Freedom Reborn Archive

Freedom Force Forums => FX => Topic started by: 0Ptical on December 16, 2007, 02:01:54 AM

Title: generic projectile: pistol shots?
Post by: 0Ptical on December 16, 2007, 02:01:54 AM
I noticed that the generic projectile effects follow the character's movement. Does anyone know if there is a made effect that does the same but is bullet shots instead of "magic" type graphics?
Title: Re: generic projectile: pistol shots?
Post by: Previsionary on December 16, 2007, 05:39:31 PM
can you explain what you're talking about because I'm drawing blanks. FF (and FFVTTR) come with pistol fx and you can check out fxforce to see if anything there catches your eye.
Title: Re: generic projectile: pistol shots?
Post by: 0Ptical on December 16, 2007, 06:08:05 PM
pistol effects that came with the game were stationary effects. that means if my character moves in one of the attack animations, the bullets still come out from its original position. in FF original, there was some called "generic projectile" effects that looks more akin to magical effects. however, they follow the character and the point of discharge is the current location of the character. I was wondering were there any gun effects created somewhere that does the same, discharge from the point of the character's position.
Title: Re: generic projectile: pistol shots?
Post by: Previsionary on December 16, 2007, 06:27:04 PM
If I'm understanding you correctly, then all fx should be able to do that. It just depends on how they're setup in ffedit and the timing of said fx.
Title: Re: generic projectile: pistol shots?
Post by: 0Ptical on December 16, 2007, 07:33:51 PM
so does that mean if i install the editor from the FF site, i can edit the effects or create a copy and make that one follow the model when it moves?
Title: Re: generic projectile: pistol shots?
Post by: electro on December 20, 2007, 01:42:07 PM
Quoteso does that mean if i install the editor from the FF site, i can edit the effects or create a copy and make that one follow the model when it moves?

YES

Set it to Right Hand instead of Weapon Point or whatever hand the weapon is in - I went threw about 90% of my beams, projectiles, & cones & set them up like this because most of the keyframes don't have weapon points in the same place & most of the keyframes are right handed on range attacks - If you do have a character that has a left handed range attack and need that same FX to be left then simply copy that fx & rename it whatever (pistol _left) then change the fx to point to left then save - Doing this is quick & takes up practially no space - Hope this helps :blink: