Freedom Reborn Archive

Freedom Force Forums => Meshes => Topic started by: Jakew on November 11, 2007, 03:43:54 PM

Title: Question regarding Tommboy's Warrior_Versatile mesh?
Post by: Jakew on November 11, 2007, 03:43:54 PM
Hey guys,

I was wondering: is it possible to get the keyframes from Tommyboy's Warrior_Versatile mesh to work with his two melee weapon characters (such as Swordsman)?

Cheers,
Jw
Title: Re: Question regarding Tommboy's Warrior_Versatile mesh?
Post by: the_ultimate_evil on November 12, 2007, 05:17:54 AM
and this couldn't have been a pm why :blink:
Title: Re: Question regarding Tommboy's Warrior_Versatile mesh?
Post by: Jakew on November 12, 2007, 02:50:07 PM
Tommy designed the mesh and adapted the keyframes, but I'm sure other people on the board have tinkered with various combinations. It's a pretty general, mesh-related question not specific to one person.

Thanks for the response  :thumbup:
Title: Re: Question regarding Tommboy's Warrior_Versatile mesh?
Post by: doctorchallenger on November 13, 2007, 07:55:07 PM
Not sure if I am reading the question correctly, butIf you trying to get it so that the meshes uses weapons other than the axe an the sword in the ranged animations (where he throws the axe or sword) then it is a pretyy easy fix with nifskope.  You have to paste your weapon of choice ont to/into the mesh node for the axe or the sword.