Freedom Reborn Archive

Freedom Force Forums => Freedom Force Discussion => Topic started by: skeek420 on June 18, 2008, 06:56:33 PM

Title: how do u represent ur fav heroes/villains in FF?
Post by: skeek420 on June 18, 2008, 06:56:33 PM
well im bored, and i thought this would be interesting to hear from everyone on this. basically, i want to hear how all of ya do what the topic says.

do u try and make them as true to thier comic book counterparts as possible? add in different powers/attributes? or do u just download their hero files?

i'll answer first :lol:

wat i do is try to balance them out as much as possible, but still keep them true to thier characters. i try to add believable weaknesses/resistance to most of them, and pretty accurate stats, tho everything is def not 100% as in comics. i just dont think it would be very fun in the danger room if say, juggernaut was completely invulnerable and just smashed thru everyone all the time. so for that there's alot of attributes im just choosing not to use at all for now.

i def need to balance damage better tho, as characters w/ superhuman strength (i changed strings.txt to fit marvel comics stats) just seem to have much easier/faster time of killing opponents compared to guys like magneto or cyclops who rely on beams and such.

EDIT:  feel free to let me kno if u guys don't like the topic or if it was posted in the wrong forum,but i think im okay as it qualifies as FF discussion. i just personally think it'd be interestin to hear how everyone does this, and maybe get ideas from it as well. then again maybe it would b more appropriate in "hero file discussion," my bad if so.
Title: Re: how do u represent ur fav heroes/villains in FF?
Post by: herodad1 on June 18, 2008, 07:33:47 PM
i give them their abilities myself.ive read comics since i first started reading so i'm pretty familiar with characters powers.i like them to be as accurate as what they are in the comics.
Title: Re: how do u represent ur fav heroes/villains in FF?
Post by: Carravaggio on June 18, 2008, 07:47:34 PM
I make them based on a scale of how I percieve them to be, powerwise. Thor can wipe out the entire X-men, because, if he didn't hold back, he could do just that. Cyclops is really just a tough guy with an awesomely powerful optic blast. aside form that he has straight 3 stats and goes down to a few gunshots.
Others have posted their scales before, but the early stages of my strength settings looks like

1-aunt may, children
2-normal healthy humans
3-batman, cap, wolverine
4-spidey (at strength four, a character can rip out a lamppost from the ground. i have seen hero files giving batman or cap up to six strength. thats not accurate)
etc etc. i represent their combat abilities and variances in strength through their powers.

Galactus is nigh unbeatable. Immune to effects, regens damage as fast as you can dish it, realistically there is no one on the FF universe scale who could take the big guy in a fight.
Title: Re: how do u represent ur fav heroes/villains in FF?
Post by: skeek420 on June 18, 2008, 09:32:55 PM
i def agree w/ u carravaggio on the strength accuracy, having some1 like wolvy or cap tossin cars around or ripping out lamp posts is sumthin i could just not do.

as a matter of fact, when i changed my stat scales to somewhat match each other, a strong human turned up strength 4, completely forgetting the wielding/throwing thing. so i had to give them all the "clumsy" attribute and edit it in strings.txt, lol

still have 2 get around 2 changin the stats tho, cuz now, apparently you can only throw garbage cans if you have some level of super/enhanced strength  :huh:

i think the only accuracies i really try and take out are not allowing any characters to be invulnerable (apoc and juggy can be knocked out, but it takes a team of opponents, usually) and some added resistance or weakness that the character doesn't have (cyclops is energy resistant)
Title: Re: how do u represent ur fav heroes/villains in FF?
Post by: docdelorean88 on June 20, 2008, 08:54:57 AM
I try to be accurate, but i have to look at each one case by case. I mean there is only so much you can do for spider-man as far as webbing goes, so if the hero appears to be lacking in certain areas i might throw them a bone. I will however say that i like giving my characters at least one new power i made up, but it is still realistic, to their abilities.
Title: Re: how do u represent ur fav heroes/villains in FF?
Post by: Shogunn2517 on June 26, 2008, 04:34:18 PM
I am with the majority so far.  In the balance between gameplay and (comic) realism, I defer to the latter all the time.  If you ask me, having them accurate the way they are actually lends toward better gameplay.  At least more fun.

