 11:57:48 AM
I just want to remark (before I begin some other topics) that the sheer fact that this was posted just after I updated the website with FF's upgrade is just one more example of the universe's prejudice against vegetables.

ANYWAY on to another matter... though we won't be making any storylines or plots for the mod itself, I would like to set up two more additional sections for the site to help flesh out the FR universe. The first would be for fanfiction, which I think would help flesh out each of the individual characters beyond simple biographies and hero files. The second section would act as a historical background for the entire FR universe/s, possibly including sections for different species and teams similar to the wiki.

The important question is, what do you guys think? Should I go ahead with this, or am I starting to get ahead of myself with this project?

I think that we could worry about filling in the FR Universe history maybe after people have begun using the mod to create things. I wouldn't worry about it now too much.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on November 08, 2007, 03:36:51 PM
Quote from: Figure Fan on November 08, 2007, 01:52:33 PM
Haha! Yeah, maybe I'll just leave my bio alone, then. I'm not totally happy with it, but whatever.

Also, my new character picture looks INCREDIBLE! How did you do that? It looks like I made it that way on the Wiki..

Dude, if you want to update the bio go right ahead. Seriously, the updating takes 2 seconds, it's just a matter of transferring stuff back and forth.

As for the picture... It's the wiki's fault. I looked at the image that had been put up, then at the one I had (which was merely a melee_idle pose all stretched out) and decide it wasn't flashy enough. So I took the idea from the Wiki and expanded on it. It's actually 3 sections, the first two from the same ctool screenshot but cut like the original image, and the third from a shot of his back, which I modified to fit between the first two. I then added a gradient to so that it had a bit more depth, because having just the mesh looked a bit too flat. The hardest part was making sure the edges didn't end up blurred, because I had to rotate the middle piece so that it fit.

It's amazing what can happen with a little motivation, huh?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on November 08, 2007, 10:17:08 PM
Can you post the code for your sig, Tomato? that way we can all spread the word. Thankyou


Lunarman
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on November 09, 2007, 08:45:10 AM
{url=http://www.kotsproductions.com/FRMOD/Home.htm]{img]http://www.kotsproductions.com/Tomato/Freedom_Reborn.jpg{/img]{/url]

Replacing all "{" with "["
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: GGiant on November 09, 2007, 09:37:12 PM
Yours did not work so here quote my post. :mellow:
(http://www.kotsproductions.com/Tomato/Freedom_Reborn.jpg) (http://www.kotsproductions.com/FRMOD/Home.htm)

Edit: Yours did not work cause you did not put a slash at the ending tags. :mellow:
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on November 09, 2007, 11:06:38 PM
Thanks!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Figure Fan on November 10, 2007, 09:22:29 AM
Wootage! I've got one too.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on November 10, 2007, 10:37:03 AM
Looks like we're all on board for this!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: YoungHeros on November 10, 2007, 10:45:15 AM
Yes we is. :)
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on November 11, 2007, 05:49:12 AM
Mwahahaha, my evil plan is working!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: GGiant on November 11, 2007, 10:37:29 PM
Quote from: Tomato on November 11, 2007, 05:49:12 AM
Mwahahaha, my evil plan is working!
Yes it is!
Muhahahahahahahaha!.......HA!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Volsung on November 12, 2007, 02:12:12 AM
Just wondering...I can't check right now and I'm not familiar enough with FFX
Is it possible to use a power similar to Red sun's living fires.
To summon a character, not transform into it.

edit: it's the summoner attribute...  :hcboot
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Nymph on November 15, 2007, 12:47:04 PM
I have a question towards u mod makers.....you think this is possible?


Ok first...to make a power that transforms you into a giant "otherbeing" untill you run out of energy or get below a certain amount of hit points?

Second...to make a water version of Red Sun's Summon Fires but instead of the living fire mesh.....a few different fish meshes.
(Like is there a way in the code to make the first Water summon lets say a dolphin mesh but then the second summon a shark and the 3rd a whale? It could also be used with the Summoner Attribute?)

