Freedom Reborn Archive

Freedom Force Forums => Hex Editing => Topic started by: Boalt92 on June 05, 2008, 06:32:40 PM

Title: door bashing
Post by: Boalt92 on June 05, 2008, 06:32:40 PM
I'm trying to make a door that heroes bash down, so I put a bounding box on the medium security door (from ff_base) and changed the ffedit settings to make it physical/attackable.

That part works fine, but the door simply vanishes when you destroy it...no fragmentation.  I tried adding med_security_door_fragments.nif and med_security_door_base.nif to the folder but no avail.

This is for a mod, and, while it's no deal-breaker, it is a touch I'd like to throw in.

Thanks in advance.

B92



EDIT--the fragments/base I added are the "ff_broken bits" with the medium security door texture.  Should I have tried it with different fragments/base?
Title: Re: door bashing
Post by: GogglesPizanno on June 05, 2008, 07:35:04 PM
I think the only caveat for fragments is that There has to be a parent NiNode named "fragments" and then each child fragment piece node needs to be named "fragment_01", "fragment_02" etc...

You might open up the fragment object in Nifskope and see if its named properly. It might be a case where that fragment object is just that... a static object of fragments (like rubble), and not actually set up to be the fragments of a destroyed object.
Title: Re: door bashing
Post by: Boalt92 on June 05, 2008, 09:09:09 PM
Thanks GP.

It was definitely a static object.  I replaced the frags with robot case frags and it worked perfectly.  I also noticed the doors reset themselves on freeroam when you leave the map and then return.  Could be useful...

B92