1)beastman_tusk_hex
2)TM_hood_holster
3)male_basic_4arms (not the really old beta version)
4)scarecrow hex not sure what its called but hes holding a scythe and has no hat
5)newer mesh of The Blob cant seem to find it
6)male_basic_hair_wolverine already converted (having problems converting old one)
7) Cyber skin that fits Venom_TJ_notongue_nocords
thx as always for the assist
fixed the problem with item 3 on my list been so long since ive had to use nif convert i had to convert the keyframes as well for that mesh :doh:
I have the scarecrow mesh with out the hat I can send you, and I dont know of a new Blob mesh but I have Beyonder's Blob thta was made in 2002.
And as for the male_basic_hair_wolverine mesh, I dont think that is convertable at all, along with any of bwyonder's "male_basic_hair" type meshes.
TM_hood_holster is here (in the "Taskmaster" section):
http://www.fxforce.com/HEXEDMESHES.html
well i got the TM_hood_holster but the keyframes the read me file said to use dont seem to work....any suggestions there?
thx USAgent for the Blob and scarecrow hex just need 1 & 7 now :thumbup:
I have a problem about these TM_ meshes, i use :ffvstr: so i need to convert them because they crash ctool, but when i do and go check them at the ctool i get the meshes with strings coming out of it and the animations don´t work.
Am i doing something wrong or are they :ffvstr: incompatible? one example is TM_Moonknight2, can´t get them to work.
Sorry to put the question in this thread but it seemed like a good opportunity to ask this :P
You need to make sure the keyframes have been converted as well. the Ez converter has a paticular option for that
ubergreendragon, check out Zuludelta's yahoo groups. He's made a cyber skin for that hex, and he did an incredible hex of Maul from the Wildcats which is kinda like the beastman_tusk hex you're talking about, but well, better.