Freedom Reborn Archive

Freedom Force Forums => Sounds / Voices => Topic started by: Indigo on August 20, 2007, 02:05:46 AM

Title: Delaying sound effects...
Post by: Indigo on August 20, 2007, 02:05:46 AM
I have a Superman Steel mesh and one if his ranged moves is that he raises his arm with the hammer then waves it in the air and then throwing it.  I want the first sound effect to play as soon as he waves the hammer and not when he raises his arm so I checked Sound tab of FFEdit to try to delay the sound.  I fiddles with the Loop Delay with some values but they don't seem to have any effect.  How can I exactly delay a sound effect to make it play consistently with the desired action of the mesh?
Title: Re: Delaying sound effects...
Post by: catwhowalksbyhimself on August 20, 2007, 06:25:26 AM
Make a copy of the sound and add blank space to beginning of it.
Title: Re: Delaying sound effects...
Post by: Indigo on August 20, 2007, 08:39:05 AM
Blank?  How can I...?  I can be a real noob quite often, thanks Cat, I'll give it a kick.