Freedom Reborn Archive

Freedom Force Forums => Meshes => Topic started by: cavalars on November 06, 2007, 10:52:24 AM

Title: import error,nothing on screen
Post by: cavalars on November 06, 2007, 10:52:24 AM
this is my setup
(http://img146.imageshack.us/img146/9980/setupan4.th.jpg) (http://img146.imageshack.us/my.php?image=setupan4.jpg)
this is what happen after importing the original mesh,not my mesh...
(http://img146.imageshack.us/img146/346/notgeomyv9.th.jpg) (http://img146.imageshack.us/my.php?image=notgeomyv9.jpg)

what is wrong?

is there a guide or tutorial that can explain step by step import and exoprt?
thank u a lot.
Title: Re: import error,nothing on screen
Post by: ow_tiobe_sb on November 06, 2007, 11:19:53 AM
Your problem resembles the limitations associated with  NiCLod data in Irrational Games meshes.  The NIFTools often cannot properly interpret that data.  Sorry.

ow_tiobe_sb
Phantom Bunburyist and The Prat in the Hat
Title: Re: import error,nothing on screen
Post by: cavalars on November 06, 2007, 02:43:29 PM
Quote from: ow_tiobe_sb on November 06, 2007, 11:19:53 AM
Your problem resembles the limitations associated with  NiCLod data in Irrational Games meshes.  The NIFTools often cannot properly interpret that data.  Sorry.

ow_tiobe_sb
Phantom Bunburyist and The Prat in the Hat

well....:-| and what else can i do? which files can be opened?
Title: Re: import error,nothing on screen
Post by: Tomato on November 06, 2007, 02:47:15 PM
Well, before we try anything else, which mesh are you attempting to open? That might help us determine what you're doing wrong
Title: Re: import error,nothing on screen
Post by: cavalars on November 07, 2007, 03:55:17 AM
Quote from: Tomato on November 06, 2007, 02:47:15 PM
Well, before we try anything else, which mesh are you attempting to open? That might help us determine what you're doing wrong
the male basic character.nif file.
or any other....the only thing i ve imported is the cape file....:-(
my intention is to take a look to one original model and replace it or edit,with a new one done by me....just this... :(
Title: Re: import error,nothing on screen
Post by: GogglesPizanno on November 07, 2007, 09:09:14 AM
Im not really a 3D guy, so I may be wrong here, but I didn't think the Niftools importer/exporter really support FF character animating. I thought they could mainly be used for static objects.

If you were looking to do character creating and animation, wouldn't it be easier and make more sense to install the original FF exporters from Irrational and then use one of the released MAX files that is already set up with the biped, animations etc...?
Title: Re: import error,nothing on screen
Post by: Tomato on November 07, 2007, 10:54:11 AM
My suggestion then would be to download Male_basic_effects (http://groups.yahoo.com/group/Freedomforcemesh6/) and use that. It's the same mesh essentially (Davis added effects to it, but it's the same mesh) and it doesn't have the Niclod
Title: Re: import error,nothing on screen
Post by: tommyboy on November 07, 2007, 05:34:48 PM
Since Irrational and various others have provided actual Max files, why not just open those rather than import, if all you need is a reference?
Or better yet, why not actually MAKE stuff of your own?
Title: Re: import error,nothing on screen
Post by: cavalars on November 08, 2007, 02:39:54 AM
Quote from: tommyboy on November 07, 2007, 05:34:48 PM
Since Irrational and various others have provided actual Max files, why not just open those rather than import, if all you need is a reference?
Or better yet, why not actually MAKE stuff of your own?

ok i ll make my own stuff,than i ll try to import it to ff,but i dont think this will be so easy.
do you konw how many poly should be a model for a male base?