Normally I keep most of my "meshwork" confined to my skin thread, since most of my work is nobs and bits that I happen to need rather then any overt "I'm going to make a mesh for this character" kind of thing. But because as this project is going to be done entirely in 3ds max, I thought I'd put one here for it. I'm previewing it a bit early, because I know some of you got a kick out of Darek's hair, and this is kind of an extension of that.
(http://img181.imageshack.us/img181/7677/meshwu2.jpg)
Very cool Tomato! :thumbup:
Is that one single piece or multiple pieces? I ask because I'm just now getting into 3dsMax for work and I know many pieces affect polycount and processor speed.
It's technically two pieces, but that's for my own convenience. I'm doing three meshes with this body-base, and one uses the bangs but not the SSJ spikes, similar to Darek's hair.
NICE!
is each spike mapped to the same bit?
looks great tom
now run run before the newbies find you
Quote from: detourne_me on April 03, 2008, 08:09:20 PM
NICE!
is each spike mapped to the same bit?
Yes, but since this pic I've modified the mapping for the hair to a different area on the skin and made it bigger so I could fit more detail, whereas this pic was made with the ssj spikes mapped over the banges.