Third.....to get a good bit of link's to nice water FX's from you guys?
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on November 15, 2007, 03:04:17 PM
This might be better off in the actual modding forum (neithor Unko or I could be considered a modder, we just know enough to get by) but since you asked I'll do my best  :blink:

1. I know that there is a Transform attribute, though I don't know how you would set it up to use specific criteria like you mentioned. There might not be, but ask someone like Prem who knows what they're talking about before you toss the idea.

2. There are likely several ways to do this, but if you don't care about using the same set of keyframes and attacks... My preference would be to hex several fish onto the same set of keys using nifskope, then set up several skins, using alpha channels on the textures to remove the extra mesh data (Ex: Alpha out the Dolphin mesh on the Shark skin, but Alpha the Shark out when you're dealing with the dolphin.)

You could then set the skin to "random", so it would be a different form of aquatic life each time you summoned something

3. I'm not really a guru of FX at all (I download EzFX packs as they appear, but other then that...  :banghead: ) but I'm sure Benton or AA might know.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on November 15, 2007, 10:47:44 PM
Yes, you can set up a character to transform just like that. Probably in a number of different ways. Off the top of my head, I'd say make a shapeshifter, whose other form has accidental change back to the original form if either low on energy or low on health. I don't know if you can set it to both, but definately one or the other.

As for water, there's a nice whirpool and a water jet already in the game. And bubbles. I'm pretty sure there's a whole water FX pack somewhere though, but I can't recall who made it.

Your summoner one is as easy as Tomato said. Granted, then they all have the same attacks. If you want seperate attacks, simply make the character able to summon seperate things. But you're on your own finding aquatic animals. I don't know anything about that... You can always get Sharkmen, though.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Figure Fan on November 16, 2007, 08:06:31 AM
Hm, either Previsionary or Premonitioner could point you to their water FX for FFvsTR. I think Premonitioner created them, so I'd ask him. There was a blast and a geyser, among others.

As for your summoned water beings--

If you arent able to find regular aquatic animal meshes, I'd maybe go the route of making animal/human hybrid characters ala Abe Sapien or maybe in the style of Pan's Labrynth. You know? Make them look really mystical and enchanted.. I think it would fit your character too, since she seems heavily based in a fantasy world much like LoTR.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on November 16, 2007, 08:54:28 AM
Just a minor notice, nothing really important or spectacular...

The mod is up. Go now.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Figure Fan on November 16, 2007, 11:52:32 AM
Oh Snap!

I'm installing and playing, PRONTO!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Figure Fan on November 16, 2007, 01:22:36 PM
Very, very cool. You know, there is a way to remove all of the Freedom Force characters from the character select menu. It is pretty difficult to locate the mod heroes within that list. It seems as though Figure Fan and Intensity have two of their hero files on the list, each being identical.

Also, we should use that awesome logo you made, Tomato, on the main title screen.

This mod is pretty awesome so far. I loved all of the characters.

I was wondering if you could name my power tiers, since you made them for me. I was hoping you would, too.

Tier A = Malleability
Tier B = Elongation

I need to get you my fixed hero file. Half of my powers don't seem to activate in-game. I need to contact Alex about this, as it appears to be an error with EZ Hero.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on November 17, 2007, 12:23:24 AM
Hooray!!!!!

This is awesome! Thanks you fruity fiend
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: GGiant on November 17, 2007, 01:22:05 AM
Quote from: Tomato on November 16, 2007, 08:54:28 AM
Just a minor notice, nothing really important or spectacular...

The mod is up. Go now.
:thumbup:
Quote from: Lunarman on November 17, 2007, 12:23:24 AM
Thanks you fruity fiend
I thought Tomato was a nut?
Just kidding ;)
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Volsung on November 17, 2007, 05:51:22 AM
hurray... another mod designed to work with a FFVTTR installed on C:  :banghead:
I corrected the rare paths causing problems with ffedit
But I keep getting that message

Message_skirmish_error_exec_script_body
no module named ffx  :(
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: bat1987 on November 17, 2007, 08:16:14 AM
Me too! :(
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Previsionary on November 17, 2007, 10:13:38 AM
Quote from: Volsung on November 17, 2007, 05:51:22 AM
hurray... another mod designed to work with a FFVTTR installed on C:  :banghead:
I corrected the rare paths causing problems with ffedit
But I keep getting that message

