Freedom Reborn Archive

Community Forums => Other Games Discussion => Topic started by: Flying_Infant on March 10, 2008, 03:36:21 PM

Title: Super Smash Bros Brawl! Woo!
Post by: Flying_Infant on March 10, 2008, 03:36:21 PM
Ok, yeah, so I haven't been around in awhile. I'm too lazy to.  But I just got SSBB Sunday, and I've been playing it since.

I for one, am having a blast with it. Of course my six year old is playing it and having no problem controlling it.

I've played a couple matches online, anyone else pick this up and wanting to play online?
Title: Re: Super Smash Bros Brawl! Woo!
Post by: Verfall on March 10, 2008, 04:44:29 PM
Sold out...everywhere.....  :banghead:
Title: Re: Super Smash Bros Brawl! Woo!
Post by: UnkoMan on March 10, 2008, 04:55:49 PM
Love it. My pal got it. He came over with folks, pizza, and beers. The swapping on multiplayer fights is great. Then we started playing through the sidescroller part. It's got some problems. The first player being the focal point (causing the second player damage if he wanders too far or gets stuck), and how if player one dies you both do. It's still fun though.

And level creation! Extremely limited level creation! Umm... do you unlock stuff through play? I dunno. It's okay, but like I said, extremely limited.

Still, rad game. I've got to unlock Sonic and Snake. I've just got to.
Title: Re: Super Smash Bros Brawl! Woo!
Post by: Zippo on March 10, 2008, 05:16:14 PM
I got it on sunday aswell. Friggin amazing.

Unko, there are 3 packs of level creation pieces that you can unlock.

Anyone have a fav character yet?

[spoiler]I'm leaning towards Solid Snake and Lucario at this point.[/spoiler]
Title: Re: Super Smash Bros Brawl! Woo!
Post by: Flying_Infant on March 10, 2008, 05:39:04 PM
Vage, I pre-ordered mine.  I wasn't going to chance and not getting this.

My favorite has to be King Dedede. Though I've only played the single player mode through. I'm not sure how well I'm going to do with him against actual people.

If anyone wants to play online just let me know.

My friend code is: 4511 -- 0171 -- 4945

Not sure how it works though.

Lots of fun to be had, beating the tar out of me.
Title: Re: Super Smash Bros Brawl! Woo!
Post by: BWPS on March 12, 2008, 05:45:31 AM
Hells yeah! I got it at tha midnight release. It's basically the best game ever!
All the new guys are great. I still like Pikachu best though.
Title: Re: Super Smash Bros Brawl! Woo!
Post by: TheMarvell on March 12, 2008, 05:26:40 PM
one of the few games I've never really quite understood all the hype for. I've played it before, and it's well, just a fighting game with Nintendo characters. Fun, sure, but I'll never understand why everyone goes nuts over these games... :huh:
Title: Re: Super Smash Bros Brawl! Woo!
Post by: Verfall on March 13, 2008, 12:04:44 AM
Bought the game, sister went to friends place to pick up Wii, trips coming out of the house, falls, Wii goes flying and hits the driveway.

So no SSMB for me for awhile.
Title: Re: Super Smash Bros Brawl! Woo!
Post by: Spam on March 13, 2008, 12:25:08 AM
Bought it the day it came out, but it gave me DRE's... so, had to send it to Nintendo to get it fixed... I'll probably be able to play sometime next week...

dang it. :(

FORIAMSPAM!
Title: Re: Super Smash Bros Brawl! Woo!
Post by: JeyNyce on March 13, 2008, 11:48:17 AM
This is the ONLY reason why I bought a Wii....well the main reason.  This game is HUGE, so many different types of games you can play, single or online.
Title: Re: Super Smash Bros Brawl! Woo!
Post by: Zippo on March 13, 2008, 04:46:28 PM
Ah! I finally unlocked everybody!
[spoiler]
Sonic and Snake are both a lot of fun to play IMO. I'm really digging the sheer variety of Snake's attacks: a different weapon for every smash? Pretty friggin sweet.[/spoiler]
Title: Re: Super Smash Bros Brawl! Woo!
Post by: Previsionary on March 13, 2008, 09:09:24 PM
Quote from: Zippo on March 13, 2008, 04:46:28 PM
Ah! I finally unlocked everybody!
[spoiler]
Sonic and Snake are both a lot of fun to play IMO. I'm really digging the sheer variety of Snake's attacks: a different weapon for every smash? Pretty friggin sweet.[/spoiler]

How well do these characters mesh with the others? I assume the former would fit in well enough, but I'm not sure on the latter.
Title: Re: Super Smash Bros Brawl! Woo!
Post by: Zippo on March 14, 2008, 01:02:37 AM
[spoiler]Snake fits in really well, I've found. His overall style and appearance sort of groups him in with Captain Falcon. In the Subspace Emissary, he's handled in a very tongue in cheek manner. Should I even be putting this in a spoiler? He's unlockable, but they show him on the box... [/spoiler]
Title: Re: Super Smash Bros Brawl! Woo!
Post by: captainspud on May 03, 2008, 01:53:52 PM
Ugh. I really, really don't like this game. I want my $60 back. :(

As a fighting game, it's entirely unsatisfying-- there are no combos to speak of, no moves aside from "direction+key". So it has no depth. But it's no good as a button-mash fighter either-- if you're mashing while facing left, you CANNOT turn right unless you stop mashing for a painfully long time and convince the game that, yes, you DO want to change directions, IF YOU PLEASE. With a game so heavily based around bouncing around the arena, the almost complete inability to fight while on the move and make quick changes of direction is utterly unacceptable. So, yeah-- it's too finicky to be a satisfying mash fighter, and way too shallow to be a good technical fighter.

