Freedom Reborn Archive

Freedom Force Forums => Hex Editing => Topic started by: ericthered on October 17, 2007, 05:59:17 AM

Title: size skope
Post by: ericthered on October 17, 2007, 05:59:17 AM
how do i make a mesh smaller or bigger with nifskope?
Title: Re: size skope
Post by: GGiant on October 17, 2007, 07:44:28 PM
Right click and Transform-Edit-Scale. :thumbup:
Normal hexing.
Title: Re: size skope
Post by: ow_tiobe_sb on October 17, 2007, 08:08:36 PM
What GGiant means, in more than six words, is the following:

1. Right-click on the NiNode named "Scene Root" and select "Transform => Edit."
(http://img.photobucket.com/albums/v243/ow_tiobe_sb/sceneroot.jpg)

2. In the NiNode - Scene Root Transform/Edit window, you may enter numeric values in the "Scale" field or use the up and down arrows on the right to increase or decrease the scale value by increments of one.  When you have found an appropriate size for your 'skoped mesh, click on "Accept."  Then save your work.
(http://img.photobucket.com/albums/v243/ow_tiobe_sb/sceneroot2.jpg)

This impromptutorial has been brought to you by The Phantom Bunburyist, LLC, providers of fine Freedom Force knowledge and pointless trivia.

ow_tiobe_sb
Phantom Bunburyist and The Prat in the Hat
Title: Re: size skope
Post by: GGiant on October 17, 2007, 09:28:06 PM
Quote from: ow_tiobe_sb on October 17, 2007, 08:08:36 PM
What GGiant means, in more than six words, is the following:

1. Right-click on the NiNode named "Scene Root" and select "Transform => Edit."
(http://img.photobucket.com/albums/v243/ow_tiobe_sb/sceneroot.jpg)

2. In the NiNode - Scene Root Transform/Edit window, you may enter numeric values in the "Scale" field or use the up and down arrows on the right to increase or decrease the scale value by increments of one.  When you have found an appropriate size for your 'skoped mesh, click on "Accept."  Then save your work.
(http://img.photobucket.com/albums/v243/ow_tiobe_sb/sceneroot2.jpg)

This impromptutorial has been brought to you by The Phantom Bunburyist, LLC, providers of fine Freedom Force knowledge and pointless trivia.

ow_tiobe_sb
Phantom Bunburyist and The Prat in the Hat
Thanks.
Title: Re: size skope
Post by: daglob on October 27, 2007, 08:22:51 AM
Okay, then after that, how do you make it work again? I took Male heavy and reduced it to 70% of its original size, with the intention to make a Monk Mayfair mesh. It no longer shows up in Character Tool. Do I have to re-assign keyframes or something?


Nifscope Challenged, Bill
Title: Re: size skope
Post by: Conduit on October 29, 2007, 01:37:32 PM
Changing the scale never makes it stop working.  The most it will do is change the speed of the animations.  It must have been something else you did.
Title: Re: size skope
Post by: daglob on October 29, 2007, 01:48:09 PM
Quote from: Conduit on October 29, 2007, 01:37:32 PM
Changing the scale never makes it stop working.  The most it will do is change the speed of the animations.  It must have been something else you did.

Probably. I just wish I knew what.

I'll start over from scratch.