Message_skirmish_error_exec_script_body
no module named ffx  :(

You say that as if they're many of those. :P

Anyway, a usual way to get trouble shooting help is to post your logs as stumpy has outlined in a post somewhere around here. I remember that error popping up somewhere on this forum, but I don't remember how to fix it. :S It was a fairly simple fix though.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Volsung on November 17, 2007, 11:31:34 AM
QuoteYou say that as if they're many of those. :P

Players are so ungratefull  :D
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on November 17, 2007, 11:44:58 PM
Sadly, I'm having the same problem as everyone else. But the characters look awesome! Well done to the people that put this together :D


-------------Edit-----

The reason for this is because somehow the missions\scripts\ffx folder didn't make it into the mod. Leaving us without FFX and therefore breaking any FFX powers and not letting us use the rumble room.

So Tomato, if you've got the FFX folder can you put it up please, so we get the FFX powers of our characters.

Thanks
----

Also, you seem to have added some new maps to the missions folder but they're not gonna work because they're missing some of the markers they need to be used in the Rumble Room.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on November 18, 2007, 09:40:16 AM
Quote from: Lunarman on November 17, 2007, 11:44:58 PM
Sadly, I'm having the same problem as everyone else. But the characters look awesome! Well done to the people that put this together :D


-------------Edit-----

The reason for this is because somehow the missions\scripts\ffx folder didn't make it into the mod. Leaving us without FFX and therefore breaking any FFX powers and not letting us use the rumble room.

So Tomato, if you've got the FFX folder can you put it up please, so we get the FFX powers of our characters.

Thanks
----

Also, you seem to have added some new maps to the missions folder but they're not gonna work because they're missing some of the markers they need to be used in the Rumble Room.

Ok, I'm taking the day off of everything, just to get some solid earth under my feet before starting again... I will fix what I can, but alot of things are exploding in my face all at once not only with this, but also RL crud (job, school, personal life, family... all the biggies  :banghead:), and I just need a day or so to just chill.

I am aware of the scripts folder, I deleted it because someone told me that it wasn't nescessary, and that deleteing it wouldn't cause any problems at all in-game. I'll reupload it with that data at a later date.

As for Intensity and FF, that is completely my fault. When I initially added them, it was through EZ hero, but on Unko's suggestion I re-uploaded them using M25's add character modification because the game came up with an error message stating that I needed to re-upload them. It didn't seem to affect anything, but it was rather annoying. I reuploaded them using M25's tool, which I THOUGHT had simply overwritten the old data, but apparently not. The eaisiest thing for me is to go back, delete both out and do a fresh install.

But again, not today... today Tomato has left the building.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Previsionary on November 18, 2007, 10:03:24 AM
No one told you the scripts folder wasn't necessary. The person told you that to reduce file size, you could remove the mission specific folders (since they dont affect anything since you guys didn't do any campaign missions) but not the "scripts" folder and to tell the players to put their own FFX 3.2 (those extra missions come from there lunar) mission folder in its place. That same person also told you that you could specify this on the site or in a readme, but a certain person said he'd wait until he looked through stuff, tested it, and would upload a "lite" version for dial up users later.

Obviously a certain fruit nut didn't pay attention...or did he? :rolleyes:
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on November 19, 2007, 07:24:55 PM
Just as a temporary fix until I'm able to have any real spare time again (let's just say my dad is giving me a real smurfy time and leave it at that, shall we?) the version with scripts I sent to Unko is up here (http://www.kotsproductions.com/FRMOD/FreedomReborn.zip). However, it has the weird notice on Intensity and FF and it does not have any compression work done at all (that includes the size of the textures) so it'll take an extreme ammount of time. Also, it's compressed using a latter version of winzip then Unko had initially, so you might want to upgrade before you download the file.

And Prem is absolutely correct. Someone was very stupid when it came to understanding moddy things, but in that someone's defence he has had a very bad week. That someone also apologizes for making a certain comment he really shouldn't have.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on November 19, 2007, 10:07:32 PM
Sorry to hear that Tomato, thanks for the file :D.

