Freedom Reborn Archive

Freedom Force Forums => Mods => Topic started by: Failed_Hero on November 09, 2007, 12:56:45 PM

Title: FFX Teleport problem
Post by: Failed_Hero on November 09, 2007, 12:56:45 PM
Hey folks,

I am having an issue with the teleport trade for exile and hex.  I am having a character send out three mini black holes which  pull and character in one end and out the other.  It only works 3 out of 10 times with projectiles and I could not get it to work as a direct. any ideas.
Title: Re: FFX Teleport problem
Post by: USAgent on November 09, 2007, 02:41:14 PM
State swaps dont work with direct attacks, they only work with melee,beam, and projectile attacks that dont have a radius.
Title: Re: FFX Teleport problem
Post by: AfghanAnt on November 09, 2007, 06:12:39 PM
Quote from: USAgent on November 09, 2007, 02:41:14 PM
State swaps dont work with direct attacks, they only work with melee,beam, and projectile attacks that dont have a radius.

They work for radius for me.
Title: Re: FFX Teleport problem
Post by: stumpy on November 09, 2007, 06:24:25 PM
And with cones.
Title: Re: FFX Teleport problem
Post by: USAgent on November 09, 2007, 07:47:56 PM
Quote from: AfghanAnt on November 09, 2007, 06:12:39 PM
Quote from: USAgent on November 09, 2007, 02:41:14 PM
State swaps dont work with direct attacks, they only work with melee,beam, and projectile attacks that dont have a radius.

They work for radius for me.


huh, i just learned-ed me sumthin, a guess I always assumed it didnt work, maybe I was thinking area attack.
Title: Re: FFX Teleport problem
Post by: DEATH on November 09, 2007, 07:54:37 PM
That is weird.  I'd swear that it says in the documentation that Explosive Projectiles other than Limey Lure don't work with swaps.  Is that no longer true?  I'm not at the right computer to be able to check...wait a sec...I've got the FFX docs on my flash drive.
<rustle, rustle>
Yeah...right there in the docs, under 'Area, Direct and Explosive Projectiles'.  Says it has to be a Limey Lure.  Has this actually worked with plain old Explosive Projectiles all along?

DEATH
Title: Re: FFX Teleport problem
Post by: catwhowalksbyhimself on November 10, 2007, 08:25:06 AM
It may be that something changed in FFvTTR that makes this possible.

I'll have to test it out some time.
Title: Re: FFX Teleport problem
Post by: Epimethee on November 10, 2007, 10:05:47 AM
They are definitively not supposed to work with explosive ranged attacks, except for the direct hit itself: The swap will work if the projectile itself actually hit the target, but the area explosion won't trigger thethe swap for those caught in the explosion.