Freedom Reborn Archive

City of Heroes/Villains Forums => Power/AT Discussion => Topic started by: Midnight on January 12, 2008, 02:27:50 AM

Title: MoG "fix"
Post by: Midnight on January 12, 2008, 02:27:50 AM
Quote from: CastleWell, just to curb some things a bit, here's the check in note:
"Moment of Glory: Removed Health crash and Heal resistance. Reduced Recharge time to 240 seconds. Decreased Protection, Resistance and Defense durations to 20 seconds."

The intended use is for a quick 'burst' of protection for when you are going in for the alpha, or are 'in trouble.' So far, there's an even split internally with 1/3 saying, "That sucks! No one will take it!" and 1/3 saying "OMG, that's overpowered!"

I'm really interested to see how it plays out on the Training Room.

Discuss!
Title: Re: MoG "fix"
Post by: Viking on January 17, 2008, 12:14:07 PM
Thank.  Freaking.  God.
Title: Re: MoG "fix"
Post by: Midnight on January 17, 2008, 10:15:52 PM
It's up in the training room now.

...I should reinstall that...
Title: Re: MoG "fix"
Post by: captainspud on January 18, 2008, 06:56:58 AM
Seems decent enough. Kinda like the Build Up of defensive powers.
Title: Re: MoG "fix"
Post by: GhostMachine on January 18, 2008, 10:49:55 AM
Interesting fix. Glad they got rid of the health crash.

Still not sure I'll take MoG on Berzerker Beast, though.

Title: Re: MoG "fix"
Post by: Midnight on January 19, 2008, 10:26:43 AM
Quote from: GhostMachine on January 18, 2008, 10:49:55 AM
Interesting fix. Glad they got rid of the health crash.

Still not sure I'll take MoG on Berzerker Beast, though.



Well, to be honest, Regen is already a beast.