Freedom Reborn Archive

Freedom Force Forums => Technical Issues => Topic started by: Boalt92 on August 30, 2007, 10:20:41 AM

Title: cp/xp on custom built-ins
Post by: Boalt92 on August 30, 2007, 10:20:41 AM
I'm replaying FFVTTR using FFX3.2 and several custom characters set up as built-ins.  They have the "campaign-only" box selected, and only start with 2-3 of their 4-6 powers.  I've also added them to the missions using "Campaign_AddHero" on the base.py for mission 1, so they are recruitable with suitable prestige points.  I did not add them to any other base or mission.py file.

They are recruitable and are running fine (all ffx attributes included), but are not gaining experience (even though it says they've leveled up on the mission-won screen).

Any ideas why?

Thanks in advance
B92

PS--Is this a scripting question?
Title: Re: cp/xp on custom built-ins
Post by: stumpy on August 30, 2007, 12:16:54 PM
It's kind of a modding question, but it's fine here.

When you add characters as built-ins using FFEdit, you have to restart the campaign in order to have them be able to gain XP. The game keeps track of which built-ins were in the DAT files at campaign start and those that were not often have trouble gaining XP. There may be some other issue, too, but restart and see if that helps.
Title: Re: cp/xp on custom built-ins
Post by: Boalt92 on September 01, 2007, 11:47:06 AM
Thanks Stumpy....that was it.  They're leveling up and I can purchase their locked attributes and powers.

B92