We have to keep in mind that the setting for Freedom Force is 1960s era comics where just about every character was single dimension and not as powerful as most characters are in this day and age.  So if you're scaling modern characters on a scale with characters from Freedom Force, it automatically unbalances their strengths.  Besides, it does present with a challenge.  Taking Cyclops, Jean Grey, Wolverine and Colossus and figuring a way to beat Juggernaut is a challenge.  It ain't easy.  Besides, I do try to plug in a weakness of some sort to all of these super powered characters that can be exploited.  Like with Galactus, to simulate the fact that he needs to feed to stay alive, I gave him a Battery Powered attribute, which means his energy doesn't regen.  Although he doesn't use as much and he can absorb energy, however, it is his flaw(though it'll take a miracle to exploit it).  Will I ever beat Galactus with say the Silver Surfer?  Probably not.  Should I be able to?  Probably not.  Now, Thanos vs the Silver Surfer?  That's a challenge.  Captain America vs the Punisher?  Challenge.  Minuteman vs Punisher?  Not really a challenge, and shouldn't be.  Minuteman vs the Silver Surfer?  Not really a challenge and it shouldn't be.  So I think the imbalance in favor of accuracy is entirely necessary, but it doesn't mean it's not as fun or gameplay suffers.  I think it is enhanced.
Title: Re: how do u represent ur fav heroes/villains in FF?
Post by: thefallen on July 07, 2008, 07:39:03 AM
hmm... well taking a look at my archangel(vertex's mesh), i got

strength: 3
speed: 4
agility: 5
endurance: 4
energy: 1

thinking about that, agility might be high, might've been thinking of how he does in the air with that. i'm kinda rolling off a recent renewed interest in the game lately, using characters i had backed up from quite a while ago. i tried to balance them out better yesterday. everybody had 10 under energy, but every little thing cost, so it was kinda balanced out in a way. now every melee attack doesn't cost anything, and punches, unless they have super strength, are very low(super strength is still low), kicks are low as they would hit harder, and base use powers(a very weak optic blast from cyke for instance) might be low to medium, but any use of power would cost.

going by why i gave them what i did, 3 is what i give just about everybody in strength. any melee attack at level 1 would be a struggle to knock out a baseball bat thug, at level 5 though one shot would do it. so maybe in a lot of cases it is time to drop it down to 2. however, warren has a form of super strength, so it might still be alright for him.

speed. anything less than 4 and they're doing a ridiculously low sprint. i know juggernaut isn't a speed demon, but i do tend to like him to actually be able to make it over to his opponents across the street within the hour.

agility. think i explained why i gave him a 5, but anything less than 3 is someone who relies too much on brute strength. 1 would be juggernaut and blob for instance.

endurance. i think 4 is a fair average if you want people to last. to be fair, i haven't touched the main campaign in ages, and i've only really used the danger room add-on from ffx, so main game-wise 4 might be a lot.

energy. if they don't have an energetic power(i include mental powers as energetic) they get a 1. only 10 i dished out was onslaught. it's a high number, at least a 6, if they have an area explosive power(havok, phoenix, etc.)

as i said, i mainly keep to the danger room, and as such i keep people as they are in the comics. so yeah, my juggernaut is pretty much invincible, and even if the hulk can't find a way to take him down, it's still a good long 1 on 1 fight. at the same time, i have x-man(helmetless and in black) juggernaut too, if i want to keep things balanced.
Title: Re: how do u represent ur fav heroes/villains in FF?
Post by: Jakew on July 07, 2008, 06:55:36 PM
my 2 cents:

Heavy hitters (ie Juggernaut) need a bit of energy to throw combos, so their standard attack is usually a single punch.

Street-level heroes (ie Iron Fist, Shang Chi, Black Panther) have a combo as their standard attack, and the cost of their physical attacks are really low. Plus, you have to give them a certain amount of dodging ability as a passive defence, so they don't get their butt handed to them.

Basically this means you have superstrong dudes who can throw single heavy punches, versus weaklings who can rain down normal strength punches.

I find that certain characters, like Captain America and spider-man, have to be a bit uber. They barely ever get touched by projectiles in the comics, and they can duke it out with Thor, so....
Title: Re: how do u represent ur fav heroes/villains in FF?
Post by: joe on July 11, 2008, 02:53:16 PM
if i dont know a characters powers or im not sure about something i just look them up on wikipedia theyll tell you everything you need to knOW
my cap america stats are around 5 or 6
AS WELL AS MY CYCLOPS
THE JUGGERNAUTS STATS ARE PROBABLY 9 OR STRENGTH AND ENDURANCE BUT SPEED PROBABLY SIX
I TRY TO MAKE THEM AS ACCURATE AS POSSIBLE
BUT I DONT HAVE ANY CHARACTES WITH STATS IN THE 2S OR 3S NOR 4S