So I followed the guide for terraforming maps and now I have a black map that no one can move on. Anyone know what this is and/or how to fix it?
It sounds like your map is looking for a terrain file that isn't there.
1. Check the name of the new map file you've created (.nif).
2. Check the level layout file to be sure that impobj_0 points to the new file.
3. Don't mix terrains from the two games.... FF1---->FF1 and FF2---->FFf2
What, exactly are you trying to do.... i.e. re-texture ... add/remove terrain parts/features ... etc.
I've done it several times without incident and I usually:
1) copy the existing layout file and manually point your new map to it in FFEdit. I use the existing layout because it has the proper map dimensions.
2) use a hex editor to find and rename impobj_0...be sure to keep the same number of characters (i.e. terrain_01.nif---> terrain_x1.nif). Don't know why, but adding/subtracting characters makes things go wacky.
3) keep the new nif in the same location as the original (just change names that's all)
If this doesn't work, send me a copy (pm me for e-mail) of the non-working map and I'll see if I can figure out what's wrong.
B92
I was trying to get Gengoro's Inside Warehouse map to use textures from the main textures folder so I didn't have to worry about extra objects' tga/dds files being in the separate warehouse textures folder.
Hmmm.
Changing textures shouldn't make the map unplayable. I use that map myself but I've never tried to edit it. I still think it's looking for a missing resource.
Check and make sure you have a .nif file here:
library\terrain\inside_warehouse_2\blank_small.nif
B92
EDIT--
you can also open mission.dat with a hex editor and search for impobj_0 check the file path an make sure you have something there
I agree with Boalt...It's usually a terrain issue, that causes what you describe, YL.
Dana