Freedom Reborn Archive

Freedom Force Forums => Skins => Topic started by: Jakew on March 18, 2008, 11:20:26 PM

Title: How to change skins to coincide with animations?
Post by: Jakew on March 18, 2008, 11:20:26 PM
Hey guys,

I've been wondering about this for awhile ... how do you set up skins to change in unison with animations? For example, an Absorbing Man whose skin changed to brick during defensive animations, and steel during attacking animations?
Title: Re: How to change skins to coincide with animations?
Post by: UnkoMan on March 18, 2008, 11:57:46 PM
As far as I know, that isn't possible. Unless you find a way to change the mesh for those animations (for example, the plastic man mesh) and then told the other mesh to look for a different texture.
Title: Re: How to change skins to coincide with animations?
Post by: yell0w_lantern on March 19, 2008, 08:25:16 AM
Yeah, that makes sense. Time to learn Max, Jakew.
Title: Re: How to change skins to coincide with animations?
Post by: Lunarman on March 19, 2008, 10:15:32 AM
Well, we've got animated textures, can't you do something with that?
Title: Re: How to change skins to coincide with animations?
Post by: UnfluffyBunny on March 19, 2008, 12:09:49 PM
not for specific animations, needs to be keyframed
Title: Re: How to change skins to coincide with animations?
Post by: style on March 19, 2008, 01:54:14 PM
I think somebody's on to something here! ;)
Title: Re: How to change skins to coincide with animations?
Post by: Xenolith on March 19, 2008, 03:19:47 PM
Whats wrong with Taskmaster X's abosrober script in FFX 3.2?  Seems like a better way to go, IMO.  Just curious if you don't like it?
Title: Re: How to change skins to coincide with animations?
Post by: Jakew on March 19, 2008, 05:24:51 PM
I've never tried the FFX absorber script.

I was playing with the TAP43 Ray mesh/skin, which turns black for ranged and flight animations (http://games.groups.yahoo.com/group/TAP43skin) ... I was just wondering if it would be hard to apply the same principal to other skins. Is that an example of an animated texture???
Title: Re: How to change skins to coincide with animations?
Post by: UnkoMan on March 19, 2008, 05:30:39 PM
Does it have some kind of aura that comes and goes or something? That would work...

Animated textures is like DJ's Rorschach, where you have a number of files named, for example; male_basic_1, male_basic_2, male_basic_3, etc. It will then switch through these files constantly. I don't know if you can set the time it displays each one. I haven't looked into it that much. It stays the same throughout all animations though.
Title: Re: How to change skins to coincide with animations?
Post by: Jakew on March 19, 2008, 07:43:10 PM
Ah, ok ... like DJ's Roscharch.