Freedom Reborn Archive

Freedom Force Forums => Hero File Discussion => Topic started by: Mystik on January 02, 2008, 05:08:19 PM

Title: timm specifics (superman villains)
Post by: Mystik on January 02, 2008, 05:08:19 PM
okay so i'm doing hero files for the timm verse version of the league and had a few questions

martian manhunter- has he ever used his martian vision in the toon? can he turn invisible?
hawkgirl- how powerful was her mace? (nth metal seemed diff than comic version) electrical damage?
gl- has he ever summoned a construct? (what was it?)
aquaman- did he ever use telepathy

Title: Re: timm specifics
Post by: Jakew on January 02, 2008, 05:17:30 PM
Martian Manhunter - no and yes (although he may have just sank into the ground ... hazy memory)
Hawgirl - really powerful, enough to blow up space-ships and stun superhumans.
GL - giant swords, hands, etc
aquaman - only on sea-life.
Title: Re: timm specifics
Post by: Mystik on January 04, 2008, 01:29:39 PM
did the thanagarians have natural wings or  wing harnesses ?
can all nth metal generate electricity or is hawk girls mace special? whats the relation between nth and magic
did bizarrro have freeze vision/ fire breath ?
Title: Re: timm specifics
Post by: wickerman on January 04, 2008, 02:05:59 PM
Natural wings

I don;t remember the other weapons generating electricity, but they all seemed pretty powerful   Nth metal supposedly negated magic it touched.

I don;t remember seeing Bizzaro
Title: Re: timm specifics
Post by: BentonGrey on January 04, 2008, 07:26:04 PM
Yes on Bizarro.
Title: Re: timm specifics
Post by: Talavar on January 04, 2008, 09:48:20 PM
In the Timm shows Bizarro has heat vision and cold breath, the same as Superman.  His powers are all identical; only his understanding & morality are 'bizarro.'

Most of the Thanagarian weapons could generate some sort of energy charge, which was generally animated as electricity - though it looked different in a few instances.  They had natural wings.

Martian Manhunter never used martian vision.
Title: Re: timm specifics
Post by: BentonGrey on January 05, 2008, 10:32:35 AM
Talavar....you know what?  I think you're right actually....I had somehow convinced myself that he had frozen the monks in that Deadman episode, but thinking back on it, I do remember him using heatvision.  However, I have a sneaking suspicion that Manhunter did use Martian vision, at least once, maybe in the final episode?  I could be completely wrong about that, though.
Title: Re: timm specifics
Post by: Jakew on January 08, 2008, 08:58:54 PM
The only thing Martian Manhunter did in the last episode was turn into a dragon while fending off parademons at the Great Wall of China.
Title: Re: timm specifics
Post by: Dr.Volt on January 09, 2008, 06:14:44 AM
Quote from: Talavar on January 04, 2008, 09:48:20 PM

Most of the Thanagarian weapons could generate some sort of energy charge, which was generally animated as electricity - though it looked different in a few instances.  They had natural wings.


*nodding in agreement*  I read an interview with Bruce Timm and he said that the Thanagnarians from the show have genetically engineered wings.  So, yeah, the wings are natural.

Also, HG's mace clearly does produce electrical charages.  She even uses that charge as a defibrillator on GL one time when his heart stopped.
Title: Re: timm specifics (superman villains)
Post by: Mystik on January 11, 2008, 09:03:58 PM
now I'm setting up the villains metallo livewire &  luminus, how would you guys set them up to make them powerful enough to take on the man of steel
Title: Re: timm specifics (superman villains)
Post by: bat1987 on January 12, 2008, 11:57:53 AM
For livewire, I would set extreme damage electric beam attack + light speed to make it even stronger, I don`t know how your Superman hero file looks like, but I think this should be damaging enough. She should be pretty fast too.
Title: Re: timm specifics (superman villains)
Post by: catwhowalksbyhimself on January 12, 2008, 02:16:32 PM
Keep in mind too that the timm superman is vulnerable to electricity, which is why he's always being zapped by it.

And I've never seen Mm turn invisible in the cartoons, and he's definitely never used Martian Vision.  He has used super strength somewhat, but doesn't generally use it to throw punches.

Hawk girl's mace disrupts magic.  How you would represent that in the game, I do not know.
Title: Re: timm specifics (superman villains)
Post by: BaronGrackle on March 15, 2008, 12:47:22 PM
Quote from: Thor Reborn on January 02, 2008, 05:08:19 PM
aquaman- did he ever use telepathy

Ha! I love my Aquaman game version. I give him these powers:

Aqua-Punch: a standard punch, or perhaps El Diablo's weaker "Swift Punch".

Talk to Fishes: a large-scale area attack that hypnotises but has 0% chance of succeeding. It costs no points since it does absolutely nothing. Still, I love watchin' him try.