Hey all...
I'm trying to make a hex of TJ's Plastic Man mesh. I'd like to add a couple things to him. The thing is... his body swaps for different animations. Therefore I have to hex pieces to each body, and have them dissapear with each other. I've tested it out but can't get it to work. The pieces don't really attach right and don't dissapear at all.
I'm not that adept at the finer points of nifskope, though, so I am wondering if anybody around here would be able to point me in the right direction?
That kind of stuff is annoying even in Max.
I don't know if this would work, but I had a similar problem on a capt. cold skope I am doing. And the gun would not disappear at all and what worked for me was only copy and paste the editable mesh part not the whole piece if that makes sense. The mesh I was using did not have a dummy hand and even pasting the dummy arm and gun did not work. But I read in one of the threads about pasting only the editable mesh part, I can't think of who said it but it worked for me.
What I've actually been doing is pasting editable mesh parts onto the dummy parts. But, so far it hasn't worked.
What you may want ot do is look atthe plastic man mesh in nifskope, and see if the different male_basics have different skininstancing ... umm like Bip01 Spine_1 for instance, but those numbers only appear after you convert it for FFVTTR.
If thats the case, that means the keyframes call on different bip nodes for the different animations, so the only thing you would need to do would be paste in the parts with reference to different bip nodes...
if that makes any sense... you may want to take a look at the yellowjacket skopes i did for refereence...
i'm thinking about making a chameleon boy skope the same way on TJ's Beast Boy mesh.
Just to let you guys know, I got this to work on my current project, but I'm not sure if you can add things or just replace them. I took the object that I knew worked and replaced it's Editable Mesh with the one I wanted to use and it animates just fine