Alpha Enabled Tricolour? Is there one of these around, what about some fencer meshes with decent keyframes. Thanks.
Can't you just alpha enable them yourself?
I don't know how? is there tutorial?
Quote from: Failed_Hero on January 23, 2008, 10:52:27 PM
I don't know how? is there tutorial?
Find the NiTrishape or Nitristrips of the mesh you want to alpha enable, right click and highlight node and select Attach Property(the only option i see, btw)
Then select NiAlphaproperty.
Now there should be a Nialphaproperty node appearing, right click it and select flags.
Now if you use Nifskope 1.0 up the settings, I think is.....
Enable blending: checked
Source Blend mode: Src Alpha
Destination Blend mode: Inv Src Alpha
Enable Testing: checked
Alpha Test Function: Greater
Alpha Test threshold: I believe it can be any number, but we normally use 125
No sorter: Checked
Hope this helps.
Quote from: GGiant on January 23, 2008, 11:02:31 PM
Quote from: Failed_Hero on January 23, 2008, 10:52:27 PM
I don't know how? is there tutorial?
Find the NiTrishape or Nitristrips of the mesh you want to alpha enable, right click and highlight node and select Attach Property(the only option i see, btw)
Then select NiAlphaproperty.
Now there should be a Nialphaproperty node appearing, right click it and select flags.
Now if you use Nifskope 1.0 up the settings, I think is.....
Enable blending: checked
Source Blend mode: Src Alpha
Destination Blend mode: Inv Src Alpha
Enable Testing: checked
Alpha Test Function: Greater
Alpha Test threshold: I believe it can be any number, but we normally use 125
No sorter: Checked
Hope this helps.
Hmmm. Maybe we ought to have a Tutorials forum, where things like this can get archived.
Quote from: daglob on January 24, 2008, 09:10:02 AM
Hmmm. Maybe we ought to have a Tutorials forum, where things like this can get archived.
We do; the Freedom Force wiki. Its got a bunch of invaluable info on all FF related topics.
GGiant, I tried and failed getting Tricolor to enable? flying blind but thanks for the help.
Still have no been able to get this to work
OOPS, when I said "node" I meant editable mesh. :doh: