Freedom Reborn Archive

Freedom Force Forums => Requests for Skins and Meshes => Topic started by: Podmark on November 05, 2008, 08:25:32 PM

Title: Komodo skope help (or mesh?)
Post by: Podmark on November 05, 2008, 08:25:32 PM
Read the Avengers: The Initiative Special today and figured it was time to stop dragging my heels on skinning Komodo. The problem is I need a mesh/skope of a bald female with a lizard tail. I just can't think of where to start though.

http://media.comicvine.com/uploads/0/77/191717-43345-komodo_super.jpg
http://media.comicvine.com/uploads/0/3347/505026-avninit_spec_cov_super.jpg
http://rtbolts.superbuddies.net/MarvelPics/Komodo-Graduate.jpg

Can anyone help?
Title: Re: Komodo skope help (or mesh?)
Post by: USAgent on November 06, 2008, 02:24:31 PM
I havn't found a female mesh yet with a (thicker) tail like that one, but I did find this skope in my collections:

(http://img.photobucket.com/albums/v34/USAgent/fff.jpg)

It was by CATMANEX (I think that is what he called himself) The read me says the mesh is a INK mesh.  Its the closest thing I can think of at the moment.
Title: Re: Komodo skope help (or mesh?)
Post by: doctorchallenger on November 06, 2008, 03:31:17 PM
http://tommyboymeshes.freedomforceforever.com/mm/stationery/ThumbnailGrid/medusa_snakebody.jpg (http://tommyboymeshes.freedomforceforever.com/mm/stationery/ThumbnailGrid/medusa_snakebody.jpg)
http://tommyboymeshes.freedomforceforever.com/mm/stationery/ThumbnailGrid/medusa_snakehead.jpg (http://tommyboymeshes.freedomforceforever.com/mm/stationery/ThumbnailGrid/medusa_snakehead.jpg)

You can skope the body from the second mesh on the first - It works I've tried it with another project - both are at Tommy's site on the other company page.
Title: Re: Komodo skope help (or mesh?)
Post by: AfghanAnt on November 06, 2008, 05:30:34 PM
Move the bones over from Tommyboy's Lizard and apply the tail.
Title: Re: Komodo skope help (or mesh?)
Post by: Johnny Patches on November 06, 2008, 05:58:26 PM
hmm? ;)
Title: Re: Komodo skope help (or mesh?)
Post by: Podmark on November 06, 2008, 07:42:54 PM
Quote from: AfghanAnt on November 06, 2008, 05:30:34 PM
Move the bones over from Tommyboy's Lizard and apply the tail.

Does that work? It sounds ideal.

Quote from: Johnny Patches on November 06, 2008, 05:58:26 PM
hmm? ;)

Got some ideas Mr. Skopemaster?
Title: Re: Komodo skope help (or mesh?)
Post by: doctorchallenger on November 07, 2008, 06:49:21 PM
Quote from: AfghanAnt on November 06, 2008, 05:30:34 PM
Move the bones over from Tommyboy's Lizard and apply the tail.

But you don't need to.  Tommy's medusa sankebody mesh is essentially the female version of his Lizard mesh.  Rather than a full body mesh piece like the Lizard (i.e. male_basic), the mesh only has an upper torso mesh piece.  A full body female_basic mesh piece can be skoped onto the body and it will be completely functional - running animations and everything.

That being said, either strategy will work.

It also has occured to me that you might use Gren's femal_draconus mesh as well.
Title: Re: Komodo skope help (or mesh?)
Post by: djfredski on November 07, 2008, 08:38:00 PM
 :banghead: No No No! :angry:
Use Tommy Lizard and you got it. :doh:
Title: Re: Komodo skope help (or mesh?)
Post by: doctorchallenger on November 08, 2008, 06:26:17 PM
Quote from: djfredski on November 07, 2008, 08:38:00 PM
:banghead: No No No! :angry:
Use Tommy Lizard and you got it. :doh:

Did I offend?  because I am not quite sure why there is this strong reaction.