And good luck with the next few days.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Volsung on November 22, 2007, 01:44:11 PM
Except the problems mentionned with Intensity and Figurefan Freedom Reborn is fun!
I can't wait that Monsieur Volsung join the crew!
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on November 25, 2007, 02:13:20 PM
Sorry for the wait, life sucks and yada yada. Onto news

Ok, so I've gotten everything that needed to be fixed fixed except possibly one thing... Figure Fan. Something about how it reads the keyframes is making the game act wierd. Sometimes it reads the powers perfectly (usually on in-animate objects) but other times they just won't work no matter how many cheap tricks I use.

I've got a couple possible fixes still in mind though, so I'm not exactly at the end of my rope or anything. I'm just putting this up in case FF or someone else has/can find a possible fix.

However, I do have some possible good news. I have a simple-but-effective way to organize the FR heroes so you don't waste time searching for them, just so I don't have to wittle down the character list and thus remove potential FR punching bags.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on November 29, 2007, 11:02:59 AM
MHWAHAHA!

Lunarman owns you all.

Lunarman just took down AA and Raijin at the same time (more than triple his cp) and survived on 1hp.

None can stop the mighty Lunarman!

*goes on laughing*

Now Unkoman was another matter
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: UnkoMan on November 30, 2007, 01:13:26 AM
Unko Man is really quite tough... as a solo character. On a team, prepare to have him accidently wipe out your own guys. If you can get your hands on him he goes down fairly easy, too. But hey, hit and run man. That's what it's all about.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Lunarman on November 30, 2007, 07:51:20 AM
Well I only managed to finish Raijin by shapeshifting to my stronger form and lobbing cars across the map, he took about 80 damage each time but he's got a ton of health.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: detourne_me on December 03, 2007, 07:52:17 AM
oh man, i really want to play this... anychance we can get it uploaded to rapidshare or mediafire?
for some reason I can't access Tomato's website (he's even asked his provider about it too i think)
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on December 04, 2007, 08:05:33 AM
Quote from: detourne_me on December 03, 2007, 07:52:17 AM
oh man, i really want to play this... anychance we can get it uploaded to rapidshare or mediafire?
for some reason I can't access Tomato's website (he's even asked his provider about it too i think)

Right now the one everyone's using is the beta, which has some problems, but I'm going to try and fix some of the bugs by the next version... However, I'll upload what I have to rapidshare this afternoon, I have a gap between classes that's over 2 hours, so I should have time.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on December 05, 2007, 08:00:55 AM
Sorry about forgetting det, but at this point I might as well just wait until I finish it off, hopefully this weekend. I'm fairly close to fixing many of the errors/annoyances that exist.

However, one evil still remains... Figure Fan's hero file. I have tried three seperate meshes (TJ's PM mesh, hex of Syn's Morph, and TB's new Mr Fantastic), but for some reason FFX importers just won't accept it the character.

So that leaves me with a quick question, and a larger one... the beta I released just a link to (the one with the scripts) used EZ hero rather then M25's. Aside from the "import hero file again", are there any other errors like the ones encountered in the FFX import (like powers stopping for no gorram reason?)

Secondly, to any modders out there, why is this lunacy occuring, and how can I fix it?

I have one final solution, though it isn't the best... FF works fine when not imported, so I might include his mesh/skin/ hero file in a seperate folder with installation instructions, at least until I can find a solution.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: detourne_me on December 05, 2007, 11:21:40 AM
Thats okay bro,   i'll be patient :)
looks like you got your hands full.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: SnowMan on December 22, 2007, 11:56:31 AM
hey is there a way i can in this sweet mod too?! :D
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: BatWing on December 22, 2007, 01:45:19 PM
yes there is a way.
just subit ur avatar in.
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: SnowMan on December 24, 2007, 11:29:20 PM
ah kewl
Title: Re: The Official Freedom Reborn Universe Conversion Mod for FFvsTR
Post by: Tomato on January 18, 2008, 09:40:23 AM
Ok, V2.0 is finally done, but I'm having trouble accessing my server because apparently the FTP software I had is no longer on my computer(and I can't install anything because I'm not Admin, meh). As a temporary solution, until I can get my dad to reinstall the software, I'm currently uploading the new copy to rapidshare/something similar. It's 38.9MB though, so it might take awhile

Edit: I just finished downloading Vamp's submission, so expect that to show up in the next week or so as well.