Freedom Reborn Archive

Freedom Force Forums => Meshes => Topic started by: GogglesPizanno on December 14, 2007, 11:51:54 PM

Title: Destroyed Buildings
Post by: GogglesPizanno on December 14, 2007, 11:51:54 PM
Seeing the Hall of Justice that Thor Reborn skoped from a 3DS has got me psyched about doing buildings (cause they are basically Square-ish....and thats a 3D shape I can do)

However I always get hung up on creating the "Destroyed" pieces of the building. Cause if I do a building I want it destroyable.
So I'm putting out a request to any Meshers out there who could possibly explain a simple way to Slice up a mesh into the destroyed pieces. I can skope the pieces with the proper names and what not, I just dont know how to actually break up a mesh in the 3D program into the various pieces.

I don't have 3D Studio Max but I can use gMax or blender or any other "free" 3D program.

If anyone can offer any advice, that would be fantabulous....
Title: Re: Destroyed Buildings
Post by: GGiant on December 14, 2007, 11:56:46 PM
hmmm, can't you just use the nifs from the game?
Title: Re: Destroyed Buildings
Post by: GogglesPizanno on December 15, 2007, 12:12:21 AM
I could for just box buildings, but I was hoping to get a little more creative than that (some more rounded futuristic looking stuff). If the buildings were just like vehicles that had just two states, it would be a no brainer, but since they get destroyed in pieces you cant really fake it too well if the building is odd shaped or doesn't match up with an existsing one.
Title: Re: Destroyed Buildings
Post by: tommyboy on December 15, 2007, 05:55:14 AM
Having made a couple of buildings in 3dsmax, I can tell you that the damaged version is the hardest part of it.
The creation of the "bits" is easy enough, there is a "slice" tool. Then comes the trickier parts.
You then name the bits "section_1" etc, then use the "group" command to create the "building" group.
You then have to UVMap all the sections (so in addition to the existing outer wall textures you have the innards of the building visible when parts are destroyed), and texture these appropriately.
Short of importing a building mesh into Max, Wings3d, Milkshape etc and then doing the above to it and then re-exporting, I dont know how else you might do it.
The whole procedure is explained in better detail in the "Art Processes Documentaion" that Irrational provided for Modders at their website, which IIRC comes with the Modtools packages for FF and FFV3R.
If you have any specific questions, feel free to fire away. As best I can I'll answer them.
Title: Re: Destroyed Buildings
Post by: ow_tiobe_sb on December 15, 2007, 07:36:46 AM
I provided a detailed answer to a similar issue that you raised in the past, and I pointed out that this could be achieved relatively easily in gmax (the free version of 3ds max, which can also work with .3ds files).  You might want to review you own thread: clicky (http://freedomreborn.net/archive/index.php?topic=44067.0).  I suppose all that remains is for me to do another pictorial tutorial, but I'm too busy with RL at the moment to assist in that capacity.

ow_tiobe_sb
Phantom Bunburyist and The Prat in the Hat
Title: Re: Destroyed Buildings
Post by: GogglesPizanno on December 15, 2007, 10:47:00 AM
QuoteI provided a detailed answer to a similar issue that you raised in the past, and I pointed out that this could be achieved relatively easily in gmax (the free version of 3ds max, which can also work with .3ds files).  You might want to review you own thread:

Well aren't i just the idiot?  :doh:
I had forgotten I even asked that thread....

Thanks... again....  :P