Freedom Reborn Archive

Freedom Force Forums => Hex Editing => Topic started by: laughing paradox on November 09, 2008, 05:12:30 PM

Title: Scoping help: stretched body on a new mesh?
Post by: laughing paradox on November 09, 2008, 05:12:30 PM
I created a scope using Tommyboy's Spiderman_ironspider_tvlite and adding Ink's warbird body onto it, all through Nifskope.

That seemed to work well enough as it attached and I got the hair to attach without a problem (after some trial and error). However, I've realized that after I saved it, and uses the keyframes for the Spiderman_ironspider_tvlite, that the body stretches out. Here is what I mean:

(http://i63.photobucket.com/albums/h137/excelsior420/stretch.jpg)

It doesn't look TOO bad, but it is obvious. I have noticed, though, that when it uses the keyframes for Warbird, the body is fine, but then I am not able to utilize those cool tentacles in attacks; they are there just for show. Is there a fix for this?

Any help would be appreciated. Thanks!
Title: Re: Scoping help: stretched body on a new mesh?
Post by: Johnny Patches on November 09, 2008, 06:33:15 PM
needs special KF and its alotta work amigo.. i done it once for spider-man 6 arm son of gun took me like 3 weeks on and off to get it done
Title: Re: Scoping help: stretched body on a new mesh?
Post by: laughing paradox on November 10, 2008, 08:38:10 AM
Ah, I was hoping there was an easy fix. Thanks a lot, Johnny!
Title: Re: Scoping help: stretched body on a new mesh?
Post by: daglob on November 10, 2008, 12:16:28 PM
I've been playing with misshapen Female Basic nifs hoping to create a Plastic Woman, but until I figure out how Texas Jack and Tommyboy do Plastic Man and Mr. Fantastic, all it will be is an experiment (I keep hoping someone will beat me to it). I can actually use the bomb, puddle, and ball from TJ's work, but scoping them in and hiding them is one thing, actually getting them to work is another.