As a side-scroller, it's just terrible. At its core, it is still a fighter, which means characters with a focus on single-target attacks and limited movement capabilities. I'm 41% through the "campaign" thing, and of the hundred-plus deaths I've suffered, two were to combat. The rest were to infuriating jumping puzzles. See, jumping puzzles work fine in a real side-scroller, since the game will be designed for the correct movement mechanics to make the puzzles work. But in a fighter, where movement is a dichotomy of "stand still" and "quick burst of movement for several steps", with nothing in between, the characters just aren't precise enough to time the jumps or stop on small platforms. Sure, it can be done-- but often only after losing three or four lives in the same damn spot.

It is fun in multiplayer, but only in the ways that almost any game is fun with a group of people.

So, yeah. I really, really hate SSBB. It's a terrible fighter and a terrible side-scroller, and I'm not enough of a Nintendo groupie to get off on the thematics alone.

Score: 4/10
Title: Re: Super Smash Bros Brawl! Woo!
Post by: BWPS on May 03, 2008, 08:25:36 PM
Quote from: captainspud on May 03, 2008, 01:53:52 PM
Ugh. I really, really don't like this game. I want my $60 back. :(

As a fighting game, it's entirely unsatisfying-- there are no combos to speak of, no moves aside from "direction+key". So it has no depth. But it's no good as a button-mash fighter either-- if you're mashing while facing left, you CANNOT turn right unless you stop mashing for a painfully long time and convince the game that, yes, you DO want to change directions, IF YOU PLEASE. With a game so heavily based around bouncing around the arena, the almost complete inability to fight while on the move and make quick changes of direction is utterly unacceptable. So, yeah-- it's too finicky to be a satisfying mash fighter, and way too shallow to be a good technical fighter.

As a side-scroller, it's just terrible. At its core, it is still a fighter, which means characters with a focus on single-target attacks and limited movement capabilities. I'm 41% through the "campaign" thing, and of the hundred-plus deaths I've suffered, two were to combat. The rest were to infuriating jumping puzzles. See, jumping puzzles work fine in a real side-scroller, since the game will be designed for the correct movement mechanics to make the puzzles work. But in a fighter, where movement is a dichotomy of "stand still" and "quick burst of movement for several steps", with nothing in between, the characters just aren't precise enough to time the jumps or stop on small platforms. Sure, it can be done-- but often only after losing three or four lives in the same damn spot.

It is fun in multiplayer, but only in the ways that almost any game is fun with a group of people.

So, yeah. I really, really hate SSBB. It's a terrible fighter and a terrible side-scroller, and I'm not enough of a Nintendo groupie to get off on the thematics alone.

Score: 4/10
I hate you, Spud.
Title: Re: Super Smash Bros Brawl! Woo!
Post by: kkhohoho on May 03, 2008, 09:39:29 PM
Quote from: captainspud on May 03, 2008, 01:53:52 PM
Ugh. I really, really don't like this game. I want my $60 back. :(

As a fighting game, it's entirely unsatisfying-- there are no combos to speak of, no moves aside from "direction+key". So it has no depth. But it's no good as a button-mash fighter either-- if you're mashing while facing left, you CANNOT turn right unless you stop mashing for a painfully long time and convince the game that, yes, you DO want to change directions, IF YOU PLEASE. With a game so heavily based around bouncing around the arena, the almost complete inability to fight while on the move and make quick changes of direction is utterly unacceptable. So, yeah-- it's too finicky to be a satisfying mash fighter, and way too shallow to be a good technical fighter.

As a side-scroller, it's just terrible. At its core, it is still a fighter, which means characters with a focus on single-target attacks and limited movement capabilities. I'm 41% through the "campaign" thing, and of the hundred-plus deaths I've suffered, two were to combat. The rest were to infuriating jumping puzzles. See, jumping puzzles work fine in a real side-scroller, since the game will be designed for the correct movement mechanics to make the puzzles work. But in a fighter, where movement is a dichotomy of "stand still" and "quick burst of movement for several steps", with nothing in between, the characters just aren't precise enough to time the jumps or stop on small platforms. Sure, it can be done-- but often only after losing three or four lives in the same damn spot.

It is fun in multiplayer, but only in the ways that almost any game is fun with a group of people.

So, yeah. I really, really hate SSBB. It's a terrible fighter and a terrible side-scroller, and I'm not enough of a Nintendo groupie to get off on the thematics alone.

Score: 4/10

I'm a bigger fan of more traditional fighters myself, but I actually like the SSB games.  They're not my favorites, but they're good for some fun every now and then, and if someone would bother to check an FAQ every once and while, they may very well come to know of SSBB's numerous techniques you can pull off, and that while it's simple to learn, it's hard to master.  This is coming from someone who beats someone he knows at more traditional fighting games nearly every time the two of us play one of those types of games, and loses to that same person on just the SSB games.
Title: Re: Super Smash Bros Brawl! Woo!
Post by: TheMarvell on May 03, 2008, 11:31:17 PM
again, I still don't understand the hype for this series. It's just a fighting game. Is playing as Mario really that much more fun than playing as, say, Ryu?

I mean, fighting games can be fun, don't get me wrong, but seriously, why is SSB so popular?
Title: Re: Super Smash Bros Brawl! Woo!
Post by: Previsionary on May 04, 2008, 05:03:52 AM
Quote from: TheMarvell on May 03, 2008, 11:31:17 PM
again, I still don't understand the hype for this series. It's just a fighting game. Is playing as Mario really that much more fun than playing as, say, Ryu?

I mean, fighting games can be fun, don't get me wrong, but seriously, why is SSB so popular?

Because it let's you play as a bunch of characters in a new type of gameplay (from the characters' original gameplay format). Before this game came out, no one would ever expect to see, say, Sonic battling Mario on a pretty much even battlefield (ignoring mugen and such as those aren't really even or official) or Starfox battling Captain Falcon. The fact that you can play as so many characters you may remember from your childhood or from your favorite games adds to the allure. Different strokes, different folks. It's not your thing so you probably just won't understand it.

Also, there's no doubt that this game is shallow as it's mostly a party game, but you CAN pull of simple combos and some other advanced techniques. A great deal of those techniques were in the first game and I highly doubt they'd just drop them. I just think Sir Spud didn't enjoy the game enough to actually experiment and find them out.
Title: Re: Super Smash Bros Brawl! Woo!
Post by: captainspud on May 04, 2008, 07:03:04 AM
Quote from: TheMarvell on May 03, 2008, 11:31:17 PM
again, I still don't understand the hype for this series. It's just a fighting game. Is playing as Mario really that much more fun than playing as, say, Ryu?

I mean, fighting games can be fun, don't get me wrong, but seriously, why is SSB so popular?
It's the same concept as movie games-- if you slap popular characters onto a terrible game, fans will ignore the gameplay and buy it just for the characters.

Quote from: Previsionary on May 04, 2008, 05:03:52 AMAlso, there's no doubt that this game is shallow as it's mostly a party game, but you CAN pull of simple combos and some other advanced techniques. A great deal of those techniques were in the first game and I highly doubt they'd just drop them. I just think Sir Spud didn't enjoy the game enough to actually experiment and find them out.
I've put over a dozen hours into the game, trying every gameplay mode and experimenting with move lists for every character. The combos that do exist are really shallow, and they're all so dependant on context (ie, "only while jumping and moving forward") that they're indistinguishable from the simple ones.

Again-- the main complaint is that the game puts huge emphasis on freedom of movement about the arenas, but gives you almost no ability to fight on the move or make direction changes. If you try one of those "combos", it's likely that your opponent will have moved somewhere completely different in the split-second it takes to fire, but the game isn't dynamic enough to let you cancel out, readjust, and fire something else. Once you starting firing moves to ground-right, you're locked into ground-right until you bring your input to a screeching halt and wait for the game to catch up to you. That's terrible, terrible design.

These games sell because they bring up nostalgia, not because they're good games. Go read some online reviews-- all the "pro" points are about customizeability, the multitude of characters, and the fact that the single-player adds play time. None of them try to bring up "the core gameplay is balanced and fun", because it's not-- but the reviewers don't care, because they're all old-school video game fanboys who are just jonesing on getting to play something this "neat". The only mention you'll sometimes see of gameplay is: "It's the same core game as the last two". The thinking here is that it's identical to those ones, so the reviewer would feel dumb saying it's bad, because those games were popular, so whatever gameplay they contained has to be assumed to be "good". Never mind the fact that these games have ALWAYS sold for thematics instead of gameplay, so that assumption is completely bogus.
Title: Re: Super Smash Bros Brawl! Woo!
Post by: BentonGrey on May 04, 2008, 08:03:09 AM
I played this for a few minutes the other day, and I had been wanting to try it for a good while.  I found myself fairly disappointed with the gameplay.  I took Link in for a quick match, and had some trouble figuring out what did what so I just started mashing buttons in that time honored fighter tradition.  What really got me though, is that I was holding my own until my wife walked up and started a conversation with me.  I turned to her and continued to mash buttons for a minute or two, not really even looking at the screen.  When I turned back I had won the match....without even looking at the screen.  That's a bit too simplistic for my tastes.